I have a question about using LazyVGrid to align the subtitles and footers for each column. Say I have a view like this:
Title
Subtitle A Subtitle B Subtitle C
row1A row1B row1C
row2A row2B row2C
row3A row3B row3C
row4A row4B row4C
row5A row5B row5C
Total A Total B Total C
Currently I use Geometry Reader to display the headers and footers and LazyVGrid to display the data. I have noticed that if I line up the subtitles with a 12 ProMax simulator then view my setup on the 12 Mini simulator that the Mini titles have moved and don't appear very professional. Is it possible to use something like the following with LazyVGrid to not only display the data but also the subtitles and footers? Using pinnedViews: [] I can display the first column header, but how do I display all three subtitles and footers? There is some Apple documentation here on using section headers but nothing on multiple section headers and footers.
private var columns: [GridItem] = [
GridItem(.flexible()),
GridItem(.flexible()),
GridItem(.flexible())
]
var body: some View {
GeometryReader { g in
ScrollView {
VStack (alignment: .leading) {
ShowTitle()
ShowSubTitle()
LazyVGrid(
columns: columns,
alignment: .leading,
spacing: 10, // vertical spacing
pinnedViews: [.sectionHeaders, .sectionFooters]
) {
Section(header: Text("Subtitle A")
.font(.headline)) {
ForEach(0..<self.categories.catItem.count, id: \.self) { index in
ShowRow(index: index)
}
}
}
I mocked this up off of the Apple example at Grouping Data with Lazy Stack Views. The trick is to put the LazyVStack inside of the ForEach that goes through each section like this:
struct LazyVGridSectioned: View {
let sections = [
ColorData(color: .red, name: "Reds", footerInfo: "Red Footer Info"),
ColorData(color: .green, name: "Greens", footerInfo: "Green Footer Info"),
ColorData(color: .blue, name: "Blues", footerInfo: "Blue Footer Info")
]
var body: some View {
ScrollView {
HStack {
ForEach(sections) { section in
LazyVStack(spacing: 1, pinnedViews: [.sectionHeaders, .sectionFooters]) {
Section(header: SectionHeaderView(colorData: section), footer: SectionFooterView(colorData: section)) {
ForEach(section.variations) { variation in
section.color
.brightness(variation.brightness)
.frame(height: 20)
}
}
}
}
}
}
}
}
struct SectionHeaderView: View {
var colorData: ColorData
var body: some View {
HStack {
Spacer()
Text("Header for \(colorData.name)")
.font(.headline)
.foregroundColor(colorData.color)
Spacer()
}
.padding()
.background(Color.primary
.colorInvert()
.opacity(0.75))
}
}
struct SectionFooterView: View {
var colorData: ColorData
var body: some View {
HStack {
Spacer()
Text(colorData.footerInfo)
.font(.headline)
.foregroundColor(colorData.color)
Spacer()
}
.padding()
.background(Color.primary
.colorInvert()
.opacity(0.75))
}
}
struct ColorData: Identifiable {
let id = UUID()
let name: String
let footerInfo: String // Add parameter in ColorData
let color: Color
let variations: [ShadeData]
struct ShadeData: Identifiable {
let id = UUID()
var brightness: Double
}
// Add it to the init as well
init(color: Color, name: String, footerInfo: String) {
self.name = name
self.color = color
self.footerInfo = footerInfo // Assign it here
self.variations = stride(from: 0.0, to: 0.5, by: 0.1)
.map { ShadeData(brightness: $0) }
}
}
Related
I am trying to recreate a layout similar to the Reminders app. Looking at it makes me think it was built with SwiftUI. I also believe Apple mentioned so in one of the WWDC videos (can't remember which one).
This above screenshot seems to be a List, with a LazyVGrid as the first View inside the List. Tapping on each of the items in the LazyVGrid, such as Today, Scheduled, All and Flagged, navigates to the relevant screen, which means they are all NavigationLinks. Also note that the LazyVGrid has 2 columns.
And then there is another section "My Lists" which has rows which look like regular list rows in a List with style .insetGrouped. Also, every item in this Section is a NavigationItem, and thus comes with the disclosure indicator on the right as usual. Recreating this is trivial, so it has been left out from the MRE.
I am having trouble recreating the first section, which has that LazyVGrid. I faced 3 problems (as mentioned in the image), of which I have been able to solve the first one only. The other two problems remain. I want to know if this MRE can be fixed, or is my entire approach incorrect.
I am including a minimum reproducible example below.
import SwiftUI
#main
struct TestApp: App {
var body: some Scene {
WindowGroup {
RemindersView()
}
}
}
struct RemindersView: View {
private var columns: [GridItem] = [GridItem(.adaptive(minimum: 150))]
private var smartLists: [SmartList] = SmartList.sampleLists
var body: some View {
NavigationView {
List {
Section(header: Text("Using LazyVGrid")) {
grid
}
Section(header: Text("Using HStack")) {
hstack
}
}
.navigationTitle("Store")
}
.preferredColorScheme(.dark)
}
private var grid: some View {
LazyVGrid(columns: columns, spacing: 8) {
ForEach(smartLists) { smartList in
// This use of **ZStack with an EmptyView with opacity 0** is a hack being used to avoid the disclosure indicator on each item in the grid
ZStack(alignment: .leading) {
NavigationLink( destination: SmartListView(list: smartList)) {
EmptyView()
}
.opacity(0)
SmartListView(list: smartList)
}
}
}
.listRowInsets(EdgeInsets())
.listRowBackground(Color.clear)
}
private var hstack: some View {
ScrollView(.horizontal) {
HStack {
ForEach(smartLists) { smartList in
NavigationLink(destination: SmartListView(list: smartList)) {
SmartListView(list: smartList)
}
.buttonStyle(.plain)
}
}
}
.listRowInsets(EdgeInsets())
.listRowBackground(Color.clear)
}
}
struct RemindersView_Previews: PreviewProvider {
static var previews: some View {
RemindersView()
}
}
struct SmartList: Identifiable {
var id: UUID = UUID()
var title: String
var count: Int
var icon: String
var iconColor: Color
static var sampleLists: [SmartList] {
let today = SmartList(title: "Today", count: 5, icon: "20.circle.fill", iconColor: .blue)
let scheduled = SmartList(title: "Scheduled", count: 12, icon: "calendar.circle.fill", iconColor: .red)
let all = SmartList(title: "All", count: 77, icon: "tray.circle.fill", iconColor: .gray)
let flagged = SmartList(title: "Flagged", count: 5, icon: "flag.circle.fill", iconColor: .orange)
return [today, scheduled, all, flagged]
}
}
struct SmartListView: View {
var list: SmartList
var body: some View {
VStack(alignment: .leading, spacing: 8) {
HStack(alignment: .center) {
Image(systemName: list.icon)
.renderingMode(.original)
.font(.title)
.foregroundColor(list.iconColor)
Spacer()
Text("\(list.count)")
.font(.system(.title, design: .rounded))
.fontWeight(.bold)
.padding(.horizontal, 8)
}
Text(list.title)
.font(.system(.headline, design: .rounded))
.foregroundColor(.secondary)
}
.padding(8)
.background(
RoundedRectangle(cornerRadius: 12)
.foregroundColor(.gray.opacity(0.25))
)
.padding(2)
.frame(minWidth: 150)
}
}
EDIT 1: Adding video demo of what editing the dynamic Grid looks like and how the Grid has dynamic grid items (via the Edit button at the top right): https://imgur.com/a/TV0kifY
I have modified a custom 5 star rating view (https://swiftuirecipes.com/blog/star-rating-view-in-swiftui) to suite my needs. I use that view in several places in my app to display the current rating for a struct and to change the rating through a selectable list. The problem I have is that when I select a new value for the star rating through the NavigationLink, the underlying rating value changes, but the display does not. I have created a sample app that shows the problem and included it below.
//
// StarTestApp.swift
// StarTest
//
// Created by Ferdinand Rios on 12/20/21.
//
import SwiftUI
#main
struct StarTestApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
struct StarHolder {
var rating: Double = 3.5
}
struct ContentView: View {
#State private var starHolder = StarHolder()
var body: some View {
NavigationView {
NavigationLink {
RatingView(starHolder: $starHolder)
} label: {
HStack {
Text("Rating: \(starHolder.rating, specifier: "%.1f")")
Spacer()
StarRatingView(rating: starHolder.rating, fontSize: 15)
}
.padding()
}
.navigationTitle("Test")
}
}
}
struct RatingView: View {
#Binding var starHolder: StarHolder
var body: some View {
List {
ForEach(0..<11, id: \.self) { index in
HStack {
StarRatingView(rating: Double(index) * 0.5, fontSize: 15)
Spacer()
Image(systemName: starHolder.rating == Double(index) * 0.5 ? "checkmark" : "")
}
.contentShape(Rectangle()) //allows to tap whole area
.onTapGesture {
starHolder.rating = Double(index) * 0.5
}
}
}
.navigationBarTitle(Text("Rating"))
}
}
struct StarRatingView: View {
private static let MAX_RATING: Double = 5 // Defines upper limit of the rating
private let RATING_COLOR = Color(UIColor(red: 1.0, green: 0.714, blue: 0.0, alpha: 1.0))
private let EMPTY_COLOR = Color(UIColor.lightGray)
private let fullCount: Int
private let emptyCount: Int
private let halfFullCount: Int
let rating: Double
let fontSize: Double
init(rating: Double, fontSize: Double) {
self.rating = rating
self.fontSize = fontSize
fullCount = Int(rating)
emptyCount = Int(StarRatingView.MAX_RATING - rating)
halfFullCount = (Double(fullCount + emptyCount) < StarRatingView.MAX_RATING) ? 1 : 0
}
var body: some View {
HStack (spacing: 0.5) {
ForEach(0..<fullCount) { _ in
self.fullStar
}
ForEach(0..<halfFullCount) { _ in
self.halfFullStar
}
ForEach(0..<emptyCount) { _ in
self.emptyStar
}
}
}
private var fullStar: some View {
Image(systemName: "star.fill").foregroundColor(RATING_COLOR)
.font(.system(size: fontSize))
}
private var halfFullStar: some View {
Image(systemName: "star.lefthalf.fill").foregroundColor(RATING_COLOR)
.font(.system(size: fontSize))
}
private var emptyStar: some View {
Image(systemName: "star").foregroundColor(EMPTY_COLOR)
.font(.system(size: fontSize))
}
}
If you run the app, the initial rating will be 3.5 and the stars will show the correct rating. When you select the stars, the RatingView will display with the correct rating checked. Select another rating and return to the ContentView. The text for the rating will update, but the star rating will still be the same as before.
Can anyone point me to what I am doing wrong here? I assume that the StarRatingView would refresh when the starHolder rating changes.
There are a couple of problems here. First, in your RatingView, you are passing a Binding<StarHolder>, but when you update the rating, the struct doesn't show as changed. To fix this, pass in a Binding<Double>, and the change will get noted in ContentView.
The second problem is that StarRatingView can't pick up on the change, so it needs some help. I just stuck an .id(starHolder.rating) onto StarRatingView in ContentView, and that signals to SwiftUI when the StarRatingView has changed so it is updated.
struct ContentView: View {
#State private var starHolder = StarHolder()
var body: some View {
NavigationView {
VStack {
NavigationLink {
RatingView(rating: $starHolder.rating)
} label: {
HStack {
Text("Rating: \(starHolder.rating, specifier: "%.1f")")
Spacer()
StarRatingView(rating: starHolder.rating, fontSize: 15)
.id(starHolder.rating)
}
.padding()
}
.navigationTitle("Test")
}
}
}
}
struct RatingView: View {
#Binding var rating: Double
var body: some View {
List {
ForEach(0..<11, id: \.self) { index in
HStack {
StarRatingView(rating: Double(index) * 0.5, fontSize: 15)
Spacer()
Image(systemName: rating == Double(index) * 0.5 ? "circle.fill" : "circle")
}
.contentShape(Rectangle()) //allows to tap whole area
.onTapGesture {
rating = Double(index) * 0.5
}
}
}
.navigationBarTitle(Text("Rating"))
}
}
One last thing. SwiftUI does not like the "" as an SF Symbol, so I changed the checks to "circle" and "circle.fill". Regardless, you should provide an actual image for both parts of the ternary. Or you could use a "check" and make .opacity() the ternary.
In your StarRatingView change the ForEach(0..<fullCount) {...} etc...
to ForEach(0..<fullCount, id: \.self) {...}.
Same for halfFullCount and emptyCount.
Works well for me.
Hi I have a Stack of Hstacks that consist of a Text and a slider. The slider width extends to the edge of the text in front of it but I want them all to have the same width and appear in a straight column.
Like this below.
This is how I am forming the stacks.
VStack {
ForEach(defensiveLayers.indices, id: \.self) { i in
HStack {
Text(defensiveLayers[i].name).font(.custom("Gill Sans", size: 12)).padding(.trailing).foregroundColor(.gray)
MyNodeView(myNode: $defensiveLayers[i])
}
}
}
this is the view where I am forming the sliders. Can someone pls help
struct MyNodeView : View {
#Binding var myNode : Sliders
var body: some View {
HStack {
Text("\(String(format: "%.f", myNode.percent))%").font(.footnote)
Slider(value: $myNode.percent, in: 0 ... 100)
}
}
}
To make sure all the text is the same width, the simplest way is .frame(width:).
struct Sliders {
var name = "Name"
var percent = CGFloat(100)
}
struct ContentView: View {
#State var defensiveLayers = [
Sliders(name: "Long name", percent: 80),
Sliders(name: "Name", percent: 70),
Sliders(name: "Ok name", percent: 65),
Sliders(name: "Hi", percent: 15),
Sliders(name: "Hello", percent: 45),
]
var body: some View {
VStack {
ForEach(defensiveLayers.indices, id: \.self) { i in
HStack {
Text(defensiveLayers[i].name).font(.custom("Gill Sans", size: 12)).padding(.trailing).foregroundColor(.gray)
.frame(width: 100) /// add frame here!
MyNodeView(myNode: $defensiveLayers[i])
}
}
}
}
}
struct MyNodeView : View {
#Binding var myNode: Sliders
var body: some View {
HStack {
Text("\(String(format: "%.f", myNode.percent))%").font(.footnote)
Slider(value: $myNode.percent, in: 0 ... 100)
}
}
}
Result:
You could calculate the required width for the longest Text and apply that particular width to all the leading Text views in all the HStacks unifying them in the width. I've created a helper method for finding the required width for any SwiftUI View.
Helper:
extension View {
func viewSize(onChange: #escaping (CGSize) -> Void) -> some View {
background(
GeometryReader { geometryProxy in
Color.clear
.preference(key: SizePreferenceKey.self, value: geometryProxy.size)
}
)
.onPreferenceChange(SizePreferenceKey.self, perform: onChange)
}
}
private struct SizePreferenceKey: PreferenceKey {
static var defaultValue: CGSize = .zero
static func reduce(value: inout CGSize, nextValue: () -> CGSize) { }
}
Usage:
#State private var textFrameWidth: CGFloat = 0
var body: some View {
VStack {
ForEach(defensiveLayers.indices, id: \.self) { i in
HStack {
Text(defensiveLayers[i].name)
.font(.custom("Gill Sans", size: 12))
.padding(.trailing)
.foregroundColor(.gray)
.viewSize { size in
textFrameWidth = textFrameWidth < size.width ? size.width : textFrameWidth
}
.frame(width: textFrameWidth)
MyNodeView(myNode: $defensiveLayers[i])
}
}
}
}
i have this code.
unfortunately the pickerview is not centered horizontally and there is too much space between the buttons and the pickerview (vertically), i now i can use offset, but is there a better way?
var body: some View {
NavigationView {
Form {
Section(header: Text("Hi"), content: {
Button("Alphabet") {
}.frame(alignment: .center)
Button("Ok") {
}.frame(alignment: .center)
HStack {
Picker(selection: $sortedBy,
label: Text(""),
content: {
ForEach(p, id: \.self) { category in
Text(category)
}
}).pickerStyle(WheelPickerStyle())
}
})
}
}
}
#Reiner Fischer...here is the result of your proposol (unfortunately not centered)
The problem is your empty label
label: Text(""),
even if the label is empty it takes some space on the left side of the picker. You can check by just adding some text to the label.
To get rid of the label, adjust your code like this:
.pickerStyle(WheelPickerStyle())
.labelsHidden()
That will center your picker selections
Update 21.02.2020
Hi Chris, enclosed is the code, i tested and that centers the picker:
struct PickerView: View {
let p:[Vital] = [
.init(name: "0"),
.init(name: "1"),
.init(name: "2"),
.init(name: "3")
]
#State private var sortedby = 0
var body: some View {
Picker(selection: $sortedby, label: Text("")) {
ForEach(p) { post in
Text(post.name)
}
}.pickerStyle(DefaultPickerStyle())
.labelsHidden()
}
}
I have such VStack with list inside it
VStack(alignment: .leading, spacing: 16) {
Text("Contacts")
.font(.custom("AvenirNext-DemiBold", size: 20))
.foregroundColor(Color("DarkTitle"))
.padding(8).layoutPriority(1)
List(self.contacts) { contact in
ContactOption(contact: contact)
.padding(.horizontal, 4)
} //.frame(height: 240)
}
The problem with this code is that List tries to expand content as much as it can here taking up entire screen in spite of having just 4 contacts.
I can set this height to fixed value using frame(height: 240)
I consider wether there is possibility to enforce List to wrap its content like Text() view does.
i.e. if there is 4 rows in List wrap content to display just this 4 rows, if there is 8 rows expand to this 8 rows. Then I could set some max height ex. 400 above which List could not expand anymore and then it will be scrollable.
ok, i tried a bit and i am not sure whether you can use it or not, but check this out: (just tap on add and remofe to see how the list gets bigger and smaller)
struct ContactOption : View {
var contact: String
var body: some View {
Text(contact)
}
}
struct ListView : View {
var contacts: [String]
var body : some View {
// List(self.contacts, id: \.self) { contact in
// ContactOption(contact: contact)
// .padding(.horizontal, 4)
// }
List {
ForEach (contacts, id: \.self) { contact in
Text (contact)
}
}
}
}
struct ContentView: View {
#State var contacts = ["Chris", "Joe", "Carla", "another"]
var body: some View {
VStack() {
HStack {
Button("Add") {
self.contacts.append("dust")
}
Button("Remove") {
self.contacts = self.contacts.dropLast()
}
}
Text("Contacts")
.foregroundColor(Color.blue)
.padding(8).layoutPriority(1)
Form {
ListView(contacts: contacts)
Section(footer: Text("hi")) {
Text("hi")
}
}
Divider()
Text("end list")
.foregroundColor(Color.orange)
}
}
}