Can I create multiple constructors with the same arguments - c++

Im new to C++ and I am curious to know if you can create multiple constructors with the same arguments. Say for example I have this class in which I have patients and I have their name and their age. I know I can create a constructor like this:
class hospital {
hospital(){
setname("John");
setage(24);
}
private:
string name;
int age;
};
but could I create another constructor just like I did above. Something like:
hospital patientBilly(){
setname("Billy");
setage(32);
}

The problem is that you redefine the constructor. Allowed is only one definition.
Simplified example:
void myFunc (){};
void myFunc (){};
int
main ()
{
myFunc ();
}
I whould make the Hospital class like this:
#include <string>
struct Hospital // struct here to signal we have no invariant. you could also use a class and make the member public
{
std::string name{}; // no setter and getter if you do not have invariant.
int age{};
};
int
main ()
{
auto hospital = Hospital{ .name = "John", .age = 42 }; //c++20 Designated Initializers so we can construct Hospital with a name and age without defining a constructor
}

I believe you are currently only a bit confused. So lets become the things sorted...
A class describes how objects should behave. The constructor is part of that description and equal to all the instances it will later on create. Your first step for understanding should be: There is a single class and multiple instances/objects of it.
So you write a single class and give for each of the instances/objects different parameters to get different objects.
Example:
class hospital {
public:
hospital(const std::string& name_, int age_ ):
name { name_ }, age{ age_ }{
}
void Print() const
{
std::cout << "Hospital" << name << ":" << age << std::endl;
}
private:
std::string name;
int age;
};
int main()
{
hospital hospital1{ "John", 24 };
hospital hospital2{ "Bill", 77 };
hospital1.Print();
hospital2.Print();
}
You can also create a different class for every of your later created objects, but I believe that is never what you want to do, especially not at the beginning of your C++ career!
If you want to create some kind of list of instances, you can store the objects in containers and act on the containers as you like.
int main()
{
std::vector< hospital > objs;
objs.emplace_back( "John", 24 );
objs.emplace_back( "Bill", 77 );
for ( const auto& hos: objs )
{
hos.Print();
}
}

In your problem you have two concepts, which you are trying to mix.
hospitals and patients. So it makes sense to model them as two distinct classes.
This way you can model a patient as something that has an age and a name.
And a hospital as something that "contains" patients.
Give the patient a contructor where you can pass age and name.
And give the hospital a method or methods to add patients.
In the example I show to variants of how you could add patients to a hospital.
I also have use unsigned variable types for numbers that can never be smaller then 0. And I use the const keyword a lot for places in the code where values must only be used, and should not be changed.
#include <iostream>
#include <string>
#include <utility>
#include <vector>
//---------------------------------------------------------------------------------------------------------------------
class patient_t
{
public:
// You need a constructor like this
patient_t(const unsigned int age, const std::string& name ) :
m_age{ age },
m_name{ name }
{
}
// getter function for observing private data
const unsigned int& age() const noexcept
{
return m_age;
}
// getter function for observing private data
const std::string& name() const noexcept
{
return m_name;
}
private:
unsigned int m_age;
std::string m_name;
};
// a useful output function to have (will make code later shorter)
std::ostream& operator<<(std::ostream& os, const patient_t& patient)
{
os << "Patient : " << patient.name() << ", age : " << patient.age() << std::endl;
return os;
}
//---------------------------------------------------------------------------------------------------------------------
class hospital_t
{
public:
void add_patient(const unsigned int age, const std::string& name)
{
m_patients.emplace_back(age,name); // will call patient constructor with two parameters age and name and puts it into vector
}
void add_patient(const patient_t& patient)
{
m_patients.push_back(patient); // store a copy of patient in the vector
}
const auto& patients() const
{
return m_patients;
}
private:
std::vector<patient_t> m_patients;
};
//---------------------------------------------------------------------------------------------------------------------
int main()
{
hospital_t hospital;
patient_t billy{ 42, "Billy" };
hospital.add_patient(billy);
hospital.add_patient(31, "Jane");
for (const auto& patient : hospital.patients())
{
std::cout << patient;
}
}

If I have understood correctly then what you need is to define two constructors
hospital( const std::string &name, int age )
{
setname( name );
setage( age );
}
hospital() : hospital( "John", 24 )
{
}
Then you will can write declaring an object of the class
hospital patientBilly( "Billy", 32 );

Related

Pass data from object in class A to class B

New to classes and objects in c++ and trying to learn a few basics
I have the class TStudent in which the Name, Surname and Age of student are stored, also I have the constructor which is accessed in main and inserts in the data.
What I want to do is: having the class TRegistru, I have to add my objects data in it, in a way that I can store it there, then I could save the data in data.bin and free the memory from the data, then I want to put the data back in the class and print it out.
The question is: In what way & what is the best way to add my objects in the second class, so that I could eventually work with them in the way I've described in the comments, so that I won't have to change nothing in main
Here's my code so far:
#include <iostream>
using namespace std;
class TStudent
{
public:
string Name, Surname;
int Age;
TStudent(string name, string surname, int age)
{
Name = name;
Surname = surname;
Age = age;
cout <<"\n";
}
};
class TRegistru : public TStudent
{
public:
Tregistru()
};
int main()
{
TStudent student1("Simion", "Neculae", 21);
TStudent student2("Elena", "Oprea", 21);
TRegistru registru(student1);//initialising the object
registru.add(student2);//adding another one to `registru`
registru.saving("data.bin")//saving the data in a file
registru.deletion();//freeing the TRegistru memory
registru.insertion("data.bin");//inserting the data back it
registru.introduction();//printing it
return 0;
}
Hence the question is about passing data from A to B, I will not comment on the file handling portion.
This can be done in multiple ways, but here is one of the simplest and most generic. By calling TRegistru::toString() you serialize every TStudent added to TRegistru into a single string which then can be easily written to a file.
Demo
class TStudent
{
public:
std::string Name, Surname;
int Age;
std::string toString() const
{
return Name + ";" + Surname + ";" + to_string(Age);
}
};
class TRegistru
{
public:
void add(const TStudent& student)
{
students.push_back(student);
}
void deletion()
{
students.clear();
}
std::string toString() const
{
std::string ret{};
for(const auto& student : students)
{
ret += student.toString() + "\n";
}
return ret;
}
std::vector<TStudent> students;
};

How to create an array of pointers in c++

So I have a base class called items, 2 inherited classes from items called consumable and equipment, and 2 more inherited classes from each of those. Each have the function toString(), with it building up as you go down the inherited list. But here is my issu. I need to put 4 objects inherited from consumable and equipment into an array of items by pointers. How do I do that?
I have this code currently in my main:
Weapon greatSword("Great Sword", "A sword forged for mighty warriors", 12.50, true, 1, 150.00f, false, 13, "Slashing");
Armor mekiChestplate("Meki's Chest Plate", "A chest plate given to me by my mother", 1500.25f, false, 25, 2000.50f, true, "Chest", 18);
Food pie("Grandma's Pie", "Baked with love and affection", 10.35f, true, 5, 150, 0);
Potion spiderVenom("Spider's Venom", "Poision picked up from a spider", 100.55f, false, 10, 100, 1);
Item inventory[4]
{
greatSword,
mekiChestplate,
pie,
spiderVenom
};
for(int i = 0; i < 4; i++)
{
cout << inventory[i].toString() << endl;
cout << "-----------------------------------------------------------" << endl;
}
return 0;
This works minus that they don't call their own toString, just the Item toString. How can I put the 4 items into an array of pointers?
As mentioned in comments above; the array should be an Item* type. Since question is posted as C++14, using <array> allows you to access the values by reference; instead of manually indexing. This is more scalable as the for loop doesn't have to be updated in the future. It also eliminates possible bugs or errors when the array size doesn't match the 'for' loop.
In order to access the child class function using the base class pointer, a virtual function needs to be defined. The example below demonstrates how to implement the virtual function in each class.
For bonus points, it also demonstrates how to call the parent's toString within each child class.
#include <array>
#include <string>
#include <iostream>
class Item
{
public:
Item(const char* const name):
mName(name)
{}
virtual std::string toString() const
{
return mName;
}
private:
std::string mName;
};
class Equipment : public Item
{
public:
Equipment(const char* const name):
Item(name)
{}
virtual std::string toString() const override
{
const std::string extraInfo {"Equipment->"};
const std::string item {Item::toString()};
return extraInfo + item;
}
};
class Consumable : public Item
{
public:
Consumable(const char* const name):
Item(name)
{}
virtual std::string toString() const override
{
const std::string extraInfo {"Consumable->"};
const std::string item {Item::toString()};
return extraInfo + item;
}
};
class Weapon : public Equipment
{
public:
Weapon(const char* const name):
Equipment(name)
{}
virtual std::string toString() const override
{
const std::string extraInfo {"Weapon->"};
const std::string item {Equipment::toString()};
return extraInfo + item;
}
};
int main()
{
Weapon greatSword("Great Sword");
Weapon mekiChestplate("Meki's Chest Plate");
Consumable pie("Grandma's Pie");
Consumable spiderVenom("Spider's Venom");
std::array<Item*, 4> inventory
{
&greatSword,
&mekiChestplate,
&pie,
&spiderVenom
};
for (auto it : inventory)
{
std::cout << it->toString() << std::endl;
std::cout << "-----------------------------------------------------------" << std::endl;
}
return 0;
}

C++ implementing derived class from base class by map and using methods from

i am facing issue which i want to create abstract class and 4 subclasses. Abstract class = Entry , and other subclasses are given in the code down.
class entry {
friend ostream &operator<<(ostream &os, const entry &obj);
private:
static constexpr char *def_info = "Undefind";
protected:
string desc;
int ID;
static int counter;
public:
entry() : entry(def_info) {}
entry(string input_s);
void setDesc(string);
string getDesc() const;
int getID() const;
virtual string getContents() const = 0;
virtual void displaying(ostream &os) const = 0;
virtual ~entry() = default;
};
int entry::counter = 0;
entry::entry(string input_s) :
desc{input_s} {
++counter;
ID = counter;
}
ostream &operator<<(ostream &os, const entry &obj) {
os << obj.getContents()<<endl;
obj.displaying(os);
return os;
}
void entry::setDesc(string input) {
desc = input;
}
string entry::getDesc() const {
return desc;
}
int entry::getID() const {
return ID;
}
//PhoneEntry extending the Entry with a phone number
class phone_entry :virtual public entry {
private:
static constexpr char *text = "Undefind";
static constexpr int def_no = 48000000000;
protected:
int phone_number;
public:
phone_entry(string input_s = text, int input = def_no) :
entry(input_s), phone_number(input) {}
virtual string getContents() const override {
ostringstream output;
output << "ID: " << ID << "\nD: " << desc << "\nPhone number : " << phone_number;
return output.str();
}
virtual ~phone_entry() = default;
};
//EmailEntry extending the Entry with an e-mail addres
class email_entry : virtual public entry {
private:
static constexpr char *def_info = "Undefind";
protected:
string email;
public:
email_entry(string des = def_info, string email_entry = def_info) :
entry(des), email{email_entry} {}
virtual string getContents() const override {
ostringstream output;
output << "ID: " << ID << "\nD: " << desc << "\nEmail : " << email;
return output.str();
}
virtual ~email_entry() = default;
};
//AddressEntry extending the Entry with an address containing a city, a street and a house number
class address_entry : virtual public entry {
private:
static constexpr char *def_info = "Undefind";
static constexpr int def_no = 0;
protected:
string city;
string street;
int house_number;
public:
address_entry(string des = def_info, string c = def_info, string s = def_info, int hn = def_no) :
entry{des}, city{c}, street{s}, house_number{hn} {}
virtual string getContents() const override {
ostringstream output;
output << "ID: " << ID << "\nD: " << desc << "\nCity: " << city << "\nStreet: " << street << "\nHouse number: "
<< house_number;
return output.str();
}
virtual ~address_entry() = default;
};
class contact_book : virtual public entry {
static constexpr char *def_info = "Undefind";
private:
map<string,entry *> contacts;
string nick_name;
public:
class error_mesg : public logic_error {
public:
error_mesg(const string message = "NULL") :
logic_error(message) {}
};
contact_book(string e = "undefind") :
entry{def_info},nick_name{e} {}
void add(string a , entry &content){
contacts.insert(make_pair(a,&content));
}
virtual void displaying(ostream &os) const override {
os << "TESTING";
}
};
I want to use contact_book class and use map container to insert the key and values to any of the subclasses like ("cool", new phone_entry("NAME",000000) by using add method that it has two parameters one for the key and other it must have connection to the other classes so i thought that using entry obj will do the job ofc i used pointer in the member because i want to use Polymorphism. also i dont have any idea how i can use the getContencts and it knows from which subclass calling. For example , he asked that the main will look like this :
ContactBook contacts(“My contacts”);
contacts.add(“Johny”, new PhoneEntry(“John Smith”, 100200300));
contacts.add(“Lisa”, new EmailEntry(“Lisa Wood”, “lisa#gmail.com”));
contacts.add(“Andy”, new AddressEntry(“Andrew Fox”, “Warsaw”, “Green St.”, 7));
cout << contacts;
//result (ordered):
//Andrew Fox: Warsaw, Green St. 7 (pos. 3)
//John Smith: phone 100200300 (pos. 1)
//Lisa Wood: e-mail lisa#gmail.com (pos. 2)
try {
cout << contacts[“Andy”].getContents() << endl;
//result:
//Andrew Fox: Warsaw, Green St. 7 (pos. 3)
can you please help me out how to implement them and get what he wants and how & will work on that adding method and new as well in main func.
You are not pretty clear about what your actual problem is – so I'll assume you have trouble getting the desired output for the entire contact book...
First, some other issues, though:
It is meaningless to let contact_book inherit from entry - the book contains entries, it is not one. It seems as if you only inherited to be able to override displaying function to be able to use the already defined operator<< for entry class. But that's a bad reason for inheriting. Instead, you should provide a separate overload of operator<< for your contact book:
std::ostream& operator(std::ostream& s, contact_book const& cb); // coming to later
Then get used to reuse code where appropriate; I assume getContents should output the same string that would be written to std::cout via operator<<. OK, then let's profit from:
std::string entry::getContents()
{
std::ostringstream s;
s << *this;
return s.str();
}
You don't need to have it virtual any more (and shouldn't).
I personally would go with a default for displaying function (that's not a very good name, though, you should prefer imperative forms 'display', perhaps even better: 'printToStream' or just 'printTo'):
void entry::printTo(std::ostream& s)
{
// output members to s
}
Then your inheriting classes could re-use it:
void phone_entry::printTo(std::ostream& s)
{
entry::printTo(s); // use parent's version first to print common data
// now append phone number to s...
}
Users should rather use operator<< instead of printTo function, though. Might be a good idea to have it protected (or even private).
Finally getting back to outputting the contact book:
std::ostream& operator(std::ostream& s, contact_book const& cb)
{
// you want to output every entry? then do so:
for(auto& e : cb.contacts)
{
s << *e.second << std::endl;
// ^^^^^^^ map entries are of type std::pair<key_type const, mapped_type>
// ^ you stored pointers, operator<< accepts reference
}
}
Again, you'd be re-using code already written.
One last note: You are mixing classic initialisation (parentheses) and uniform initialisation (braces), one time even in one single line (email_contact):
entry(des), email{email_entry}
I personally think UI in general has some valid reasoning, the way it was implemented in C++ is broken, though. There are quite a few other issues with, my 'favourite' one is:
std::vector<int> v0{7}; // gives you a vector with 7 elements, all 0!!!
// with classic initialization:
std::vector<int> v1(7); // now clear, you WANT such a vector!
std::vector<int> v2({7}); // now clear, you want initializer list
You now can follow my reasoning or not (others opt for UI nonetheless to profit from the advantages of), but whatever you decide – please do it consistently over the entire file/project!

Creating Vector elements without calling a constructor

Lets say I have two classes car and service. Is it possible to create the elements for both vector objects(note: I don't know if is actually refereed to as vector objects), of the car and service classes. Once both elements are created I would only like the car class constructor to be called later to have the service constructor called to get the user information?
Also if it is possible is it possible without having to change the Service constructor to a method?
using namespace std; // I know this is not the best, prof wants us to use it
class Car { Car() { //Get data from user } };
class Service { Service(){ //Get data from user } };
int main () {
int num;
vector<Car> car;
vector<Service> service;
car.push_back(Car{});
service.push_back();
for (int i = 0; i < car.size(); i++)
car[i].display(i);
cout << endl << car.size() + 1 << ". exit";
cin >> num;
service[num].Service::Service();
}
I would recommend using a std::map instead of std::vector which choice naturally follows from your task. By using it, you will be storing valid Service elements only.
map<int,Service> service;
car.push_back(Car{});
for (int i = 0; i < car.size(); i++)
car[i].display(i);
cout << endl << car.size() + 1 << ". exit";
cin >> num;
service[num]; //Service constructor will be called
I'm thinking you are looking for something like this:
class Car {
private:
std::string _make;
std::string _model;
std::string _vinNumber;
std::size_t _year;
public:
Car() : _year( 0 ) {} // default
Car( const std::string& make, const std::string& model,
const std::string& vinNumber, const std::size_t& year ) :
_make( make ), _model( model ),
_vinNumber( vinNumber ), _year( year ) {
}
void setCarInfo( const std::string& make, const std::string& model,
const std::string& vinNumber, const std::size_t& year ) {
_make = make;
_model = model;
_vinNumber = vinNumber;
_year = year;
}
std::string makeOf() const { return _make; }
std::string modelOf() const { return _model; }
std::string vinNumberOf() const { return _vinNumber; }
std::size_t yearOf() const { return _year; }
};
class Service {
private:
std::string _dealership;
std::size_t _currentMiles;
public:
Serivce() {}
std::string dealershipOf() const { return _dealership; }
std:size_t currentMilesOf() const { return _currentMiles; }
void setOrChangeDealership( const std::string& dealership ) {
_dealership = dealership;
}
void setOrChangeCurrentMiles( std::size_t miles ) {
_currentMiles = miles;
}
void setOrChangeCurrentMiles( const std::size_t& miles ) {
_currentMiles = miles;
}
};
int main() {
std::vector<Car> cars;
std::vector<Service> services;
// you can add Car to vector by either default constructor
// to be filled out later or by user defined constructor
cars.push_back( Car( "Honda", "Civic", "75273250323XMD252AG9", 2017 ) );
// or
cars.push_back( Car() );
// then you can at some point in time update elements in container
cars[i].setCarInfo( "Dodge", "Charger", "9259356M325D2680A217B", 2015 );
// As with the service class there is only a "default" constructor
services.push_back( Service() );
// Service's members will have to be updated manually and later.
return 0;
}
Regardless of what container you use, or even if you have a single instance of a class object; a CTOR for that class will be called. The only way that one will not is if either A: you declare it as protected or private in the class the prevents the class from being declared which is used with inheritance and polymorphism, or if you declare the constructor as a deleted function: SomeClass() = delete. There is no possible way to have a class instance without its constructor being called either implicitly by the compiler or explicitly by you.
Even something as simple as this:
class A {
public:
int x;
};
int main() {
A a;
a.x = 5;
return 0;
}
The line A a; behind the scenes the compiler will invoke A() on a so it would actually look like this:
A a();
Using its default constructor.
Since C++11, you have the list-initialization for vector and other containers.
http://en.cppreference.com/w/cpp/language/list_initialization
Which means, you can put an enumeration of elements in a vector while initialization.
You can use your own class constructor in it:
std::vector<Car> cars {Car(...), Car(...), Car(...)}; //C++11
Since I can't comment your question yet, is it what you expected?

C++: how to make getters and setters work with an empty constructor

First of all, I have only learned a little bit of Java before. It's been only a few days since I started getting friendly with C++ so please don't take this question so basic and please don't degrade my question.
I made a simple source code as follows:
#include <iostream>
using namespace std;
class Car {
public:
void setBrand(string name);
void setPrice(double price);
string getBrand();
double getPrice();
Car();
Car(string name);
Car(string name, double price);
private:
string name;
double price;
};
Car::Car() {
}
Car::Car(string name) {
name = name;
}
Car::Car(string name, double price) {
name = name;
price = price;
}
void Car::setBrand(string name) {
name = name;
}
void Car::setPrice(double price) {
price = price;
}
string Car::getBrand(void) {
return name;
}
double Car::getPrice(void) {
return price;
}
int main() {
Car car;
car.setBrand("Nissan");
car.setPrice(30000);
cout << "Brand: " << car.getBrand() << endl;
cout << "Price: " << car.getPrice() << endl;
return 0;
}
I wanted to make a code that creates an empty instance of a class called Car, set the field values later and print them out on the console.
The code did not make any errors during the compile, but the result I see was totally different from what I expected. It didn't show the brand name and the price was looking even weird, as follows.
Brand:
Price: 6.95322e-310
Somebody help me out! Thank you very much indeed in advance.
The problem you have is that you override the member names with function parameters. You can use this-> to make it explicit or name the member differently.
For example:
void Car::setBrand(string name) {
this->name = name;
}
Or:
void Car::setBrand(string new_name) {
name = new_name;
}
In your constructor and setters, you make no differentiation between the local parameter and the class member.
name = name;
Both the function parameter and the class member are called name. Currently the compiler is assigning the parameter value to itself, and not affecting the class member at all. This is because the function parameter is in a more immediate scope.
Possible solutions:
Specify this when referring to the class member: this->name = name;.
Rename the function parameter: name = _name;.
For the constructor, use initializer lists:
Car::Car(string name, double price)
: name(name)
, price(price)
{ }
There's too much wrong with your code to describe it in prose, so let me present a fixed implementation, and I leave it to you to spot the difference:
#include <string>
class Car
{
private:
static constexpr double kNoPrice = -1.0;
static constexpr const char* kNoName = "[no name]";
public:
// Main constructor: constructs a car with the given name and price.
Car(std::string name, double price)
: name_(std::move(name))
, price_(price)
{}
// Convenience constructors:
Car() : Car(kNoName, kNoPrice) {}
Car(std::string name) : Car(std::move(name), kNoPrice) {}
// Accessors:
const std::string& getBrand() const { return name_; }
void setBrand(std::string name) { name_ = std::move(name); }
double getPrice() const { return price_; }
void setPrice(double price) { price_ = price; }
private:
std::string name;
double price;
};
Some random notes, in no particular order:
Use correct names. It's std::string, not string, mate or buddy. Never ever be abusing namespace std.
Include headers for external names that you need.
Reading uninitialized values is undefined behaviour, so none of your constructors should leave fields uninitialized (like price_).
Give private members consistent names (e.g. foo_ in my example).
Accessors should be const-correct.
Convenience constructors should delegate to one single work-horse constructor.
Pick sensible defaults for initial values of defaulted fields and make them discoverable.
Use move semantics when taking ownership of dynamically managed data (strings, dynamic containers, etc.).