#include <mutex>
using namespace std;
int counter = 0;
mutex m;
void thread1() {
while(1) {
m.lock();
cout << "th1 " << counter << endl;
++counter;
if (counter == 300) {
m.unlock();
break;
}
m.unlock();
}
}
void thread2() {
while(1) {
m.lock();
cout << "th2 " << counter << endl;
if (counter == 10) {
counter = 300;
m.unlock();
break;
}
m.unlock();
}
}
int main(int argc, const char * argv[]) {
thread th1(thread1);
thread th2(thread2);
th1.join();
th2.join();
return 0;
}
I'm running two threads with while loops. Why despite the fact that I use mutex lock and unlock result of this code is different every time.
First code from function thread1 is executed X-times, then code from function thread2 is executed y-times.
Shouldn't them be executed one after another .. thread1 -> thread2 -> thread1 -> etc ?
This is non-deterministic because you have a race condition.
Every time you unlock the mutex both threads race to lock it again.
Also in your code you can increment over 10 and miss the exit condition in thread2 which is not what I think you want.
One way you could sync the execution to be what you described (thread1, thread2, thread1, etc..) is by using a condition variable (std::condition_variable).
Here is your code with some slight modification to get the sync behavior:
#include <mutex>
#include <iostream>
using namespace std;
int counter = 0;
bool flag = false;
mutex m;
condition_variable c;
void thread1() {
while(1) {
unique_lock<mutex> lk(m);
c.wait(lk, []{ return flag; });
cout << "th1 " << counter << endl;
if (counter == 300) {
flag=!flag;
lk.unlock();
c.notify_one();
break;
}
counter++;
flag=!flag;
lk.unlock();
c.notify_one();
}
}
void thread2() {
while(1) {
unique_lock<mutex> lk(m);
c.wait(lk, []{ return !flag; });
cout << "th2 " << counter << endl;
if (counter == 10) {
counter = 300;
flag=!flag;
lk.unlock();
c.notify_one();
break;
}
flag=!flag;
lk.unlock();
c.notify_one();
}
}
int main(int argc, const char * argv[]) {
thread th1(thread1);
thread th2(thread2);
th1.join();
th2.join();
return 0;
}
And the output:
th2 0
th1 0
th2 1
th1 1
th2 2
th1 2
th2 3
th1 3
th2 4
th1 4
th2 5
th1 5
th2 6
th1 6
th2 7
th1 7
th2 8
th1 8
th2 9
th1 9
th2 10
th1 300
then the program exits...
A couple of notes:
The threads are sync'd on the bool flag variable.
flag is used to create the predicate used in the wait methods called on the conditional_variable
c.wait(lk, []{ return flag; });
which is just a lambda which returns the flag current value.
th1 triggers on flag==true and th2 on flag==false.
The notify_one method tells the waiting thread to check its condition.
And we use a unique_lock instance specifically because we need to be able to manually lock/unlock the lock based on the condition.
Related
I'm wanting to have several threads all waiting on a conditional variable (CV) and when the main thread updates a variable they all execute. However, I need the main thread to wait until all these have completed before moving on. The other threads don't end and simply go back around and wait again, so I can't use thread.join() for example.
I've got the first half working, I can trigger the threads, but the main just hangs and doesn't continue. Below is my current code
#include <iostream> // std::cout
#include <thread> // std::thread
#include <mutex> // std::mutex, std::unique_lock
#include <condition_variable> // std::condition_variable
#include <Windows.h>
#define N 3
std::mutex mtx;
std::condition_variable cv;
bool ready = false;
bool finished[N];
void print_id(int id) {
while (1) {
std::unique_lock<std::mutex> lck(mtx); //Try and Lock the Mutex
while (finished[id]) cv.wait(lck); //Wait until finished is false
// ...
std::cout << "thread " << id << '\n';
finished[id] = true; //Set finished to be true. When true, program should continue
}
}
int main()
{
std::thread threads[N];
// spawn 10 threads:
for (int i = 0; i < N; ++i) {
threads[i] = std::thread(print_id, i); //Create n threads
finished[i] = true; //Set default finished to be true
}
std::cout << "N threads ready to race...\n";
for (int i = 0; i < 5; i++) {
std::unique_lock<std::mutex> lck(mtx); //Lock mutex
for (int i = 0; i < N; i++) {
finished[i] = false; //Set finished to false, this will break the CV in each thread
}
cv.notify_all(); //Notify all threads
cv.wait(lck, [] {return finished[0] == true; }); //Wait until all threads have finished (but not ended)
std::cout << "finished, Sleeping for 2s\n";
Sleep(2000);
}
return 0;
}
Thank you.
Edit: I am aware I am only currently checking the status of the finished[0] and not each one. This is done just for simplicity atm and would eventually need to be all of them. I will write a function to manage this later.
You have cv.wait(lck, [] {return finished[0] == true; }); in main thread, but it is not being notified.
You'd need to notify it, and you'd better use another condition_variable for it, not the same as for worker thead notifiecation.
I am trying to use condition variable to trigger a second thread to do some work after a certain number of buffers are in a deque.
main() is reading ADC data in a tight and time sensitive loop
main() adds the buffer to a deque (that is processed by a thread pool
manager)
the deque depth is variable so a test in main() for depth >= 4 and
then calling notify_one is not possible (ie: during heavy processing
times, the depth of the deque could be as much as 200 or 300 buffers
or as little as 4 during light processing)
thrd() never needs to signal main()
My problem is that in thrd(), after getting the signal and buffers < 4, it cycles back through the while loop and immediately gets the condition again. Is there a way to reset the cv?
deque<int> vbufs;
std::mutex thrdLock;
void thrd()
{
while (true) {
cout << "thrd() waiting for lock\n";
std::unique_lock < std::mutex > lock(thrdLock);
cout << "thrd() waiting for condition\n";
cv.wait(lock, []{ return (vbufs.size() > 0); });
thrdLock.unlock();
cout << "thrd() condition set\n";
if (vbufs.size() >= 4) { // pretend to do something with 4 buffers and remove them
std::lock_guard < std::mutex > lock(thrdLock);
vbufs.pop_front();
vbufs.pop_front();
vbufs.pop_front();
vbufs.pop_front();
cout << "thrd() reducing buffers:" << vbufs.size() << endl;
}
}
}
int main(int argc, char* argv[]) {
std::thread t1(thrd);
int tctr = 0;
while (true) {
usleep(1000);
{
cout << "main() waiting for lock\n";
std::lock_guard < std::mutex > lock(thrdLock);
vbufs.push_back(++tctr);
cout << "main() incremented buffers:" << vbufs.size() << endl;
}
cv.notify_one();
}
return 0;
}
You can't reset a condition variable; it makes no sense - notifying it doesn't change its state so there is nothing to reset. When it is notified only a thread already waiting can be awoken. If that thread then waits again it will not continue until the condition variable is re-notified.
If you only want to do work when there are four or more buffers, shouldn't you change your wait like this?
cv.wait(lock, []{ return (vbufs.size() >= 4); });
What's much more important is that you are potentially reading and writing vbufs simultaneously from two different threads - your if (vbufs.size() >= 4) occurs outside the lock, and so can happen at the same time as the calls to push_back. That leads to undefined behaviour, which may explain what you are seeing.
I found a couple of bugs in the program - corrected here:
Note: the way you were unlocking the mutex directly rather than through the std::unique_lock was causing a data race.
#include <iostream>
#include <deque>
#include <mutex>
#include <thread>
#include <chrono>
#include <condition_variable>
std::deque<int> vbufs;
std::mutex thrdLock;
std::condition_variable cv;
template<class...Ts>
void emit(Ts&&...ts)
{
static std::mutex m;
std::lock_guard<std::mutex> lg(m);
using expand = int[];
void(expand { 0, ((std::cout << std::forward<Ts>(ts)), 0)... });
}
void thrd()
{
while (true) {
emit("thrd() waiting for lock\n");
std::unique_lock < std::mutex > lock(thrdLock);
emit("thrd() waiting for condition\n");
cv.wait(lock, []{ return vbufs.size() >= 4; });
emit("thrd() condition set\n");
auto a = vbufs.front(); vbufs.pop_front();
auto b = vbufs.front(); vbufs.pop_front();
auto c = vbufs.front(); vbufs.pop_front();
auto d = vbufs.front(); vbufs.pop_front();
emit("thrd() reducing buffers:", vbufs.size(), '\n');
lock.unlock();
emit(a, ' ', b, ' ', c, ' ', d, '\n');
}
}
int main(int argc, char* argv[]) {
std::thread t1(thrd);
int tctr = 0;
while (true) {
std::this_thread::sleep_for(std::chrono::microseconds(10));
{
emit("main() waiting for lock\n");
std::lock_guard < std::mutex > lock(thrdLock);
vbufs.push_back(++tctr);
emit("main() incremented buffers:", vbufs.size(), '\n');
}
cv.notify_one();
}
t1.join(); // un-necessary in this case, but...
return 0;
}
pthread_cond_wait wake many threads example
Code to wake up thread 1 & 3 on some broadcast from thread 0.
Setup: Win7 with mingw32, g++ 4.8.1 with mingw32-pthreads-w32
pthread condition variable
Solution:
http://pastebin.com/X8aQ5Fz8
#include <iostream>
#include <string>
#include <list>
#include <map>
#include <pthread.h>
#include <fstream>
#include <sstream> // for ostringstream
#define N_THREAD 7
using namespace std;
// Prototypes
int main();
int scheduler();
void *worker_thread(void *ptr);
string atomic_output(int my_int, int thread_id);
// Global variables
//pthread_t thread0, thread1, thread2, thread3, thread4, thread5, thread6, thread7;
pthread_t m_thread[N_THREAD];
int count = 1;
pthread_mutex_t count_mutex = PTHREAD_MUTEX_INITIALIZER;
pthread_cond_t condition_var = PTHREAD_COND_INITIALIZER;
// Main
int main() {
cout << "Launching main. \n";
//Start to monitor for exceptions
register_exception_handler();
//Start scheduler
scheduler();
return 0;
}
// Scheduler
int scheduler() {
// Starting scheduler log file
ofstream scheduler_log;
scheduler_log.open ("scheduler_log.txt");
//scheduler_log << "[Scheduler] Starting." << endl;
cout << "[Scheduler] Starting. \n";
// Scheduler::Main Section
int thread_id[N_THREAD];
for(int i=0;i<N_THREAD;i++) {
thread_id[i] = i;
pthread_create( &m_thread[i], NULL, worker_thread, (void *) &thread_id[i]);
}
for(int i=0;i<N_THREAD;i++)
pthread_join(m_thread[i], NULL);
cout << "[Scheduler] Ending. \n";
// Closing scheduler log file
scheduler_log.close();
return 0;
}
string atomic_output(int my_int, int thread_id) {
ostringstream stm;
stm << "Thread ";
stm << thread_id;
stm << ": ";
//count fn
stm << my_int;
stm << "\n";
//stm << "Finished. \n";
return stm.str();
}
void *worker_thread(void *ptr) {
string line;
//int boo = 0;
int thread_id = *(int *) ptr;
//if(thread_id == 0)
// pthread_mutex_lock( &count_mutex );
for(int i=0;i<10;i++) {
//boo++;
if (thread_id == 1) {
pthread_mutex_lock(&count_mutex);
while (count == 1) {
cout << "[Thread 1] Before pthread_cond_wait...\n";
pthread_cond_wait( &condition_var, &count_mutex );
cout << "[Thread 1] After pthread_cond_wait...\n";
}
pthread_mutex_unlock(&count_mutex);
}
if (thread_id == 3) {
pthread_mutex_lock(&count_mutex);
while (count == 1) {
cout << "[Thread 3] Before pthread_cond_wait...\n";
pthread_cond_wait( &condition_var, &count_mutex );
cout << "[Thread 3] After pthread_cond_wait...\n";
}
pthread_mutex_unlock(&count_mutex);
}
//count fn
line = atomic_output(i, *(int *)ptr);
cout << line;
if (i == 5) {
if(thread_id == 0) {
pthread_mutex_lock( &count_mutex );
count = 0;
pthread_mutex_unlock( &count_mutex );
pthread_cond_broadcast(&condition_var);
}
}
}
//line = atomic_output(0, *(int *)ptr);
//cout << line;
}
(old) -= What I've tried =-
*Edit: early problem in the code with while(0) instead of while(predicate). Keeping it there for easy reference with the comments.
Code 1: http://pastebin.com/rCbYjPKi
I tried to while(0) pthread_cond_wait( &condition_var, &count_mutex );
with pthread_cond_broadcast(&condition_var); ... The thread does not respect the condition.
Proof of condition non-respect : http://pastebin.com/GW1cg4fY
Thread 0: 0
Thread 0: 1
Thread 0: 2
Thread 0: 3
Thread 2: 0
Thread 6: 0
Thread 1: 0 <-- Here, Thread 1 is not supposed to tick before Thread 0 hit 5. Thread 0 is at 3.
Code 2: http://pastebin.com/g3E0Mw9W
I tried pthread_cond_wait( &condition_var, &count_mutex ); in thread 1 and 3 and the program does not return.
either thread 1, or thread 3 waits forever. Even using broadcast which says it should wake up all waiting threads. Obviously something is not working, code or lib?
More:
I've tried to unlock the mutex first, then broadcast. I've tried to broadcast then unlock. Both don't work.
I've tried to use signal instead of broadcast, same problem.
References that I can't make work (top google search)
http://www.yolinux.com/TUTORIALS/LinuxTutorialPosixThreads.html
http://docs.oracle.com/cd/E19455-01/806-5257/6je9h032r/index.html
http://www-01.ibm.com/support/knowledgecenter/ssw_i5_54/apis/users_76.htm
Code 3: http://pastebin.com/tKP7F8a8
Trying to use a predicate variable count, to fix race problem condition. Still a problem, doesn't prevent thread1 and thread3 from running when thread0 is between 0 and 5.
What would be the code to wake up thread 1 & 3 on some function call from thread0
if(thread_id == 0)
pthread_mutex_lock( &count_mutex );
for(int i=0;i<10;i++) {
//boo++;
if (thread_id == 1) {
while(0)
pthread_cond_wait( &condition_var, &count_mutex );
}
None of this makes any sense. The correct way to wait for a condition variable is:
pthread_mutex_lock(&mutex_associated_with_condition_variable);
while (!predicate)
pthread_cond_wait(&condition_variable, mutex_associated_with_condition_variable);
Notice:
The mutex must be locked.
The predicate (thing you are waiting for) must be checked before waiting.
The wait must be in a loop.
Breaking any of these three rules will cause the kind of problems you are seeing. Your main problem is that you break the second rule, waiting even when the thing you want to wait for has already happened.
I have NUM_THREADS threads, with the following codes in my thread:
/*
Calculate some_value;
*/
//Critical section to accummulate all thresholds
{
boost::mutex::scoped_lock lock(write_mutex);
T += some_value;
num_threads++;
if (num_threads == NUM_THREADS){
T = T/NUM_THREADS;
READY = true;
cond.notify_all();
num_threads = 0;
}
}
//Wait for average threshold to be ready
if (!READY)
{
boost::unique_lock<boost::mutex> lock(wait_mutex);
while (!READY){
cond.wait(lock);
}
}
//End critical section
/*
do_something;
*/
Basically, I want all the threads to wait for the READY signal before continuing. num_thread is set to 0, and READY is false before threads are created. Once in a while, deadlock occurs. Can anyone help please?
All the boost variables are globally declared as follows:
boost::mutex write_mutex;
boost::mutex wait_mutex;
boost::condition cond;
The code has a race condition on the READY flag (which I assume is just a bool variable). What may happen (i.e. one possible variant of thread execution interleaving) is:
Thread T1: Thread T2:
if (!READY)
{
unique_lock<mutex> lock(wait_mutex); mutex::scoped_lock lock(write_mutex);
while (!READY) /* ... */
{ READY = true;
/* !!! */ cond.notify_all();
cond.wait(lock);
}
}
The code testing the READY flag is not synchronized with the code setting it (note the locks are different for these critical sections). And when T1 is in a "hole" between the flag test and waiting at cond, T2 may set the flag and send a signal to cond which T1 may miss.
The simplest solution is to lock the right mutex for the update of READY and condition notification:
/*...*/
T = T/NUM_THREADS;
{
boost::mutex::scoped_lock lock(wait_mutex);
READY = true;
cond.notify_all();
}
It looks like Boost.Thread's barriers might be what you need.
Here's a working example that averages values provided by several worker threads. Each worker thread uses the same shared barrier (via the accumulator instance) to synchronize each other.
#include <cstdlib>
#include <iostream>
#include <vector>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/thread.hpp>
boost::mutex coutMutex;
typedef boost::lock_guard<boost::mutex> LockType;
class Accumulator
{
public:
Accumulator(int count) : barrier_(count), sum_(0), count_(count) {}
void accumulateAndWait(float value)
{
{
// Increment value
LockType lock(mutex_);
sum_ += value;
}
barrier_.wait(); // Wait for other the threads to wait on barrier.
}
void wait() {barrier_.wait();} // Wait on barrier without changing sum.
float sum() {LockType lock(mutex_); return sum_;} // Return current sum
float average() {LockType lock(mutex_); return sum_ / count_;}
// Reset the sum. The barrier is automatically reset when triggered.
void reset() {LockType lock(mutex_); sum_ = 0;}
private:
typedef boost::lock_guard<boost::mutex> LockType;
boost::barrier barrier_;
boost::mutex mutex_;
float sum_;
int count_;
};
/* Posts a value for the accumulator to add and waits for other threads
to do the same. */
void workerFunction(Accumulator& accumulator)
{
// Sleep for a random amount of time before posting value
int randomMilliseconds = std::rand() % 3000;
boost::posix_time::time_duration randomDelay =
boost::posix_time::milliseconds(randomMilliseconds);
boost::this_thread::sleep(randomDelay);
// Post some random value
float value = std::rand() % 100;
{
LockType lock(coutMutex);
std::cout << "Thread " << boost::this_thread::get_id() << " posting "
<< value << " after " << randomMilliseconds << "ms\n";
}
accumulator.accumulateAndWait(value);
float avg = accumulator.average();
// Print a message to indicate this thread is past the barrier.
{
LockType lock(coutMutex);
std::cout << "Thread " << boost::this_thread::get_id() << " unblocked. "
<< "Average = " << avg << "\n" << std::flush;
}
}
int main()
{
int workerThreadCount = 5;
Accumulator accumulator(workerThreadCount);
// Create and launch worker threads
boost::thread_group threadGroup;
for (int i=0; i<workerThreadCount; ++i)
{
threadGroup.create_thread(
boost::bind(&workerFunction, boost::ref(accumulator)));
}
// Wait for all worker threads to finish
threadGroup.join_all();
{
LockType lock(coutMutex);
std::cout << "All worker threads finished\n" << std::flush;
}
/* Pause a bit before exiting, to give worker threads a chance to
print their messages. */
boost::this_thread::sleep(boost::posix_time::seconds(1));
}
I get the following output:
Thread 0x100100f80 posting 72 after 1073ms
Thread 0x100100d30 posting 44 after 1249ms
Thread 0x1001011d0 posting 78 after 1658ms
Thread 0x100100ae0 posting 23 after 1807ms
Thread 0x100101420 posting 9 after 1930ms
Thread 0x100101420 unblocked. Average = 45.2
Thread 0x100100f80 unblocked. Average = 45.2
Thread 0x100100d30 unblocked. Average = 45.2
Thread 0x1001011d0 unblocked. Average = 45.2
Thread 0x100100ae0 unblocked. Average = 45.2
All worker threads finished
I am using boost::thread, and I meet some problems.
The thing is, are there any ways I can join a thread before the last join finish?
for example,
int id=1;
void temp()
{
int theardID = id++;
for(int i=0;i<3;i++)
{
cout<<theardID << " : "<<i<<endl;
boost::this_thread::sleep(boost::posix_time::millisec(100));
}
}
int main(void)
{
boost::thread thrd1(temp);
thrd1.join();
boost::thread thrd2(temp);
boost::thread thrd3(temp);
thrd2.join();
thrd3.join();
return 0;
}
In this simple example, the order of output may be:
1:0
1:1
1:2
2:0
3:0
3:1
2:1
2:2
3:2
As the above example, we can see find out that thrd2 and thrd3 start to run after thrd1 finish.
Are there any ways to let thrd2 and thrd3 run before thrd1 finish?
You can use Boost.Thread's condition variables to synchronize on a condition more complex than what join can provide. Here's a example based on yours:
#include <iostream>
#include <boost/thread.hpp>
#include <boost/thread/locks.hpp>
#include <boost/thread/mutex.hpp>
#include <boost/thread/condition_variable.hpp>
boost::mutex mutex;
boost::condition_variable cond;
// These three variables protected by mutex
bool finishedFlag = false;
int finishedID = 0;
int finishedCount = 0;
int id=1;
void temp()
{
int threadID = id++;
for(int i=0;i<3;i++)
{
std::cout << threadID << " : " << i << std::endl;
boost::this_thread::sleep(boost::posix_time::millisec(100));
}
{
boost::lock_guard<boost::mutex> lock(mutex);
finishedFlag = true;
finishedID = threadID;
++finishedCount;
}
cond.notify_one();
}
int main(void)
{
boost::thread thrd1(temp);
boost::this_thread::sleep(boost::posix_time::millisec(300));
boost::thread thrd2(temp);
boost::thread thrd3(temp);
boost::unique_lock<boost::mutex> lock(mutex);
while (finishedCount < 3)
{
while (finishedFlag != true)
{
// mutex is released while we wait for cond to be signalled.
cond.wait(lock);
// mutex is reacquired as soon as we finish waiting.
}
finishedFlag = false;
if (finishedID == 1)
{
// Do something special about thrd1 finishing
std::cout << "thrd1 finished" << std::endl;
}
};
// All 3 threads finished at this point.
return 0;
}
The join function means "stop this thread until that thread finishes." It's a simple tool for a simple purpose: ensuring that, past this point in the code, thread X is finished.
What you want to do isn't a join operation at all. What you want is some kind of synchronization primitive to communicate and synchronize behavior between threads. Boost.Thread has a number of alternatives for synchronization, from conditions to mutexes.