SwiftUI pop out temporary alert - swiftui

I tried to do a app that pop out a temporary alert that only appear for 1 or 2 seconds. It’s something like App Store rating.
But I don’t know what this called in swiftui. Can anyone answer me?

That is just a view that is shown or hidden conditionally. Here is a complete example that uses a ZStack to place the thank you view over the other view content. The thank you view is either present or not based upon the #State variable showThankYou. DispatchQueue.main.asyncAfter is used to remove the view after 3 seconds.
struct ContentView: View {
#State private var showThankYou = false
var body: some View {
ZStack {
VStack {
Spacer()
Text("Stuff in the view")
Spacer()
Button("submit") {
showThankYou = true
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
self.showThankYou = false
}
}
Spacer()
Text("More stuff in the View")
Spacer()
}
if showThankYou {
RoundedRectangle(cornerRadius: 16)
.foregroundColor(Color.gray)
.frame(width: 250, height: 250)
.overlay(
VStack {
Text("Submitted").font(.largeTitle)
Text("Thanks for your feedback").font(.body)
}
)
}
}
}
}

Related

How do i implement .tag when jumping to a posiiton in a scrollview?

I have added the .id(1) to the positions in the scrollview and can get it to work as expected if i add a button inside the scrollview but i want to use a picker to jump to the .id and outside the scrollview.
Im new to this.
I have this code:
if i use this button it works as expected although its placed inside the scrollview...
Button("Jump to position") {
value.scrollTo(1)
}
This is my picker...
// Main Picker
Picker("MainTab", selection: $mainTab) {
Text("iP1").tag(1)
Text("iP2").tag(2)
Text("Logo").tag(3)
Text("Canvas").tag(4)
}
.frame(width: 400)
.pickerStyle(.segmented)
ScrollViewReader { value in
ScrollView (.vertical, showsIndicators: false) {
ZStack {
RoundedRectangle(cornerRadius: 20)
// .backgroundStyle(.ultraThinMaterial)
.foregroundColor(.black)
.opacity(0.2)
.frame(width: 350, height:185)
// .foregroundColor(.secondary)
.id(1)
There are 2 things you are mixing here:
The tag modifier is to differentiate elements among certain selectable views. i.e. Picker TabView
You can't access the proxy reader from outside unless you make it available. In other words the tag in the Picker and the ScrollViewReader does not have a direct relationship, you have to create that yourself:
import SwiftUI
struct ScrollTest: View {
#State private var mainTab = 1
#State private var scrollReader: ScrollViewProxy?
var body: some View {
// Main Picker
Picker("MainTab", selection: $mainTab) {
Text("iP1").tag(1)
Text("iP2").tag(2)
Text("Logo").tag(3)
Text("Canvas").tag(4)
}
.frame(width: 400)
.pickerStyle(.segmented)
.onChange(of: mainTab) { mainTab in
withAnimation(.linear) {
scrollReader?.scrollTo(mainTab, anchor: .top)
}
}
ScrollViewReader { value in
ScrollView (.vertical, showsIndicators: false) {
ForEach(1...4, id: \.self) { index in
ZStack {
RoundedRectangle(cornerRadius: 20)
.foregroundColor(.black)
.opacity(0.2)
.frame(width: 350, height: 500)
Text("index: \(index)")
}
.id(index)
}
}
.onAppear {
scrollReader = value
}
}
}
}

SwiftUI: List is messing up animation for its subviews inside an HStack

I'm making a WatchOS app that displays a bunch of real-time arrival times. I want to place a view, a real-time indicator I designed, on the trailing end of each cell of a List that will be continuously animated.
The real-time indicator view just has two image whose opacity I'm continuously animating. This View by itself seems to work fine:
animated view by itself
However, when embedded inside a List then inside an HStack the animation seems to be affecting the position of my animated view not only its opacity.
animated view inside a cell
The distance this view travels seems to only be affected by the height of the HStack.
Animated view code:
struct RTIndicator: View {
#State var isAnimating = true
private var repeatingAnimation: Animation {
Animation
.spring()
.repeatForever()
}
private var delayedRepeatingAnimation: Animation {
Animation
.spring()
.repeatForever()
.delay(0.2)
}
var body: some View {
ZStack {
Image("rt-inner")
.opacity(isAnimating ? 0.2 : 1)
.animation(repeatingAnimation)
Image("rt-outer")
.opacity(isAnimating ? 0.2 : 1)
.animation(delayedRepeatingAnimation)
}
.frame(width: 16, height: 16, alignment: .center)
.colorMultiply(.red)
.padding(.top, -6)
.padding(.trailing, -12)
.onAppear {
self.isAnimating.toggle()
}
}
}
All code:
struct SwiftUIView: View {
var body: some View {
List {
HStack {
Text("Cell")
.frame(height: 100)
Spacer()
RTIndicator()
}.padding(8)
}
}
}
Here is found workaround. Tested with Xcode 12.
var body: some View {
List {
HStack {
Text("Cell")
.frame(height: 100)
Spacer()
}
.overlay(RTIndicator(), alignment: .trailing) // << here !!
.padding(8)
}
}
Although it's pretty hacky I have found a temporary solution to this problem. It's based on the answer from Asperi.
I have create a separate View called ClearView which has an animation but does not render anything visual and used it as a second overall in the same HStack.
struct ClearView: View {
#State var isAnimating = false
var body: some View {
Rectangle()
.foregroundColor(.clear)
.onAppear {
withAnimation(Animation.linear(duration: 0)) {
self.isAnimating = true
}
}
}
}
var body: some View {
List {
HStack {
Text("Cell")
.frame(height: 100)
Spacer()
}
.overlay(RTIndicator(), alignment: .trailing)
.overlay(ClearView(), alignment: .trailing)
.padding(8)
}
}

How do I properly use NavigationView in a ZStack?

I am trying to add some filter options to sit at the top of my view, above the NavigationView. I wrote the following code that mostly does what I want, however it disabled the ability to click on the rows to get to the detailed view. I assume this is because my filter buttons are on top of the ZStack, but I'm not sure how else to get this to work.
Here is the code I wrote:
import SwiftUI
struct BonusList: View {
var bonuses = sampleBonusData
#State var showSettings = false
#State var showBonuses = false
#State var bonusEarned = true
#State var showStatePicker = false
#State var showCategoryPicker = false
var body: some View {
ZStack {
NavigationView {
List(bonuses) { item in
NavigationLink(destination: BonusDetail(bonusName: item.bonusName, bonusCode: item.bonusCode, city: item.city, sampleImage: item.sampleImage)) {
HStack(spacing: 12.0) {
Image(item.sampleImage)
.resizable()
.aspectRatio(contentMode: .fill)
.frame(width: 60, height: 60)
.background(Color.white)
.cornerRadius(15)
VStack(alignment: .leading) {
HStack {
Text(item.bonusName)
.font(.headline)
Spacer()
Image(systemName: "checkmark.shield")
.opacity(self.bonusEarned ? 100 : 0)
}
Text("\(item.city), \(item.state)")
.font(.subheadline)
.frame(height: 25.0)
HStack {
Text(item.bonusCategory)
.font(.caption)
.fontWeight(.bold)
.foregroundColor(.gray)
.padding(.top, 4)
Spacer()
Text(item.bonusCode)
.font(.caption)
.fontWeight(.bold)
.foregroundColor(.gray)
.padding(.top, 4)
}
}
}
}
}
.navigationBarTitle(Text("Bonuses"))
// .navigationBarHidden(true)
}
.saturation(self.bonusEarned ? 0 : 1)
HStack {
FilterByCategory(showCategoryPicker: $showCategoryPicker)
Spacer()
FilterByState(showStatePicker: $showStatePicker)
}
StatePicker(showStatePicker: $showStatePicker)
CategoryPicker(showCategoryPicker: $showCategoryPicker)
}
}
}
This is what it looks like when I run it:
If I'm understanding correctly, you have a view or two which sit higher in the ZStack that are off canvas and come in when those buttons are tapped?
You could consider using a modal and setting the view you want to show for each button as the view for the modal. This will keep your views off screen and still allow interaction with your list. Here's what I've done...
On the main view
import SwiftUI
struct MainView: View {
#State private var isPresented = false
var body: some View {
NavigationView {
VStack {
//...
}
//Modal
.sheet(isPresented: $isPresented, content: {
AddItem(showModal: self.$isPresented)
})
}
}
}
The modal's view
import SwiftUI
struct AddItem: View {
#Binding var showModal: Bool
var body: some View {
VStack {
Button(action: {
self.showModal = false
}, label: {
Text("Cancel")
})
}
}
}

SwiftUI TextField acts disabled in VStack inside ZStack (simulating an Alert with a TextField)

I need to make an Alert in SwiftUI that has an editable TextField in it. Currently, this isn't supported by SwiftUI (as of Xcode 11.3), so I'm looking for a work-around.
I know I can implement by wrapping the normal UIKit bits in a UIHostingController, but really want to stick with an all-SwiftUI implementation.
I've got two VStacks in a ZStack, with the front one (the one with the TextView) being hidden and disabled until until you tap the button. Take a look at this:
import SwiftUI
struct ContentView: View {
#State var isShowingEditField = false
#State var text: String = "12345"
var body: some View {
ZStack {
VStack {
Text("Value is \(self.text)")
Button(action: {
print("button")
self.isShowingEditField = true
}) {
Text("Tap To Test")
}
}
.disabled(self.isShowingEditField)
.opacity(self.isShowingEditField ? 0.25 : 1.00)
VStack(alignment: .center) {
Text("Edit the text")
TextField("", text: self.$text)
.multilineTextAlignment(.center)
.lineLimit(1)
Divider()
HStack {
Button(action: {
withAnimation {
self.isShowingEditField = false
print("completed... value is \(self.text)")
}
}) {
Text("OK")
}
}
}
.padding()
.background(Color.white)
.shadow(radius: CGFloat(1.0))
.disabled(!self.isShowingEditField)
.opacity(self.isShowingEditField ? 1.0 : 0.0)
}
}
}
This seems like it should work to me. Switching between the two VStacks works well, but the TextField is not editable.
It acts like it's disabled, but it's not. Explicitly .disabled(false) to the TextField doesn't help. Also, it should already be enabled anyway since 1) that's the default, 2) the VStack it's in is specifically being set as enabled, and 3) The OK button works normally.
Ideas/workarounds?
Thanks!
You need to force the TextField updating with some methods. Like the following:
TextField("", text: self.$text)
.multilineTextAlignment(.center)
.lineLimit(1)
.id(self.isShowingEditField)
That is really ridiculous, but the problem disappears if you comment just one line of code:
//.shadow(radius: CGFloat(1.0))
I commented it and everything works. I think you need to use ZStack somewhere in your custom alert view to avoid this.. hm, bug, maybe?
update
try some experiments. If you leave just this code in that View:
struct CustomAlertWithTextField: View {
#State var isShowingEditField = false
#State var text: String = "12345"
var body: some View {
TextField("", text: $text)
.padding()
.shadow(radius: CGFloat(1.0))
}
}
it would not work again. only if you comment .padding() or .shadow(...)
BUT if you relaunch Xcode - this code begin to work (which made me crazy). Tried it at Xcode Version 11.2 (11B52)
update 2 the working code version:
struct CustomAlertWithTextField: View {
#State var isShowingEditField = false
#State var text: String = "12345"
var body: some View {
ZStack {
VStack {
Text("Value is \(self.text)")
Button(action: {
print("button")
self.isShowingEditField = true
}) {
Text("Tap To Test")
}
}
.disabled(self.isShowingEditField)
.opacity(self.isShowingEditField ? 0.25 : 1.00)
ZStack {
Rectangle()
.fill(Color.white)
.frame(width: 300, height: 100)
.shadow(radius: 1) // moved shadow here, so it doesn't affect TextField now
VStack(alignment: .center) {
Text("Edit the text")
TextField("", text: self.$text)
.multilineTextAlignment(.center)
.lineLimit(1)
.frame(width: 298)
Divider().frame(width: 300)
HStack {
Button(action: {
withAnimation {
self.isShowingEditField = false
print("completed... value is \(self.text)")
}
}) {
Text("OK")
}
}
}
}
.padding()
.background(Color.white)
.disabled(!self.isShowingEditField)
.opacity(self.isShowingEditField ? 1.0 : 0.0)
}
}
}
after some research i solved this problem by adding .clipped() to the VStack.
For your problem, it would look like this:
VStack(alignment: .center) {
Text("Edit the text")
TextField("", text: self.$text)
.multilineTextAlignment(.center)
.lineLimit(1)
Divider()
HStack {
Button(action: {
withAnimation {
self.isShowingEditField = false
print("completed... value is \(self.text)")
}
}) {
Text("OK")
}
}
}
.padding()
.clipped() // <- here
.background(Color.white)
.shadow(radius: CGFloat(1.0))
.disabled(!self.isShowingEditField)
.opacity(self.isShowingEditField ? 1.0 : 0.0)

hide Navigation Bar only on first page - Swift UI

My app running on Swift UI, and my main page is Home(), In the home page there is NavigationView and NavigationLink(destination: SaveThePlanet()), I have hide the Navigation View on the main page "Home", its also hide in SaveThePlanet().
How can I unhide the navigation back button in the SaveThePlanet() page?
import SwiftUI
struct Home: View {
#State var show = false
#State var showSaveThePlanet = false
var body: some View {
NavigationView {
ZStack {
Color.gray
ContentView()
.blur(radius: show ? 10 : 0)
.scaleEffect(show ? 0.90 : 1)
.blur(radius: showSaveThePlanet ? 10 : 0)
.scaleEffect(showSaveThePlanet ? 0.90 : 1)
.animation(.default)
leftIcon(show: $show)
.offset(x: 0, y: showSaveThePlanet ? 300 : 70)
.scaleEffect(show ? 0.90 : 1)
.blur(radius: show ? 10 : 0)
.animation(.easeInOut)
SaveThePlanet()
.background(Color("Bg"))
.cornerRadius(10)
.shadow(color: Color("Green-Sh"), radius: 10, x: 0, y: 0)
.animation(.spring())
.offset(y: showSaveThePlanet ? 120 : UIScreen.main.bounds.height)
.padding()
rightIcon(show: $showSaveThePlanet)
.offset(x: 0, y: 70)
.animation(.easeInOut)
.scaleEffect(show ? 0.90 : 1)
.blur(radius: show ? 10 : 0)
.opacity(showSaveThePlanet ? 0 : 1)
rightIconClose(show: $showSaveThePlanet)
.offset(x: 0, y: 70)
.animation(.easeInOut)
.scaleEffect(show ? 0.90 : 1)
.blur(radius: show ? 10 : 0)
.opacity(showSaveThePlanet ? 1 : 0)
MenuView(show: $show)
}
.edgesIgnoringSafeArea(.all)
.navigationBarTitle("Home")
.navigationBarHidden(true)
.navigationBarBackButtonHidden(false)
}
}
}
What worked for me : have an #State property on your first view, that determines whether or not you can show the navigation bar. Then pass that property on to all subsequent views via #Binding, so that it is the 'single source of truth' for whether or not the navigation bar should show.
#State private var navBarHidden = false
Then on your main view, reference that property for the navBarHidden property, and set the title. Also add an onAppear closure, which will set that hidden property for when this view re-appears, ie if we pop back here from a detail view.
var body: some View {
NavigationView {
NavigationLink(
destination: DetailView(navBarHidden: self.$navBarHidden)
) {
Text("Go to detail view")
}
}
.navigationBarTitle("")
.navigationBarHidden(self.navBarHidden)
.onAppear(perform: {
self.navBarHidden = true
})
}
Then on a subsequent detail view, pass that navBarHidden property on as an #Binding (its passed in above)
#Binding var navBarHidden : Bool
var body: some View {
Text("Hello Detail View!")
.navigationBarTitle("Detail")
.onAppear() {
self.navBarHidden = false
}
}
And when the onAppear() is called above in the detail view, it sets that original property to false for hidden, which shows the nav bar. And when you click back to return to the home view, the onAppear() of the home view is called again, which sets it back to hidden = true.
I'm answering because I think the solution nowadays is pretty easier. So for people having the same problem just add a
.navigationBarHidden(true)
on your Home() component and you should be fine. This solution works for sure in Swift 5.5, there is to do the onAppear and onDisappear trick of the other answers. It will hide only the navigation bar on the view you specified
It's a little hard to tell based on the code you've posted, but it looks like you are trying to present a view that slides up from the bottom when showSaveThePlanet is true, and also show the navigation bar only when that view appears.
This can be accomplished by setting .navigationBarHidden(!showSaveThePlanet) anywhere in your body property. Note that your code does not use NavigationLink anywhere to push a new view onto the NavigationView stack, so you would not get a back button. You can add your own button to dismiss the sheet using .navigationBarItems(leading:)
Here is a simplified example showing what I mean.
struct ContentView: View {
#State private var detailShowing = false
var body: some View {
NavigationView {
ZStack(alignment: Alignment(horizontal: .center, vertical: .top)) {
Color.gray.edgesIgnoringSafeArea(.all)
// A card-like view that is initially offscreen,
// and slides on when detailShowing == true
DetailView()
.offset(x: 0, y: detailShowing ? 120 : UIScreen.main.bounds.height)
.animation(.spring())
// Just here to change state
Button("Toggle") {
self.detailShowing.toggle()
}
.padding()
.offset(x: 0, y: detailShowing ? 0 : 44)
.animation(.none)
}
// This is the key modifier
.navigationBarHidden(!detailShowing)
.navigationBarTitle("Detail View", displayMode: .inline)
.navigationBarItems(leading: Button("Close") {
self.detailShowing = false
})
}
}
}
struct DetailView: View {
var body: some View {
ZStack(alignment: Alignment(horizontal: .center, vertical: .top)) {
RoundedRectangle(cornerRadius: 15).fill(Color.secondary).frame(width: 300, height: 500)
Text("Detail Content")
.padding()
}
}
}
Best way that I found is toggling the navBarHidden in destination views. This way incomplete swipe to pop gestures will not remove the navigation bar.
So in your main view you would write
#State private var navBarHidden = true
var body: some View {
NavigationView {
NavigationLink(
destination: DetailView(navBarHidden: self.$navBarHidden)
) {
Text("Go to detail view")
}
}
.navigationBarTitle("")
.navigationBarHidden(self.navBarHidden)
}
And in your destination view:
#Binding var navBarHidden : Bool
var body: some View {
Text("Hello Detail View!")
.navigationBarTitle("Detail")
.onAppear {
self.navBarHidden = false
}
.onDisappear {
self.navBarHidden = true
}
}