Lets say I have two classes car and service. Is it possible to create the elements for both vector objects(note: I don't know if is actually refereed to as vector objects), of the car and service classes. Once both elements are created I would only like the car class constructor to be called later to have the service constructor called to get the user information?
Also if it is possible is it possible without having to change the Service constructor to a method?
using namespace std; // I know this is not the best, prof wants us to use it
class Car { Car() { //Get data from user } };
class Service { Service(){ //Get data from user } };
int main () {
int num;
vector<Car> car;
vector<Service> service;
car.push_back(Car{});
service.push_back();
for (int i = 0; i < car.size(); i++)
car[i].display(i);
cout << endl << car.size() + 1 << ". exit";
cin >> num;
service[num].Service::Service();
}
I would recommend using a std::map instead of std::vector which choice naturally follows from your task. By using it, you will be storing valid Service elements only.
map<int,Service> service;
car.push_back(Car{});
for (int i = 0; i < car.size(); i++)
car[i].display(i);
cout << endl << car.size() + 1 << ". exit";
cin >> num;
service[num]; //Service constructor will be called
I'm thinking you are looking for something like this:
class Car {
private:
std::string _make;
std::string _model;
std::string _vinNumber;
std::size_t _year;
public:
Car() : _year( 0 ) {} // default
Car( const std::string& make, const std::string& model,
const std::string& vinNumber, const std::size_t& year ) :
_make( make ), _model( model ),
_vinNumber( vinNumber ), _year( year ) {
}
void setCarInfo( const std::string& make, const std::string& model,
const std::string& vinNumber, const std::size_t& year ) {
_make = make;
_model = model;
_vinNumber = vinNumber;
_year = year;
}
std::string makeOf() const { return _make; }
std::string modelOf() const { return _model; }
std::string vinNumberOf() const { return _vinNumber; }
std::size_t yearOf() const { return _year; }
};
class Service {
private:
std::string _dealership;
std::size_t _currentMiles;
public:
Serivce() {}
std::string dealershipOf() const { return _dealership; }
std:size_t currentMilesOf() const { return _currentMiles; }
void setOrChangeDealership( const std::string& dealership ) {
_dealership = dealership;
}
void setOrChangeCurrentMiles( std::size_t miles ) {
_currentMiles = miles;
}
void setOrChangeCurrentMiles( const std::size_t& miles ) {
_currentMiles = miles;
}
};
int main() {
std::vector<Car> cars;
std::vector<Service> services;
// you can add Car to vector by either default constructor
// to be filled out later or by user defined constructor
cars.push_back( Car( "Honda", "Civic", "75273250323XMD252AG9", 2017 ) );
// or
cars.push_back( Car() );
// then you can at some point in time update elements in container
cars[i].setCarInfo( "Dodge", "Charger", "9259356M325D2680A217B", 2015 );
// As with the service class there is only a "default" constructor
services.push_back( Service() );
// Service's members will have to be updated manually and later.
return 0;
}
Regardless of what container you use, or even if you have a single instance of a class object; a CTOR for that class will be called. The only way that one will not is if either A: you declare it as protected or private in the class the prevents the class from being declared which is used with inheritance and polymorphism, or if you declare the constructor as a deleted function: SomeClass() = delete. There is no possible way to have a class instance without its constructor being called either implicitly by the compiler or explicitly by you.
Even something as simple as this:
class A {
public:
int x;
};
int main() {
A a;
a.x = 5;
return 0;
}
The line A a; behind the scenes the compiler will invoke A() on a so it would actually look like this:
A a();
Using its default constructor.
Since C++11, you have the list-initialization for vector and other containers.
http://en.cppreference.com/w/cpp/language/list_initialization
Which means, you can put an enumeration of elements in a vector while initialization.
You can use your own class constructor in it:
std::vector<Car> cars {Car(...), Car(...), Car(...)}; //C++11
Since I can't comment your question yet, is it what you expected?
Related
Im new to C++ and I am curious to know if you can create multiple constructors with the same arguments. Say for example I have this class in which I have patients and I have their name and their age. I know I can create a constructor like this:
class hospital {
hospital(){
setname("John");
setage(24);
}
private:
string name;
int age;
};
but could I create another constructor just like I did above. Something like:
hospital patientBilly(){
setname("Billy");
setage(32);
}
The problem is that you redefine the constructor. Allowed is only one definition.
Simplified example:
void myFunc (){};
void myFunc (){};
int
main ()
{
myFunc ();
}
I whould make the Hospital class like this:
#include <string>
struct Hospital // struct here to signal we have no invariant. you could also use a class and make the member public
{
std::string name{}; // no setter and getter if you do not have invariant.
int age{};
};
int
main ()
{
auto hospital = Hospital{ .name = "John", .age = 42 }; //c++20 Designated Initializers so we can construct Hospital with a name and age without defining a constructor
}
I believe you are currently only a bit confused. So lets become the things sorted...
A class describes how objects should behave. The constructor is part of that description and equal to all the instances it will later on create. Your first step for understanding should be: There is a single class and multiple instances/objects of it.
So you write a single class and give for each of the instances/objects different parameters to get different objects.
Example:
class hospital {
public:
hospital(const std::string& name_, int age_ ):
name { name_ }, age{ age_ }{
}
void Print() const
{
std::cout << "Hospital" << name << ":" << age << std::endl;
}
private:
std::string name;
int age;
};
int main()
{
hospital hospital1{ "John", 24 };
hospital hospital2{ "Bill", 77 };
hospital1.Print();
hospital2.Print();
}
You can also create a different class for every of your later created objects, but I believe that is never what you want to do, especially not at the beginning of your C++ career!
If you want to create some kind of list of instances, you can store the objects in containers and act on the containers as you like.
int main()
{
std::vector< hospital > objs;
objs.emplace_back( "John", 24 );
objs.emplace_back( "Bill", 77 );
for ( const auto& hos: objs )
{
hos.Print();
}
}
In your problem you have two concepts, which you are trying to mix.
hospitals and patients. So it makes sense to model them as two distinct classes.
This way you can model a patient as something that has an age and a name.
And a hospital as something that "contains" patients.
Give the patient a contructor where you can pass age and name.
And give the hospital a method or methods to add patients.
In the example I show to variants of how you could add patients to a hospital.
I also have use unsigned variable types for numbers that can never be smaller then 0. And I use the const keyword a lot for places in the code where values must only be used, and should not be changed.
#include <iostream>
#include <string>
#include <utility>
#include <vector>
//---------------------------------------------------------------------------------------------------------------------
class patient_t
{
public:
// You need a constructor like this
patient_t(const unsigned int age, const std::string& name ) :
m_age{ age },
m_name{ name }
{
}
// getter function for observing private data
const unsigned int& age() const noexcept
{
return m_age;
}
// getter function for observing private data
const std::string& name() const noexcept
{
return m_name;
}
private:
unsigned int m_age;
std::string m_name;
};
// a useful output function to have (will make code later shorter)
std::ostream& operator<<(std::ostream& os, const patient_t& patient)
{
os << "Patient : " << patient.name() << ", age : " << patient.age() << std::endl;
return os;
}
//---------------------------------------------------------------------------------------------------------------------
class hospital_t
{
public:
void add_patient(const unsigned int age, const std::string& name)
{
m_patients.emplace_back(age,name); // will call patient constructor with two parameters age and name and puts it into vector
}
void add_patient(const patient_t& patient)
{
m_patients.push_back(patient); // store a copy of patient in the vector
}
const auto& patients() const
{
return m_patients;
}
private:
std::vector<patient_t> m_patients;
};
//---------------------------------------------------------------------------------------------------------------------
int main()
{
hospital_t hospital;
patient_t billy{ 42, "Billy" };
hospital.add_patient(billy);
hospital.add_patient(31, "Jane");
for (const auto& patient : hospital.patients())
{
std::cout << patient;
}
}
If I have understood correctly then what you need is to define two constructors
hospital( const std::string &name, int age )
{
setname( name );
setage( age );
}
hospital() : hospital( "John", 24 )
{
}
Then you will can write declaring an object of the class
hospital patientBilly( "Billy", 32 );
I have class Employee and derived class Worker and Intern. I store them in vector<shared_ptr<Employee>> Firm; Now I want to promote Intern to Worker by replacing derived object Intern in vector with Worker, with all the fields from Employee saved.
I've got:
void Promote(vector<shared_ptr<Employee>>& sourceEmployee) {
auto it = std::find_if(sourceEmployee.begin(), sourceEmployee.end(),
[&sourceEmployee, id](const auto &obj) { return obj->getID() == id; });
if (it != sourceEmployee.end()) {
auto index = std::distance(sourceEmployee.begin(), it);
switch(sourceEmployee[index]->getnum()) { // returning num / recognizing specified class obj
case 0: { // It's Intern, lets make him Worker
auto tmp0 = std::move(*it);
*it = std::make_shared<Worker>(*tmp0); // WORKING now
cout << "Employee " << id << " has been promoted" << endl;
break;
}
class Employee {
//basic c-tors etc.
protected:
int employeeID;
std::string Name;
std::string Surname;
int Salary;
bool Hired;
};
class Intern : public Employee {
protected:
static const int num = 0;
};
class Worker : public Employee {
protected:
static const int num = 1;
};
So basically I need to destroy Intern object and create Worker instead in same place.
EDIT: Solved. I needed to make proper constructor and add * before tmp) ^_^
The problem is that you Worker does not have a constructor taking std::shared_ptr<Employee>, as the compiler tells you.
In this line:
*it = std::make_shared<Worker>(tmp0);
std::make_shared will construct the object by calling a constructor with tmp0 as argument.
Side note: you don't have to do this: (*it).reset(). By calling std::move line above, you already reset the shared pointer.
I have my main.cpp like this:
#include <iostream>
#include "curve1.h"
#include "curve2.h"
using namespace std;
int main()
{
Curve1 curve1Obj;
Curve2 curve2Obj;
curve1Obj.enterScores();
curve1Obj.calcAverage();
curve1Obj.output();
curve1Obj.curve();
curve1Obj.output(curve1Obj.new_getAverage1(), curve1Obj.new_getScore1());
curve2Obj.curve();
return 0;
}
Base class Score has two derived classes Curve1 and Curve2. There are two curve() functions, one is in Curve1 and other in Curve2 classes. getSize() returns the value of iSize.
My base class header score.h looks like this:
#ifndef SCORE_H
#define SCORE_H
class Score
{
private:
int *ipScore;
float fAverage;
int iSize;
public:
Score(
void enterScores();
void calcAverage();
void output();
void output(float, int*);
void setSize();
int getSize();
void setScore();
int *getScore();
float getAverage();
};
#endif
You can see that I have used curve1Obj to enter scores, calculate average and output. So if I call getSize() function with cuve1Obj, it gives the right size that I took from user in enterScores() function. Also the result is same if I call getSize() in score.cpp definition file in any of the functions (obviously).
.....
The problem is when I call curve() function of Curve2 class in main (line 23) with the object curve2Obj, it creates a new set of ipScore, fAverage and iSize (i think?) with garbage values. So when I call getSize() in curve() definition in curve2.cpp, it outputs the garbage.
.....
How can I cause it to return the old values that are set in curve1.cpp?
Here is my curve2.cpp
#include <iostream>
#include "curve2.h"
using namespace std;
void Curve2::curve()
{
cout << "getSize() returns: " << getSize() << endl; // out comes the garbage
}
Can I use a function to simply put values from old to new variables? If yes then how?
Well, basically your problem can't be easily solved the way it is.
Like you said:
1 - Don't use constructors of any type.
2 - Don't use vectors.
3 - Using dynamic new and delete etc. etc.
Use the constructors or stick with what G. Samaras and Richard Hodges said. You can only solve this that way.
There is limited information available here but I would say that your Score constructor has not initialised ipScore or iSize.
If you are hell-bent on using a pointer to a dynamically allocated array of ints for your score then at least null out the pointer in the constructor and test for null in the average function (i.e. no scores yet).
Better yet... use a std::vector of int for your scores.
Why are people still using new and delete? What the hell are they teaching in schools?
What I think you want is this:
#include <vector>
class Score {
public:
Score()
: _scores()
, _average(0)
{ }
void calcAverage() {
double total = 0;
if(auto s = _scores.size() > 0) {
for (const auto& v : _scores)
total += v;
total /= s;
}
_average = total;
}
virtual void curve() = 0;
protected:
// one of the few correct uses of 'protected' - giving limited access to data as interface to derived classes
const std::vector<double>& scores() const {
return _scores;
}
// or
std::vector<double> copyScores() const {
return _scores;
}
private:
// use doubles since you'll be doing floating point arithmetic
std::vector<double> _scores;
double _average;
};
class Curve1 : public Score {
public:
virtual void curve() override {
// custom curve function here
// written in terms of scores() or copyScores() if you want to make changes to the array
}
};
class Curve2 : public Score {
public:
virtual void curve() override {
// custom curve function here
// written in terms of scores();
}
};
You need to understand inheritance. Curve1 inherits from Score. Curve2 inherits from Score.
Now see this example:
#include <iostream>
class Base {
int x;
};
class A : public Base {
int a;
public:
void set_a(int arg) {
a = arg;
}
int get_a() {
return a;
}
};
class B : public Base {
int b;
public:
void set_b(int arg) {
b = arg;
}
int get_b() {
return b;
}
};
int main() {
A a_object;
a_object.set_a(4);
B b_object;
b_object.set_b(a_object.get_a());
std::cout << "a of a_object = " << a_object.get_a() << "\n";
std::cout << "b of b_object = " << b_object.get_b() << "\n";
return 0;
}
class A, has as members x and a. Class B has as members x and b.
When I create an instance of class A, I will two data members created internally, x and a.
When I create an instance of class A, I will two data members created internally, x and b.
But, the first x and the second are DIFFERENT. They are a different cell in the memory!
something like this:
class Score {
public:
Score()
: _scores(0)
, _size(0)
, _average(0)
{ }
// copy constructor
Score(const Score& rhs)
: _scores( new double[rhs._size] )
, _size(rhs._size)
, _average(rhs._average)
{
if (_size) {
for(int i = 0 ; i < _size ; ++i) {
_scores[i] = rhs._scores[i];
}
}
}
// ... and if copy constructor then always a copy operator
Score& operator=(const Score& rhs) {
// assignment in terms of copy constructor - don't repeat yourself
Score tmp(rhs);
swap(tmp);
return *this;
}
// pre c++11 we make our own swap.
// post c++11 we would make non-throwing move constructor and move-assignment operator
void swap(Score& rhs) {
// std::swap is guaranteed not to throw
std::swap(_scores, rhs._scores);
std::swap(_size, rhs._size);
std::swap(_average, rhs._average);
}
~Score()
{
delete[] _scores;
}
void calcAverage() {
double total = 0;
if(_size > 0) {
for (int i = 0 ; i < _size ; ++i)
total += _scores[i];
total /= _size;
}
_average = total;
}
virtual void curve() {};
private:
// use doubles since you'll be doing floating point arithmetic
double * _scores;
int _size;
double _average;
};
// rmember to override the copy operators and assignment operators of derived classes
// remember to call the base class's operator
I have an object, every member variable in this object has a name which I can acquire it by calling get_name() ,what I want to do is concatenate all the names of the member variables in alphabetical order, then do something. for example:
class CXMLWrapper<class T>
{
public:
CXMLWrapper(const char* p_name) : m_local_name(p_name)
{
}
//skip the get_name(), set_name() and others
private:
string m_local_name;
T m_type_var;
}
class object
{
public:
object() : m_team("team"), m_base("base")
{
}
public:
CXMLWrapper<string> m_team;
CXMLWrapper<string> m_base;
...
}
I have to hard-code like this:
object o;
string sign = o.m_base.get_name();
sign += o.m_team.get_name();
I need a function to do this instead of copying and pasting when the object varies. Anyone has an idea?
One way to do this in normal C++, provided all of the members belong to the same class or are derived from some base class will be to use variable number of arguments to a function. An example follows.
#include <stdarg.h>
string concatenateNames(int numMembers, ...)
{
string output;
va_list args;
va_start(args, numMembers);
for(int i = 0; i < numMembers; i++)
{
MemberClass *pMember = va_arg(args, MemberClass*);
output += pMember->get_name();
}
va_end(args);
return output;
}
class Object
{
public:
MemberClass x;
MemberClass y;
MemberClass z;
};
int main()
{
Object o;
string sign = concatenateNames(3, &o.x, &o.y, &o.z);
}
If the types of all the members are different, you can look into variadic templates of C++11x: http://en.wikipedia.org/wiki/Variadic_Templates, but I can't seem to find a way to do otherwise.
If variables which have name have a same type (or these types belongs one hierarchy) you can use map of these vars. Is not good way, but maybe it helps you
Example
class object
{
public:
object() //: m_team("team"), m_base("base")
{
this->vars["m_team"] = CXMLWrapper<string>("team");
//.....
}
public:
map<string, CXMLWrapper<string> > vars;
/*CXMLWrapper<string> m_team;
CXMLWrapper<string> m_base;*/
...
}
object o;
string sign;
for(auto& x : o.vars)//i cannot remember syntax of for of map
sign += x.get_name;
PS Sorry for my writing mistakes. English in not my native language.
One method is to have an external library of member names which the CXMLWrapper class updates:-
class BaseXMLWrapper
{
public:
void ListMembers (const char *parent)
{
// find "parent" in m_types
// if found, output members of vector
// else output "type not found"
}
protected:
void RegisterInstance (const char *parent, const char *member)
{
// find 'parent' in m_types
// if not found, create a new vector and add it to m_types
// find 'member' in parent vector
// if not found, add it
}
private:
static std::map <const std::string, std::vector <const std::string> >
m_types;
};
class CXMLWrapper <class T, const char *parent> : BaseXMLWrapper
{
public:
CXMLWrapper(const char* p_name) : m_local_name(p_name)
{
RegisterInstance (parent, p_name);
}
// you could override assignments, copy and move constructors to not call RegisterInstance
//skip the get_name() set_name()
private:
m_local_name;
}
class object
{
public:
object() : m_team("team"), m_base("base")
{
}
public:
CXMLWrapper<string, "object"> m_team;
CXMLWrapper<string, "object"> m_base;
...
};
This does add overhead to the construction of objects, but as it's only a constructor overhead it might not affect overall system performance much.
This looks like a "observe pattern", you just need to keep a single copy in object as a member variable "string name_;", and pass the name_s's reference into CXMLWrapper like this:
class CXMLWrapper<class T>
{
public:
CXMLWrapper(const string &name)
: local_name_(name)
{
}
//skip the get_name() set_name()
private:
const string &local_name_;
}
class object
{
public:
object()
: team_("team"),
base_("base"),
m_team(team_)
, m_base(base_)
{
}
public:
string team_;
string base_;
CXMLWrapper<string> m_team;
CXMLWrapper<string> m_base;
}
I have this class:
class CComputer {
public:
// constructor
CComputer(string name) {
this->name = name;
};
// overloaded operator << for printing
friend ostream& operator<<(ostream& os, const CComputer& c);
// adds some component for this computer
CComputer & AddComponent(Component const & component) {
this->listOfComponents.push_back(component);
return *this;
};
// sets address for this computer
CComputer & AddAddress(const string & address) {
this->address = address;
return *this;
};
string name;
string address;
list<Component> listOfComponents;
};
and then these classes:
// ancestor for other classes...It's really dummy yet, but I dunno what to add there
class Component {
public:
Component() {};
~Component() {};
};
class CCPU : public Component {
public:
CCPU(int cores, int freq) {
this->cores = cores;
this->freq = freq;
};
int cores;
int freq;
};
class CMemory : public Component {
public:
CMemory(int mem) {
this->mem = mem;
};
int mem;
};
Now I feed my CComputer class with some values:
CComputer c("test.com");
c . AddAddress("123.45.678.910") .
AddComponent(CCPU(8, 2400)) .
AddComponent(CCPU(8, 1200)).
AddComponent(CMemory(2000)).
AddComponent(CMemory(2000)));
And now I would like to print it out with all the info I've put in there (CCPU & CMemory details including)
but how to implement it, to be able to iterate through CComputer::listOfComponents and don't care if I acctually access CCPU or CMemory ? I can add it to that list, but I have really no idea, how to make it, to be able to access the variables of those components.
So the output should look like:
##### STARTING #####
CComputer:
name:test.com
address:123.45.678.910
CCPU:
cores:8,freq:2400
CCPU:
cores:8, freq:1200
CMemory:
mem:2000
CMemory:
mem:2000
###### FINISHED! #####
As others have mentioned, you need to implement a virtual function (e.g. virtual std::string ToString() const = 0;) in the base class that is inherited and overridden by each child class.
However, that isn’t enough. Your code exhibits slicing which happens when you copy your child class instances into the list: the list contains objects of type Component, not of the relevant child class.
What you need to do is store polymorphic instances. Values themselves are never polymorphic, you need to use (smart) pointers or references for this. References are out, however, since you cannot store them in a standard container (such as std::list). Using raw pointers is considered bad style nowadays, but judging from the naming conventions of your classes you don’t learn modern C++ in your class (sorry!).
Therefore, raw pointers is probably the way to go. Change your code accordingly:
Store a list of pointers:
list<Component*> listOfComponents;
Make the argument type of AddComponent a pointer instead of const&.
Call the function by passing a newed object, e.g.:
AddComponent(new CCPU(8, 2400))
Now your code leaks memory left, right and center. You need to implement a destructor to free the memory:
~CComputer() {
typedef std::list<Component*>::iterator iter_t;
for (iter_t i = listOfComponents.begin(); i != listOfComponents.end(); ++i)
delete *i;
}
But now your code violates the Rule of Three (read this article! It’s important, and it may be the most useful thing about C++ you’re going to learn in this programming class) and consequently you also need to implement the copy constructor and copy assignment operator. However, we can’t. Sorry. In order to implement copying for your class, you would have to implement another virtual function in your Component class, namely one that clones an object (virtual Component* Clone() const = 0;). Only then can we proceed.
Here’s a sample implementation in CCPU:
Component* Clone() const {
return new CCPU(cores, freq);
}
… this needs to be done in all classes deriving from Component, otherwise we cannot correctly copy an object of a type that derives from Component and is hidden behind a pointer.
And now we can implement copying in the CComputer class:
CComputer(CComputer const& other)
: name(name)
, address(addess) {
typedef std::list<Component*>::iterator iter_t;
for (iter_t i = other.listOfComponents.begin(); i != other.listOfComponents.end(); ++i)
listOfComponents.push_back((*i)->Clone());
}
CComputer& operator =(CComputer const& other) {
if (this == &other)
return *this;
name = other.name;
address = other.address;
listOfComponents.clear();
for (iter_t i = other.listOfComponents.begin(); i != other.listOfComponents.end(); ++i)
listOfComponents.push_back((*i)->Clone());
return *this;
}
This code is brittle, not thread-safe and error-prone and no competent C++ programmer would ever write this1. Real code would for instance use smart pointers instead – but as mentioned before I’m pretty sure that this would be beyond the scope of the class.
1 What does this make me now, I wonder?
Just add a virtual method to Class Component called e.g. toString(), which returns a string describing the component. Then you can iterate through all components and call toString() without worrying about exactly what each component is. If you do that, then for each computer you would be able to print out the values of all the components.
However, as pointed out in one of the comments, the example output you give in the question outputs the CCPU for all computers, then all the memory for all computers. To order the output like that, you'll need to add another virtual method to Component called e.g. getType() which returns an enum or integer that represents the type of the information. You can then have two for-next loops, one nested inside the other, where the outer loop iterates through all the types and the inner loop iterating through all the computers calling the toString() on all components which match the type specified in the outer for loop.
Here's something that implements this idea.
#include <iostream>
#include <string>
#include <list>
using namespace std;
int const TYPE_CCPU = 1;
int const TYPE_MEMORY = 2;
class Component {
public:
virtual int GetType() { return -1; }
virtual std::string ToString() const {
return "OOPS! Default `ToString` called";
}
};
class CComputer {
public:
typedef std::list<Component*>::iterator iter_t;
// constructor
CComputer(string name) {
this->name = name;
};
~CComputer() {
for (iter_t i = listOfComponents.begin(); i != listOfComponents.end(); ++i) {
delete *i;
}
}
// overloaded operator << for printing
friend ostream& operator<<(ostream& os, const CComputer& c);
// adds some component for this computer
CComputer & AddComponent(Component *component) {
this->listOfComponents.push_back(component);
return *this;
};
// sets address for this computer
CComputer & AddAddress(const string & address) {
this->address = address;
return *this;
};
void PrintType(int type) {
for (iter_t i = listOfComponents.begin(); i != listOfComponents.end(); ++i) {
if ((*i)->GetType() == type)
std::cout << (*i)->ToString() << '\n';
}
}
string name;
string address;
list<Component*> listOfComponents;
};
class CCPU : public Component {
public:
CCPU(int cores, int freq) {
this->cores = cores;
this->freq = freq;
};
int GetType() { return TYPE_CCPU; }
std::string ToString() const {
return "CCPU::ToString()";
}
int cores;
int freq;
};
class CMemory : public Component {
public:
CMemory(int mem) { this->mem = mem; };
int GetType() { return TYPE_MEMORY; }
std::string ToString() const {
return "CMemory::ToString()";
}
int mem;
};
typedef std::list<CComputer*>::iterator iter_c;
int main() {
list<CComputer*> computerlist;
CComputer *c1 = new CComputer("test.com"), *c2 = new CComputer("test2.com");
c1->AddAddress("123.45.678.910").
AddComponent(new CCPU(8, 1200)).
AddComponent(new CMemory(2000));
computerlist.push_back(c1);
c2->AddAddress("987.65.432.10").
AddComponent(new CCPU(8, 2400)).
AddComponent(new CMemory(4000));
computerlist.push_back(c2);
for(int t=TYPE_CCPU; t<=TYPE_MEMORY; t++)
for (iter_c i = computerlist.begin(); i != computerlist.end(); ++i) {
(*i)->PrintType(t);
}
for (iter_c i = computerlist.begin(); i != computerlist.end(); ++i) {
delete (*i);
}
}
Implement ToString() in each of your classes. In .NET this is a standard even the "object" type implements.