SwiftUi line pass with a hstack - swiftui

Hello to all, I have a simple question yet I find not that solutions that seems very complex.
I am looking for a way to make a line break on my Hstack once the screen size is exceeded.
Here is my code:
//
// TrendySection.swift
// Activiteam
//
// Created by Theo Marie on 30/04/2022.
//
struct IdentifiableSport: Identifiable {
var id = UUID()
var name: String
var icon: String
}
import SwiftUI
struct TrendySection: View {
var body: some View {
let trendySports = [
IdentifiableSport(name: "Tennis", icon: "tennis"),
IdentifiableSport(name: "Badminton", icon: "badminton"),
IdentifiableSport(name: "Basketball", icon: "basketball"),
IdentifiableSport(name: "Football", icon: "football"),
]
VStack(spacing: 12) {
Text("Activités les plus recherchées")
.font(Font.custom("Poppins-Bold", size: 24))
.foregroundColor(Color.black)
.frame(maxWidth: 300, alignment: .topLeading)
.lineLimit(2)
HStack(spacing: 32) {
ForEach(trendySports) { trendySport in
Trendybutton(icon: trendySport.icon, sportName: trendySport.name)
}
}
.padding([.top, .bottom, .leading, .trailing], 0)
}
}
}
struct TrendySection_Previews: PreviewProvider {
static var previews: some View {
TrendySection()
}
}
My current rendering
the Figma model
I thank you in advance for your proposal.

As someone suggested, you should try to checkout LazyVStack or LazyHStack. Here is some code that may help you.
struct ContentView: View {
let items = [GridItem(.flexible()), GridItem(.flexible()),GridItem(.flexible())]
let data = (1...20).map { "Item #\($0)" }
var body: some View {
LazyVGrid(columns: items) {
ForEach(data, id: \.self) { item in
Text(item)
.padding()
.background(.green)
}
}
}
}

Related

how can i make a conditional navigation in swiftui [duplicate]

I am trying to push from login view to detail view but not able to make it.even navigation bar is not showing in login view. How to push on button click in SwiftUI? How to use NavigationLink on button click?
var body: some View {
NavigationView {
VStack(alignment: .leading) {
Text("Let's get you signed in.")
.bold()
.font(.system(size: 40))
.multilineTextAlignment(.leading)
.frame(width: 300, height: 100, alignment: .topLeading)
.padding(Edge.Set.bottom, 50)
Text("Email address:")
.font(.headline)
TextField("Email", text: $email)
.frame(height:44)
.accentColor(Color.white)
.background(Color(UIColor.darkGray))
.cornerRadius(4.0)
Text("Password:")
.font(.headline)
SecureField("Password", text: $password)
.frame(height:44)
.accentColor(Color.white)
.background(Color(UIColor.darkGray))
.cornerRadius(4.0)
Button(action: {
print("login tapped")
}) {
HStack {
Spacer()
Text("Login").foregroundColor(Color.white).bold()
Spacer()
}
}
.accentColor(Color.black)
.padding()
.background(Color(UIColor.darkGray))
.cornerRadius(4.0)
.padding(Edge.Set.vertical, 20)
}
.padding(.horizontal,30)
}
.navigationBarTitle(Text("Login"))
}
To fix your issue you need to bind and manage tag with NavigationLink, So create one state inside you view as follow, just add above body.
#State var selection: Int? = nil
Then update your button code as follow to add NavigationLink
NavigationLink(destination: Text("Test"), tag: 1, selection: $selection) {
Button(action: {
print("login tapped")
self.selection = 1
}) {
HStack {
Spacer()
Text("Login").foregroundColor(Color.white).bold()
Spacer()
}
}
.accentColor(Color.black)
.padding()
.background(Color(UIColor.darkGray))
.cornerRadius(4.0)
.padding(Edge.Set.vertical, 20)
}
Meaning is, when selection and NavigationLink tag value will match then navigation will be occurs.
I hope this will help you.
iOS 16+
Note: Below is a simplified example of how to present a new view. For a more advanced generic example please see this answer.
In iOS 16 we can access the NavigationStack and NavigationPath.
Usage #1
A new view is activated by a simple NavigationLink:
struct ContentView: View {
var body: some View {
NavigationStack {
NavigationLink(value: "NewView") {
Text("Show NewView")
}
.navigationDestination(for: String.self) { view in
if view == "NewView" {
Text("This is NewView")
}
}
}
}
}
Usage #2
A new view is activated by a standard Button:
struct ContentView: View {
#State private var path = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
Button {
path.append("NewView")
} label: {
Text("Show NewView")
}
.navigationDestination(for: String.self) { view in
if view == "NewView" {
Text("This is NewView")
}
}
}
}
}
Usage #3
A new view is activated programmatically:
struct ContentView: View {
#State private var path = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
Text("Content View")
.navigationDestination(for: String.self) { view in
if view == "NewView" {
Text("This is NewView")
}
}
}
.onAppear {
path.append("NewView")
}
}
}
iOS 13+
The accepted answer uses NavigationLink(destination:tag:selection:) which is correct.
However, for a simple view with just one NavigationLink you can use a simpler variant: NavigationLink(destination:isActive:)
Usage #1
NavigationLink is activated by a standard Button:
struct ContentView: View {
#State var isLinkActive = false
var body: some View {
NavigationView {
VStack(alignment: .leading) {
...
NavigationLink(destination: Text("OtherView"), isActive: $isLinkActive) {
Button(action: {
self.isLinkActive = true
}) {
Text("Login")
}
}
}
.navigationBarTitle(Text("Login"))
}
}
}
Usage #2
NavigationLink is hidden and activated by a standard Button:
struct ContentView: View {
#State var isLinkActive = false
var body: some View {
NavigationView {
VStack(alignment: .leading) {
...
Button(action: {
self.isLinkActive = true
}) {
Text("Login")
}
}
.navigationBarTitle(Text("Login"))
.background(
NavigationLink(destination: Text("OtherView"), isActive: $isLinkActive) {
EmptyView()
}
.hidden()
)
}
}
}
Usage #3
NavigationLink is hidden and activated programmatically:
struct ContentView: View {
#State var isLinkActive = false
var body: some View {
NavigationView {
VStack(alignment: .leading) {
...
}
.navigationBarTitle(Text("Login"))
.background(
NavigationLink(destination: Text("OtherView"), isActive: $isLinkActive) {
EmptyView()
}
.hidden()
)
}
.onAppear {
self.isLinkActive = true
}
}
}
Here is a GitHub repository with different SwiftUI extensions that makes navigation easier.
Another approach:
SceneDelegate
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: BaseView().environmentObject(ViewRouter()))
self.window = window
window.makeKeyAndVisible()
}
BaseView
import SwiftUI
struct BaseView : View {
#EnvironmentObject var viewRouter: ViewRouter
var body: some View {
VStack {
if viewRouter.currentPage == "view1" {
FirstView()
} else if viewRouter.currentPage == "view2" {
SecondView()
.transition(.scale)
}
}
}
}
#if DEBUG
struct MotherView_Previews : PreviewProvider {
static var previews: some View {
BaseView().environmentObject(ViewRouter())
}
}
#endif
ViewRouter
import Foundation
import Combine
import SwiftUI
class ViewRouter: ObservableObject {
let objectWillChange = PassthroughSubject<ViewRouter,Never>()
var currentPage: String = "view1" {
didSet {
withAnimation() {
objectWillChange.send(self)
}
}
}
}
FirstView
import SwiftUI
struct FirstView : View {
#EnvironmentObject var viewRouter: ViewRouter
var body: some View {
VStack {
Button(action: {self.viewRouter.currentPage = "view2"}) {
NextButtonContent()
}
}
}
}
#if DEBUG
struct FirstView_Previews : PreviewProvider {
static var previews: some View {
FirstView().environmentObject(ViewRouter())
}
}
#endif
struct NextButtonContent : View {
var body: some View {
return Text("Next")
.foregroundColor(.white)
.frame(width: 200, height: 50)
.background(Color.blue)
.cornerRadius(15)
.padding(.top, 50)
}
}
SecondView
import SwiftUI
struct SecondView : View {
#EnvironmentObject var viewRouter: ViewRouter
var body: some View {
VStack {
Spacer(minLength: 50.0)
Button(action: {self.viewRouter.currentPage = "view1"}) {
BackButtonContent()
}
}
}
}
#if DEBUG
struct SecondView_Previews : PreviewProvider {
static var previews: some View {
SecondView().environmentObject(ViewRouter())
}
}
#endif
struct BackButtonContent : View {
var body: some View {
return Text("Back")
.foregroundColor(.white)
.frame(width: 200, height: 50)
.background(Color.blue)
.cornerRadius(15)
.padding(.top, 50)
}
}
Hope this helps!
Simplest and most effective solution is :
NavigationLink(destination:ScoresTableView()) {
Text("Scores")
}.navigationBarHidden(true)
.frame(width: 90, height: 45, alignment: .center)
.foregroundColor(.white)
.background(LinearGradient(gradient: Gradient(colors: [Color.red, Color.blue]), startPoint: .leading, endPoint: .trailing))
.cornerRadius(10)
.contentShape(Rectangle())
.padding(EdgeInsets(top: 16, leading: UIScreen.main.bounds.size.width - 110 , bottom: 16, trailing: 20))
ScoresTableView is the destination view.
In my opinion a cleaner way for iOS 16+ is using a state bool to present the view.
struct ButtonNavigationView: View {
#State private var isShowingSecondView : Bool = false
var body: some View {
NavigationStack {
VStack{
Button(action:{isShowingSecondView = true} ){
Text("Show second view")
}
}.navigationDestination(isPresented: $isShowingSecondView) {
Text("SecondView")
}
}
}
}
I think above answers are nice, but simpler way should be:
NavigationLink {
TargetView()
} label: {
Text("Click to go")
}

Dropdown menu button SwiftUI

I'm trying to implement such dropdown menu https://imgur.com/a/3KcKhv4 but could do it like that https://imgur.com/67bKU5Q
The problem is that selected option doesn't have to repeated. Could you please help me how can I do dropdown menu like in design?
class MenuViewModel: ObservableObject {
#Published var selectedOption: String = "За все время"
}
struct DropdDown: View {
let buttons = ["За все время", "За день", "За неделю"]
#ObservedObject var viewModel = MenuViewModel()
#State var expanded: Bool = false
var body: some View {
VStack(spacing: 30) {
Button {
self.expanded.toggle()
} label: {
Text(viewModel.selectedOption)
.fontWeight(.bold)
.foregroundColor(Color.black)
Spacer()
Image(systemName: "chevron.down")
.foregroundColor(Color.white)
}
if expanded {
ForEach(self.buttons, id: \.self) { buttonTitle in
VStack(alignment: .leading, spacing: 5) {
Button {
self.expanded.toggle()
viewModel.selectedOption = buttonTitle
} label: {
Text(buttonTitle)
.padding(10)
}
.foregroundColor(Color.black)
}
.frame(maxWidth: .infinity, alignment: .leading)
}
}
}
.padding()
.frame(width: 300)
.background(Color.gray)
.cornerRadius(10)
}
}
struct DropdDown_Previews: PreviewProvider {
static var previews: some View {
DropdDown()
}
}
Just create computed property array in DropdDown View for store buttons without selectedOption
var availableButtons: [String] {
return buttons.filter { $0 != viewModel.selectedOption }
}
And use in ForEach loop instead buttons array
ForEach(self.availableButtons, id: \.self) {}

Passing data across views for unique objects in a forEach loop in swift

I have two views, ViewAssignment and TaskDetailView. My ViewAssignment page fetches data from an environment object, and creates a list using the data.
Upon each item of the list being clicked on, the TaskDetailView pops in as a navigation link, however, I am having trouble making the information in the TaskDetailView unique to that particular iteration (the item in the list)
I believe the trouble comes from my TaskDetailView.swift
import SwiftUI
struct TaskDetailView: View {
#EnvironmentObject var assignment: Assignments
#State var taskNotes = ""
var body: some View {
VStack(spacing: 10) {
Image("english-essay")
.resizable()
.scaledToFit()
.frame(width: 250, height: 160)
.cornerRadius(20)
Text(self.assignment.data.first?.taskName ?? "Untitled Task")
.font(.title2)
.fontWeight(.semibold)
.lineLimit(2)
.multilineTextAlignment(.center)
HStack(spacing: 20) {
Label(self.assignment.data.first?.weighting ?? "0", systemImage: "percent")
.font(.subheadline)
.foregroundColor(.secondary)
Text(self.assignment.data.first?.dueDate ?? "No Date")
.font(.subheadline)
.foregroundColor(.secondary)
}
TextField("Write any notes here", text: $taskNotes)
.font(.body)
.padding()
Spacer()
}
}
}
struct TaskDetailView_Previews: PreviewProvider {
static var previews: some View {
TaskDetailView() // I assume there is some information I have to pass through here
}
}
For details, this is my other view:
import SwiftUI
struct ViewAssignment: View {
// Observed to update the UI
#EnvironmentObject var assignment: Assignments
var body: some View {
ZStack {
NavigationView {
List(self.assignment.data) { task in
NavigationLink (
destination: TaskDetailView(),
label: {
Image(systemName: "doc.append.fill")
.scaleEffect(2.5)
.padding()
VStack(alignment: .leading, spacing: 3) {
Text(task.taskName)
.fontWeight(.semibold)
.lineLimit(2)
Text(task.dueDate + " - " + task.subject)
.font(.subheadline)
.foregroundColor(.secondary)
}
})
}
.navigationTitle("My Tasks")
.listStyle(InsetGroupedListStyle())
}
}
}
}
struct ViewAssignment_Previews: PreviewProvider {
static var previews: some View {
ViewAssignment()
}
}
I would also like to know if, upon making the screen unique for each item in the list, would I be able to have the contents of the text field saved upon reloading the app, Perhaps through #AppStorage?
Thank you for the assistance.
If I understand correctly what you are trying to do:
a TaskDetailView displays the detail of a ... Task.
So you should have a Task structure like this:
struct Task {
let name: String
let subject: String
...
}
You have to create one (or more) instance of Task to test your TaskDetailView:
extension Task {
var test: Task {
Task(name: "Test", subject: "Test Subject")
}
}
Now in the preview of your TaskDetailView you can try to display your example :
struct TaskDetailView_Previews: PreviewProvider {
static var previews: some View {
TaskDetailView(task: Task.test) // here
}
}
For the moment nothing is happening. Because your TaskDetailView doesn't have a task parameter.
struct TaskDetailView: View {
var task: Task
var body: some View {
...
}
Now its body can use the different parameters of this Task.
Text(task.name)
.font(.title2)
.fontWeight(.semibold)
.lineLimit(2)
.multilineTextAlignment(.center)
Now in your List:
List(self.assignment.data) { task in
NavigationLink (
destination: TaskDetailView(task: task), // <- here !!!
label: {
Image(systemName: "doc.append.fill")
.scaleEffect(2.5)
.padding()
VStack(alignment: .leading, spacing: 3) {
Text(task.name)
.fontWeight(.semibold)
.lineLimit(2)
}
})
}

How to create a custom delete button without using the slide to delete that comes with swiftUI I am not using list, just using a foreach loop

Since, the onDelete and onMove are features of List/form I cannot use them when I have custom interfaces without them. I have used a VStack inside a ForEach. I am quite new to swiftUI and unsure on how I can implement custom code for onDelete and onMove.
Here's my code:
struct Trying: View {
#State private var numbers = [0,1,2,3,4,5,6,7,8,9]
var body: some View {
NavigationView {
VStack (spacing: 10) {
ForEach(numbers, id: \.self) { number in
VStack {
Text("\(number)")
}
.frame(width: 50, height: 50)
.background(Color.red)
}.onDelete(perform: removeRows)
}
.navigationTitle("Trying")
.navigationBarItems(trailing: EditButton())
}
}
func removeRows(at offsets: IndexSet) {
numbers.remove(atOffsets: offsets)
}
}
The way it works right now:
Here is a simple demo of possible approach to implement custom delete (of course with move it would be more complicated due to drag/drop, but idea is the same). Tested with Xcode 12 / iOS 14.
struct DemoCustomDelete: View {
#State private var numbers = [0,1,2,3,4,5,6,7,8,9]
var body: some View {
NavigationView {
VStack (spacing: 10) {
ForEach(numbers, id: \.self) { number in
VStack {
Text("\(number)")
}
.frame(width: 50, height: 50)
.background(Color.red)
.overlay(
DeleteButton(number: number, numbers: $numbers, onDelete: removeRows)
, alignment: .topTrailing)
}.onDelete(perform: removeRows)
}
.navigationTitle("Trying")
.navigationBarItems(trailing: EditButton())
}
}
func removeRows(at offsets: IndexSet) {
withAnimation {
numbers.remove(atOffsets: offsets)
}
}
}
struct DeleteButton: View {
#Environment(\.editMode) var editMode
let number: Int
#Binding var numbers: [Int]
let onDelete: (IndexSet) -> ()
var body: some View {
VStack {
if self.editMode?.wrappedValue == .active {
Button(action: {
if let index = numbers.firstIndex(of: number) {
self.onDelete(IndexSet(integer: index))
}
}) {
Image(systemName: "minus.circle")
}
.offset(x: 10, y: -10)
}
}
}
}
Based on #Asperi's answer, I just generalized it to accept any Equatable sequence.
struct DeleteButton<T>: View where T: Equatable {
#Environment(\.editMode) var editMode
let number: T
#Binding var numbers: [T]
let onDelete: (IndexSet) -> ()
var body: some View {
VStack {
if self.editMode?.wrappedValue == .active {
Button(action: {
if let index = numbers.firstIndex(of: number) {
self.onDelete(IndexSet(integer: index))
}
}) {
Image(systemName: "minus.circle")
}
.offset(x: 10, y: -10)
}
}
}
}
I recently had the need to delete a row and I couldn't use a LIST. Instead I had a scroll view... But I was able to implement the edit to simulate the same onDelete behavior as if it was a list. Initially I couldn't get my code to work. It wasn't until I closely examined my implementation and experimented that I stumbled on why mine worked. I'm coding for an iPad so my NavigationView uses,
.navigationViewStyle(StackNavigationViewStyle())
Once I added this to the struct's NavigationView, when you click on the EditButton it activates editMode?.wrappedValue to .active / .inactive
Below is my implementation for the code sample above...
struct Trying: View {
#State var num: Int = 0
#Environment(\.editMode) var editMode
#State private var numbers = [0,1,2,3,4,5,6,7,8,9]
var body: some View {
NavigationView {
VStack {
ForEach(numbers, id: \.self) { number in
HStack {
if editMode?.wrappedValue == .active {
Button(action: { num = number
removeRows(numbr: num)
}, label: {
Image(systemName: "minus.circle.fill")
.foregroundColor(.red)
})
} // END IF editMode?wrappedValue == .active
Text("\(number)")
.frame(width: 50, height: 50)
.background(Color.red)
}
}
// .onDelete(perform: removeRows)
}
.navigationTitle("Trying")
.navigationBarItems(trailing: EditButton())
}
// FOR SOME REASON THIS ALLOWS THE EditButton() to activate editMode without a LIST being present.
.navigationViewStyle(StackNavigationViewStyle())
}
func removeRows(numbr: Int) {
print("removing \(numbr)")
}
}
It looks like:

How to create Radiobuttons in SwiftUI?

I would like to react on a choice of a user. Something similar to this example:
In a 2nd stage would I like to show additional content below each radiobutton, e.g. moving the buttons 2 and 3 from each other in order to give a list of websites for allowing.
So far I haven't found how to do this in SwiftUI.
Many thanks in advance!
Picker(selection: $order.avocadoStyle, label: Text("Avocado:")) {
Text("Sliced").tag(AvocadoStyle.sliced)
Text("Mashed").tag(AvocadoStyle.mashed)
}.pickerStyle(RadioGroupPickerStyle())
This is the code from the 2019 swiftUI essentials keynote (SwiftUI Essentials - WWDC 2019. Around 43 minutes in the video they show this example.
It will look like this:
check this out...an easy to use SwiftUI RadiobuttonGroup for iOS
you can use it like this:
RadioButtonGroup(items: ["Rome", "London", "Paris", "Berlin", "New York"], selectedId: "London") { selected in
print("Selected is: \(selected)")
}
and here is the code:
struct ColorInvert: ViewModifier {
#Environment(\.colorScheme) var colorScheme
func body(content: Content) -> some View {
Group {
if colorScheme == .dark {
content.colorInvert()
} else {
content
}
}
}
}
struct RadioButton: View {
#Environment(\.colorScheme) var colorScheme
let id: String
let callback: (String)->()
let selectedID : String
let size: CGFloat
let color: Color
let textSize: CGFloat
init(
_ id: String,
callback: #escaping (String)->(),
selectedID: String,
size: CGFloat = 20,
color: Color = Color.primary,
textSize: CGFloat = 14
) {
self.id = id
self.size = size
self.color = color
self.textSize = textSize
self.selectedID = selectedID
self.callback = callback
}
var body: some View {
Button(action:{
self.callback(self.id)
}) {
HStack(alignment: .center, spacing: 10) {
Image(systemName: self.selectedID == self.id ? "largecircle.fill.circle" : "circle")
.renderingMode(.original)
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: self.size, height: self.size)
.modifier(ColorInvert())
Text(id)
.font(Font.system(size: textSize))
Spacer()
}.foregroundColor(self.color)
}
.foregroundColor(self.color)
}
}
struct RadioButtonGroup: View {
let items : [String]
#State var selectedId: String = ""
let callback: (String) -> ()
var body: some View {
VStack {
ForEach(0..<items.count) { index in
RadioButton(self.items[index], callback: self.radioGroupCallback, selectedID: self.selectedId)
}
}
}
func radioGroupCallback(id: String) {
selectedId = id
callback(id)
}
}
struct ContentView: View {
var body: some View {
HStack {
Text("Example")
.font(Font.headline)
.padding()
RadioButtonGroup(items: ["Rome", "London", "Paris", "Berlin", "New York"], selectedId: "London") { selected in
print("Selected is: \(selected)")
}
}.padding()
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
struct ContentViewDark_Previews: PreviewProvider {
static var previews: some View {
ContentView()
.environment(\.colorScheme, .dark)
.darkModeFix()
}
}
I just edited #LizJ answer , by adding Binding instead of didTapActive & didTapInactive , so like that it will looks like other SwiftUI elements
import SwiftUI
struct RadioButton: View {
#Binding var checked: Bool //the variable that determines if its checked
var body: some View {
Group{
if checked {
ZStack{
Circle()
.fill(Color.blue)
.frame(width: 20, height: 20)
Circle()
.fill(Color.white)
.frame(width: 8, height: 8)
}.onTapGesture {self.checked = false}
} else {
Circle()
.fill(Color.white)
.frame(width: 20, height: 20)
.overlay(Circle().stroke(Color.gray, lineWidth: 1))
.onTapGesture {self.checked = true}
}
}
}
}
I'm using swift4, Catalina OS and Xcode 11.2 and was having the issue where RadioGroupPickerStyle was unavailable for iOS and .radiogroup just didn't work (it froze in build) so I made my own that's reusable for other occasions. (notice its only the button so you have to handle the logic yourself.) Hope it helps!
import SwiftUI
struct RadioButton: View {
let ifVariable: Bool //the variable that determines if its checked
let onTapToActive: ()-> Void//action when taped to activate
let onTapToInactive: ()-> Void //action when taped to inactivate
var body: some View {
Group{
if ifVariable {
ZStack{
Circle()
.fill(Color.blue)
.frame(width: 20, height: 20)
Circle()
.fill(Color.white)
.frame(width: 8, height: 8)
}.onTapGesture {self.onTapToInactive()}
} else {
Circle()
.fill(Color.white)
.frame(width: 20, height: 20)
.overlay(Circle().stroke(Color.gray, lineWidth: 1))
.onTapGesture {self.onTapToActive()}
}
}
}
}
TO USE: Put this in any file and you can use it as you would any other view anywhere else in the project. (we keep a global folder that has a buttons file in it)
I will use the previous answer of #LizJ and i will add a text after the radio button to resemble (RadioListTile in Flutter)
struct RadioButton: View {
let ifVariable: Bool //the variable that determines if its checked
let radioTitle: String
var onTapToActive: ()-> Void//action when taped to activate
let onTapToInactive: ()-> Void //action when taped to inactivate
var body: some View {
Group{
if ifVariable {
HStack(alignment: .center, spacing: 16) {
ZStack{
Circle()
.fill(AppColors.primaryColor)
.frame(width: 20, height: 20)
Circle()
.fill(Color.white)
.frame(width: 8, height: 8)
}.onTapGesture {self.onTapToInactive()}
Text(radioTitle)
.font(.headline)
}
} else {
HStack(alignment: .center, spacing: 16){
Circle()
.fill(Color.white)
.frame(width: 20, height: 20)
.overlay(Circle().stroke(Color.gray, lineWidth: 1))
.onTapGesture {self.onTapToActive()}
Text(radioTitle)
.font(.headline)
}
}
}
}
I will also provide an example for the selection logic
we will create a enum for radio cases
enum PaymentMethod: Int {
case undefined = 0
case credit = 1
case cash = 2
}
then we will create #State variable to carry the selection, i will not recreate another SwiftUI view but only explain the basic concept without any boilerplate code
struct YourView: View {
#State private var paymentMethod: PaymentMethod
var body: some View {
RadioButton(ifVariable: paymentMethod == PaymentMethod.credit,radioTitle: "Pay in Credit", onTapToActive: {
paymentMethod = .credit
}, onTapToInactive: {})
RadioButton(ifVariable: paymentMethod == PaymentMethod.cash,radioTitle: "Pay in Cash", onTapToActive: {
paymentMethod = .cash
}, onTapToInactive: {})
}
}
with this previous code you can toggle between radio buttons in SwiftUI with a text after each selection to resemble (RadioListTile in Flutter)