using IPv6 and IPv4 at the same application - c++

I have a SNMP Manager written in C++ using the MG Soft SDK. Till now it only sends Get and receives Trap with IPv4. Now a second SNMP Agent shall be connected but this one has IPv6. Is it possible with one application to get a connection to one remote system with IPv4 and to another one with IPv6 at the same time with the same networkcard? or do I need 2 networkcards, one for IPv4 and the other for IPv6?

Yes, it is possible. You just need to open 2 separate connections from within your application - one using IPv4, the other using IPv6 (of course this requires you to implement support for both IPv4 and IPv6 protocols in your application).
It works the same way as if you wanted to open multiple IPv4 connections from within the same application.
For instace, web browsers open separate connections for separate webpages you visit. They, of course, can connect to one web server using IPv4, while at the same time being connected to another web server via IPv6.

Related

iOS NAT64 IPv6 environment issue

Now that apple has changed their review environment to an IPv6 only network ive been running into troubles with my application while testing.
The application requires the user to input their server/systems IP address, port (4401) and credentials to gain access to the application. Following the guidelines provided by apple i set up a NAT64 environment to test my application's compatibility. Running iOS 9.3.2 on an iphone 5s.
My work environment has several internal networks. I connected my iMac to the internal server (10.10.50.XX) via Ethernet which also has an external IP which is what i provide to apple. The 50 network does not run behind a proxy, but there are some sites which get filtered, but can access by confirming. I then shared my Ethernet connection through WiFI.
I connected the device and had internet access with the same pages being filtered. The device gets assigned a local-link address of 169.254.XX.XX. From what ive read my device is connecting to the ipv6 only network correctly, as the iphone does not show the ipv6 address only local link.
If I am correctly connected to the shared IPv6 network, the problem I am having is connecting to my server on the 50 network from my application. The application fails when ever i try to connected to the 10.10.50.XX network or the external(understandable because my imac is on the 50 internal network) .
Testing the application using IPv4 with a wireless router that is connected to the 50 network runs perfectly.I think it is an issue with the local link address not being able to see the 50 network or something.
Heres some brief background info on how i connect to the server. The user inputs all the credentials and the IP address and port of the server they want to connect to. The application saves this as a text (utf-8) and uses boost shared_ptr to send it to the cpp connection class which validates the credentials and provides access to the user. This cpp connection class handles the connection, synchronization, logging, requests and response from the server.
Is it possible to somehow get access to the 50 network, using the NAT64 internet sharing option?
If you're passing an IP address straight down to your network lib, then no. When your device is on the IPv6-only side of the NAT64, the server's IPv4 address is useless.
You almost certainly need a DNS name for the server you're trying to reach. The NAT64 relies first on DNS64 to create IPv6 addresses for your application when the server is IPv4-only. These synthesised addresses contain the IPv4 address(es) for the server, giving the NAT64 the information it needs to translate from IPv6 to IPv4.
Updating this to add: as suggested by user102008 in the comment thread attached to this answer, you may also be able to pass the IPv4 string literal though getaddrinfo() (see code listing 10-1 on this page). When you're behind a NAT64, a synthesised IPv6 address should be among the results returned by that call. The NAT64 will translate from this address back to IPv4 to reach the host you specified. In this case, if the system knows the correct prefix to use for the NAT64, a hostname is not necessary.

How to make a .cpp file to act as an accessible server

I have written a simple program with Linux (Cent OS 7.0) and C++. It is a very small server which sends back a string of characters to the client. But my problem is that I don't know how should I access that server using an IP address?
I have used Linux Socket Interface (Berkeley), and in the section which defines the address, my code does the following:
serverObject.
sin_family = AF_INET;
serverObject.sin_addr.
s_addr = htonl(INADDR_ANY);
serverObject.
sin_port = htonl(portNumber);
I use INADDR_ANY as my server's address which is defined in its definition as:
/* Address to accept any incoming messages. */
Now, how should I run the server, and then use my simple client program to send request to it. My simple client program accepts an IP address as it's destination address, this address should be the one destined toward to the server. How should I relate it then?
INADDR_ANY goes to specify that all active network interfaces in the system should be bound to. So if you're connected to more than one network, you'll be able to communicate with connections coming in from all of them. Most systems will usually have just one, though, and this still goes to say that if the IP bound to that interface happens to change, you'll still bind to that interface.
So, once you specify INADDR_ANY, you need to initiate connections according to the following rules:
If you're connecting from the same physical machine, the easiest thing would be to use the loopback interface (127.0.0.1). However, you can still do (2).
If you're connecting from another machine, you need to pick the accessible IP address of your server from that machine. As said above, if your server is only connected to one network, this will simply be the IP address of the server. Within an internal network this will often be something like 192.168.x.y, or 10.0.x.y—but it doesn't have to.
If you're connecting from a different network which uses a gateway to access your server, then you will need to set up port forwarding in the relevant routers so that when they receive connection to port X, they will know to internally transfer it to your server.
As a server programmer, you decide the port on which to listen, but not the address.
The internet address is provided by your internet provider, or 127.0.0.1 to test on your own machine.
There are plenty of web pages on internet that provide tools to tell you your current public address (search for What is my Ip).
Most of the "home" internet routers implement NAT: they have a single internet address and map them to many device, that carry the Port number to be changed (your port 80 become port (e.g.) 2345 for outside). To allows a client from outside your home to access your server, you are required to configure your router to map the server port, so for example your public port 80 map to your server port 80.
With that said, you should be able to connect your client to your server through an address and port.
If then you want to use a name (example.org) instead of an IP (93.184.216.34), a Domain Name Server is used. But that is another topic.

C++ sockets: communication between PCs over internet

I'm writing a program on Windows using winsocks that can send messages to another computer. The client connects with the server in the other computer and begin exchanging data.
It works fine on my local network using local addresses(192.168.1.*), but I can't communicate with public addresses (216.185.45.129); not even my own. I can successfully connect to a website on port 80, but not to my laptop at home using its public IP address, regardless of what ports I use (unreserved ports).
So I did research online and the only solution that seems to work is port forwarding.
-But is there absolutely no other way to achieve this?
-How do other programs like Teamviewer connect to other computers on the network then?
-Is there an already open but typically unused port that I can use?
-At the very least, can I forward the ports on my router but not have the client do anything? Or maybe have my program forward the ports automatically.
The main problem is, that every router is using NAT to distinguish different computer in your lokal network against the WAN. He need to do this, because you got only one IP in the internet, but several devices in your home. To archive this, he uses groups of ports. That means, if you use to send maybe from port 2048 to a webserver in internet with two devices, the router gives one device another port (like 2049). The response has the Port of the requester, so the router can map it back. Unfortunately most router always map ports so you never now which port you have from the internet side.
There are two common ways to work around and archive your goal.
Port Fowarding
You can force most router not to map special ports but bind them to unique MAC addresses. You can use UPNP to config most router to do that, but I do not recommend that for security reasons and also it does not work in many enviroments where Router do not allow UPNP manipulation.
Most router have port forwarding abilities for gaming reasons (mostly it is used in P2P networks)
It works with TCP and UDP.
NAT Traversal
The common way is NAT traversal, also known as NAT hole punching. I will describe it in short for UDP. You can find a wiki explanation here for TCP and for UDP here. Unfortunately you need a server in the internet both clients can reach. Here the steps:
Both clients contact the server. The server now know IP and PORT of both clients.
Server send back the information to the clients.
Both(!) clients send now packages to each other on the known address.
It is necessary that both client send a UDP package and have to accept that the first package get lost. The reason is the router. Most router only accept packages from a source on a mapped PORT if a client has send a package to that source before.
UPDATE
Regarding to a comment of Remy Lebau I changed the Firewall piercing part to NAT Traversal as it was partly wrong.

C++ windows32 winsock UDP routing?

In C++ using Windows32 using windows socket library using UDP is there a way to give a client routing information to another client to establish a connection between clients without having to route through the server
Clarification:
server - waits for computers and gives routing info - a detached server
client - sends a ack request and waits for routing info - a normal user computer
but ok so its not posible to give routing info to clients to interconnect clients without requiring the data to be forwarded through the server?
Short answer: no.
Long answer: No matter what information you include in your UDP packet, at the transport layer it's just another IP packet, and your NIC will slap the appropriate headers on it and send it on its way. Unless the hosts are directly connected to each other, the network topology will dictate how many hops (routers/switches) it has to make to get there.
Addendum:
I'm not sure what you mean by server (I read it as "router" initially, but you could just as easily have been talking about a Domain Name Server (DNS)). If you are trying to avoid DNS lookup, you can easily do this by providing an IP address directly (assuming you know it). However, DNS lookup is a one-time process--once the IP address is known, the DNS host is not involved in routing your UDP packets in any way.
Short answer: no
Long answer: yes --- but you have to use IPPROTO_IP, not IPPROTO_UDP. Use IP_OPTIONS option in setsockopt() to set source routing.

Windows Peer to Peer Global_ Group without third party ipv6 tunnel

I have been trying to develop a peer to peer application that uses Micosoft's Peer to Peer Group library. Basing my work on the Creating a Group Chat Application acrticle on msdn. This works fine for local groups and will also work for global groups if I have a thrid party tunnel adapter installed such as the gogo6 client. However from a few things I have read it seems like I should be able to get things working through the Teredo tunnel adapter that comes built into Windows.
I have tried various things and can now access ipv6 only sites (eg ipv6.google.com) without the gogo6 tunnel running, but I can't seem to find any other peers in my global group through this method.
I have added a rule allowing trafic (including edge traversal) for the application in the Windows Firewall and also opened the following ports to incoming and outgoing trafic.
tcp 3587
udp 3540, 1900
From the samples I have read it seems like it should just work, but it doesn't. I did read that to use teredo in an application you had to specificaly enable it. The only way I have found to do this is when opening the socket, but the group api does all of that for you so I have no known way of controlling that.
Some Teredo clients are unreachable due to symmetric router problem. Teredo can work only behind 90% of routers. Gogo6 uses TSP which tunnels the packet to gogo6 infrastructure from where it reaches ipv6 internet.
I don't think Teredo supports IPv6 multicast. If the Peer to Peer Group library uses multicast under the hood, I think that's the problem. I could never find any confirmation that multicast is unsupported by Teredo; but in my own testing setsockopt(ADD_GROUP_MEMBERSHIP) would always fail when the interface ID was a Teredo interface.