wxWidgets c++ MacOS fails to build because memset_s is undeclared - c++

I'm on macOS 12.4 I have run xcode-select --install to install the build tools. I'm using VSCode and my c++ configurations I've added the mac frameworks as.
/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/System/Library/Frameworks and /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/System/Library/Frameworks/Kernel.framework/Versions/A/Headers/ The reason I added this second one is it contains a string.h file which contains a declaration for memset_s
The error generated is this:
/Users/Greeley/Workspace/Cppspace/Culinoire/build/subprojects/Source/wxWidgets_external/src/unix/utilsunx.cpp:229:5: error: use of undeclared identifier 'memset_s'
memset_s(v, n, 0, n);
^
1 error generated.
make[5]: *** [libs/base/CMakeFiles/wxbase.dir/__/__/__/__/src/unix/utilsunx.cpp.o] Error 1
make[4]: *** [libs/base/CMakeFiles/wxbase.dir/all] Error 2
make[3]: *** [all] Error 2
My code is here: https://github.com/Greeley/Culinoire but it's just CMakeLists.txt files right now, and the wxWidgets Hello World as main.cpp also my .vscode directory.
I followed this: this video https://www.youtube.com/watch?v=zdHqoyG73Jk
and this one https://www.youtube.com/watch?v=MfuBS9n5_aY
And then found this on github with the same issue.
https://github.com/wxWidgets/wxWidgets/issues/19334
and put the define at the top of main.cpp and put it in the defines array within c_cpp_properties.json however I still get the same error as above.
I really don't understand what's going wrong. I'd greatly appreciate some help.
there's 4 CMakeLists.txt in the project, these are their contents:
/CMakeLists.txt
cmake_minimum_required(VERSION 3.6 FATAL_ERROR)
set(CMAKE_C_COMPILER "/Library/Developer/CommandLineTools/usr/bin/c")
set(CMAKE_CXX_COMPILER "/Library/Developer/CommandLineTools/usr/bin/c++")
project(Culinoire LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# ExternalProject base
set_property(DIRECTORY PROPERTY EP_BASE ${CMAKE_BINARY_DIR}/subprojects)
set(STAGED_INSTALL_PREFIX ${CMAKE_BINARY_DIR}/stage)
add_subdirectory(external)
include(ExternalProject)
ExternalProject_Add(${PROJECT_NAME}_core
DEPENDS
wxWidgets_external
SOURCE_DIR
${CMAKE_CURRENT_SOURCE_DIR}/src
CMAKE_ARGS
-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}
-DCMAKE_CXX_COMPILER=${CMAKE_CXX_COMPILER}
-DCMAKE_CXX_STANDARD=${CMAKE_CXX_STANDARD}
-DCMAKE_CXX_EXTENSIONS=${CMAKE_CXX_EXTENSIONS}
-DCMAKE_CXX_STANDARD_REQUIRED=${CMAKE_CXX_STANDARD_REQUIRED}
-DwxWidgets_ROOT_DIR=${wxWidgets_ROOT_DIR}
-DENV_WX_CONFIG=${ENV_WX_CONFIG}
CMAKE_CACHE_ARGS
-DCMAKE_CXX_FLAGS:STRING=${CMAKE_CXX_FLAGS}
-DCMAKE_PREFIX_PATH:PATH=${CMAKE_PREFIX_PATH}
BUILD_ALWAYS
1
INSTALL_COMMAND
""
)
Edit below: Changed static to 1 and universal to 0
/src/CMakeLists.txt
cmake_minimum_required(VERSION 3.6 FATAL_ERROR)
set(CMAKE_C_COMPILER "/Library/Developer/CommandLineTools/usr/bin/c")
set(CMAKE_CXX_COMPILER "/Library/Developer/CommandLineTools/usr/bin/c++")
project(wx_cmake_template_core LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(__STDC_WANT_LIB_EXT1__)
# hack for buggy CMake's FindwxWidgets script
if (DEFINED ENV_WX_CONFIG)
set (ENV{WX_CONFIG} ${ENV_WX_CONFIG})
endif()
set(wxWidgets_USE_DEBUG 1)
set(wxWidgets_USE_UNICODE 1)
set(wxWidgets_USE_UNIVERSAL 0)
set(wxWidgets_USE_STATIC 1)
set(wxWidgets_CONFIG_OPTIONS --toolkit=base --prefix=/usr)
set(wxWidgets_ROOT_DIR "/Users/Greeley/Library/wxWidgets")
set(wxWidgets_LIBRARIES "/Users/Greeley/Library/wxWidgets/lib")
find_package(wxWidgets COMPONENTS core base REQUIRED HINT ${wxWidgets_ROOT_DIR})
set(SRCS main.cpp)
if (APPLE)
# create bundle on apple compiles
add_executable(main MACOSX_BUNDLE ${SRCS} )
# Set a custom plist file for the app bundle - needed for Mac OS Retina display
set_target_properties(main PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
else()
# the WIN32 is needed for Windows in order for it to look for WinMain
# instead of the main function. This is ignored on other systems,
# so it works on all platforms
add_executable(main WIN32 ${SRCS})
endif()
target_link_libraries(main PRIVATE ${wxWidgets_LIBRARIES})
/external/CMAkeLists.txt
add_subdirectory(wxwidgets)
/external/wxwidgets/CMakeLists.txt
# check if wxWidgets is already installed in the system - using CMake's built in script FindwxWidgets
find_package(wxWidgets QUIET)
if (wxWidgets_FOUND)
message(STATUS "Found preinstalled wxWidgets libraries at ${wxWidgets_LIBRARIES}")
add_library(wxWidgets_external INTERFACE)
else()
message(STATUS "Preinstalled wxWidgets not found.")
message(STATUS "Will download and install wxWidgets in ${STAGED_INSTALL_PREFIX}")
include(ExternalProject)
ExternalProject_Add(wxWidgets_external
GIT_REPOSITORY
https://github.com/wxWidgets/wxWidgets.git
GIT_TAG
3.2
UPDATE_COMMAND
""
CMAKE_ARGS
-DCMAKE_INSTALL_PREFIX=${STAGED_INSTALL_PREFIX}
-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}
-DCMAKE_CXX_COMPILER=${CMAKE_CXX_COMPILER}
-DCMAKE_CXX_STANDARD=${CMAKE_CXX_STANDARD}
-DCMAKE_CXX_EXTENSIONS=${CMAKE_CXX_EXTENSIONS}
-DCMAKE_CXX_STANDARD_REQUIRED=${CMAKE_CXX_STANDARD_REQUIRED}
-DwxBUILD_SHARED=OFF
CMAKE_CACHE_ARGS
-DCMAKE_CXX_FLAGS:STRING=${CMAKE_CXX_FLAGS}
TEST_AFTER_INSTALL
0
DOWNLOAD_NO_PROGRESS
1
LOG_CONFIGURE
1
LOG_BUILD
1
LOG_INSTALL
1
)
set(wxWidgets_ROOT_DIR ${STAGED_INSTALL_PREFIX})
file(TO_NATIVE_PATH "${wxWidgets_ROOT_DIR}" wxWidgets_ROOT_DIR)
set(wxWidgets_ROOT_DIR ${wxWidgets_ROOT_DIR} CACHE INTERNAL "wxWidgets installation dir")
set (ENV_WX_CONFIG ${STAGED_INSTALL_PREFIX}/bin/wx-config)
file (TO_NATIVE_PATH "${ENV_WX_CONFIG}" ENV_WX_CONFIG)
set(ENV_WX_CONFIG ${ENV_WX_CONFIG} CACHE INTERNAL "wx-config dir")
endif()
EDIT BELOW
I changed the CMakeLists.txt file to
# check if wxWidgets is already installed in the system - using CMake's built in script FindwxWidgets
find_package(wxWidgets QUIET)
if (wxWidgets_FOUND)
message(STATUS "Found preinstalled wxWidgets libraries at ${wxWidgets_LIBRARIES}")
add_library(wxWidgets INTERFACE)
else()
message(STATUS "Preinstalled wxWidgets not found.")
message(STATUS "Will download and install wxWidgets in ${STAGED_INSTALL_PREFIX}")
include(ExternalProject)
ExternalProject_Add(wxWidgets
GIT_REPOSITORY
https://github.com/wxWidgets/wxWidgets.git
GIT_TAG
master
UPDATE_COMMAND
""
CMAKE_ARGS
-DCMAKE_INSTALL_PREFIX=${STAGED_INSTALL_PREFIX}
-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}
-DwxBUILD_SHARED=OFF
CMAKE_CACHE_ARGS
TEST_AFTER_INSTALL
0
DOWNLOAD_NO_PROGRESS
1
LOG_CONFIGURE
1
LOG_BUILD
1
LOG_INSTALL
1
)
set(wxWidgets_ROOT_DIR ${STAGED_INSTALL_PREFIX})
file(TO_NATIVE_PATH "${wxWidgets_ROOT_DIR}" wxWidgets_ROOT_DIR)
set(wxWidgets_ROOT_DIR ${wxWidgets_ROOT_DIR} CACHE INTERNAL "wxWidgets installation dir")
set (ENV_WX_CONFIG ${STAGED_INSTALL_PREFIX}/bin/wx-config)
file (TO_NATIVE_PATH "${ENV_WX_CONFIG}" ENV_WX_CONFIG)
set(ENV_WX_CONFIG ${ENV_WX_CONFIG} CACHE INTERNAL "wx-config dir")
endif()
The build now completes and wxWidgets is 'found' but then goes to fail because wx/wx.h isn't found
-- Found wxWidgets: -L/Users/Greeley/Workspace/Cppspace/Culinoire/build/stage/lib;-pthread;/Users/Greeley/Workspace/Cppspace/Culinoire/build/stage/lib/libwx_osx_cocoau_core-3.2.a;/Users/Greeley/Workspace/Cppspace/Culinoire/build/stage/lib/libwx_baseu-3.2.a;-lwx_baseu-3.2;-lwxjpeg-3.2;-lwxpng-3.2;-lwxtiff-3.2;-framework AudioToolbox;-framework WebKit;/Library/Developer/CommandLineTools/SDKs/MacOSX12.3.sdk/usr/lib/libz.tbd;-lwxregexu-3.2;/Library/Developer/CommandLineTools/SDKs/MacOSX12.3.sdk/usr/lib/libiconv.tbd;-framework CoreFoundation;-framework Security;-framework Carbon;-framework Cocoa;-framework IOKit;-framework QuartzCore (found version "3.2.0")
-- Configuring done
-- Generating done
-- Build files have been written to: /Users/Greeley/Workspace/Cppspace/Culinoire/build/subprojects/Build/Culinoire_core
[ 87%] Performing build step for 'Culinoire_core'
[ 50%] Building CXX object CMakeFiles/main.dir/main.cpp.o
/Users/Greeley/Workspace/Cppspace/Culinoire/src/main.cpp:3:10: fatal error: 'wx/wxprec.h' file not found
#include <wx/wxprec.h>
^~~~~~~~~~~~~
1 error generated.
make[5]: *** [CMakeFiles/main.dir/main.cpp.o] Error 1
make[4]: *** [CMakeFiles/main.dir/all] Error 2
make[3]: *** [all] Error 2
make[2]: *** [subprojects/Stamp/Culinoire_core/Culinoire_core-build] Error 2
make[1]: *** [CMakeFiles/Culinoire_core.dir/all] Error 2
make: *** [all] Error 2

in /src/CMakeLists.txt I added
include(${wxWidgets_USE_FILE})
and changed the project name to reflect my actual project name.
so the entire file looks like this
cmake_minimum_required(VERSION 3.6 FATAL_ERROR)
set(CMAKE_C_COMPILER "/Library/Developer/CommandLineTools/usr/bin/c")
set(CMAKE_CXX_COMPILER "/Library/Developer/CommandLineTools/usr/bin/c++")
project(Culinoire LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(__STDC_WANT_LIB_EXT1__)
# hack for buggy CMake's FindwxWidgets script
if (DEFINED ENV_WX_CONFIG)
set (ENV{WX_CONFIG} ${ENV_WX_CONFIG})
endif()
set(wxWidgets_USE_DEBUG 1)
set(wxWidgets_USE_UNICODE 1)
set(wxWidgets_USE_UNIVERSAL 0)
set(wxWidgets_USE_STATIC 1)
#set(wxWidgets_CONFIG_OPTIONS --toolkit=base --prefix=/usr)
find_package(wxWidgets COMPONENTS core base REQUIRED)
set(SRCS main.cpp)
include(${wxWidgets_USE_FILE})
if (APPLE)
# create bundle on apple compiles
add_executable(main MACOSX_BUNDLE ${SRCS} )
# Set a custom plist file for the app bundle - needed for Mac OS Retina display
set_target_properties(main PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
else()
# the WIN32 is needed for Windows in order for it to look for WinMain
# instead of the main function. This is ignored on other systems,
# so it works on all platforms
add_executable(main WIN32 ${SRCS})
endif()
target_link_libraries(main PRIVATE ${wxWidgets_LIBRARIES})
and my output now is
[main] Building folder: Culinoire
[build] Starting build
[proc] Executing command: /usr/local/bin/cmake --build /Users/Greeley/Workspace/Cppspace/Culinoire/build --config Debug --target all -j 10 --
[build] [ 50%] Built target wxWidgets
[build] [ 56%] Performing build step for 'Culinoire_core'
[main] Changes were detected in CMakeLists.txt but we could not reconfigure the project because another operation is already in progress.
[build] -- Configuring done
[build] -- Generating done
[build] -- Build files have been written to: /Users/Greeley/Workspace/Cppspace/Culinoire/build/subprojects/Build/Culinoire_core
[build] [ 50%] Building CXX object CMakeFiles/main.dir/main.cpp.o
[build] [100%] Linking CXX executable main.app/Contents/MacOS/main
[build] [100%] Built target main
[build] [ 62%] No install step for 'Culinoire_core'
[build] [ 68%] Completed 'Culinoire_core'
[build] [100%] Built target Culinoire_core
[build] Build finished with exit code 0
[cpptools] The build configurations generated do not contain the active build configuration. Using "" for CMAKE_BUILD_TYPE instead of "Debug" to ensure that IntelliSense configurations can be found

Related

CMake: can't use gtest built from source with error " 'gtest/gtest.h' file not found"

I was trying to build GTest from source and then link my target to it using cmake. But I see this error
mygtest % cmake --build build
[ 50%] Building CXX object CMakeFiles/hello_test.dir/mytest.cpp.o
/path/to/test/mygtest/mytest.cpp:1:10: fatal error: 'gtest/gtest.h' file not found
#include <gtest/gtest.h>
^~~~~~~~~~~~~~~
1 error generated.
make[2]: *** [CMakeFiles/hello_test.dir/mytest.cpp.o] Error 1
make[1]: *** [CMakeFiles/hello_test.dir/all] Error 2
make: *** [all] Error 2
My question is what may I miss here?
This is my CMakeList File
cmake_minimum_required(VERSION 3.14)
project(my_project)
set(CMAKE_CXX_STANDARD 14)
find_library(
GTEST_MAIN
gtest_main
PATHS /path/to/googletest/build/lib/
NO_DEFAULT_PATH
)
enable_testing()
add_executable(
hello_test
mytest.cpp
)
target_link_libraries(
hello_test
${GTEST_MAIN}
)
include(GoogleTest)
gtest_discover_tests(hello_test)
What did I try?
Printing the target's link libraries
get_target_property(HELLO_TEST_LIBRARIES hello_test LINK_LIBRARIES)
include(CMakePrintHelpers)
cmake_print_variables(HELLO_TEST_LIBRARIES)
// OUTPUT
-- HELLO_TEST_LIBRARIES="/path/to/googletest/build/lib/libgtest_main.a"
using find_package(GTest) and then linking GTest::gtest works, but I don't want to use a precompiled version -- it seems to cause the error "Unfound Symbol" as mentioned here
I am open to any other better answers, but would post my current solution for those who might be interested.
Thanks #Alex Reinking and #SpacePotatoes for comments. based on what's suggested, inserting the following piece of codes to your CMakeLists.txt would allow you to automate the process of downloading googletest and building from source.
FetchContent_Declare(
googletest
GIT_REPOSITORY https://github.com/google/googletest.git
GIT_TAG main
SUBBUILD_DIR ${PROJECT_BINARY_DIR}/googletest-subbuild
BINARY_DIR ${PROJECT_BINARY_DIR}/googletest-build
SOURCE_DIR ${PROJECT_BINARY_DIR}/googletest-src
)
FetchContent_Populate(
googletest
)
execute_process(COMMAND cmake -S. -B${googletest_BINARY_DIR} WORKING_DIRECTORY ${googletest_SOURCE_DIR})
execute_process(COMMAND cmake --build . WORKING_DIRECTORY ${googletest_BINARY_DIR})
set(GTEST_LIBRARY ${googletest_BINARY_DIR}/lib/libgtest.a)
set(GTEST_INCLUDE_DIR ${googletest_SOURCE_DIR}/googletest/include)
set(GTEST_MAIN_LIBRARY ${googletest_BINARY_DIR}/lib/libgtest_main.a)
find_package(GTest REQUIRED)
Then you might be able to link to your target with
target_link_libraries(<target> GTest::gtest_main)

Failed to generate pnglibconf.tf5 error with SDL_image in WSL

I am trying to build a simple project using SDL and SDL_image. Both are added as submodules.
On Windows it compiles without issues. Under WSL (Ubuntu 20.04) I get this error:
[ 61%] Building C object submodules/SDL/CMakeFiles/SDL2.dir/src/sensor/dummy/SDL_dummysensor.c.o
[ 62%] Linking C shared library ../../lib/libSDL2-2.0.so
[ 62%] Built target SDL2
Scanning dependencies of target SDL2main
[ 63%] Building C object submodules/SDL/CMakeFiles/SDL2main.dir/src/main/dummy/SDL_dummy_main.c.o
[ 63%] Linking C static library ../../lib/libSDL2main.a
[ 63%] Built target SDL2main
Scanning dependencies of target genfiles
[ 63%] Generating pnglibconf.c
options.awk: bad line (10): com
CMake Error at scripts/gensrc.cmake:68 (message):
Failed to generate pnglibconf.tf5
make[2]: *** [submodules/SDL_image/external/libpng-1.6.37/CMakeFiles/genfiles.dir/build.make:85: submodules/SDL_image/external/libpng-1.6.37/pnglibconf.c] Error 1
make[1]: *** [CMakeFiles/Makefile2:835: submodules/SDL_image/external/libpng-1.6.37/CMakeFiles/genfiles.dir/all] Error 2
make: *** [Makefile:141: all] Error 2
My root CMakeLists.txt:
cmake_minimum_required(VERSION 3.16)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(PROJECT_NAME SDL_Starter_package)
set(PROJECT_TESTS_NAME SDL_Starter_package_tests)
project(${PROJECT_NAME} VERSION 1.0.0)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
include_directories(submodules/googletest/googletest/include/gtest)
include_directories(submodules/SDL/include)
include_directories(submodules/SDL_image)
add_subdirectory(submodules/googletest)
add_subdirectory(submodules/SDL)
add_subdirectory(submodules/SDL_image)
include_directories(src)
add_subdirectory(src)
if(BUILD_TESTS)
enable_testing()
add_subdirectory(tests)
endif()
What am I missing? Is it something because I use WSL?

C++ with CUDA project in CMake gives error: nvlink fatal : Could not open input file 'CMakeFiles/MY_APP.dir/src/MY_APP.cpp.o' (target: sm_35)

Hello I was working on a C++ project, and had a cmake file that was working just fine, until I tried to add cuda into the C++ project. I am building this project on the NVIDIA Jetson Nano.
I get this error while building:
nvlink fatal : Could not open input file 'CMakeFiles/MY_APP.dir/src/MY_APP.cpp.o' (target: sm_35)
The rest of the error underneath that looks like this:
CMakeFiles/MY_APP.dir/build.make:552: recipe for target
'CMakeFiles/MY_APP.dir/cmake_device_link.o' failed
make[2]: *** [CMakeFiles/MY_APP.dir/cmake_device_link.o] Error 1
make[2]: Leaving directory '/home/me/Code/MyApp/build'
CMakeFiles/Makefile2:127: recipe for target 'CMakeFiles/MY_APP.dir/all' failed
make[1]: *** [CMakeFiles/MY_APP.dir/all] Error 2
make[1]: Leaving directory '/home/me/Code/MY_APP/build'
Makefile:155: recipe for target 'all' failed
make: *** [all] Error 2
make: Leaving directory '/home/me/Code/MY_APP/build'
I run my cmake file using a script I called confgure.sh, which looks like this:
#!/bin/sh
cmake -S . -B build -DCUDA_TOOLKIT_ROOT_DIR=/usr/local/cuda-10.2 -DCMAKE_CUDA_COMPILER=/usr/local/cuda-10.2/bin/nvcc
I run my make file using a script I called build.sh, which looks like this:
#!/bin/sh
make -C build
My Cmake File looks like this:
cmake_minimum_required(VERSION 3.21.0)
project(MY_APP VERSION 0.0.0)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
enable_language(CUDA)
# Pass options to NVCC
set(
CUDA_NVCC_FLAGS
${CUDA_NVCC_FLAGS};
-O3 -gencode arch=compute_35,code=sm_35
)
set(CMAKE_CUDA_COMPILER /usr/local/cuda/bin/nvcc)
FILE(GLOB_RECURSE MY_CUDA_SRCS src/*.cu)
configure_file(src/MyAppConfig.h.in MyAppConfig.h)
#collect cpp files
FILE(GLOB_RECURSE SRC src/*.cpp)
find_package(CUDA QUIET)
if(CUDA_FOUND)
SET(CMAKE_CUDA_COMPILER /usr/local/cuda/bin/nvcc)
include_directories(${CUDA_INCLUDE_DIRS})
get_filename_component(CUDA_LIBRARY_DIR ${CUDA_CUDART_LIBRARY} DIRECTORY)
set(CMAKE_EXE_LINKER_FLAGS ${CMAKE_EXE_LINKER_FLAGS} "-L${CUDA_LIBRARY_DIR}")
SET(ALL_CUDA_LIBS ${CUDA_LIBRARIES} ${CUDA_cusparse_LIBRARY} ${CUDA_cublas_LIBRARY})
#${CUDA_CUDART_LIBRARY}
#${CMAKE_CUDA_RUNTIME_LIBRARY}
#)
SET(LIBS ${LIBS} ${ALL_CUDA_LIBS})
message(STATUS "CUDA_LIBRARIES: ${CUDA_INCLUDE_DIRS} ${ALL_CUDA_LIBS}")
set(CUDA_PROPAGATE_HOST_FLAGS ON)
set(CUDA_SEPARABLE_COMPILATION ON)
list(APPEND CUDA_NVCC_FLAGS -gencode=arch=compute_35,code=sm_35)
#collect CUDA files
FILE(GLOB_RECURSE CUDA_SRC src/*.cu)
#build static library
#CUDA_ADD_LIBRARY(my_cuda_lib ${CUDA_SRC} STATIC)
cuda_compile(cuda_objs ${CUDA_SRC})
SET(SRC ${cuda_objs} ${SRC})
SET(LIBS ${LIBS} ${my_cuda_lib})
endif()
link_libraries(${cuda_objs})
set_source_files_properties(${SRC} PROPERTIES LANGUAGE CUDA)
message("using cuda_add_executable")
cuda_add_executable(${PROJECT_NAME} ${SRC})
target_include_directories(${PROJECT_NAME} PUBLIC ${PROJECT_BINARY_DIR})
target_link_libraries(${PROJECT_NAME} ${LIBS})
#DOWNLOAD ALL THE SUBMODULES
find_package(Git QUIET)
if (GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git")
# Update submodules as needed
option(GIT_SUBMODULE, "Check submodules during build" ON)
if (GIT_SUBMODULE)
message(STATUS "Submodule update")
execute_process(COMMAND ${GIT_EXECUTABLE}
submodule update --init --recursvie
WORKING_DIRECTORY {CMAKE_CURRENT_SOURCE_DIR}
RESULT_VARIABLE_GIT_SUBMOD_RESULT)
if (NOT GIT_SUBMOD_RESULT EQUAL "0")
message(FATAL_ERROR
"git submodule update --init failed with ${GIT_SUMOD_RESULT},
please check submodule")
endif()
endif()
endif()
#CHECK ALL THE SUBMODULES
if (NOT EXISTS
"${PROJECT_SOURCE_DIR}/external/Simple-Websocket-Server/CMakeLists.txt")
message(FATAL_ERROR
"The Simple-Websocket-Server submodule was not downloaded!
GIT_SUBMODULE was turned off or failed. Please update submodule")
endif()
add_subdirectory(external/Simple-Websocket-Server)
include_directories(PUBLIC external/Simple-Websocket-Server)
find_package(PythonLibs REQUIRED)
find_package(pybind11 REQUIRED)
include_directories(${PYTHON_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME}
curl pthread crypto boost_system jsoncpp ${PYTHON_LIBRARIES} cudart
#<some-of-my-other-libraries>
)
install(TARGETS ${PROJECT_NAME} DESTINATION bin)
install(FILES "${PROJECT_BINARY_DIR}/MyAppConfig.h" DESTINATION include)
include(InstallRequiredSystemLibraries)
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/License.txt")
set(CPACK_PACKAGE_VERSION_MAJOR "${MY_APP_VERSION_MAJOR}")
set(CPACK_PACKAGE_VERSION_MINOR "${MY_APP_VERSION_MAJOR}")
set(CPACK_PACKAGE_VERSION_PATCH "${MY_APP_VERSION_PATCH}")
include(CPack)
set(CMAKE_CUDA_COMPILE_WHOLE_COMPILATION
"${CMAKE_CUDA_COMPILER} ${_CMAKE_CUDA_EXTRA_FLAGS} -c ${MY_CUDA_SRCS}")
message(CMAKE_CUDA_COMPILE_WHOLE_COMPILATION)
I am lost on how to get CUDA added to my project that already contains a bunch of C++ files, and I need to be able to call my .cu files from a .cpp file other then main.cpp, and I need to get this building in CMake, and I am doing it on the jetson nano. Any help on solving this error?
You are mixing up a lot of CUDA-related definitions and commands, including some from an earlier "era" of CUDA support in CMake.
Among other things:
Your CMakeLists.txt is overriding your environment setting for the CUDA compiler location.
... and actually, you shouldn't bother setting that location anyway, since you've already set the CUDA toolkit root.
Don't use find_package(CUDA) with CMake versions of 3.17 or 3.18, or later. For all relevant toolkit-related paths, use find_package(CUDAToolkit)`, which does... well, less but also more.
Don't use cuda_add_+suffix commands. Since CMake supports CUDA natively, you use regular add_executable, add_library etc.
There are further issues with your CMakeLists.txt file - not all of them CUDA-related, but that should be enough to get you started. It may not in itself resolve the specific bottom-line problem you have, though.
You may want to have a look at public repositories using CUDA and recent CMake versions to get an idea of how this is done.

CLion cmake glew error?

I ma trying to setup glew for clion but for some reason everything I have tried after researching the subject seems to not work and produce errors. I have downloaded the source files from their main website http://glew.sourceforge.net/ and are located within my clion project under directory Externals. Note: there is for some reason nothing under the lib folder under glew. my assumption build be that cmake builds it then links it which would be fine but I am very new to cmake and have no idea if this is the case.
CMake compile errors
C:\Users\Matt\AppData\Local\JetBrains\Toolbox\apps\CLion\ch-0\171.4073.41\bin\cmake\bin\cmake.exe -DCMAKE_BUILD_TYPE=Debug -G "CodeBlocks - MinGW Makefiles" C:\Users\Matt\CLionProjects\SkyGames
-- Could NOT find Vulkan (missing: VULKAN_INCLUDE_DIR)
-- Using Win32 for window creation
-- Could NOT find GLEW (missing: GLEW_INCLUDE_DIR GLEW_LIBRARY)
-- Configuring done
CMake Error:
Error evaluating generator expression:
$<TARGET_PDB_FILE:glew>
TARGET_PDB_FILE is not supported by the target linker.
-- Generating done
-- Build files have been written to: C:/Users/Matt/CLionProjects/SkyGames/cmake-build-debug
CMakeList for project
cmake_minimum_required(VERSION 3.7)
project(SkyGames)
set(CMAKE_CXX_STANDARD 14)
add_executable(SkyGames ${SOURCE_FILES})
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(${PROJECT_SOURCE_DIR}/Externals/GLFW3)
###########################
# GLFW
###########################
target_link_libraries(SkyGames glfw)
include_directories(SkyGames ${GLFW_INCLUDE_DIR})
###########################
# GLEW
###########################
add_subdirectory(${PROJECT_SOURCE_DIR}/Externals/glew2s/build/cmake)
find_package(glew REQUIRED)
if (GLEW_FOUND)
include_directories(SkyGames ${GLEW_INCLUDE_DIR})
endif()
##########################
# OPENGL
##########################
find_package(OpenGL REQUIRED)
target_link_libraries(SkyGames ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
include_directories(SkyGames ${OPENGL_INCLUDE_DIR})
Update:
It appears that the new version of the CMakeLists.txt works fine except when you build the program it errors saying permission denied. it is further highlighted below.
new GLEW portion of CmakeList.txt
###########################
# GLEW
###########################
set(CMAKE_PREFIX_PATH ${PROJECT_SOURCE_DIR}/Externals/glew2s/build/cmake)
set(GLEW_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/Externals/glew2s/include)
set(GLEW_LIBRARY ${PROJECT_SOURCE_DIR}/Externals/glew2s/lib)
find_package(GLEW REQUIRED)
include_directories(${PROJECT_SOURCE_DIR}/Externals/glew2s/include)
##########################
# OPENGL
##########################
find_package(OpenGL REQUIRED)
target_link_libraries(SkyGames GLEW::GLEW ${OPENGL_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
Build Message
C:\Users\Matt\AppData\Local\JetBrains\Toolbox\apps\CLion\ch-0\171.4073.41\bin\cmake\bin\cmake.exe --build C:\Users\Matt\CLionProjects\SkyGames\cmake-build-debug --target SkyGames -- -j 8
[ 71%] Built target glfw
[ 76%] Linking CXX executable SkyGames.exe
c:/mingw/bin/../lib/gcc/mingw32/5.3.0/../../../../mingw32/bin/ld.exe: cannot find ../Externals/glew2s/lib: Permission denied
collect2.exe: error: ld returned 1 exit status
mingw32-make.exe[3]: *** [SkyGames.exe] Error 1
CMakeFiles\SkyGames.dir\build.make:206: recipe for target 'SkyGames.exe' failed
mingw32-make.exe[2]: *** [CMakeFiles/SkyGames.dir/all] Error 2
mingw32-make.exe[1]: *** [CMakeFiles/SkyGames.dir/rule] Error 2
CMakeFiles\Makefile2:66: recipe for target 'CMakeFiles/SkyGames.dir/all' failed
mingw32-make.exe: *** [SkyGames] Error 2
CMakeFiles\Makefile2:78: recipe for target 'CMakeFiles/SkyGames.dir/rule' failed
Makefile:161: recipe for target 'SkyGames' failed

Problems setting up gsl with cmake

I was able to successfully configure and generate the build folder (KinectSLAM6D/build.). However, when I try to build it using make, I got an error saying gsl is not found. I am pretty sure this is just a configuration issue as I have gsl installed (they're in usr/local), but I am unable to configure it. I have tried adding the following lines to CMakeList:
include_directories(${GSL_INCLUDE_DIRS} ${GSLCBLAS_INCLUDE_DIRS})
set(LIBS ${LIBS} ${GSL_LIBRARIES} ${GSLCBLAS_LIBRARIES})
I have copied the pertinent output below. I have found a couple of answers to compiling with gsl (adding -lgsl). However, I have no clue where to put that in CMakeLists or the generated MakeList and MakeList2 files.
Here's the generated output.
....
[ 44%] Building CXX object CMakeFiles/Kinect6DSLAM.dir/src/GraphOptimizer_G2O.cpp.o
[ 45%] Building CXX object CMakeFiles/Kinect6DSLAM.dir/src/CKinect2DRawlog.cpp.o
Linking CXX executable Kinect6DSLAM
/usr/bin/ld: warning: libopencv_core.so.2.3, needed by /usr/lib/gcc/x86_64-linux-gnu/4.6/../../../../lib/libmrpt-base.so, may conflict with libopencv_core.so.2.4
/usr/bin/ld: warning: libopencv_imgproc.so.2.3, needed by /usr/lib/gcc/x86_64-linux-gnu/4.6/../../../../lib/libmrpt-base.so, may conflict with libopencv_imgproc.so.2.4
/usr/bin/ld: warning: libopencv_highgui.so.2.3, needed by /usr/lib/gcc/x86_64-linux-gnu/4.6/../../../../lib/libmrpt-base.so, may conflict with libopencv_highgui.so.2.4
../gicp/libgicp.a(gicp.o): In function `dgc::gicp::GICPPointSet::ComputeMatrices()':
gicp.cpp:(.text+0x462): undefined reference to `gsl_vector_alloc'
gicp.cpp:(.text+0x470): undefined reference to `gsl_vector_alloc'
... a bunch more undefined references to gsl
collect2: ld returned 1 exit status
make[2]: *** [Kinect6DSLAM] Error 1
make[1]: *** [CMakeFiles/Kinect6DSLAM.dir/all] Error 2
make: *** [all] Error 2
This if the full CMakeList.txt. I am trying to run Miguel Algaba's SLAM project.
PROJECT(KinectSLAM6D)
CMAKE_MINIMUM_REQUIRED(VERSION 2.8 FATAL_ERROR)
if(COMMAND cmake_policy)
cmake_policy(SET CMP0003 NEW) # Required by CMake 2.7+
endif(COMMAND cmake_policy)
# Set the output directory for the build executables
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/build)
#Add here your project dependencies
FIND_PACKAGE(MRPT REQUIRED hwdrivers maps graphslam) #Add here your project dependencies
FIND_PACKAGE(PCL REQUIRED)
FIND_PACKAGE(OpenCV REQUIRED )
INCLUDE_DIRECTORIES(${PCL_INCLUDE_DIRS})
LINK_DIRECTORIES(${PCL_LIBRARY_DIRS})
ADD_DEFINITIONS(${PCL_DEFINITIONS})
# Required by StanfordGICP
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
FIND_PACKAGE(GSL REQUIRED)
include_directories(${GSL_INCLUDE_DIRS} ${GSLCBLAS_INCLUDE_DIRS})
set(LIBS ${LIBS} ${GSL_LIBRARIES} ${GSLCBLAS_LIBRARIES})
FIND_PACKAGE(Boost COMPONENTS system program_options REQUIRED)
include_directories(${PROJECT_SOURCE_DIR}/gicp)
include_directories(${PROJECT_SOURCE_DIR}/gicp/ann_1.1.1/include/ANN)
# G2O library
# Set up the top-level include directories
SET( G2O_INCLUDE ${PROJECT_SOURCE_DIR}/EXTERNAL/g2o CACHE PATH "Directory of G2O")
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR} ${G2O_INCLUDE})
# Add g2o lib dir
LINK_DIRECTORIES( ${LINK_DIRECTORIES} "${G2O_INCLUDE}/lib" )
#Generate config.h
configure_file(g2o/trunk/config.h.in ${PROJECT_BINARY_DIR}/g2o/config.h)
include_directories(${PROJECT_BINARY_DIR})
INSTALL(FILES ${PROJECT_BINARY_DIR}/g2o/config.h DESTINATION ${CMAKE_INSTALL_PREFIX}/include/g2o)
# Include the subdirectories
ADD_SUBDIRECTORY(g2o/trunk)
INCLUDE_DIRECTORIES(${CSPARSE_INCLUDE_DIR}) #You can use CPARSE or CHOLMOD
INCLUDE_DIRECTORIES(${CHOLMOD_INCLUDE_DIR})
set(G2O_DIR ${PROJECT_SOURCE_DIR}/g2o/trunk)
include_directories(${G2O_DIR})
link_directories(${G2O_DIR}/lib)
# Declare the target (an executable)
ADD_EXECUTABLE(Kinect6DSLAM kinect6DSLAM.cpp
./include/KinectGrabber.h
./include/KinectGrabber_OpenNI.h
./src/KinectGrabber_OpenNI.cpp
./include/KinectGrabber_Rawlog.h
./src/KinectGrabber_Rawlog.cpp
./include/KinectGrabber_Rawlog2.h
./src/KinectGrabber_Rawlog2.cpp
./include/KinectGrabber_MRPT.h
./src/KinectGrabber_MRPT.cpp
./include/VisualFeatureDescriptorExtractor.h
./include/VisualFeatureDescriptorExtractor_SURF_GPU.h
./include/VisualFeatureDescriptorExtractor_Generic.h
./include/VisualFeatureDescriptorExtractor_ORB.h
./include/VisualFeatureMatcher.h
./include/VisualFeatureMatcher_Generic.h
./include/PointCloudViewer.h
./include/PointCloudViewer_MRPT.h
./src/VisualFeatureDescriptorExtractor_SURF_GPU.cpp
./src/VisualFeatureDescriptorExtractor_Generic.cpp
./src/VisualFeatureDescriptorExtractor_ORB.cpp
./src/VisualFeatureMatcher_Generic.cpp
./src/PointCloudViewer_MRPT.cpp
./include/Visual3DRigidTransformationEstimator.h
./include/Visual3DRigidTransformationEstimator_SVD.h
./src/Visual3DRigidTransformationEstimator_SVD.cpp
./include/Visual3DRigidTransformationEstimator_RANSAC.h
./src/Visual3DRigidTransformationEstimator_RANSAC.cpp
./include/ICPPoseRefiner.h
./include/ICPPoseRefiner_PCL.h
./src/ICPPoseRefiner_PCL.cpp
./include/ICPPoseRefiner_StanfordGICP.h
./src/ICPPoseRefiner_StanfordGICP.cpp
./include/Miscellaneous.h
./src/Miscellaneous.cpp
./include/FrameRGBD.h
./src/FrameRGBD.cpp
./include/PointCloudDownsampler.h
./src/PointCloudDownsampler.cpp
./include/KeyframeLoopDetector.h
./src/KeyframeLoopDetector.cpp
./include/GraphOptimizer.h
./include/GraphOptimizer_MRPT.h
./src/GraphOptimizer_MRPT.cpp
./include/GraphOptimizer_G2O.h
./src/GraphOptimizer_G2O.cpp
./include/CKinect2DRawlog.h
./src/CKinect2DRawlog.cpp
)
TARGET_LINK_LIBRARIES(Kinect6DSLAM ${MRPT_LIBS}
${PCL_LIBRARIES}
${OpenCV_LIBS}
${Boost_LIBRARIES}
#GICP
${GSL_LIBRARIES}
${PROJECT_SOURCE_DIR}/gicp/ann_1.1.1/lib/libANN.a
${PROJECT_SOURCE_DIR}/gicp/libgicp.a
#G2O
core math_groups types_slam3d
solver_csparse #You can use CPARSE or CHOLMOD
solver_cholmod ${CHOLMOD_LIBRARIES}
)
# Declare the target (an executable)
ADD_EXECUTABLE(PairwiseAlignmentSteps PairwiseAlignmentSteps.cpp
./include/KinectGrabber.h
./include/KinectGrabber_OpenNI.h
./src/KinectGrabber_OpenNI.cpp
./include/KinectGrabber_Rawlog.h
./src/KinectGrabber_Rawlog.cpp
./include/KinectGrabber_MRPT.h
./src/KinectGrabber_MRPT.cpp
./include/VisualFeatureDescriptorExtractor.h
./include/VisualFeatureDescriptorExtractor_SURF_GPU.h
./include/VisualFeatureDescriptorExtractor_Generic.h
./include/VisualFeatureDescriptorExtractor_ORB.h
./include/VisualFeatureMatcher.h
./include/VisualFeatureMatcher_Generic.h
./include/PointCloudViewer.h
./include/PointCloudViewer_MRPT.h
./src/VisualFeatureDescriptorExtractor_SURF_GPU.cpp
./src/VisualFeatureDescriptorExtractor_Generic.cpp
./src/VisualFeatureDescriptorExtractor_ORB.cpp
./src/VisualFeatureMatcher_Generic.cpp
./src/PointCloudViewer_MRPT.cpp
./include/Visual3DRigidTransformationEstimator.h
./include/Visual3DRigidTransformationEstimator_SVD.h
./src/Visual3DRigidTransformationEstimator_SVD.cpp
./include/Visual3DRigidTransformationEstimator_RANSAC.h
./src/Visual3DRigidTransformationEstimator_RANSAC.cpp
./include/ICPPoseRefiner.h
./include/ICPPoseRefiner_PCL.h
./src/ICPPoseRefiner_PCL.cpp
./include/ICPPoseRefiner_StanfordGICP.h
./src/ICPPoseRefiner_StanfordGICP.cpp
./include/Miscellaneous.h
./src/Miscellaneous.cpp
./include/FrameRGBD.h
./src/FrameRGBD.cpp
./include/PointCloudDownsampler.h
./src/PointCloudDownsampler.cpp
)
TARGET_LINK_LIBRARIES(PairwiseAlignmentSteps ${MRPT_LIBS}
${PCL_LIBRARIES}
${OpenCV_LIBS}
${Boost_LIBRARIES}
#GICP
${GSL_LIBRARIES}
${PROJECT_SOURCE_DIR}/gicp/ann_1.1.1/lib/libANN.a
${PROJECT_SOURCE_DIR}/gicp/libgicp.a
)
# Set optimized building:
IF(CMAKE_COMPILER_IS_GNUCXX AND NOT CMAKE_BUILD_TYPE MATCHES "Debug")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3 -mtune=native")
ENDIF(CMAKE_COMPILER_IS_GNUCXX AND NOT CMAKE_BUILD_TYPE MATCHES "Debug")
target_link_libraries(Kinect6DSLAM ${LIBS})
Something tells me, that adding target_link_libraries(Kinect6DSLAM ${LIBS}) will help you.
Also, instead of constructs like
set(VAR ${VAR} somethingelse)
you can use this:
list(APPEND VAR somethingelse)