I know, that I can delete QWidget from QLayout so:
QLayoutItem*item = wlay->takeAt(0);
wlay->removeItem(item);
delete item;
delete w;
However, without deleting QWidget(delete w), the widget will be on the screen. However, I cant delete the widget, so the widget will be on the screen. How to delete the widget from screen after removing it from layout?
For example, I have so code:
class QTest: public QWidget{
Q_OBJECT
QVBoxLayout* wlay;
QPushButton* b;
public:
QTest(){
wlay = new QVBoxLayout();
b = new QPushButton("click");
for(int i = 0; i < 20; i++)
wlay->addWidget(new QLabel( "TEST" + QString::number(i)));
wlay->addWidget(b);
this->setLayout(wlay);
connect(b, &QPushButton::clicked, this, &QTest::doit);
}
public slots:
void doit();
};
void QTest::doit(){
//Removing all QLabel from Layout
for(int i =0; i < 20; i++){
QLayoutItem*item = wlay->takeAt(0);
wlay->removeItem(item);
delete item;
}
}
After removing QLabels from layout, labels are showed on screen. How to remove them from main Widget(without deleting them)?
It seems the function you're looking for is QWidget::hide().
Moreover, once you've called QLayout::takeAt(), you don't have to call QLayout::removeItem() afterwards since the former already removes the item as mentioned in the documentation.
You can see QLayout::takeAt() as a shorthand for QLayout::itemAt() + QLayout::removeItem().
Related
Here is my problem, I display Buttons and Labels manually with setGeometry() method.
MyClass which inherits from QWidget
Here is my code :
void MyClass::function() {
QLabel *imgP;
QLabel *name;
QPushButton *newConv;
QPixmap *profilPic;
std::stringstream ss;
int j = 0;
int i = 0;
for (int tmp = 0; tmp < 15; tmp++)
{
if (i % 7 == 0 && i != 0)
{
i = 0;
j++;
}
ss << "Username " << tmp;
name = new QLabel(tr(ss.str().c_str()), this);
name->setAlignment(Qt::AlignCenter);
name->setGeometry((30 * (i + 1) + 240 * i), (30 + 390 * j),
240, 60);
profilPic = new QPixmap("./gui/img/avatar1.png");
imgP = new QLabel(this);
imgP->setPixmap(profilPic->scaled(240, 240));
imgP->setGeometry((30 * (i + 1) + 240 * i), (90 + 390 * j),
240, 240);
newConv = new QPushButton(tr("Chat"), this);
newConv->setGeometry((30 * (i + 1) + 240 * i), (330 + 390 * j),
240, 60);
newConv->setFocusPolicy(Qt::NoFocus);
connect(newConv, SIGNAL(released()), this, SLOT(addTab()));
ss.str("");
ss.clear();
i++;
}
}
It may be a bit more complicated than it should, but it works just the way I wanted ..
it looks like this :
As you can see, the result is good, I have my contacts displayed, but the 15th element is hidden because the window is too small. So my question is :
How can I make a ScrollView when this happens ?
I already know QScrollArea, but I would have to work with QBoxLayout, and I don't think this will do the job.
Thanks for your help !
EDIT
This is my MainWidget class which displays the window :
class QTabBar;
MainWidget::MainWidget(QWidget *parent) : QWidget(parent)
{
setFixedSize(1920, 1200);
setWindowTitle(tr("Babel"));
QVBoxLayout *mainLayout = new QVBoxLayout;
QTabBar *tb;
UiContact *contact = new UiContact(this);
QScrollArea *contactScrollArea = new QScrollArea();
contactScrollArea->setWidget(contact);
_tabWidget = new QTabWidget;
tb = _tabWidget->tabBar();
_tabWidget->addTab(new Home(), tr("Home"));
_tabWidget->addTab(contactScrollArea, tr("Contact"));
std::ostringstream oss;
_tabWidget->setTabsClosable(true);
connect(_tabWidget, SIGNAL(tabCloseRequested(int)), this, SLOT(closeTab(int)));
tb->tabButton(0, QTabBar::RightSide)->hide();
tb->tabButton(1, QTabBar::RightSide)->hide();
_tabWidget->setFocusPolicy(Qt::NoFocus);
mainLayout->addWidget(_tabWidget);
setLayout(mainLayout);
}
QScrollArea is certainly the way to go. It is not necessary to use a layout, it's only necessary to force the widget to be the size it needs to be. A QScrollArea can handle any QWidget derived class, and it will display its scrollbars as needed.
Practically: if you can calculate how much space you need (which I think you can do), and set the size constraints of the containing widget accordingly, the QScrollArea will show the scrollbars automatically. You can use QWidget::setMinimumSize for that purpose, a simple setMinimumSize(itemWidth*7,itemHeight*(count%7)) should suffice.
This method does allow the widget to grow as large as to fill the QScrollArea. Also, it's possible to disable the frame around the QScrollArea if preferred.
edit:
You probably have something like this:
MyClass *myClass = new MyClass();
...
tabs->insertTab(1,myClass,"Contact");
An example implementation in that situation would be:
MyClass *myClass = new MyClass();
...
QScrollArea* contactScrollArea = new QScrollArea();
contactScrollArea->setWidget(myClass);
tabs->insertTab(1,contactScrollArea,"Contact");
It will place a scroll area inside the tab widget and put the instance of MyClass inside it
A QScrollArea is used as a relatively high container class. Think of a QScrollArea as a widget which can embed another widget inside it. By default it creates an empty widget, which can get a layout. But by using setWidget, you can literally place anything you want in it. A possible "combination" is a QLabel with a large licence text or any other widget that can potentially grow too large (like your widget).
Now, just some extra information:
When you draw stuff yourself (not creating several widgets and code your own layout stuff), you may use QAbstractScrollArea. It would give you full control. It gives scrollbars and a separate middle widget to which you can draw during paintEvent. But I think that's beyond the scope of this.
Now, for sake of clean coding. I would actually suggest you create a separate class ContactItem. It would consist of that label, image and pushbutton, held together with a QVBoxLayout (which makes them neatly packed above eachother). This "item" can be put inside a QGridLayout. This way, you don't need to concern yourself with arranging the items. If you set a minimum size on the picture, it will make sure the items are your preferred width/height. The label size constraints make sure that font differences don't affect the presentation (same goes for the buttons). Last but not least, your list is suddenly resizable. (By using setRowStretch and setColumnStretch you can make sure your list is centered, or top aligned, in case the window is larger than your list takes up.
Functional interpretation
Here I have a possible implementation (it isn't my best code) from what I got from the screenshot and given code.
It consists of a 'Widget' which is responsible for the tab layout:
mainwidget.h
#include <QWidget>
#include "uicontact.h"
class QTabWidget;
class MainWidget : public QWidget
{
Q_OBJECT
QTabWidget *_tabWidget;
public:
MainWidget(QWidget *parent = 0);
~MainWidget();
public slots:
void addChatTab();
};
mainwidget.cpp
#include "mainwidget.h"
#include <QScrollArea>
#include <QTabWidget>
#include <QTabBar>
#include <QVBoxLayout>
#include "home.h"
MainWidget::MainWidget(QWidget *parent)
: QWidget(parent)
{
setFixedSize(1920,1200);
setWindowTitle(tr("Babel"));
QVBoxLayout *mainLayout = new QVBoxLayout;
QTabBar *tb;
UiContact *contact = new UiContact(this);
QScrollArea *contactScrollArea = new QScrollArea();
contactScrollArea->setWidget(contact);
_tabWidget = new QTabWidget;
tb = _tabWidget->tabBar();
_tabWidget->addTab(new Home(), tr("Home"));
_tabWidget->addTab(contactScrollArea, tr("Contact"));
_tabWidget->setTabsClosable(true);
connect(_tabWidget, SIGNAL(tabCloseRequested(int)), this, SLOT(closeTab(int)));
tb->tabButton(0, QTabBar::RightSide)->hide();
tb->tabButton(1, QTabBar::RightSide)->hide();
_tabWidget->setFocusPolicy(Qt::NoFocus);
mainLayout->addWidget(_tabWidget);
setLayout(mainLayout);
}
MainWidget::~MainWidget()
{
}
void MainWidget::addChatTab()
{
_tabWidget->addTab(new QWidget, tr("Number %1").arg(_tabWidget->count()-2));
}
The class MyClass is responsible for creating the 'contact' tab:
uicontact.cpp
#include "uicontact.h"
#include "mainwidget.h"
#include <QLabel>
#include <QPushButton>
UiContact::UiContact(MainWidget *owner,QWidget *parent) : QWidget(parent)
{
QLabel *imgP;
QLabel *name;
QPushButton *newConv;
QPixmap *profilPic;
int j = 0;
int i = 0;
for (int tmp = 0; tmp < 15; tmp++)
{
if (i % 7 == 0 && i != 0)
{
i = 0;
j++;
}
name = new QLabel(tr("Username %1").arg(tmp), this);
name->setAlignment(Qt::AlignCenter);
name->setGeometry((30 * (i + 1) + 240 * i), (30 + 390 * j),
240, 60);
profilPic = new QPixmap("./gui/img/avatar1.png");
imgP = new QLabel(this);
imgP->setPixmap(profilPic->scaled(240, 240));
imgP->setGeometry((30 * (i + 1) + 240 * i), (90 + 390 * j),
240, 240);
newConv = new QPushButton(tr("Chat"), this);
newConv->setGeometry((30 * (i + 1) + 240 * i), (330 + 390 * j),
240, 60);
newConv->setFocusPolicy(Qt::NoFocus);
connect(newConv, SIGNAL(clicked(bool)), owner, SLOT(addChatTab()));
i++;
}
setMinimumSize(270*7,420*(15/7+1));
}
The uicontact.h file is very trivial so omitted.
A few things to note: MyClass receives an 'owner' pointer, this allows it to talk directly to the top level widget responsible for adding tabs. Probably you want to look at QSignalMapper to be able to map the individual QPushButtons to a more known value. With QSignalMapper, you can map the button to an integer, string, QWidget* or QObject*.
Also note the tr("Contact %1").arg(tmp) which is the correct way to make your program locale aware.
in my project, I have a QScrollArea in a QTabWidget , in this QTabWidget i had few IHM. I would like to put two IHM per line, and when you arrive at the end of QTabWidget , the scrollbar scroll .
This is my class diagram :
My code in MainWindow where i created the QScrollBar :
//Here I create the QScrollArea
QScrollArea *scrollArea = new QScrollArea();
scrollArea->setWidgetResizable(true);
scrollArea->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
//I had the QScrollBar in the Tab of my QTabWidget
ui->tabWidget->addTab(scrollArea,"Plateau " + ControleSpecial.at(i).toElement().attribute("ID"));
//I call my class Plateau (i'm french ^^)
Plateau *plt = new Plateau(ui->tabWidget);
plt->Rajouter(ControleSpecial.at(i),scrollArea,ui->InfoPlt,column,row);
this->nPlateau.append(plt);
My class Analyse , where i had this IHM :
the code :
{
//I create the layout and ScrollWidget
QGridLayout *layout = new QGridLayout;
QWidget *scrollwidget = new QWidget;
int row = 0;
int column = 0;
QDomNode Analyse;
for(int i=1;i<plateau.childNodes().count()+1;++i)
{
Analyse = plateau.childNodes().at(i-1);
QString nomAnalyse = Analyse.toElement().attribute("Type");
vTypeAnalyse.append(nomAnalyse);
if(nomAnalyse == "Traction_Perpendiculaire")
{
Traction_Perpendiculaire* TP = new Traction_Perpendiculaire();
QGroupBox* analyse = TP->recuperationAnalyse();
//I add the analyse IHM in the layout
layout->addWidget(TP,row,column);
//I don't think my problem it's here
vButtonAnalyse.append(TP->recuperationButton());
connect(vButtonAnalyse[vButtonAnalyse.size()-1],SIGNAL(clicked()),this,SLOT(Recuperation()));
vButtonAnalyse[vButtonAnalyse.size()-1]->setAccessibleName(QString::number(i-1));
Eprouvette *blocEprouvette = new Eprouvette(analyse);
this->vbloceprouvette.append(blocEprouvette);
blocEprouvette->Rajouter(Analyse);
}
if(i%2 == 0)
{
column = 0;
row += 1;
}
else
{
column += 1;
}
}
//And I had the layout in scrollWidget and ScrollWidget in scrollArea
scrollwidget->setLayout(layout);
scrollArea->setWidget(scrollwidget);
//tab->widget(index)
}
And i obtain that:
So if you have any ideas , any ideas would be well come.
Thank you in advance. (sorry for my bad english)
Ok so , when i had the HMI in the layout it's don't work but when i had the QGroupBox it's work. So i resolve it like this :
layout->addWidget(TP,row,column);
//to :
layout->addWidget(TP->MyGroupBox(),row,column);
I am trying to create items in one panel and add to a second panel. In the second panel I want them to be movable (and have context menu). The AddItem button should add the item from the RenderArea, to the existing list of items in the CollectionView (which may already have been moved)
In the code below, the ShapeView::addItem() is supposed to create a copy of the item from the RenderArea (where it can change shape, color etc but is not movable, starts at (0,0)), place it in the CollectionView, where it is movable. The RenderArea holds one item - once added to CollectionView, the RenderArea item should reset.
What is happening... I can't seem to be able to separate the item from the two classes.
When I add item, even if the items in
CollectionView have moved, their position resets to 0,0 (or whatever the initial position was in the RenderArea; but the adding
works properly, the individual item properties are correct, like shape and color; also - CollectionView items move, RenderArea item
doesn't).
I am posting all the relevant code:
class Item : public QGraphicsItem
{
Item() { setFlag(ItemIsMovable, false); }
Item::Item(Item ©Item) { // copy constructor
setFlag(ItemIsMovable);
setPos(copyItem.pos()); // doesn't seem to work
QRectF boundingRect() const { return QRectF(-35, -30, 35, 20); }
void Item::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/) {
painter->drawRect(boundingRect()); }
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
QGraphicsItem::mouseMoveEvent(event);
}
};
class CollectionView : public QGraphicsView
{
Q_OBJECT
public:
CollectionView(QWidget *parent = 0);
void update();
QList<Item*> *m_items;
};
CollectionView::CollectionView(QWidget *parent)
: QGraphicsView(parent)
{
QGraphicsScene *s = new QGraphicsScene(this);
s->setSceneRect(-width()/2, -height()/2, width(), height());
setScene(s);
setViewportUpdateMode(BoundingRectViewportUpdate);
m_items = new QList<Item*>();
scene()->clear();
}
void CollectionView::update()
{
scene()->clear();
for(int i = 0; i< m_items->size(); i++)
{
Item* item = new Item(*m_items->at(i));
item->setPos(m_items->at(i)->p); // doesn't seem to work
scene()->addItem(item);
}
viewport()->update();
}
class RenderArea : public QGraphicsView
{
Q_OBJECT
public:
RenderArea(QWidget *parent = 0);
public:
Item* item;
};
RenderArea::RenderArea(QWidget *parent)
: QGraphicsView(parent)
{
QGraphicsScene *s = new QGraphicsScene(this);
s->setSceneRect(-width()/2, -height()/2, width(), height());
setScene(s);
setViewportUpdateMode(BoundingRectViewportUpdate);
item = new Item();
s->addItem(item);
}
// this is the boss/coordinator class
class ShapeView : public QGraphicsView
{
Q_OBJECT
public:
ShapeView(QWidget *parent = 0);
CollectionView *collectionView;
private slots: // more slots corresponding to more controls
void addItem();
private:
QPushButton *addButton;
RenderArea *renderArea;
};
ShapeView::ShapeView(QWidget *parent)
: QGraphicsView(parent)
{
collectionView = new CollectionView(parent);
renderArea = new RenderArea(this);
addButton = new QPushButton(tr("Add Item"));
connect(addButton, SIGNAL(clicked()), this, SLOT(addItem()));
}
void ShapeView::addItem()
{
Item* item = new Item(*renderArea->item);
collectionView->m_items->append(item);
collectionView->update();
// place a new item on renderarea
renderArea->item = new Item();
renderArea->scene()->clear();
renderArea->scene()->addItem(renderArea->item);
renderArea->viewport()->update();
}
Something is wrong in either the way I copy the item, I just don't know what. I see no reason why, when adding items, the CollectionView items all snap to the (0,0) position. Perhaps the issue is in the copy constructor but I can't figure what is wrong.
I hope someone can help give me a hint
Update: It seems that the problem is in the CollectionView::update() function... adding a 'delete' at the end of the loop removes the item from the collection... Or in the ShapeView::addItem() function... Am I creating copy of the item or just reusing it ?
But how do I create a copy of the item ?
My assumption was that there was a connection between the items I paint on QGraphicsScene and their representation (as pointers to the objects). Wrong... In fact I misunderstood what the pointer was pointing at...
I updated the position of the items in my list after mouse move and everything is fine.
void CollectionView::mouseMoveEvent(QMouseEvent *event)
{
Item *currentItem = (Item*)itemAt(event->pos().x(), event->pos().y());
if(!currentItem) return;
QGraphicsView::mouseMoveEvent(event);
m_items->at(currentItem->z)->setPos(currentItem->pos());
}
The above fixes the code shown. But it is not the best fix.
The better solution to the problem - remove my list of items completely, since QGraphicsScene already holds a copy. (there was one benefit of handling my own list of items - bringForward and sendBackward for items was easier to implement since my z values were equal to item index)
When using a QDialog with dynamic contents, the size of the window may get bigger to better fit the contents.
However, in my case, I'd also like it to auto-reduce it size if the contents become smaller (In my case, a form that may differ regarding the choices made).
How can I reach this behaviour?
Thanks
It can be reproduced by adding two buttons:
void MainWindow::on_pushButton_2_clicked()
{
for (int i=0; i<12; i++) {
QPushButton *button = new QPushButton("Blha");
buttons.push_back(button);
ui->zone->addWidget(button);
}
adjustSize();
}
void MainWindow::on_pushButton_clicked()
{
for (int i=0; i<10; i++)
if (buttons.size()) {
QPushButton *button = buttons.back();
buttons.pop_back();
ui->zone->removeWidget(button);
delete button;
}
adjustSize();
}
If you create the 12 buttons like above and then destroy 10 of them, the size of the window will be really big
Actually, I eventually solved this out by wrapping my contents in a widget (like the centralWidget of a MainWindow) and calling adjustSize() on my widget
All, I am maintaining a QGridLayout of QLabels which show the coefficients of a polynomial. I represent my polynomial using QList<double>.
Each time I update my coefficients, I update my labels. When changing the size of the list, my method does not works well. QGridLayout::rowCount() doesn't update correctly. I am wondering if there's a way to remove rows from a QGridLayout.
Code follows, updating the QGridLayout size with more (or less) QLabels
int count = coefficients->count(); //coefficients is a QList<double> *
if(count != (m_informational->rowCount() - 1)) //m_information is a QGridLayout
{
SetFitMethod(0);
for(int i = 0; i < count; ++i)
{
QLabel * new_coeff = new QLabel(this);
new_coeff->setAlignment(Qt::AlignRight);
m_informational->addWidget(new_coeff, i+1, 0);
QLabel * param = new QLabel(this);
param->setAlignment(Qt::AlignLeft);
param->setText(QString("<b><i>x</i><sup>%2</sup></b>").arg(count-i-1));
m_informational->addWidget(param, i+1, 1);
QSpacerItem * space = new QSpacerItem(0,0,QSizePolicy::Expanding);
m_informational->addItem(space, i+1, 1);
}
m_informational->setColumnStretch(0, 3);
m_informational->setColumnStretch(1, 1);
m_informational->setColumnStretch(2, 1);
}
The SetFitMethod (it's an initial mockup)
void SetFitMethod(int method)
{
ClearInformational();
switch(method)
{
case 0: //Polynomial fit
QLabel * title = new QLabel(this);
title->setText("<b> <u> Coefficients </u> </b>");
title->setAlignment(Qt::AlignHCenter);
m_informational->addWidget(title,0,0,1,3, Qt::AlignHCenter);
}
}
The Clearing Method:
void ClearInformational()
{
while(m_informational->count())
{
QLayoutItem * cur_item = m_informational->takeAt(0);
if(cur_item->widget())
delete cur_item->widget();
delete cur_item;
}
}
The issue is that QGridLayout::rowCount() doesn't actually return the number of rows that you can see, it actually returns the number of rows that QGridLayout has internally allocated for rows of data (yes, this isn't very obvious and isn't documented).
To get around this you can either delete the QGridLayout and recreate it, or if you're convinced that your column count won't change, you can do something like this:
int rowCount = m_informational->count()/m_informational->columnCount();
I solved this by creating a QVBoxLayout (for rows) and within this I was adding QHBoxLayout (for columns). In the QHBoxLayout I was then inserting my widgets (in one row). This way I was able to nicely remove rows - overall row count was working as it should be. Additionally to this I got also an insert method, thanks to which I was able to insert new rows into specific locations (everything was correctly reordered/renumbered).
Example (only from head):
QVBoxLayout *vBox= new QVBoxLayout(this);
//creating row 1
QHBoxLayout *row1 = new QHBoxLayout();
QPushButton *btn1x1 = new QPushButton("1x1");
QPushButton *btn1x2 = new QPushButton("1x2");
row1->addWidget(btn1x1);
row1->addWidget(btn1x2);
//adding to vBox - here you can use also insertLayout() for insert to specific location
vBox->addlayout(row1);
//creating row 2
QHBoxLayout *row2 = new QHBoxLayout();
QPushButton *btn2x1 = new QPushButton("2x1");
QPushButton *btn2x2 = new QPushButton("2x2");
row2->addWidget(btn2x1);
row2->addWidget(btn2x2);
//adding to vBox - here you can use also insertLayout() for insert to specific location
vBox->addlayout(row2);
Well, my solution was to also delete the QGridLayout in ClearInformational