Some boost thread questions C++ - c++

I am using boost::thread, and I meet some problems.
The thing is, are there any ways I can join a thread before the last join finish?
for example,
int id=1;
void temp()
{
int theardID = id++;
for(int i=0;i<3;i++)
{
cout<<theardID << " : "<<i<<endl;
boost::this_thread::sleep(boost::posix_time::millisec(100));
}
}
int main(void)
{
boost::thread thrd1(temp);
thrd1.join();
boost::thread thrd2(temp);
boost::thread thrd3(temp);
thrd2.join();
thrd3.join();
return 0;
}
In this simple example, the order of output may be:
1:0
1:1
1:2
2:0
3:0
3:1
2:1
2:2
3:2
As the above example, we can see find out that thrd2 and thrd3 start to run after thrd1 finish.
Are there any ways to let thrd2 and thrd3 run before thrd1 finish?

You can use Boost.Thread's condition variables to synchronize on a condition more complex than what join can provide. Here's a example based on yours:
#include <iostream>
#include <boost/thread.hpp>
#include <boost/thread/locks.hpp>
#include <boost/thread/mutex.hpp>
#include <boost/thread/condition_variable.hpp>
boost::mutex mutex;
boost::condition_variable cond;
// These three variables protected by mutex
bool finishedFlag = false;
int finishedID = 0;
int finishedCount = 0;
int id=1;
void temp()
{
int threadID = id++;
for(int i=0;i<3;i++)
{
std::cout << threadID << " : " << i << std::endl;
boost::this_thread::sleep(boost::posix_time::millisec(100));
}
{
boost::lock_guard<boost::mutex> lock(mutex);
finishedFlag = true;
finishedID = threadID;
++finishedCount;
}
cond.notify_one();
}
int main(void)
{
boost::thread thrd1(temp);
boost::this_thread::sleep(boost::posix_time::millisec(300));
boost::thread thrd2(temp);
boost::thread thrd3(temp);
boost::unique_lock<boost::mutex> lock(mutex);
while (finishedCount < 3)
{
while (finishedFlag != true)
{
// mutex is released while we wait for cond to be signalled.
cond.wait(lock);
// mutex is reacquired as soon as we finish waiting.
}
finishedFlag = false;
if (finishedID == 1)
{
// Do something special about thrd1 finishing
std::cout << "thrd1 finished" << std::endl;
}
};
// All 3 threads finished at this point.
return 0;
}

The join function means "stop this thread until that thread finishes." It's a simple tool for a simple purpose: ensuring that, past this point in the code, thread X is finished.
What you want to do isn't a join operation at all. What you want is some kind of synchronization primitive to communicate and synchronize behavior between threads. Boost.Thread has a number of alternatives for synchronization, from conditions to mutexes.

Related

C++Mutex and conditional Variable Unlocking/Synchronisation

I'm wanting to have several threads all waiting on a conditional variable (CV) and when the main thread updates a variable they all execute. However, I need the main thread to wait until all these have completed before moving on. The other threads don't end and simply go back around and wait again, so I can't use thread.join() for example.
I've got the first half working, I can trigger the threads, but the main just hangs and doesn't continue. Below is my current code
#include <iostream> // std::cout
#include <thread> // std::thread
#include <mutex> // std::mutex, std::unique_lock
#include <condition_variable> // std::condition_variable
#include <Windows.h>
#define N 3
std::mutex mtx;
std::condition_variable cv;
bool ready = false;
bool finished[N];
void print_id(int id) {
while (1) {
std::unique_lock<std::mutex> lck(mtx); //Try and Lock the Mutex
while (finished[id]) cv.wait(lck); //Wait until finished is false
// ...
std::cout << "thread " << id << '\n';
finished[id] = true; //Set finished to be true. When true, program should continue
}
}
int main()
{
std::thread threads[N];
// spawn 10 threads:
for (int i = 0; i < N; ++i) {
threads[i] = std::thread(print_id, i); //Create n threads
finished[i] = true; //Set default finished to be true
}
std::cout << "N threads ready to race...\n";
for (int i = 0; i < 5; i++) {
std::unique_lock<std::mutex> lck(mtx); //Lock mutex
for (int i = 0; i < N; i++) {
finished[i] = false; //Set finished to false, this will break the CV in each thread
}
cv.notify_all(); //Notify all threads
cv.wait(lck, [] {return finished[0] == true; }); //Wait until all threads have finished (but not ended)
std::cout << "finished, Sleeping for 2s\n";
Sleep(2000);
}
return 0;
}
Thank you.
Edit: I am aware I am only currently checking the status of the finished[0] and not each one. This is done just for simplicity atm and would eventually need to be all of them. I will write a function to manage this later.
You have cv.wait(lck, [] {return finished[0] == true; }); in main thread, but it is not being notified.
You'd need to notify it, and you'd better use another condition_variable for it, not the same as for worker thead notifiecation.

How to properly synchronize threads in c/c++ application?

I need to do proper synchronization over several threads in my application. The threads are devided into a group of threads - graup A which may contain more then one thread and thread B. Thread B is supposed to be unlocker thread while only one thread from group A at the same time is supposed to be unlocked by thread B. I tryied to achive stable solution using pthread_mutex_t with code like this:
// thread group A
...
while(...)
{
pthread_mutex_lock(&lock) ;
// only one thread at the same time allowed from here
...
}
// thread B
while(...)
{
pthread_mutex_unlock(&lock)
...
}
...
int main()
{
...
pthread_mutex_init(&lock, NULL) ;
pthread_mutex_lock(&lock) ;
...
// start threads
...
}
This solution works but is unstable and sometimes causes deadlock because if it happens that
pthread_mutex_unlock(&lock) ;
is called before
pthread_mutex_lock(&lock) ;
then mutex stays locked and causes deadlock because
pthread_mutex_unlock(&lock) ;
has no effect if it is called before
pthread_mutex_lock(&lock) ;
I found one crappy solution to this but it's crappy because it eats additional cpu time needlessly. Such solution is this:
bool lock_cond ;
// thread group A
...
while(...)
{
lock_cond = true ;
pthread_mutex_lock(&lock) ;
lock_cond = false ;
// only one thread at the same time allowed from here
...
}
// thread B
while(...)
{
while(!lock_cond)
;
pthread_mutex_unlock(&lock)
...
}
...
int main()
{
...
pthread_mutex_init(&lock, NULL) ;
pthread_mutex_lock(&lock) ;
...
// start threads
...
}
So my question is how to properly implement threads synchronization in such scenario ?. Can I use
pthread_mutex_t
variables for that or does I have to use semaphore ?
Please explain with code examples.
There are many kinds of synchronization patterns between different threads.
Your scenario seems to be a good fit for a binary semaphore rather than a mutex:
Thread B doesn't "lock and release" - it just signals threads in the A group that they may proceed with their work.
It's not clear that a thread in A, once done with its own work, allows other threads in A to start work.
C++ will have an std::binary_semaphore in the next language standard version. Until then, you'll need to use a C++ library implementing them (perhaps this one? I haven't tried it myself), or using POSIX semaphores in C-style coding.
After studying and modifying code samples taken from
https://en.cppreference.com/w/cpp/thread/condition_variable
for my needs I created the following:
#include <iostream>
#include <string>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <unistd.h>
#include <random>
#include <ctime>
std::mutex m, m1;
std::condition_variable cv, cv1;
bool ready = false, ready2 = false;
bool processed = false;
pthread_mutex_t only_one ;
bool done, done2 ;
class Task
{
public:
void thread_groupA(std::string msg)
{
while(!done)
{
pthread_mutex_lock(&only_one) ;
{
std::lock_guard<std::mutex> lk(m1);
ready2 = true;
}
cv1.notify_one();
std::cout << msg << std::endl ;
std::cout << "before sleep 1 second" << std::endl ;
sleep(1); // sleep for demonstration that it really works
std::cout << "after sleep 1 second" << std::endl ;
std::cout << "before cv.wait()" << std::endl ;
std::unique_lock<std::mutex> lk(m);
cv.wait(lk, []{return ready;});
pthread_mutex_unlock(&only_one) ;
std::cout << "after cv.wait()" << std::endl ;
ready = false ;
processed = true;
lk.unlock();
cv.notify_one();
int val = rand() % 10000 ;
usleep(val) ; // server clients timing simulation
// different clients provide different data so clients timing isn't the same.
// fastest client's thread gets passed through 'pthread_mutex_lock(&only_one)'
}
}
} ;
void threadB()
{
int aa = 2, bb = 0 ;
while(!done2)
{
std::unique_lock<std::mutex> lk(m1);
cv1.wait(lk, []{return ready2;});
ready2 = false ;
if(done2)
break ;
if(bb % aa)
{
std::cout << "before sleep 5 seconds" << std::endl ;
sleep(5); // sleep for demonstration that it really works
std::cout << "after sleep 5 seconds" << std::endl ;
}
{
std::lock_guard<std::mutex> lk(m);
ready = true;
}
cv.notify_one();
{
std::unique_lock<std::mutex> lk(m);
cv.wait(lk, []{return processed;});
processed = false ;
}
++bb ;
}
}
int main()
{
pthread_mutex_init(&only_one, NULL) ;
done = false ;
done2 = false ;
srand(time(0)) ;
Task * taskPtr1 = new Task();
Task * taskPtr2 = new Task();
std::thread worker1(&Task::thread_groupA, taskPtr1, "thread 1");
std::thread worker2(&Task::thread_groupA, taskPtr2, "thread 2");
std::thread signal(threadB);
std::string s ;
do
{
getline(std::cin, s) ;
}
while(s.compare("stop") != 0) ;
done = true ;
worker1.join();
worker2.join();
done2 = true ;
{
std::lock_guard<std::mutex> lk(m1);
ready2 = true;
}
cv1.notify_one();
signal.join();
}
Now based on this code I can make implementation to my app. I hope this will work pretty stable.

Thread interruption from another thread

I'm creating 9 threads using something like this (all threads will process infinity loop)
void printStr();
thread func_thread(printStr);
void printStr() {
while (true) {
cout << "1\n";
this_thread::sleep_for(chrono::seconds(1));
}
}
I also create 10th thread to control them. How would I stop or kill any of this 9 threads from my 10th? Or suggest another mechanism please.
You can use, for example, atomic boolean:
#include <thread>
#include <iostream>
#include <vector>
#include <atomic>
using namespace std;
std::atomic<bool> run(true);
void foo()
{
while(run.load(memory_order_relaxed))
{
cout << "foo" << endl;
this_thread::sleep_for(chrono::seconds(1));
}
}
int main()
{
vector<thread> v;
for(int i = 0; i < 9; ++i)
v.push_back(std::thread(foo));
run.store(false, memory_order_relaxed);
for(auto& th : v)
th.join();
return 0;
}
EDIT (in response of your comment): you can also use a mutual variable, protected by a mutex.
#include <thread>
#include <iostream>
#include <vector>
#include <mutex>
using namespace std;
void foo(mutex& m, bool& b)
{
while(1)
{
cout << "foo" << endl;
this_thread::sleep_for(chrono::seconds(1));
lock_guard<mutex> l(m);
if(!b)
break;
}
}
void bar(mutex& m, bool& b)
{
lock_guard<mutex> l(m);
b = false;
}
int main()
{
vector<thread> v;
bool b = true;
mutex m;
for(int i = 0; i < 9; ++i)
v.push_back(thread(foo, ref(m), ref(b)));
v.push_back(thread(bar, ref(m), ref(b)));
for(auto& th : v)
th.join();
return 0;
}
It is never appropriate to kill a thread directly, you should instead send a signal to the thread to tell it to stop by itself. This will allow it to clean up and finish properly.
The mechanism you use is up to you and depends on the situation. It can be an event or a state checked periodically from within the thread.
std::thread objects are non - interruptible. You will have to use another thread library like boost or pthreads to accomplish your task. Please do note that killing threads is dangerous operation.
To illustrate how to approach this problem in pthread using cond_wait and cond_signal,In the main section you could create another thread called monitor thread that will keep waiting on a signal from one of the 9 thread.
pthread_mutex_t monMutex;////mutex
pthread_cond_t condMon;////condition variable
Creating threads:
pthread_t *threads = (pthread_t*) malloc (9* sizeof(pthread_t));
for (int t=0; t < 9;t++)
{
argPtr[t].threadId=t;
KillAll=false;
rc = pthread_create(&threads[t], NULL, &(launchInThread), (void *)&argPtr[t]);
if (rc){
printf("ERROR; return code from pthread_create() is %d\n", rc);
exit(-1);
}
}
creating monitor thread:
monitorThreadarg.threadArray=threads;//pass reference of thread array to monitor thread
monitorThreadarg.count=9;
pthread_t monitor_thread;
rc= pthread_create(&monitor_thread,NULL,&monitorHadle,(void * )(&monitorThreadArg));
if (rc){
printf("ERROR; return code from pthread_create() is %d\n", rc);
exit(-1);
}
then wait on 9 threads and monitor thread:
for (s=0; s < 9;s++)
{
pthread_join(threads[s], &status);
}
pthread_cond_signal(&condMon);// if all threads finished successfully then signal monitor thread too
pthread_join(monitor_thread, &status);
cout << "joined with monitor thread"<<endl;
The monitor function would be something like this:
void* monitorHadle(void* threadArray)
{
pthread_t* temp =static_cast<monitorThreadArg*> (threadArray)->threadArray;
int number =static_cast<monitorThreadArg*> (threadArray)->count;
pthread_mutex_lock(&monMutex);
mFlag=1;//check so that monitor threads has initialised
pthread_cond_wait(&condMon,&monMutex);// wait for signal
pthread_mutex_unlock(&monMutex);
void * status;
if (KillAll==true)
{
printf("kill all \n");
for (int i=0;i<number;i++)
{
pthread_cancel(temp[i]);
}
}
}
the function what will be launched over 9 threads should be something like this:
void launchInThread( void *data)
{
pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, NULL);
while(1)
{
try
{
throw("exception whenever your criteria is met");
}
catch (string x)
{
cout << "exception form !! "<< pthread_self() <<endl;
KillAll=true;
while(!mFlag);//wait till monitor thread has initialised
pthread_mutex_lock(&monMutex);
pthread_cond_signal(&condMon);//signail monitor thread
pthread_mutex_unlock(&monMutex);
pthread_exit((void*) 0);
}
}
}
Please note that if you dont't put :
thread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, NULL);
after launching your thread then your threads wouldn't terminate on thread_cancel call.
It is necessary that you clean up up all the data before you cancel a thread.

Multithreading and using events

My program has three threads, and I am trying to learn about synchronization and thread safety. Below I outline what the different threads do, but I would like to learn how to use events instead to trigger each process in the different threads instead of infinitely reading (which is giving me concurrency issues).
Googling throws up many options but I'm not sure what is best to implement in this case - could you point the direction to a standard method/event that I could learn to best implement this?
I am doing this on VS 2012, and ideally I would not use external libraries e.g. boost.
Thread 1: receives a message and pushes it into a global queue, queue<my_class> msg_in.
Thread 2: on infinite loop (i.e. while(1) ); waits till if (!msg_in.empty()), does some processing, and pushes it into a global map<map<queue<my_class>>> msg_out.
while (1)
{
if (!msg_in.empty())
{
//processes
msg_map[i][j].push(); //i and j are int (irrelevant here)
}
}
Thread 3:
while (1)
{
if (msg_map.find(i) != msg_map.end())
{
if (!msg_map[i].find(j)->second.empty())
{
//processes
}
}
}
Your problems is a producer consumer problem. You can use condition variables for your events. There is one example of it here: http://en.cppreference.com/w/cpp/thread/condition_variable
I have adapted it to your example if your need it.
#include "MainThread.h"
#include <iostream>
#include <string>
#include <thread>
#include <mutex>
#include <atomic>
#include <condition_variable>
std::mutex m;
std::condition_variable cv;
bool ready = false;
bool processed = false;
void worker_thread(unsigned int threadNum)
{
// Wait until main() sends data
{
std::unique_lock<std::mutex> lk(m);
cv.wait(lk, []{return ready;});
}
std::cout << "Worker thread "<<threadNum <<" is processing data"<<std::endl;
// Send data back to main()
{
std::lock_guard<std::mutex> lk(m);
processed = true;
std::cout << "Worker thread "<< threadNum <<" signals data processing completed\n";
}
cv.notify_one();
}
int initializeData()
{
// send data to the worker thread
{
std::lock_guard<std::mutex> lk(m);
ready = true;
std::cout << "Data initialized"<<std::endl;
}
cv.notify_one();
return 0;
}
int consumerThread(unsigned int nbThreads)
{
std::atomic<unsigned int> nbConsumedthreads=0;
while (nbConsumedthreads<nbThreads)
{
std::unique_lock<std::mutex> lk(m);
cv.wait(lk, []{return processed;});
std::cout<<"Data processed counter="<<nbConsumedthreads << " "<< std::endl;
++nbConsumedthreads;
cv.notify_one();
}
return 0;
}
int main()
{
const unsigned int nbThreads=3;
std::thread worker1(worker_thread,1);
std::thread worker2(worker_thread,2);
std::thread worker3(worker_thread,3);
std::thread init(initializeData);
std::thread consume(consumerThread, nbThreads);
worker1.join();
worker2.join();
worker3.join();
init.join();
consume.join();
return 0;
}
Hope that helps, tell me if you need more info.

Getting Native Handle from Within a Thread?

I am using VS2012 and I want to set thread priority from within a running thread. The goal is to initialize all threads with the highest priority state. To do this I want to get a HANDLE to the thread.
I am having some trouble accessing the pointer that corresponds to the thread object.
Is this possible?
From the calling main thread, the pointer is valid and from the C++11 thread it is set to CCCCCCCC. Predictably dereferencing some nonsense memory location causes a crash.
The code below is a simplified version showing the problem.
#include "stdafx.h"
#include <Windows.h>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <iostream>
#include <atomic>
using namespace std;
class threadContainer
{
thread* mT;
condition_variable* con;
void lockMe()
{
mutex m;
unique_lock<std::mutex> lock(m);
con->wait(lock);//waits for host thread
cout << mT << endl;//CCCCCCCC
auto h = mT->native_handle();//causes a crash
con->wait(lock);//locks forever
}
public:
void run()
{
con = new condition_variable();
mT = new thread(&threadContainer::lockMe,*this);
cout << mT << endl; //00326420
con->notify_one();// Without this line everything locks as expected
mT->join();
}
};
int _tmain(int argc, _TCHAR* argv[])
{
threadContainer mContainer;
mContainer.run();
return 0;
}
#include <mutex>
#include <condition_variable>
#include <iostream>
#include <atomic>
#include <thread>
class threadContainer {
std::thread* mT;
std::mutex m;
void lockMe() {
// wait for mT to be assigned:
{
std::unique_lock<std::mutex> lock(m);
}
std::cout << "lockMe():" << mT << "\n";
auto h = mT->native_handle();//causes a crash
std::cout << "Done lockMe!\n";
}
public:
void run() {
// release lock only after mT assigned:
{
std::unique_lock<std::mutex> lock(m);
mT = new std::thread( [&](){ this->lockMe(); } );
}
std::cout << "run():" << mT << "\n"; //00326420
mT->join();
}
};
int main() {
threadContainer mContainer;
mContainer.run();
return 0;
}
Try that.
0xcccccccc means "variable not initialized". You have a threading race bug in your code. The thread starts running before the "mT" variable is assigned. You will need additional synchronization to block the thread until the assignment is completed so you can safely use mT. This will then also ensure that the new thread can see the updated value of mT, a memory barrier is required on a multi-core machine.
This is an example code with condition_variable and mutex.
class threadContainer
{
std::thread* mT;
std::mutex m;
std::condition_variable cv;
bool flag;
void lockMe() {
// 1. you must acquire lock of mutex.
unique_lock<std::mutex> lk(m);
// 2. and wait on `cv` for `flag==true`
cv.wait(lk, [&]{ return flag; });
cout << mT << endl;
auto h = mT->native_handle();
}
public:
void run()
{
flag = false;
mT = new std::thread( [&](){ this->lockMe(); } );
{
// 3. set `flag` and signal `cv`
lock_guard<decltype(m)> lk(m);
cout << mT << endl;
flag = true;
cv.notify_one();
}
mT->join();
}
};
If what you really want to do is "initialize all threads with the highest priority state", how about this simplified code?
Anyway, changing thread priority is platform dependent and out of C++ Standard library.
class threadContainer
{
std::thread thd;
void work() {
// (1) change thread priority itself
::SetThreadPriority(::GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
// do something...
}
public:
void run()
{
thd = std::thread( [&](){ this->work(); } );
// (2) or change thread priority from outside
::SetThreadPriority(thd.native_handle(), THREAD_PRIORITY_HIGHEST);
thd.join();
}
};