How to resolve the gstreamer dependencies in arch linux - gstreamer

Today I tried to install wine to be able to install roblox for my child, the problem is that after I unchecked multilib from /etc/pacman.conf , I keep getting the following
error: failed to prepare transaction (could not satisfy dependencies)
:: installing gstreamer (1.20.3-1) breaks dependency 'gstreamer=1.20.2' required by gst-plugins-base-libs
-> error installing repo packages
I've been using Arch Linux for a long time and I'm quite experienced, but I don't know how to solve this error, I tried to search it on google, to install gstreamer with yay.
I think I should update the system with the command:
sudo pacman -Syu
but it takes way too long because I don't have a very good internet, so I think there might be an easier way.

Try updating gst-plugins-base-libs
sudo pacman -Syu gst-plugins-base-libs
then try to install lib32-gstreamer.
Edit: If it doesn't work, updating your system may be a option.

Related

How to install Rasa Stack in Windows 10?

Maybe someone else asked the same question too. But this question is difficult. I tried everything. The place I am stuck is with installing dependencies. Some of the dependencies are old and not easily available. But I managed to install them.
The problems lies here.. There are dependencies that need to get the build from their source code. I already installed Visual C++ Build and MSMPI. Also installed HDF5 for H5PY but it doesn't let me build old versions of H5PY. So, I tried installing the latest version of H5PY but still, I am stuck at errors like file not found. Some of the files which the build process cannot find are "h5py/h5f.pyx", "mpi_c", "mpi.h". Solving error for one missing file leads to other and so on..
On trying hard to solve such errors and installing one or the other package to do the same task, I am tired up.. Something I found, at last, was that "mpi_c" file was replaced with some other file in newer versions of MPI4PY. But my dependencies depend on older version. I tried installing an older version of MPI4PY but HDF5 won't let me install that giving other errors. At last, I quit the task with my whole day wasted after this.
So can someone here please provide a step by step guideline for installing Rasa Stack on Windows Machine?
Windows 10 with Python 3.7.. Let me know if I need to downgrade python as well.. It was my first time building some project from source with python on windows. Thanks...
Please try the below steps to install Rasa:
Install Conda
Create a virtual environment:
conda create -n myenv python=3.5
Activate the virtual environment
conda activate myenv
pip install rasa_nlu rasa_core

upgrading protobuf tensorflow on jetson tx2

To give as much background as possible -
I have a machine learning model trained using keras i'm trying to embed on an nvidia jetson tx2.
I have set up tensorflow on there (a bit of a pain in itself) however when i run my script i'm hitting an error with protobuf.
Using TensorFlow backend.
[libprotobuf FATAL google/protobuf/stubs/common.cc:61] This program requires version 3.1.0 of the Protocol Buffer runtime library, but the installed version is 2.6.1. Please update your library. If you compiled the program yourself, make sure that your headers are from the same version of Protocol Buffers as your link-time library. (Version verification failed in "external/protobuf/src/google/protobuf/any.pb.cc".)
terminate called after throwing an instance of 'google::protobuf::FatalException'
what(): This program requires version 3.1.0 of the Protocol Buffer runtime library, but the installed version is 2.6.1. Please update your library. If you compiled the program yourself, make sure that your headers are from the same version of Protocol Buffers as your link-time library. (Version verification failed in "external/protobuf/src/google/protobuf/any.pb.cc".)
Aborted (core dumped)
So - i upgraded protobuf using pip at first but i thought the clash is because c++ version is taking priority and the version in linux was still stating 2.6.1 however after building in c++ the version is now shown as 3.1.0 however i am still getting the same error.
From the nvidia dev forums i received some feedback
"/usr/lib/aarch64-linux-gnu/libprotobuf.so.9.0.1
This means that C/C++ code will find version 2.6.
pip install protobuf-3.1.0-py2.py3-none-any.whl
This means that Python code will find version 3.1.
You need to upgrade the C++ (system) library to match version 3.1.
I don't think there's a default package on Ubuntu that does this, so you will have to either hack it by building your own and installing it on top of the system package, or you will have to find a deb package that has a newer version that will still install on your current system."
Ive really been struggling with this as i cant find a way to upgrade the system files. Any help would be much appreciated
Thanks
edit: i'm also wondering could this be a clash with GTK (i am also using openCV here so thats worth a mention!)
Please check your version of libprotobuf-dev.
Please try to uninstall your existing one on your PC with following commands:
apt-get remove --purge libprotobuf-dev
Then, build new version of libprotobuf-dev:
apt-get install autoconf automake libtool curl make g++ unzip
wget https://github.com/google/protobuf/releases/download/v3.5.0/protobuf-cpp-3.5.0.tar.gz
tar -xvf protobuf-cpp-3.5.0.tar.gz
cd protobuf-3.5.0
./autogen.sh
./configure
make
make check
sudo make install
sudo ldconfig
Good luck.
References:
https://github.com/BVLC/caffe/issues/5711
https://github.com/google/protobuf/issues/2979
step 1:
first, uninstall with purge protobuf
sudo apt-get remove --purge libprotobuf
step 2:
start a fresh one
$ wget https://raw.githubusercontent.com/jkjungavt/jetson_nano/master/install_protobuf-3.6.1.sh
sudo chmod +x install_protobuf-3.6.1.sh
./install_protobuf-3.6.1.sh #this time will take 30 min on my board.

Install Spatialite for python (GeoDjango) on OS X

I am tearing my hair out trying to install Spatialite for GeoDjango!
I am already using Homebrew, it's generally easy and convenient so I initially tried to follow the Homebrew instructions for GeoDjango.
But this stops short of installing any database, i.e. Spatialite. The next step is to try and install Spatialite itself, but there are no Homebrew-specific instructions provided by Django docs.
I found this tutorial which looks perfect - a Homebrew and virtualenv-friendly install of Spatialite for GeoDjango.
But it doesn't work... it appears that my pysqlite is linked against the non-spatial-enabled version of SQLite that comes with OS X, rather than the Spatial-ised one I installed from Homebrew, I get this error when Django tried to connect to the db:
"The pysqlite library does not support C extension loading. Both SQLite and pysqlite must be configured to allow the loading of extensions to use SpatiaLite."
The author of pysqlite hasn't responded to my pleas for help on Github and I haven't found anything via Google.
So I went back to the drawing board and decided to follow the "Mac OS X-specific instructions" in the GeoDjango docs... by installing the various geo libs from the KyngChaos binary packages.
The docs say "Install the packages in the order they are listed above" but I found I couldn't install UnixImageIO without installing PROJ first. The link in the docs to download Spatialite binaries (http://www.gaia-gis.it/spatialite-2.3.1/binaries.html) is broken so I used the "Spatialite Tools v4.1" from KyngChaos instead.
Proceeding to the next step I get this error:
$ spatialite geodjango.db "SELECT InitSpatialMetaData();"
SQLite header and source version mismatch
2013-10-17 12:57:35 c78be6d786c19073b3a6730dfe3fb1be54f5657a
2013-09-03 17:11:13 7dd4968f235d6e1ca9547cda9cf3bd570e1609ef
Not really sure what's wrong at this point.
There is someone else here on SO who has gone the KyngChaos route and just ends up with the same "Both SQLite and pysqlite must be configured to allow the loading of extensions" error I got from the Homebrew route anyway.
I found this ticket #17756 for adding pyspatialite support to Django - pyspatialite is supposed to be an easier way to pip install everything but unfortunately it doesn't work either (see comments towards bottom of ticket).
I'm a bit reluctant to start trying to build everything from source by hand as it seems likely I'll just run into the same problems again, but spending hours Googling for info about cryptic compiler errors, magic flags and paths etc along the way.
I'm about ready to give up and just use Postgres/PostGIS.
I was able to get this working now, using the tip here:
https://github.com/ghaering/pysqlite/issues/60#issuecomment-50345210
I'm not sure if it was using the real paths that fixed it, or just the Homebrew kegs or underlying packages have been updated and now install cleanly. Still, it works now.
I reproduce below the steps I took:
brew update
brew install sqlite # 3.8.5
brew install libspatialite # 4.2.0
brew install spatialite-tools # 4.1.1
git clone https://github.com/ghaering/pysqlite.git
cd pysqlite
(where brew reported I had existing versions I unlinked them and installed the latest as commented above)
then edited setup.cfg to comment out #define=SQLITE_OMIT_LOAD_EXTENSION and specify the paths:
include_dirs=/usr/local/opt/sqlite/include
library_dirs=/usr/local/opt/sqlite/lib
activated the virtualenv where I want it installed, then
python setup.py build
python setup.py install
(build_static still fails with clang: error: no such file or directory: 'sqlite3.c')
(maybe I should have done pip install . as suggested in the github issue)
now the spatialite geodjango.db "SELECT InitSpatialMetaData();" succeeds, albeit with an ignorable error:
InitSpatiaMetaData() error:"table spatial_ref_sys already exists"
i.e. it's probably not even necessary to run that command
When I was istalling this i follow this instructions https://docs.djangoproject.com/en/dev/ref/contrib/gis/install/spatialite/#pysqlite2
pysqlite2
If you’ve decided to use a newer version of pysqlite2 instead of the sqlite3 Python stdlib module, then you need to make sure it can load external extensions (i.e. the required enable_load_extension method is available so SpatiaLite can be loaded).
This might involve building it yourself. For this, download pysqlite2 2.6, and untar:
$ wget https://pypi.python.org/packages/source/p/pysqlite/pysqlite-2.6.3.tar.gz
$ tar xzf pysqlite-2.6.3.tar.gz
$ cd pysqlite-2.6.3
Next, use a text editor (e.g., emacs or vi) to edit the setup.cfg file to look like the following:
[build_ext]
#define=
include_dirs=/usr/local/include
library_dirs=/usr/local/lib
libraries=sqlite3
#define=SQLITE_OMIT_LOAD_EXTENSION
I had the same error: SQLite header and source version mismatch.
For me it was enough to update libsqlite3-dev.
After that invoking $ spatialite geo.db "SELECT InitSpatialMetaData();" creates proper database.

How to build and install Valgrind on Mac?

I am on Mac OS X using codeblocks 10.05
I downloaded Valgrind, and extracted a folder. I am completely lost from there, and have no idea how to build it.
I do not know ANY terminal/console commands and am generally new to programming, so I have no idea how to "build" or "compile" it. I just have a folder called Valgrind with a bunch of random files in it.
Could someone please tell me how to proceed? I already checked the website/documentation but it didn't really give me installation instructions, just usage instructions.
Thanks
PS: I know I already posted this question, but the previous question was shut down, for being too vague. I reposted this one with more info.
PSS: All that I am basically asking is what do I do to install Valgrind right after I download it from the website and extract the files?
Recommended:
Use brew: brew install valgrind
Manual Install:
Here's what worked on my Mac (10.6). Double-check you have the latest version, then change into the uncompressed directory
cd /users/(insert username here)/downloads/valgrind-3.17.0
I suggest you do as another posted and read the readme.
nano README
Commence the build; /usr/local is the place on the filesystem that the program will be installed to. There are many arguments like prefix that are available to customize the installation to your particular system if it doesn't work by default. Normally just using ./configure works perfectly well though.
./configure --prefix=/usr/local
make
sudo make install
Or you could probably get it from fink or macports or homebrew.
You can install it through brew for Mac:
brew install valgrind
You might have to manually link the entry to /usr/local/bin as brew refused to do it in my case:
$ ln /usr/local/Cellar/valgrind/3.8.1/bin/vgdb /usr/local/bin/vgdb
ln: /usr/local/bin/vgdb: Permission denied
$ sudo ln /usr/local/Cellar/valgrind/3.8.1/bin/vgdb /usr/local/bin/vgdb
On MacOS High Sierra
If you have the following error message:
brew install valgrind
valgrind: This formula either does not compile or function as expected on macOS
versions newer than Sierra due to an upstream incompatibility.
Fix
(1) To correctly install it, first, type the following command at the Terminal (which opens Valgrind’s formulae)
brew edit valgrind
And change the URL in head section
https://sourceware.org/git/valgrind.git
to
git://sourceware.org/git/valgrind.git
(2) Do an update for Homebrew:
brew update
(3) Finally, use the following command to install Valgrind from the HEAD:
brew install --HEAD valgrind
Sources
https://www.gungorbudak.com/blog/2018/04/28/how-to-install-valgrind-on-macos-high-sierra/
https://github.com/Homebrew/homebrew-core/issues/18998
For macOS Big Sur / Monterey:
brew tap LouisBrunner/valgrind
brew install --HEAD LouisBrunner/valgrind/valgrind
The core process is pretty simple:
Make sure you are in the correct directory.
First run:
./configure
when that is finished, run:
make
at this point you will need to su into root (this is relatively tricky to do, see the note at the end). As root, run:
make install
When this is finished you will have a working valgrind installation. Test it by running
valgrind ls -l
To su into root, you will need to have set up a root account. If you have not done this in the past, see the instructions from apple here.
To perform the actual su, you will first have to be running an account with administrator privileges. If you are not already doing so, you can switch users with the following:
su admin
where admin is the name of an user with administrator privileges (you will need to enter the password for this account). From there, you can then run su to go into root:
su
You will need to enter the root password that you set up earlier.
You may find it easier to use something like macports. How to install that is probably beyond the scope of this question, but they have a page dedicated to it on their site.
Once you have macports installed, you need to type:
sudo port install valgrind +universal
As you say you don't have any experience of command lines, let's just briefly go through the different parts of this command:
sudo means the rest of the command will run as root, and will ask for your password. This is needed for the installer to have the correct permissions
port is the command line tool for managing macports
install is a command for port. Try port help to see a list of commands.
valgrind tells macports what it should be installing
+universal is a variant. This tells macports to configure valgrind to support 32 bit and 64 bit support.

reinstalling sdl manually on buntu

I am new to doing manually installing.
I reinstalled sdl manually, now everytime I run pygame or a game that uses SDL (eg. solarwolf or supertux) I get the message: Unsupported console hardware.
I know my computer can run SDL, because it worked prior to the reinstallation.
I want to now how I can reinstall SDL properly, so that pygame will work again.
versions:
ubuntu: Ubuntu 10.04 LTS Lucid Lynx
sdl: 1.2.14
Stuff I have tried:
1)
I have tried this commandoes I found on the net:
wget http://www.libsdl.org/release/SDL-1.2.14.tar.gz
tar -xzvf SDL-1.2.14.tar.gz
cd SDL-1.2.14
./configure --prefix=$HOME
make
make install
2)
I tried again with sudo and no prefix. Maybe that wrecked some prior configurationsfile or something?
wget http://www.libsdl.org/release/SDL-1.2.14.tar.gz
tar -xzvf SDL-1.2.14.tar.gz
cd SDL-1.2.14
./configure
make
sudo make install
3)I used the Synaptic Package Manager to completely remove and reinstall all files starting with libsdl.
4)I have tried reinstalling supertux and solarwolf (with ubuntu software senter)
hoping it could resolve the problem if there were some missing dependencies.
Conclusion. I geuss a have installed sdl, but wrecked a confirgurationfile or something preventing communication between sdl and the graphic driver.
But that is a wild guess.
This sounds strange.
try: sudo ldconfig
from man ldconfig
"ldconfig creates, updates, and removes the necessary links and cache
(for use by the run-time linker, ld.so) to the most recent shared
libraries found in the directories specified on the command line, in
the file /etc/ld.so.conf, and in the trusted directories (/usr/lib and
/lib). ldconfig checks the header and file names of the libraries it
encounters when determining which versions should have their links
updated. ldconfig ignores symbolic links when scanning for libraries.
"