Overlay views one by one in SwiftUI - swiftui

I have the following code with a struct and two views. On tap of the firstScreenOverlay button i want to show the secondScreenOverlay and hide the previous one and so on. Any help appreciated!
import SwiftUI
struct ContentView: View {
var body: some View {
Text("hello there")
.overlay(firstScreenOverlay, alignment: .center)
}
}
private var firstScreenOverlay: some View {
ZStack {
Color.blue
.opacity(0.5)
Button {} label: {
Text("Next")
.fullWidth()
}
}
}
private var secondScreenOverlay: some View {
ZStack {
Color.red
.opacity(0.5)
}
}

You just need a way to keep track of what is showing. You can use a variable and an enum
import SwiftUI
struct DynamicOverlay: View {
//Keeps track of what is showing
#State var selectedOverlay: OverlayViews = .none
var body: some View {
VStack{
Text("hello there")
//Button changes what is being displayed
Button("first", action: {
selectedOverlay = .first
})
}
//Displays the selected view
.overlay(selectedOverlay.view($selectedOverlay), alignment: .center)
}
}
enum OverlayViews{
case first
case second
case none
//Holds all the options for the views
#ViewBuilder func view(_ selectedView: Binding<OverlayViews>) -> some View{
switch self{
case .first:
ZStack {
Color.blue
.opacity(0.5)
Button {
selectedView.wrappedValue = .second
} label: {
Text("Next")
}
}
case .second:
ZStack {
Color.red
.opacity(0.5)
Button("home") {
selectedView.wrappedValue = .none
}
}
case .none:
EmptyView()
}
}
}
struct DynamicOverlay_Previews: PreviewProvider {
static var previews: some View {
DynamicOverlay()
}
}

Related

how can i make a conditional navigation in swiftui [duplicate]

I am trying to push from login view to detail view but not able to make it.even navigation bar is not showing in login view. How to push on button click in SwiftUI? How to use NavigationLink on button click?
var body: some View {
NavigationView {
VStack(alignment: .leading) {
Text("Let's get you signed in.")
.bold()
.font(.system(size: 40))
.multilineTextAlignment(.leading)
.frame(width: 300, height: 100, alignment: .topLeading)
.padding(Edge.Set.bottom, 50)
Text("Email address:")
.font(.headline)
TextField("Email", text: $email)
.frame(height:44)
.accentColor(Color.white)
.background(Color(UIColor.darkGray))
.cornerRadius(4.0)
Text("Password:")
.font(.headline)
SecureField("Password", text: $password)
.frame(height:44)
.accentColor(Color.white)
.background(Color(UIColor.darkGray))
.cornerRadius(4.0)
Button(action: {
print("login tapped")
}) {
HStack {
Spacer()
Text("Login").foregroundColor(Color.white).bold()
Spacer()
}
}
.accentColor(Color.black)
.padding()
.background(Color(UIColor.darkGray))
.cornerRadius(4.0)
.padding(Edge.Set.vertical, 20)
}
.padding(.horizontal,30)
}
.navigationBarTitle(Text("Login"))
}
To fix your issue you need to bind and manage tag with NavigationLink, So create one state inside you view as follow, just add above body.
#State var selection: Int? = nil
Then update your button code as follow to add NavigationLink
NavigationLink(destination: Text("Test"), tag: 1, selection: $selection) {
Button(action: {
print("login tapped")
self.selection = 1
}) {
HStack {
Spacer()
Text("Login").foregroundColor(Color.white).bold()
Spacer()
}
}
.accentColor(Color.black)
.padding()
.background(Color(UIColor.darkGray))
.cornerRadius(4.0)
.padding(Edge.Set.vertical, 20)
}
Meaning is, when selection and NavigationLink tag value will match then navigation will be occurs.
I hope this will help you.
iOS 16+
Note: Below is a simplified example of how to present a new view. For a more advanced generic example please see this answer.
In iOS 16 we can access the NavigationStack and NavigationPath.
Usage #1
A new view is activated by a simple NavigationLink:
struct ContentView: View {
var body: some View {
NavigationStack {
NavigationLink(value: "NewView") {
Text("Show NewView")
}
.navigationDestination(for: String.self) { view in
if view == "NewView" {
Text("This is NewView")
}
}
}
}
}
Usage #2
A new view is activated by a standard Button:
struct ContentView: View {
#State private var path = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
Button {
path.append("NewView")
} label: {
Text("Show NewView")
}
.navigationDestination(for: String.self) { view in
if view == "NewView" {
Text("This is NewView")
}
}
}
}
}
Usage #3
A new view is activated programmatically:
struct ContentView: View {
#State private var path = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
Text("Content View")
.navigationDestination(for: String.self) { view in
if view == "NewView" {
Text("This is NewView")
}
}
}
.onAppear {
path.append("NewView")
}
}
}
iOS 13+
The accepted answer uses NavigationLink(destination:tag:selection:) which is correct.
However, for a simple view with just one NavigationLink you can use a simpler variant: NavigationLink(destination:isActive:)
Usage #1
NavigationLink is activated by a standard Button:
struct ContentView: View {
#State var isLinkActive = false
var body: some View {
NavigationView {
VStack(alignment: .leading) {
...
NavigationLink(destination: Text("OtherView"), isActive: $isLinkActive) {
Button(action: {
self.isLinkActive = true
}) {
Text("Login")
}
}
}
.navigationBarTitle(Text("Login"))
}
}
}
Usage #2
NavigationLink is hidden and activated by a standard Button:
struct ContentView: View {
#State var isLinkActive = false
var body: some View {
NavigationView {
VStack(alignment: .leading) {
...
Button(action: {
self.isLinkActive = true
}) {
Text("Login")
}
}
.navigationBarTitle(Text("Login"))
.background(
NavigationLink(destination: Text("OtherView"), isActive: $isLinkActive) {
EmptyView()
}
.hidden()
)
}
}
}
Usage #3
NavigationLink is hidden and activated programmatically:
struct ContentView: View {
#State var isLinkActive = false
var body: some View {
NavigationView {
VStack(alignment: .leading) {
...
}
.navigationBarTitle(Text("Login"))
.background(
NavigationLink(destination: Text("OtherView"), isActive: $isLinkActive) {
EmptyView()
}
.hidden()
)
}
.onAppear {
self.isLinkActive = true
}
}
}
Here is a GitHub repository with different SwiftUI extensions that makes navigation easier.
Another approach:
SceneDelegate
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: BaseView().environmentObject(ViewRouter()))
self.window = window
window.makeKeyAndVisible()
}
BaseView
import SwiftUI
struct BaseView : View {
#EnvironmentObject var viewRouter: ViewRouter
var body: some View {
VStack {
if viewRouter.currentPage == "view1" {
FirstView()
} else if viewRouter.currentPage == "view2" {
SecondView()
.transition(.scale)
}
}
}
}
#if DEBUG
struct MotherView_Previews : PreviewProvider {
static var previews: some View {
BaseView().environmentObject(ViewRouter())
}
}
#endif
ViewRouter
import Foundation
import Combine
import SwiftUI
class ViewRouter: ObservableObject {
let objectWillChange = PassthroughSubject<ViewRouter,Never>()
var currentPage: String = "view1" {
didSet {
withAnimation() {
objectWillChange.send(self)
}
}
}
}
FirstView
import SwiftUI
struct FirstView : View {
#EnvironmentObject var viewRouter: ViewRouter
var body: some View {
VStack {
Button(action: {self.viewRouter.currentPage = "view2"}) {
NextButtonContent()
}
}
}
}
#if DEBUG
struct FirstView_Previews : PreviewProvider {
static var previews: some View {
FirstView().environmentObject(ViewRouter())
}
}
#endif
struct NextButtonContent : View {
var body: some View {
return Text("Next")
.foregroundColor(.white)
.frame(width: 200, height: 50)
.background(Color.blue)
.cornerRadius(15)
.padding(.top, 50)
}
}
SecondView
import SwiftUI
struct SecondView : View {
#EnvironmentObject var viewRouter: ViewRouter
var body: some View {
VStack {
Spacer(minLength: 50.0)
Button(action: {self.viewRouter.currentPage = "view1"}) {
BackButtonContent()
}
}
}
}
#if DEBUG
struct SecondView_Previews : PreviewProvider {
static var previews: some View {
SecondView().environmentObject(ViewRouter())
}
}
#endif
struct BackButtonContent : View {
var body: some View {
return Text("Back")
.foregroundColor(.white)
.frame(width: 200, height: 50)
.background(Color.blue)
.cornerRadius(15)
.padding(.top, 50)
}
}
Hope this helps!
Simplest and most effective solution is :
NavigationLink(destination:ScoresTableView()) {
Text("Scores")
}.navigationBarHidden(true)
.frame(width: 90, height: 45, alignment: .center)
.foregroundColor(.white)
.background(LinearGradient(gradient: Gradient(colors: [Color.red, Color.blue]), startPoint: .leading, endPoint: .trailing))
.cornerRadius(10)
.contentShape(Rectangle())
.padding(EdgeInsets(top: 16, leading: UIScreen.main.bounds.size.width - 110 , bottom: 16, trailing: 20))
ScoresTableView is the destination view.
In my opinion a cleaner way for iOS 16+ is using a state bool to present the view.
struct ButtonNavigationView: View {
#State private var isShowingSecondView : Bool = false
var body: some View {
NavigationStack {
VStack{
Button(action:{isShowingSecondView = true} ){
Text("Show second view")
}
}.navigationDestination(isPresented: $isShowingSecondView) {
Text("SecondView")
}
}
}
}
I think above answers are nice, but simpler way should be:
NavigationLink {
TargetView()
} label: {
Text("Click to go")
}

Add border to only 1 button

I have a simple setup where I have 2 buttons and when a user clicks on one of them I want a border to show around it so that they know which one they clicked
I only ever want 1 button to have a border at once
I came up with this
import SwiftUI
struct TestView: View {
#State var isBorder:Bool = false
var body: some View {
VStack{
Button {
isBorder.toggle()
} label: {
Label("Sports", systemImage: "sportscourt")
}
.foregroundColor(.black)
.padding()
.background(Color(hex: "00bbf9"))
.cornerRadius(8)
.overlay(isBorder ? RoundedRectangle(cornerRadius: 8).stroke(Color.black, lineWidth:2) : nil)
Button {
isBorder.toggle()
} label: {
Label("Firends", systemImage: "person")
}
.foregroundColor(.black)
.padding()
.background(Color(hex: "fee440"))
.cornerRadius(8)
.overlay(isBorder ? RoundedRectangle(cornerRadius: 8).stroke(Color.black, lineWidth:2) : nil)
}
}
}
struct TestView_Previews: PreviewProvider {
static var previews: some View {
TestView()
}
}
But a border shows around both buttons because I am using 1 variable "isBorder"
How could I adapt my solution so that I can accommodate for more buttons
As the comments allready stated this should be encapsulated in its own view. But here you also have the additional problem with the shared state of what button is clicked.
First create an enum that holds all properties a button has that distinguishes it from others:
enum ButtonEnum: Int, CaseIterable{
case sports, friends
var systemIcon: String{
switch self{
case .sports:
return "sportscourt"
case .friends:
return "person"
}
}
var label: String{
switch self{
case .sports:
return "Sports"
case .friends:
return "Friends"
}
}
var backgroundColor: Color{
switch self{
case .sports:
return Color("00bbf9")
case .friends:
return Color("fee440")
}
}
}
Then create a View that represents that button:
struct BorderedButton: View{
#Binding var selected: ButtonEnum?
var buttonType: ButtonEnum
var action: () -> Void
var body: some View{
Button {
selected = buttonType
action()
} label: {
Label(buttonType.label, systemImage: buttonType.systemIcon)
}
.foregroundColor(.black)
.padding()
.background(buttonType.backgroundColor)
.cornerRadius(8)
.overlay(selected == buttonType ? RoundedRectangle(cornerRadius: 8).stroke(Color.black, lineWidth:2) : nil)
}
}
and usage example:
struct TestView: View {
#State private var selected: ButtonEnum? = nil
var body: some View {
VStack{
BorderedButton(selected: $selected, buttonType: .friends) {
print("friends pressed")
}
BorderedButton(selected: $selected, buttonType: .sports) {
print("sports selected")
}
}
}
}
This solution can be easily expanded by adding new cases to the enum.

How to navigate to different views in a side bar in swift?

How do I navigate to other views I have created in swiftui?
below Is some code for the side bar I tried doing myself. the issue I was having is a white screen shows up as a huge white button.
VStack {
NavigationView {
HStack {
NavigationLink(destination: SettingsView()) {
Text("Settings")
.font(.system(size:20))
.foregroundColor(.black)
}
}
NavigationLink(destination: Settings()) {
Text("Settings")
.font(.title2)
}
}
NavigationLink(destination: AboutUs()) {
Text("About us")
.font(.title2)
}
}
}
}
Unless you're within a NavigationView, which has very specific appearances on iOS and macOS, you wouldn't be using NavigationLink. Since you're making your own sidebar, that means you won't be using Navigation View/Link.
Instead, you can use a #State variable or ObservableObject with a #Published property that keeps track of what view is active. I chose the latter in this example:
enum ViewTypes {
case main
case settings
case aboutUs
}
class SidebarNavigationManager : ObservableObject {
#Published var viewType : ViewTypes = .main
}
struct ContentView: View {
#StateObject var navigationManager = SidebarNavigationManager()
var body: some View {
HStack(alignment: .top) {
SidebarView(navigationManager: navigationManager)
.frame(width: 100)
.frame(maxHeight: .infinity)
.border(Color.green)
//Main content
VStack {
switch navigationManager.viewType {
case .main:
MainView()
case .settings:
SettingsView()
case .aboutUs:
AboutUsView()
}
}.frame(maxWidth: .infinity)
}.frame(maxWidth: .infinity, maxHeight: .infinity)
}
}
struct SidebarView : View {
#ObservedObject var navigationManager : SidebarNavigationManager
var body: some View {
//Sidebar
VStack {
Button(action: { navigationManager.viewType = .main }) {
Text("Main")
}
Button(action: { navigationManager.viewType = .settings }) {
Text("Settings")
}
Button(action: { navigationManager.viewType = .aboutUs }) {
Text("About Us")
}
}
}
}
struct MainView : View {
var body: some View {
Text("Main")
}
}
struct SettingsView : View {
var body: some View {
Text("Settings")
}
}
struct AboutUsView : View {
var body: some View {
Text("About Us")
}
}

SwiftUI, setting title to child views of TabView inside of NavigationView does not work

Why I am putting TabView into a NavigationView is because I need to hide the bottom tab bar when user goes into 2nd level 'detail' views which have their own bottom action bar.
But doing this leads to another issue: all the 1st level 'list' views hosted by TabView no longer display their titles. Below is a sample code:
import SwiftUI
enum Gender: String {
case female, male
}
let members: [Gender: [String]] = [
Gender.female: ["Emma", "Olivia", "Ava"], Gender.male: ["Liam", "Noah", "William"]
]
struct TabItem: View {
let image: String
let label: String
var body: some View {
VStack {
Image(systemName: image).imageScale(.large)
Text(label)
}
}
}
struct ContentView: View {
var body: some View {
NavigationView {
TabView {
ListView(gender: .female).tag(0).tabItem {
TabItem(image: "person.crop.circle", label: Gender.female.rawValue)
}
ListView(gender: .male).tag(1).tabItem {
TabItem(image: "person.crop.circle.fill", label: Gender.male.rawValue)
}
}
}
}
}
struct ListView: View {
let gender: Gender
var body: some View {
let names = members[gender]!
return List {
ForEach(0..<names.count, id: \.self) { index in
NavigationLink(destination: DetailView(name: names[index])) {
Text(names[index])
}
}
}.navigationBarTitle(Text(gender.rawValue), displayMode: .inline)
}
}
struct DetailView: View {
let name: String
var body: some View {
ZStack {
VStack {
Text("profile views")
}
VStack {
Spacer()
HStack {
Spacer()
TabItem(image: "pencil.circle", label: "Edit")
Spacer()
TabItem(image: "minus.circle", label: "Delete")
Spacer()
}
}
}
.navigationBarTitle(Text(name), displayMode: .inline)
}
}
What I could do is to have a #State var title in the root view and pass the binding to all the list views, then have those list views to set their title back to root view on appear. But I just don't feel so right about it, is there any better way of doing this? Thanks for any help.
The idea is to join TabView selection with NavigationView content dynamically.
Demo:
Here is simplified code depicting approach (with using your views). The NavigationView and TabView just position independently in ZStack, but content of NavigationView depends on the selection of TabView (which content is just stub), thus they don't bother each other. Also in such case it becomes possible to hide/unhide TabView depending on some condition - in this case, for simplicity, presence of root list view.
struct TestTabsOverNavigation: View {
#State private var tabVisible = true
#State private var selectedTab: Int = 0
var body: some View {
ZStack(alignment: .bottom) {
contentView
tabBar
}
}
var contentView: some View {
NavigationView {
ListView(gender: selectedTab == 0 ? .female : .male)
.onAppear {
withAnimation {
self.tabVisible = true
}
}
.onDisappear {
withAnimation {
self.tabVisible = false
}
}
}
}
var tabBar: some View {
TabView(selection: $selectedTab) {
Rectangle().fill(Color.clear).tag(0).tabItem {
TabItem(image: "person.crop.circle", label: Gender.female.rawValue)
}
Rectangle().fill(Color.clear).tag(1).tabItem {
TabItem(image: "person.crop.circle.fill", label: Gender.male.rawValue)
}
}
.frame(height: 50) // << !! might be platform dependent
.opacity(tabVisible ? 1.0 : 0.0)
}
}
This maybe a late answer, but the TabView items need to be assigned tag number else binding selection parameter won't happen. Here is how I do the same thing on my project:
#State private var selectedTab:Int = 0
private var pageTitles = ["Home", "Customers","Sales", "More"]
var body: some View {
NavigationView{
TabView(selection: $selectedTab, content:{
HomeView()
.tabItem {
Image(systemName: "house.fill")
Text(pageTitles[0])
}.tag(0)
CustomerListView()
.tabItem {
Image(systemName: "rectangle.stack.person.crop.fill")
Text(pageTitles[1])
}.tag(1)
SaleView()
.tabItem {
Image(systemName: "tag.fill")
Text(pageTitles[2])
}.tag(2)
MoreView()
.tabItem {
Image(systemName: "ellipsis.circle.fill")
Text(pageTitles[3])
}.tag(3)
})
.navigationBarTitle(Text(pageTitles[selectedTab]),displayMode:.inline)
.font(.headline)
}
}

Show a new View from Button press Swift UI

I would like to be able to show a new view when a button is pressed on one of my views.
From the tutorials I have looked at and other answered questions here it seems like everyone is using navigation button within a navigation view, unless im mistaken navigation view is the one that gives me a menu bar right arrows the top of my app so I don't want that. when I put the navigation button in my view that wasn't a child of NavigationView it was just disabled on the UI and I couldn't click it, so I guess I cant use that.
The other examples I have seen seem to use presentation links / buttons which seem to show a sort of pop over view.
Im just looking for how to click a regular button and show another a view full screen just like performing a segue used to in the old way of doing things.
Possible solutions
1.if you want to present on top of current view(ex: presentation style in UIKit)
struct ContentView: View {
#State var showingDetail = false
var body: some View {
Button(action: {
self.showingDetail.toggle()
}) {
Text("Show Detail")
}.sheet(isPresented: $showingDetail) {
DetailView()
}
}
}
2.if you want to reset current window scene stack(ex:after login show home screen)
Button(action: goHome) {
HStack(alignment: .center) {
Spacer()
Text("Login").foregroundColor(Color.white).bold()
Spacer()
}
}
func goHome() {
if let window = UIApplication.shared.windows.first {
window.rootViewController = UIHostingController(rootView: HomeScreen())
window.makeKeyAndVisible()
}
}
3.push new view (ex: list->detail, navigation controller of UIKit)
struct ContentView: View {
var body: some View {
NavigationView {
VStack {
NavigationLink(destination: DetailView()) {
Text("Show Detail View")
}.navigationBarTitle("Navigation")
}
}
}
}
4.update the current view based on #state property, (ex:show error message on login failure)
struct ContentView: View {
#State var error = true
var body: some View {
...
... //login email
.. //login password
if error {
Text("Failed to login")
}
}
}
For simple example you can use something like below
import SwiftUI
struct ExampleFlag : View {
#State var flag = true
var body: some View {
ZStack {
if flag {
ExampleView().tapAction {
self.flag.toggle()
}
} else {
OtherExampleView().tapAction {
self.flag.toggle()
}
}
}
}
}
struct ExampleView: View {
var body: some View {
Text("some text")
}
}
struct OtherExampleView: View {
var body: some View {
Text("other text")
}
}
but if you want to present more view this way looks nasty
You can use stack to control view state without NavigationView
For Example:
class NavigationStack: BindableObject {
let didChange = PassthroughSubject<Void, Never>()
var list: [AuthState] = []
public func push(state: AuthState) {
list.append(state)
didChange.send()
}
public func pop() {
list.removeLast()
didChange.send()
}
}
enum AuthState {
case mainScreenState
case userNameScreen
case logginScreen
case emailScreen
case passwordScreen
}
struct NavigationRoot : View {
#EnvironmentObject var state: NavigationStack
#State private var aligment = Alignment.leading
fileprivate func CurrentView() -> some View {
switch state.list.last {
case .mainScreenState:
return AnyView(GalleryState())
case .none:
return AnyView(LoginScreen().environmentObject(state))
default:
return AnyView(AuthenticationView().environmentObject(state))
}
}
var body: some View {
GeometryReader { geometry in
self.CurrentView()
.background(Image("background")
.animation(.fluidSpring())
.edgesIgnoringSafeArea(.all)
.frame(width: geometry.size.width, height: geometry.size.height,
alignment: self.aligment))
.edgesIgnoringSafeArea(.all)
.onAppear {
withAnimation() {
switch self.state.list.last {
case .none:
self.aligment = Alignment.leading
case .passwordScreen:
self.aligment = Alignment.trailing
default:
self.aligment = Alignment.center
}
}
}
}
.background(Color.black)
}
}
struct ExampleOfAddingNewView: View {
#EnvironmentObject var state: NavigationStack
var body: some View {
VStack {
Button(action:{ self.state.push(state: .emailScreen) }){
Text("Tap me")
}
}
}
}
struct ExampleOfRemovingView: View {
#EnvironmentObject var state: NavigationStack
var body: some View {
VStack {
Button(action:{ self.state.pop() }){
Text("Tap me")
}
}
}
}
In my opinion this bad way, but navigation in SwiftUI much worse