Build and run a Qt application on macOS via Bazel - c++

I tried to build and run a Qt5 (5.15.2) application on macOS (10.15.7) using Bazel 5.0.0.
Unfortunately, I run into some problems.
The building part seems to work, but not the run part.
I installed Qt5 on my machine using Homebrew:
brew install qt#5
brew link qt#5
I adapted https://github.com/justbuchanan/bazel_rules_qt/ to my needs. See this PR. When I try to run:
bazel run --cxxopt=-std=c++17 //tests/qt_resource:main
I receive the runtime error:
dyld: Symbol not found: __ZN10QByteArray6_emptyE
Steps to reproduce the issue:
# brew install bazel # Install Bazel
# brew install qt#5 # Install Qt5
git clone https://github.com/Vertexwahn/bazel_rules_qt.git
cd bazel_rules_qt
git checkout add-macos-support
bazel build --cxxopt=-std=c++17 //... # should work
bazel run --cxxopt=-std=c++17 //tests/qt_resource:main # should give you the error message
Nevertheless, building everything using bazel build --cxxopt=-std=c++17 //... seems to work.
I am not 100% sure if the link options -F/usr/local/opt/qt5/Frameworks and -framework QtCore, etc. are correct.
Maybe someone can confirm this.
Did I use the correct link options?
For me, it is a bit unclear what dependencies the main binary expects. I tried to copy QtCore.framework to the location of the main binary manually but this does not change the error message.
What files does the main binary expect?
If I try to run macdeployqt on my main binary I get also some errors. I do within my workspace root dir a cd bazel-bin/tests/qt_resource and run then /usr/local/opt/qt5/bin/macdeployqt main:
ERROR: Could not find bundle binary for "main"
ERROR: "error: /Library/Developer/CommandLineTools/usr/bin/otool-classic: can't open file: (No such file or directory)\n"
ERROR: "error: /Library/Developer/CommandLineTools/usr/bin/otool-classic: can't open file: (No such file or directory)\n"
ERROR: "error: /Library/Developer/CommandLineTools/usr/bin/otool-classic: can't open file: (No such file or directory)\n"
WARNING:
WARNING: Could not find any external Qt frameworks to deploy in "main"
WARNING: Perhaps macdeployqt was already used on "main" ?
WARNING: If so, you will need to rebuild "main" before trying again.
ERROR: Could not find bundle binary for "main"
ERROR: "error: /Library/Developer/CommandLineTools/usr/bin/strip: can't open file: (No such file or directory)\n"
ERROR: ""
My hope was that macdeployqt would collect all needed resources for me. Any idea why this is not working?
How can macdeployqt be used to collect all needed dependencies for the main binary?
If I convert my main to an app via lipo -create -output universall_app main and do then a /usr/local/opt/qt5/bin/macdeployqt universall_app I get the same error message.
The CMake approach
To make sure that there is no general problem with my system setup I tried to use CMake to build a Qt5 application:
git clone https://github.com/euler0/mini-cmake-qt.git
cmake -DCMAKE_PREFIX_PATH=/usr/local/opt/qt5 .
make -j
This produces an example.app.
With a double click on this application bundle,
the application can be started.
This worked on my system.
Future directions
It seems that rules_apple can be used to create an application bundle.
I am not sure if I need to transform my Qt application binary to an app bundle to be able to execute it.
One could use --sandbox_debugto identify what Bazel is doing and dtruss for the CMake version to compare the differences.
I am currently not sure what trying to do next and hope for an easy solution. I am also fine with a Qt6 solution.
Update: Alternative Answer
It would also be helpful if someone can point out how to build a minimal Qt application using make only on macOS and a brew installed Qt5 or tell me what the linker and compiler options must look like.

I followed your steps with Mac OSX 10.15.7, Qt (installed by homebrew) 5.15.1 and both bazel 4.2.2-homebrew and 5.0.0-homebrew and initially I could not build the project from git:
* 3fe5f6c - (4 weeks ago) Add macOS support — Vertexwahn (HEAD -> add-macos-support, origin/add-macos-support)
This is the result that I get when building:
% bazel build --cxxopt=-std=c++17 //...
DEBUG: /private/var/tmp/_bazel_home/761aafaa2237a9607dd915f1f52bca3e/external/com_justbuchanan_rules_qt/qt_configure.bzl:43:14: Installation available on the default path: /usr/local/opt/qt5
INFO: Analyzed 14 targets (0 packages loaded, 0 targets configured).
INFO: Found 14 targets...
ERROR: /Users/home/Git/my_repo/bazel_rules_qt/tests/qt_qml/BUILD:4:10: Compiling tests/qt_qml/main.cc failed: (Aborted): wrapped_clang failed: error executing command external/local_config_cc/wrapped_clang '-D_FORTIFY_SOURCE=1' -fstack-protector -fcolor-diagnostics -Wall -Wthread-safety -Wself-assign -fno-omit-frame-pointer -O0 -DDEBUG '-std=c++11' ... (remaining 38 argument(s) skipped)
Use --sandbox_debug to see verbose messages from the sandbox
tests/qt_qml/main.cc:1:10: fatal error: 'QtQml/QQmlApplicationEngine' file not found
#include <QtQml/QQmlApplicationEngine>
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
Error in child process '/usr/bin/xcrun'. 1
INFO: Elapsed time: 0,594s, Critical Path: 0,32s
INFO: 3 processes: 3 internal.
FAILED: Build did NOT complete successfully
After playing around with headers and include paths in qt.BUILD:
diff --git a/qt.BUILD b/qt.BUILD
index 517c8db..8f110b5 100644
--- a/qt.BUILD
+++ b/qt.BUILD
## -28,11 +28,12 ## QT_LIBRARIES = [
cc_library(
name = "qt_%s_osx" % name,
# When being on Windows this glob will be empty
- hdrs = glob(["%s/**" % include_folder], allow_empty = True),
+ hdrs = glob(["include/%s/**" % include_folder], allow_empty = True),
includes = ["."],
linkopts = ["-F/usr/local/opt/qt5/lib"] + [
"-framework %s" % library_name.replace("5", "") # macOS qt libs do not contain a 5 - e.g. instead of Qt5Core the lib is called QtCore
],
+ strip_include_prefix= "include"
# Available from Bazel 4.0.0
# target_compatible_with = ["#platforms//os:osx"],
)
I could build and run the project:
% bazel build --cxxopt=-std=c++17 //...
DEBUG: /private/var/tmp/_bazel_home/761aafaa2237a9607dd915f1f52bca3e/external/com_justbuchanan_rules_qt/qt_configure.bzl:43:14: Installation available on the default path: /usr/local/opt/qt5
INFO: Analyzed 14 targets (1 packages loaded, 7422 targets configured).
INFO: Found 14 targets...
INFO: Elapsed time: 11,761s, Critical Path: 7,23s
INFO: 3 processes: 1 internal, 2 darwin-sandbox.
INFO: Build completed successfully, 3 total actions
% bazel run --cxxopt=-std=c++17 //tests/qt_resource:main
DEBUG: /private/var/tmp/_bazel_home/761aafaa2237a9607dd915f1f52bca3e/external/com_justbuchanan_rules_qt/qt_configure.bzl:43:14: Installation available on the default path: /usr/local/opt/qt5
INFO: Analyzed target //tests/qt_resource:main (0 packages loaded, 0 targets configured).
INFO: Found 1 target...
Target //tests/qt_resource:main up-to-date:
bazel-bin/tests/qt_resource/main
INFO: Elapsed time: 3,657s, Critical Path: 0,00s
INFO: 1 process: 1 internal.
INFO: Build completed successfully, 1 total action
INFO: Build completed successfully, 1 total action
opened resource file
file1
Related to your question whether the linker options are correct
-F/usr/local/opt/qt5/Frameworks -framework QtCore
Yes they are correct, you could alternatively use -F/usr/local/opt/qt5/lib (as you are already using in qt.BUILD) as all the files under the Frameworks folder are links to the lib folder.
With macdeployqt and lipo I get the same results as in the OP even after the test is running successfully.

Related

mxnet build with intel mkl always throw error "Intel MKL FATAL ERROR: Cannot load mkl_intel_thread.dll."

os : windows 10 64bits
compiler : vc2015 64bits update 3
mxnet : 1.3.1
Building mxnet 1.3.1(mxnet1.4.0 has bugs, can't build it under windows,please check14203 for more details).
I can build the mxnet with cpp-package, but when I call the forward function o the Executor, it keep throwing
Intel MKL FATAL ERROR: Cannot load mkl_intel_thread.dll.
Following are my steps to build the mxnet
git clone --recursive https://github.com/apache/incubator-mxnet mxnet
cd mxnet
Download intel mkl(w_mkl_2019.2.190.exe)
install it
open cmake3.11.0
I disable cpp_package,opencv,cuda,USE_MKLML_MKL(else mshadow will use openBLAS).
I disable USE_TENSORRT and USE_VTUNE too
press configure,disable BUILD_TESTING
press configure again, all green
press generate,all green
open ALL_BUILD.vcxproj
Select Release build
All build
All green, except install project fail
>file cannot create directory: C:/Program Files/mxnet/lib. Maybe need
1> administrative privileges.
Already open vc as admin, still the same error
Add Anaconda3 into PATH
Add libmxnet.dll and C:\Program Files (x86)\IntelSWTools\compilers_and_libraries_2019.2.190\windows\redist\intel64_win\mkl\mkl_rt.dll into a folder which could be found by the os
select build with cpp_package from cmake gui
configure->generate
reopen ALL_BUILD.vcxproj
Select ALL_BUILD->build
Because install do not work,I copy the files lib to build_cpu/install
Because lrs and wds of op.h do not declare type,I need to add mx_float for them
write a simple program, can compile
When I call forward of the Executor,the program throw Intel MKL FATAL ERROR: Cannot load mkl_intel_thread.dll.
Add C:\Program Files (x86)\IntelSWTools\compilers_and_libraries_2019.2.190\windows\redist\intel64_win\mkl的mkl_intel_thread.dll into the folder could be found by the os
26.Run again,still the same error Intel MKL FATAL ERROR: Cannot load mkl_intel_thread.dll.
My Anaconda3 install mxnet,it got mkl_intel_thread.dll and mkl_rt.dll too,I wonder there are confliction,problem is I did not add the bin path of Anaconda3 into the PATH.
I tried to copy different mkl_intel_thread.dll and mkl_rt.dll into the folder where the exe at, but every combination of them give me same error.
Those dll come from following path
C:\Program Files (x86)\IntelSWTools\compilers_and_libraries_2019.2.190\windows\redist\intel64_win\mkl
C:\Users\yyyy\Anaconda3\envs\gluon\Library\bin
C:\Users\yyyy\Anaconda3\Library\bin
C:\Users\yyyy\Anaconda3\pkgs\mkl-2019.1-144\Library\bin
Do anyone know how to solve this issue?Thanks
This problem should be caused by static MKL linkage, here's some advice may helpful to you.
Have you ever tried to set environmental variable for pre-load libs,
Here is Linux
export LD_PRELOAD=/opt/intel/mkl/lib/intel64/libmkl_def.so:/opt/intel/mkl/lib/intel64/libmkl_avx2.so:/opt/intel/mkl/lib/intel64/libmkl_core.so:/opt/intel/mkl/lib/intel64/libmkl_intel_lp64.so:/opt/intel/mkl/lib/intel64/libmkl_intel_thread.so:/opt/intel/lib/intel64_lin/libiomp5.so
In windows, setting env by mkl/bin/mklvars.bat intel64, then run your python in same environment
or in python to add the library manually sys.path.append(" your path to the library") or Pyinstaller numpy "Intel MKL FATAL ERROR: Cannot load mkl_intel_thread.dll"...
If above suggestions did not help, please try to modify the 'CMakeList.txt' file, change line 44 ~ 47 to single-dynamic linkage and re-cmake to install:
if(MSVC)
set(LIBS ${LIBS} mkl_rt ${MKL_COMPILER_LIB_FILE} PARENT_SCOPE)
else()
set(LIBS ${LIBS} mkl_rt ${MKL_COMPILER_LIB_FILE} PARENT_SCOPE)

Makefile error raspberry-pi 3

I have an issue with Codelite compilation, running on raspbian jessie - these are the (known) steps I have taken to produce it.
First I installed Codelite with apt-get install Codelite, then produced a c++ project.
When running build project I get the error:
/bin/sh -c ' -j 4 -e -f Makefile'
/bin/sh: 1: -j: not found
0 errors, 0 warnings
I note that this error has been found and corrected previously, through running a different version of Codelite from 6.1.1 (that which apt-get installs). I therefore found the updated version of armhf .deb codelite from the rasbian archive with gdebi-gtk. However the updated version (9.1.1) produces the following error (install attempt with the graphical debian):
Error: Dependency is not satisfiable: libclang 1-3.8 (>=3.2)
I do not understand why the package manager cannot update these packages - do they not exist for the pi? I ran the manager as root, so I do not think it is a permissions issue.
EDIT 1:
Thank you for that Fabre. My Enviromental Variables file now looks like this:
CodeLiteDir=/usr/share/codelite
export MAKE=make
I still get the same error however.

ocaml-glpk (glpk bindings) and OASIS

Preface: I am new to OCaml, OPAM, and OASIS.
tldr question: How do I properly set up a package with opam that is not already available in the repository (I can't just do opam install X)? More details follow:
I am trying to include ocaml-glpk in an OCaml project. I installed ocaml-glpk just by running make and make install as stated in the README, and the given example compiles and runs correctly. However, I am using OASIS to generate the build system of my project, and I am not sure how to set it up. I have the same example (renamed to glpkExample.ml in a src folder) and the following in my _oasis file:
Executable "glpkExample"
Path: src
MainIs: glpkExample.ml
CompiledObject: best
BuildDepends:
glpk
After running oasis setup -setup-update dynamic, I run make and get the following error:
ocaml setup.ml -build
Finished, 0 targets (0 cached) in 00:00:00.
+ /home/dimitrios/.opam/system/bin/ocamlfind ocamlopt -g -linkpkg -package glpk src/glpkExample.cmx -o src/glpkExample.native
File "_none_", line 1:
Error: Cannot find file /home/dimitrios/.opam/system/lib/glpk/glpk.cmxa
Command exited with code 2.
Compilation unsuccessful after building 4 targets (3 cached) in 00:00:00.
E: Failure("Command ''/usr/bin/ocamlbuild' src/glpkExample.native -tag debug' terminated with error code 10")
make: *** [build] Error 1
It seems the glpk library is missing a cmxa file needed to compile a native executable. I am not sure how to fix this. To compile glpkExample.ml correctly, my Makefile includes /home/dimitrios/.opam/system/lib/glpk and also uses the OCamlMakefile, which is extremely long and convoluted. Any help on setting this up with OASIS or how to get ocaml-glpk to work nicely with OASIS would be greatly appreciated.
Thanks!
This website is not appropriate for bug reports. You should really report it here.
The temporary solution is to use CompiledObject: byte to compile in bytecode.
If you're using opam then it is best to install application with it, not manually. Try to clean up your system and remove whatever you installed, and then do:
$ eval `opam config env`
$ opam install ocaml-glpk
Afterwards, if glpk is packaged in opam correctly, it should work with your setup, i.e., just with oasis's BuildDepends field and nothing more.

building chromium latest release on android

I have to build latest release of chromium browser for android.
I am using the following step,
Create a Chromium root directory
mkdir chromium ; cd chromium
Download and export PATH of depot_tools
export PATH=$PATH:~/path/to/depot_tools/
Checked out the source for build 32.0.1665.2
gclient config https://src.chromium.org/chrome/releases/32.0.1665.2
4 The above command create a .gclient file in chromium root directory, and add the target android in .gclient.
target_os = ['android']
To download the initial code:
gclient sync
Install the Dependencies
6.1) cd /path/to/chromium/src
6.2) ./build/install-build-deps.sh
gclient runhooks call GYP to generate your platform-specific files. This should give you a complete source tree
gclient runhooks
Compile :
To build the ARM Android content shell:
1) cd /path/to/chromium/src
2) . build/android/envsetup.sh
3) android_gyp
4) ninja -C out/Release -j10 content_shell_apk
After following the above command i am getting the content_shell.apk which has version chrome/19.77.34.5, i am checking the version of chromium using the link http://whatsmyuseragent.com,
Please help me to build chromium latest version(32.0.1665.2) on android
Content shell does not display correct user agent version in android as well as linux (right now content_shell displays chrome/19.77.34.5).
This seems to be deliberate from src/content/content_shell.gypi
'variables': {
'content_shell_product_name': 'Content Shell',
# The "19" is so that sites that sniff for version think that this is
# something reasonably current; the "77.34.5" is a hint that this isn't a
# standard Chrome.
'content_shell_version': '**19.77.34.5**',
You can always use chromium_testshell which will give correct version (which is currently Chrome/35.0.1879.0).

Build Tensorflow with Bazel

I would like build tensorflow with Bazel to use the compiled libary in c++. I run the following commands in cmd.
C:\Users\Furkan\Desktop\tensorflow-1.14.0>bazel build --config=opt
WARNING: Usage: bazel build <options> <targets>.
Invoke `bazel help build` for full description of usage and options.
Your request is correct, but requested an empty set of targets. Nothing will be built.
INFO: Build option --define has changed, discarding analysis cache.
INFO: Analyzed 0 targets (0 packages loaded, 0 targets configured).
INFO: Found 0 targets...
INFO: Elapsed time: 0.124s, Critical Path: 0.01s
INFO: 0 processes.
INFO: Build completed successfully, 1 total action
After that they create the folders in tensorflow, but the folders are empty.. What I do wrong??
bazel: 0.25.2
tensorflow: 1.14.0
I guess you're typing an incomplete command, you should type:
bazel build --config=opt //tensorflow/tools/pip_package:build_pip_package
The
//tensorflow/tools/pip_package:build_pip_package
is the location of the BUILD file, if you're not including it bazel does not know what to build. Including that in your command should solve the issue.