When I try to compile scripts I get these errors and I don't know how to solve them. Does anyone know how to solve them?
Errors
Error 1:
Expecting to find a type to be declared in a module rules named 'RD' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
Error 2:
<Exec Command="$(NMakeBuildCommandLine)" Condition="'$(NMakeUseOemCodePage)' == 'true' and '$(NMakeBuildCommandLine)'!=''"/>
I found out the problem, in my case I use Rider from Jetbrains as IDE, and when I asked to install the RiderLink plugin I installed it in the Engine, and not in the project, and as it is still in early access, Rider is also having some bugs and when I install this plugin in the Engine, it returns these errors.
Related
I am trying to build Assimp with cmake and mingw and when it tries to build FBXExporter.cpp.obj (55% in the building process) it stops and shows this error:
static assertion failed: TRIED TO CREATE FBX PROPERTY WITH UNSUPPORTED TYPE, CHECK YOUR PROPERTY INSTANTIATION
static_assert(std::is_void<T>::value, "TRIED TO CREATE FBX PROPERTY WITH UNSUPPORTED TYPE, CHECK YOUR PROPERTY INSTANTIATION");.
What does it mean and how can I fix this?
I am really new to graphics programming and this is my first time building a library.
This is a compile-time assertion. During the compilation a type was found which could not be resolved by the compiler. The check:
std::is_void<T>::value
will return true if a void type was detected. I guess this was caused by some incompatibilities of the compiler and the source. To solve this we need more information about the followings things:
Version of assimp-lib you have tried to build
Version of your mingw-compiler
The line-number where this build-failure has occurred.
The best way is to open an issue report with these information on the project-side.
I try to build IoT Edge module termo sensor from the Microsoft sources. When I build project, I got the error:
"Error CS1061 'DeviceClient' does not contain a definition for
'SetInputMessageHandlerAsync' and no accessible extension method
'SetInputMessageHandlerAsync' accepting a first argument of type
'DeviceClient' could be found (are you missing a using directive or an
assembly reference?)"
Then I created IoT Edge module from the scratch, compare assembly version and start building the module and everything was built ok.
I follow to the DeviceClient class from the VS 2017 IDE for the app which is built ok.
But when I follow to the DeviceClient class in the application with building problem - I saw, that there is no such method.
I compare assembly version - it's equal.
I found the problem. In the module from the scratch is used ModuleClient instead of DeviceClient in the Microsoft Sources. :-)
all.
I’d like to ask a question about the error I encounter when I try to use Repast HPC in Xcode 5.1.
(Repast HPC is an agent-based simulation library based on C++. For more information, go to http://repast.sourceforge.net/repast_hpc.html)
For testing, I tried to build and run the Repast HPC Tutorial Demo code from tutorial page(http://repast.sourceforge.net/hpc_tutorial/RepastHPC_Demo_00_Step_05.html).
I succeeded to run Demo00 Step 04, which seems to mean that my preference setting is correct, but failed to run Demo00 Step 05. The major difference between those two is “RepastProcess.h” is included in Step 05.
The error occurs in 50th line of “logger.h” file, which is included "RepastProcess.h". The line of error is,
typedef enum _LogLevel {DEBUG, INFO, WARN, ERROR, FATAL} LOG_LEVEL;
The error is 'parse issue error' and the message says "Expected '}'" and the location of error seems to be 'DEBUG' because there is a tiny triangle under the word.
I googled a lot, but I couldn’t find any issue in the code.
Does anybody face similar error? Is it the problem of Xcode setting?
Many thanks in advance.
I am getting an error:
"Error occurred during initialization of VM
Unable to load native library: Can't find dependent libraries"
The error arises when I try to execute my exe file.
I have created exe file through pyinstaller on a django application. Application uses pylucine library. I think it may be the issue of error.
How to fix the error?
Since I can't be certain given you've provided very few details here is a shot in the dark to help solve your problem:
First, try removing the jvm.dll file that gets packaged with the pyinstaller -D youmodule.py command (for now work with the directory command rather than -F option). The reason why is here.
With that jvm.dll file gone, you should start seeing the actual error code - and with that the java class or dependency that isn't being loaded.
If it's a java class that isn't being properly loaded then you know instantly it must not be correcly represented in the classpath environment variable and you should do everything in your power to make sure it is:
e.g.: os.environ['CLASSPATH'] += 'the/path/to/the/jar'
Otherwise, consider bulking up your question with more details, especially if you can get a more meaningful error output.
I had the same error trying to run a .exe built with PyInstaller through wine.
My problem went away by adding C:\Program Files\Java\ [your jdk version here] \jre\bin\server to the PATH environment variable in wine - I suppose it might be the same in Windows.
It also reappeared if I tried to build with C:\Program Files\Java\ [your jdk version here] \jre\bin\server in my PATH, so I had to build without it and then append it before running it (I have no explanation as to why this happens).
I've decided to start learning Rcpp and C++ so I can make aspects of my R code faster. For a start I'm using the tutorial hadley has in the devtools wiki. I have a c++ compiler on this machine in that it's a mac and I have xcode installed on it - I'm told that puts the c++ compiler on the machine. I try to run the first example:
cppFunction('
int one(){
return 1;
}
')
However, what happens is:
sh: make: command not found
Error in sourceCpp(code = code, env = env, rebuild = rebuild, showOutput = showOutput, :
Error 1 occurred building shared library.
I'm guessing I have a setup issue, but what to do I'm not sure. For a general C++ knowlege I've started reading Absolute C++ by Savitch, which so far does not actually tell you anything about setting up a machine with compiler etc, because you're instructed to use something called MyProgrammingLab which just tells you if you got the answer right or not and gives output, you don't go through the compilation or anything like that.
Thanks,
Ben W.
Errors of the type sh: foo: command not found are pretty obvious. You are lacking the make command. Install it, and try again. Or if Xcode installs it outside of the path, add it to the path.