why are c++ functions designed to has exceptions by default? [closed] - c++

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If a c++ function has no exception, I have to write noexcept explicitly; if a c++ has exceptions, I don't have to write anything. Why not just the opposite? If a c++ function has exceptions, I have to write except explicitly; if a c++ has no exception, I don't have to write anything.

Writing a C++ function that you are 100 % certain will not throw an exception is far from easy and requires a thorough dedicated attention.
I consider I am allowed to write this noexcept keyword as the reward.

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What is zero overhead principle in C++? Examples? [closed]

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When I am reading design goals of C++11, it mentioned about zero-overhead principle without any examples or features which uses this principle. I can understand that it could be there to avoid degrading existing code performance. But,
Can someone explain this concept with some examples?
Approach they made to implement such a feature in the standard?
How they enforce compiler-writers to implement this?

Is calling C++ code from Swift more "expensive" or slower than calling C code? [closed]

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I have never tried Swift but my research suggests that callling pure C code is simpler than calling C++ code.
Does this mean that there are associated performance impediments and, if so, how significant are they?
Swift has no C++ interop at present. That means you either have to create a C or Objective-C++ wrapper around your C++ classes in order to bridge them to Swift.
In practice this is very unlikely to have a performance impact - it'll add another method call using VTABLE dispatch that in turn calls the C++ method. It does, however, create a lot more manual work that needs to be done in order to use your C++ code-base in Swift.

How operator overloading in C++ impacts on performance? [closed]

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I was given a question: how operator overloading in C++ impacts on performance?
I'm not pretty sure how to answer it. I fully understand the idea and how to overload operators in C++, but what about performance?
Calling an overloaded operator is the same as calling any function in the object. If you mark the operator as inline, you get the same benefits (or lack thereof) as any other inline function.
Nothing complicated at all.

How are Exceptions Handled generally in any programming language? [closed]

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What changes does it happen in the program when the exception is caught? How does thrown exception is caught in nearest catch block.
Well, I tried implementing simple exception-handling in C 2 years ago. Let me show it to you.
https://github.com/dlarudgus20/CTryCatch
(In fact, I made the github repository to practice as soon as I saw you question - it's my first repository >o< Thank you to give me the opportunity to use github!)

Need for undefined behaviour in c and c++? [closed]

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Is there is any specific reason behind undefined behavior in C and C++?
Why are some features left undefined?
For some part at least, it was to allow a more efficient implementation.
A simple example: Function parameters. Their evaluation order in unspecifed, because some architectures could work better depending on how they made the calculations or the calling convention (registers, stack, etc.)