Tendermint to run on Android phone - blockchain

Is it possible to use gomobile to compile Tendermint and ABCI, then we can run them on Android phones?
I am looking for the tutorial how to implement this.

What part would you like to run the phone?
There is the notion of a light client that communicates to other nodes, these nodes can submit and query transactions. The light client does not run the application, allowing for a smaller foot print.

Related

Web service to interact with running electron app

I looking for some advice on the best way to set up a project. Not sure if this is the right place to ask but I will give it a go.
I am looking to create a "Smart Mirror". I know there are options already available for this but I want to go through the process of creating my own.
I have created the UI using electron and I am using this on a raspberry pi 3b+ using raspian stretch.
Now this is where my knowledge is lacking, due to no experience and not sure if what search terms to look for.
I would like to create a plug in on Chrome(used on my mobile phone) or a process that runs separately, to say "Send page/video to Smart Mirror". What I envisage is that this plug in will copy the URL for the page or the video and send this via a web service call. The running electron app on my raspberry pi will receive this call and process the URL and then display the page/video within a portion of the application.
I have only ever consumed a web service from within an application.
I am not sure how to set this up. Can my electron app be set up to receive this call? If so what search terms should I be looking for?
I hope this makes sense.
Please let me know your thoughts or if I am thinking about this all wrong

sending simple int from UWP app to another program

I'm lost at a seemlingly minor problem. I have a UWP app from windows samples, which counts the faces detected by the camera. I want that app to send that number to another program. I've tried doing it by clipboard, however as the other program is constantly checking the clipboard it wouldn't work.
Then I thought of a simple socket connection but I can't seem to get it working in UWP as all infos seem to be in C# not C++.
Can someone gimme a hint how to send a single int over a tcp socket to another client?
Or any other suggestions how to achieve that?
I'm really desperate...
thanks in advance.
In UWP, app services are the standard way of communicating between apps. You need to create an app service in the source app then consume the service in the second one. The app service also can be consumed by non-UWP apps.

tips to reduce message traffic and size in order to have less download amount

I have a mobile application integrated to a server where users can see tasks assigned and close the task request after work. In this project timing is very important, at least ones in a minute program should check if a task is assigned. Moreover mobile should also check the server if there is a change on the task that it already downloaded.
Because of the nature of the project download amount is high. How can we reduce it? Should we use another technology for server communication (Now we use ASP.NET Web Service Application)?
Thanks in advance.
Use JSON instead of XML Server.
Try using selective sync options like instead of complete tasks sync as it would become slow with higher number of tasks.
Mark task changes locally on mobile. mark entities dirty and then only update marked tasks to cloud/Server.
as SLaks suggested use push instead of pull it will save mobile battery and user's data package.
Here is what can help you:
Microsoft Sync Framework.
http://msdn.microsoft.com/en-us/sync/bb887608.aspx
http://weblogs.aspnet05.orcsweb.com/sbehera/archive/2009/04/10/sync-framework-for-windows-mobile-devices-amp-some-use-full-links.aspx

How to secure a geolocation web service?

I'm currently developing a mobile app using Sencha Touch 2 and Phonegap. It's a game where you can "check-in" at some places and get some points every time you do a successful one (as in Foursquare).
I'd like to make it impossible for a clever guy (for example, someone that has decompiled my apk) to execute the REST web service (for example, mywebservice/checkin?access_token=abcde&latitude=12345&longitude=6789) with his computer or any other device outside of the app.
Do you have any idea of how I could achieve this ?
Thanks a lot,
In absolute terms, what you are looking for is impossible - if the app on the device contains the key and code necessary to send a valid message, and the device allows the user to decompile apps, then anyone can theoretically reverse engineer it and send whatever messages they want.
In practical terms though, it isn't worth worrying about - nobody will put that much effort into it, and you can probably detect accounts with suspicious activity fairly easily. Just use https and a simple token from the app code to stop anyone who can see the network activity but won't go as far as digging into the app code.
Couple options (depending on your exact scenario):
Bake user info and the app key into the security API key. This would ensure only valid account holders can use the API. Take a look at OAuth
Monitor per account or per connection service activity and look for any suspicious patterns. For example, if the app is operating in user think time then you would expect low numbers of calls per second.

Realtime server push with Socket IO (or Strophe.js), XMPP and Django

I have a couple of Android and iOS native mobile application that I wrote which connect directly to an XMPP server that I host. They push and pull realtime data through XMPP. I also use some of the XMPP XEP extensions. For other operations, I have a django application running on the same server which all the mobile applications consume through an HTTP REST interface. I use Celery and Redis for the django side to do some operations asynchronously (like doing heavy batched writes to my db).
This all works fine and dandy. Yay.
But now I want to write a web front-end to all of this, so I started researching my options and well - there are so many ways to skin the cat that I wanted to check with the SO community first.
The idea to have a js library that gives me a unified API for socket communications (i.e try different implementations of web sockets or fall back to flash) appeals to me hence why I mention Socket IO. The idea of having to run a nodejs server, well, not so much (one more thing to learn), but if I have to, I definitely will. I know that some people use gevent as a replacement of the node server. Others, decide to write a small nodejs which they connect to the rest of their stack. I would probably do this.
Another option, is to use an js XMPP library like Strophe which I don't think has a flash fallback. Also, I would need to research what this means for my server.
I have read several of the Stackoverflow answer on how to do comet and django - hence why it seems that there are several options.
The question is:
If I want to have the advantage of Socket IO behavior (with the fallbacks) and I want to push realtime data to the web client (which is being fed to the server through XMPP), and use Django what is my best option?
Update: The XMPP server that I use is ejabberd, which also supports BOSH. I realize that I could use Strophe.js and thus my communication would go over a type of long polling http connection instead of websockets. As far as I can tell, there are some XMPP over Websockets open source library, but AFAIK the community is not as active as the SocketIO one.
Update 2: Browsers that I need to support are only modern browsers. I guess this means that Flash fallback will not be that important, which is leaning me towards strophe.js.
I think once you get your hands dirty with some node you'll find that straying from Node for socket.io is going to be much harder. There are very easy to use xmpp modules in node ready to go (see https://github.com/astro/node-xmpp). Remember, node is all javascript, so you're probably familiar with programming in it already.
Personally, I've had some memory leak issues using node 0.6 or higher. Node 0.4 worked without those issues. If you are new to github (as I was before playing with Node) here is how you would get going with a node server.
Getting Node
Login to your linux box and favorite directory (I'll assume /)
git clone https://github.com/joyent/node.git
cd /node
git tag -l (this will list all available version of node)
git checkout v0.6.16 (this will checkout 0.6.16 version of node, you could replace that with v0.4.12 for example if you have memory issues)
./configure
make
make install
You'll need certain development tools to build it such as g++, but at this point you'll have a working node command.
Installing Node Modules like xmpp
Node has a nice amount of modules where most things have already been written for you. There is a search facility at http://search.npmjs.org or you can access all modules directly from your shell by using the npm command. NPM is nodes tool for installing and managing node modules. You can type npm search xmpp to search for all xmpp modules, for instance. To install a basic xmpp library for node you would do npm install node-xmpp. By the way, most github node module pages will include instructions on the front page readme file.
Keeping Node Running in Production
This threw me when I first started out. If you have any errors that are not caught node will simply die. So, you can either
1. Make sure there are no errors whatsoever or they are all caught (unlikely because even Node itself will error)
2. Use the uncaughtException handler to catch these problems. You would use code like this in your program
process.addListener("uncaughtException", function (err) {
util.log("Uncaught exception: " + err);
console.log(err.stack);
console.log(typeof(this));
// maybe email me?
});
Be Extra Safe and Use Forever
Even with the uncaughtException issue your program in production might die. Memory running out, segfaults, who knows what. That's where it pays to use something like the wonderful Node module called "Forever" (see https://github.com/nodejitsu/forever). You can type npm install forever -g to install forever. Note the -g option which puts forever in the GLOBAL node module directory. Without -g it puts the node module in the current working directory. You'll then be able to type something like (assuming your node program was called my_program.js) forever start my_program.js and then the Forever program will make sure that if it dies it gets restarted.
Not sure why you'd need Flash fallback if you're going to do BOSH (XEP-0124, XEP-0206), which is what strophe.js does. If you don't need to support IE7, you can do CORS from strophe.js, and you don't even need a proxy for same-origin. IE6 will work because it's insecure, and IE8+ support a just-barely-working form of CORS.
To get information from django through XMPP to your client, make a component connection (XEP-0114) to your server using your favorite Python XMPP library, such as SleekXMPP from your Django app. Arrange for that connection to be relatively long-lived, for performance (i.e. don't create a new one for each client connection). Send protocol as needed.
You didn't mention what XMPP server you're using. XMPP servers that don't support BOSH are getting rare, but if you've got one, you might need Punjab as a BOSH-to-XMPP proxy, or you might want to switch to a newer server, such as Prosody.
First of all, full disclosure: I work for a company called PubNub, which I'm going to mention shortly.
There are a whole range of hosted bidirectional messaging services (sometimes called IaaS - Infrastructure as a Service) that I think are worth considering. They are Pusher, Firebase, Flotype, PubNub, and others. I'm reasonably confident you could use any of them for what you want to accomplish. Firebase has a built-in database that ties right into their service, which is a pretty cool feature, but probably not useful for your particular use case (I assume you already have a database on your backend).
I can't speak too heavily about our competitors, but as far as you wanting a JavaScript library on the frontend that communicates with your Python backend, we (PubNub) provide a very similar api in both languages and that communicate on the same databus in the cloud. So you can send messages with Python and catch them with JavaScript, or vice-versa. We even wrote a PubNub-hosted version of socket.io, which you could use instead of our vanilla JavaScript api, and would still tie into your Django backend in about 10 lines of code.
Finally, the nice thing about using an IaaS (or at least us; again I'm not certain about the others) is that we handle that tricky scaling problem for you. If you reach the point of a million simultaneous users and need to push something to them in real-time, you'll find that's no problem.
We are using real-time push as well with Django and Celery. When I first created the architecture, I also researched my options. Eventually, I decided that I'd rather focus on getting the app just right rather then on fiddling around with devops work. There are several services out there that offer hosted real-time push technology that can be easily integrated with any app.
I chose PubNub and I couldn't be happier. They support socket.io for the client side and have a Python lib I use from Django and Celery workers. They also have SDKs you could use from native mobile apps.
I know, you already have a working setup in place. But I'm betting that the time it will take you to replace your current setup with such a hosted solution would be less than the time it will take you to find a good solution for what you're looking for and implement it. Also keep in mind maintenance costs down the road (esp if you opt for a lib which is not well maintained).
True, you will be paying for the service, but they price is very reasonable and you will be getting a solid service with nice perks like colocation.
I'm not affiliated with that company, just a happy customer. There are other similar services out there.