SwiftUI confirmationDialog on a full screen View? - swiftui

I'm experimenting with the confirmationDialog modifier (new in iOS 15). I thought I could use it like sheet, but it seems you have to attach it to a small view somewhere on the screen (at least on my iPad). Is there a way to make one appear unattached in the middle of the screen?
For example, this does not work on iPad. The dialog is invisible.
struct ContentView: View {
#State var showConf = false
var body: some View {
VStack(spacing: 0) {
Spacer(minLength: 20)
Button("Test Conf. Dialog") {
showConf = true
}
Spacer()
}
.frame(maxWidth: .infinity)
.background(Color.blue.opacity(0.3))
.confirmationDialog("Test", isPresented: $showConf) {
Button("Yes") {
print("Yes!")
}
}
}
}

try this, "attaching" the confirmationDialog to the Button:
struct ContentView: View {
#State var showConf = false
var body: some View {
VStack(spacing: 0) {
Spacer(minLength: 20)
Button("Test Conf. Dialog") {
showConf = true
}
.confirmationDialog("Test", isPresented: $showConf) {
Button("Yes") {
print("Yes!")
}
}
Spacer()
}
.frame(maxWidth: .infinity)
.background(Color.blue.opacity(0.3))
}
}

Related

Show BottomPlayerView above TabView in SwiftUI

I'm learning swiftUI and I want to make a music app.
I created a view which going to be above the tabView, but I want it to be shown only if user start playing a music.
My App, I use ZStack for bottomPlayer, and I share the bottomPlayer variable through .environmentObject(bottomPlayer) so the child views can use it:
class BottomPlayer: ObservableObject {
var show: Bool = false
}
#main
struct MyCurrentApp: App {
var bottomPlayer: BottomPlayer = BottomPlayer()
var audioPlayer = AudioPlayer()
var body: some Scene {
WindowGroup {
ZStack(alignment: Alignment(horizontal: .center, vertical: .bottom)) {
TabBar()
if bottomPlayer.show {
BottomPlayerView()
.offset(y: -40)
}
}
.environmentObject(bottomPlayer)
}
}
}
The BottomPlayerView (above the TabView)
struct BottomPlayerView: View {
var body: some View {
HStack {
Image("cover")
.resizable()
.frame(width: 50, height: 50)
VStack(alignment: .leading) {
Text("Artist")
.foregroundColor(.orange)
Text("Song title")
.fontWeight(.bold)
}
Spacer()
Button {
print("button")
} label: {
Image(systemName: "play")
}
.frame(width: 60, height: 60)
}
.frame(maxWidth: .infinity, maxHeight: 60)
.background(Color.white)
.onTapGesture {
print("ontap")
}
}
}
My TabView:
struct TabBar: View {
var body: some View {
TabView {
AudiosTabBarView()
VideosTabBarView()
SearchTabBarView()
}
}
}
And In my SongsView, I use the EnvironmentObject to switch on the bottomPlayerView
struct SongsView: View {
#EnvironmentObject var bottomPlayer: BottomPlayer
var body: some View {
NavigationView {
VStack {
Button {
bottomPlayer.show = true
} label: {
Text("Show Player")
}
}
.listStyle(.plain)
.navigationBarTitle("Audios")
}
}
}
The problem is the bottomPlayer.show is actually set to true, but doesn't appear ...
Where I am wrong?
In your BottomPlayer add theĀ #Published attribute before the show boolean.
This creates a publisher of this type.
apple documentation

SwiftUI - How to change the background Color of top safe area to gray?

I want to change the background color of top safe area from green to gray. I have looked everywhere but could not find any solution. The screen in preview looks like this.
My codes:
struct ContentView: View {
#State var name = ""
init() {
//Use this if NavigationBarTitle is with Large Font
UINavigationBar.appearance().largeTitleTextAttributes = [.foregroundColor: UIColor.red]
UINavigationBar.appearance().backgroundColor = .gray
}
var body: some View {
NavigationView {
ZStack{
VStack{
TextField("Name", text: $name)
.frame(height:200)
.padding()
.background(backgrounImage())
.overlay(RoundedRectangle(cornerRadius: 20).stroke(Color.gray,lineWidth: 4))
.padding()
Spacer()
}.navigationTitle("Tanvir")
.background(Color.green.edgesIgnoringSafeArea(.all))
}
}
}
}
You can add another view on top of the ZStack:
var body: some View {
NavigationView {
ZStack(alignment: .top) { // <- Don't forget this
,,,
GeometryReader { reader in
Color.yellow
.frame(height: reader.safeAreaInsets.top, alignment: .top)
.ignoresSafeArea()
}
}
}
}
Don't forget the stack alignment!
Consistant Bar for the entire App
If you need it to be on all of your views, try putting the code somewhere more consistent like where you are providing the contentView:
#main
struct SwiftUIAppPlaygroundApp: App {
var body: some Scene {
WindowGroup {
ZStack {
ContentView()
GeometryReader { reader in
Color.yellow
.frame(height: reader.safeAreaInsets.top, alignment: .top)
.ignoresSafeArea()
}
}
}
}
}
Use this UIApplication extension to chagne your status bar color
extension UIApplication {
/**
Get status bar view
*/
var statusBarUIView: UIView? {
let tag = 13101996
if let statusBar = self.windows.first?.viewWithTag(tag) {
self.windows.first?.bringSubviewToFront(statusBar)
return statusBar
} else {
let statusBarView = UIView(frame: UIApplication.shared.windows.first?.windowScene?.statusBarManager?.statusBarFrame ?? .zero)
statusBarView.tag = tag
self.windows.first?.addSubview(statusBarView)
return statusBarView
}
}
}
Usage
struct ContentViewStatusBar: View {
#State var name = ""
init() {
//Use this if NavigationBarTitle is with Large Font
UINavigationBar.appearance().largeTitleTextAttributes = [.foregroundColor: UIColor.red]
UINavigationBar.appearance().backgroundColor = .gray
}
var body: some View {
NavigationView {
ZStack{
VStack{
TextField("Name", text: $name)
.frame(height:200)
.padding()
.background(backgrounImage())
.overlay(RoundedRectangle(cornerRadius: 20).stroke(Color.gray,lineWidth: 4))
.padding()
Spacer()
}.navigationTitle("Tanvir")
.background(Color.green.edgesIgnoringSafeArea(.all))
}
}.onAppear {
UIApplication.shared.statusBarUIView?.backgroundColor = .gray //<<=== Here
}
}
}

SwiftUI do not push navigation with keyboard with Xcode 12

I made a simple app to illustrate the issue. I have a custom Tab view, however when I click on text field and open the keyboard and my navigation tabs is being pushed up as well. I would like for navigation to be not visible (as one would expect for any app).
This image illustrates the problem:
This issue does not happen if I use native TabView, however I would like to use custom tabs. Does anyone figured out how to deal with it? Providing the code below.
struct ContentView: View {
#State var menu = 0
var body: some View {
VStack {
VStack {
if menu == 0 {
FirstPage()
} else if menu == 1 {
Text("all is good")
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .center)
CustomTabs(menu: $menu)
}
}
}
struct CustomTabs: View {
#Binding var menu: Int
var body: some View {
HStack {
Spacer()
Text("Nav1")
.onTapGesture{
self.menu = 0
}
Spacer()
Text("Nav2")
.onTapGesture{
self.menu = 1
}
Spacer()
}
.padding()
.background(Color(.red))
}
}
struct FirstPage: View {
#State var mood: String = ""
var body: some View {
VStack {
Text("How are you?")
TextField("answer textfield", text: $mood)
}
}
}
A possible solution/work-around would be to embed the CustomTabs in a VStack with a Spacer which pushes the tabs down even when the keyboard appears and then put this Stack in front of your view via ZStack.
struct ContentView: View {
#State var menu = 0
var body: some View {
ZStack {
VStack {
if menu == 0 {
FirstPage()
} else if menu == 1 {
Text("all is good")
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .center)
VStack {
Spacer(minLength: UIScreen.main.bounds.height - 70)
CustomTabs(menu: $menu)
.frame(height: 70)
}
}
}
}
For simplicity I just decided to set the tabs height to 70. A more beautiful solution would be to use GeometryReader.

How do I properly use NavigationView in a ZStack?

I am trying to add some filter options to sit at the top of my view, above the NavigationView. I wrote the following code that mostly does what I want, however it disabled the ability to click on the rows to get to the detailed view. I assume this is because my filter buttons are on top of the ZStack, but I'm not sure how else to get this to work.
Here is the code I wrote:
import SwiftUI
struct BonusList: View {
var bonuses = sampleBonusData
#State var showSettings = false
#State var showBonuses = false
#State var bonusEarned = true
#State var showStatePicker = false
#State var showCategoryPicker = false
var body: some View {
ZStack {
NavigationView {
List(bonuses) { item in
NavigationLink(destination: BonusDetail(bonusName: item.bonusName, bonusCode: item.bonusCode, city: item.city, sampleImage: item.sampleImage)) {
HStack(spacing: 12.0) {
Image(item.sampleImage)
.resizable()
.aspectRatio(contentMode: .fill)
.frame(width: 60, height: 60)
.background(Color.white)
.cornerRadius(15)
VStack(alignment: .leading) {
HStack {
Text(item.bonusName)
.font(.headline)
Spacer()
Image(systemName: "checkmark.shield")
.opacity(self.bonusEarned ? 100 : 0)
}
Text("\(item.city), \(item.state)")
.font(.subheadline)
.frame(height: 25.0)
HStack {
Text(item.bonusCategory)
.font(.caption)
.fontWeight(.bold)
.foregroundColor(.gray)
.padding(.top, 4)
Spacer()
Text(item.bonusCode)
.font(.caption)
.fontWeight(.bold)
.foregroundColor(.gray)
.padding(.top, 4)
}
}
}
}
}
.navigationBarTitle(Text("Bonuses"))
// .navigationBarHidden(true)
}
.saturation(self.bonusEarned ? 0 : 1)
HStack {
FilterByCategory(showCategoryPicker: $showCategoryPicker)
Spacer()
FilterByState(showStatePicker: $showStatePicker)
}
StatePicker(showStatePicker: $showStatePicker)
CategoryPicker(showCategoryPicker: $showCategoryPicker)
}
}
}
This is what it looks like when I run it:
If I'm understanding correctly, you have a view or two which sit higher in the ZStack that are off canvas and come in when those buttons are tapped?
You could consider using a modal and setting the view you want to show for each button as the view for the modal. This will keep your views off screen and still allow interaction with your list. Here's what I've done...
On the main view
import SwiftUI
struct MainView: View {
#State private var isPresented = false
var body: some View {
NavigationView {
VStack {
//...
}
//Modal
.sheet(isPresented: $isPresented, content: {
AddItem(showModal: self.$isPresented)
})
}
}
}
The modal's view
import SwiftUI
struct AddItem: View {
#Binding var showModal: Bool
var body: some View {
VStack {
Button(action: {
self.showModal = false
}, label: {
Text("Cancel")
})
}
}
}

SwiftUI: popover to persist (not be dismissed when tapped outside)

I created this popover:
import SwiftUI
struct Popover : View {
#State var showingPopover = false
var body: some View {
Button(action: {
self.showingPopover = true
}) {
Image(systemName: "square.stack.3d.up")
}
.popover(isPresented: $showingPopover){
Rectangle()
.frame(width: 500, height: 500)
}
}
}
struct Popover_Previews: PreviewProvider {
static var previews: some View {
Popover()
.colorScheme(.dark)
.previewDevice("iPad Pro (12.9-inch) (3rd generation)")
}
}
Default behaviour is that is dismisses, once tapped outside.
Question:
How can I set the popover to:
- Persist (not be dismissed when tapped outside)?
- Not block screen when active?
My solution to this problem doesn't involve spinning your own popover lookalike. Simply apply the .interactiveDismissDisabled() modifier to the parent content of the popover, as illustrated in the example below:
import SwiftUI
struct ContentView: View {
#State private var presentingPopover = false
#State private var count = 0
var body: some View {
VStack {
Button {
presentingPopover.toggle()
} label: {
Text("This view pops!")
}.popover(isPresented: $presentingPopover) {
Text("Surprise!")
.padding()
.interactiveDismissDisabled()
}.buttonStyle(.borderedProminent)
Text("Count: \(count)")
Button {
count += 1
} label: {
Text("Doesn't block other buttons too!")
}.buttonStyle(.borderedProminent)
}
.padding()
}
}
Tested on iPadOS 16 (Xcode 14.1), demo video included below:
Note: Although it looks like the buttons have lost focus, they are still interact-able, and might be a bug as such behaviour doesn't exist when running on macOS.
I tried to play with .popover and .sheet but didn't found even close solution. .sheet can present you modal view, but it blocks parent view. So I can offer you to use ZStack and make similar behavior (for user):
import SwiftUI
struct Popover: View {
#State var showingPopover = false
var body: some View {
ZStack {
// rectangles only for color control
Rectangle()
.foregroundColor(.gray)
Rectangle()
.foregroundColor(.white)
.opacity(showingPopover ? 0.75 : 1)
Button(action: {
withAnimation {
self.showingPopover.toggle()
}
}) {
Image(systemName: "square.stack.3d.up")
}
ModalView()
.opacity(showingPopover ? 1: 0)
.offset(y: self.showingPopover ? 0 : 3000)
}
}
}
// it can be whatever you need, but for arrow you should use Path() and draw it, for example
struct ModalView: View {
var body: some View {
VStack {
Spacer()
ZStack {
Rectangle()
.frame(width: 520, height: 520)
.foregroundColor(.white)
.cornerRadius(10)
Rectangle()
.frame(width: 500, height: 500)
.foregroundColor(.black)
}
}
}
}
struct Popover_Previews: PreviewProvider {
static var previews: some View {
Popover()
.colorScheme(.dark)
.previewDevice("iPad Pro (12.9-inch) (3rd generation)")
}
}
here ModalView pops up from below and the background makes a little darker. but you still can touch everything on your "parent" view
update: forget to show the result:
P.S.: from here you can go further. For example you can put everything into GeometryReader for counting ModalView position, add for the last .gesture(DragGesture()...) to offset the view under the bottom again and so on.
You just use .constant(showingPopover) instead of $showingPopover. When you use $ it uses binding and updates your #State variable when you press outside the popover and closes your popover. If you use .constant(), it will just read the value from you #State variable, and will not close the popover.
Your code should look like this:
struct Popover : View {
#State var showingPopover = false
var body: some View {
Button(action: {
self.showingPopover = true
}) {
Image(systemName: "square.stack.3d.up")
}
.popover(isPresented: .constant(showingPopover)) {
Rectangle()
.frame(width: 500, height: 500)
}
}
}