Linked list implementation in main - c++

I am new to linked lists.My exercises are something like:"write a function which puts the value x to the end of your linked list".So , my code will look like this:(p is a pointer to the first value)
struct node
{
int info;
node *next;
};
void LastElement(int x , node * & p)
{
node *q = new node;
q = p;
while (q -> next != NULL)
q = q -> next;
q->next->info = x;
q->next->next = NULL;
}
My question is:How do i verify this program?What do i write in the main function?Will i create an array or...?

To simply test your code you can do a function like:
void check(node *p) {
while (p != nullptr) {
std::cout << p->info << std::endl;
}
}
But this function doesn't gonna work with your actual code, because when you do:
q->next->info = x;
q->next->next = NULL;
Your programme gonna crash, because q->next at this moment is null. If you wan't to add a new node whit the value x create a new one and put it in like:
// generate the need node
node *new_node = new node;
new_node->info = x;
// push the new node to the linked list
node->next = new_node;
But if you wan't to modify the last node do:
node->info = x;
// but not like you did:
// node->next->info = x;

You should write a test function that validates that the linked list is of the correct shape. That test function could, for example, walk your linked list in parallel with a std::vector and test that elements are the same pairwise and that the length is the same. Its prototype would be something like bool testEqual(node * list, std::vector<int>)
Now simply call LastElement a few times and then check that the resulting linked list is of the correct shape.
Here is a reference implementation, you can adapt it to arrays if you want:
bool testEqual(node * list, const std::vector<int>& test) {
for (int i = 0; i < test.size() && list != nullptr; i++)
if (test[i] != list->info) {
std::cerr << "mismatch at index " << i << std::endl;
return false;
}
list = list->next;
}
if (i == test.size() && list == nullptr) {
return true;
} else {
std::cerr << "list is too " << (list == nullptr ? "short" : "long" ) << std::endl;
return false;
}
}
Simply call this as testEqual(theList, {1,2,3,4,5}).

Related

Breakpoint on Delete class pointer

I'm working on a class project and this piece of code won't let me delete an instance of a class without throwing a breakpoint error.
The class is Node, I'm trying to build a singly linked list for data structures and algorithms. I'll include the whole program, it isn't long, but the code in question that's causing the problem is in deleteMin(), the delete u.
#include <iostream>
using namespace std;
// we create a Node class.
class Node { // inside this class we hold two pieces of information.
int x; // the integer x, which is our data.
Node* next; // and the address of the next node.
public:
Node(int x0) : x(x0), next(NULL) { } // Here I've set up a constructor that sets x equal to the argument
// and defaults the next address to NULL.
bool add(int newValue); // Here follows our three required functions.
int deleteMin();
int size();
void printSSL(); // I also added a printSSL() function so that we can test and see what's going on.
};
//Originally I wanted to put these inside of the Node class, but then you'd end up with a unique head and tail for every Node.
//So instead I've left them outside. If you wanted to create multiple SSList's then you'd want to create an object out of these as well.
Node* head; // The first value in the our SLList.
Node* tail; // The last value in our SLList.
int n; // The number of elements in the list.
// I should mention here that head and tail are set equal to the first value in the SLList in the Main() function below.
// Here follows the actual implementation.
// I chose to try and simplify things by focusing on the add() function.
// If the add function organizes the information, and puts it into the SLList in order,
//then deleteMin() only has to pull the first value.
bool Node::add(int newValue) { // add() is a member function of Node and it takes in the newValue were adding to the list.
Node* u = new Node(newValue); // First thing we do is create a new Node using the argument value x. We pass this into a pointer, u.
if (newValue <= head->x) { // Next, we check to see if the new value is less than the head.
u->next = head; // if it is, then our job is done and we just make this new, smaller value, the new head.
head = u; // we do this by making the initial head equal to the next address in the new Node u.
n++; // Once we have the address saved, we make u into the new head and increment n.
return true; // There's no iteration in this case, so this if statement would be O(1).
}//O(1)
else { // If the new value is greater than the head, then we have to store it further back in the SLList.
Node* y = head; // This was the hardest part of the whole thing... I solved it by creating two Node pointers,
Node* z = head; // Both Node pointers are set equal to head, but this is mostly just to ensure that they aren't empty.
while ((newValue > y->x) && (y != tail)) { // Then I set a while loop that looks at whether the new value is less than the value in the head.
z = y; // The while loop continues, moving through the list of values, setting y equal to the next value,
y = y->next; // and using z to keep track of the former value.
} // The loop exits when we either a) hit the end of the SLList, y == tail, or when the new value is
if (y == tail) { // smaller than the next value, newValue < y->x. When the loop exits we have to deal with these two
y->next = u; // scenarios separately. If we reached the end of our list, then adding the new value is as simple as
tail = u; // setting y->next equal to u, then we make u into the new tail.
} // if we didn't reach the end of the list, then we have to set u inbetween z and y. This was really
else { // the only reason I needed z. I needed to be able to update the address of the previous Node, and
z->next = u; // I also needed to have the address of the next Node, this way I could slip u inbetween the two.
u->next = y; // Worst case scenario, this function runs through the entire SLList and then adds the value at the end.
} // I could have shaved off some time by asking if(newValue > tail->x) then run the z->next=u; and u->next=y; after
n++; // after that, but that throws an error becauset ail is a NULL pointer, which is bull#*#!
return true; // because I'm not dealing the tail->next, all I care about is tail->x which isn't NULL.
}//O(n) // But because this is an SSList and not a DLList I have no way of going to the n-2 element.
}//O(max(1, n)) // When that's done, we just increment n and leave the function.
// Considering that the worst case scenario, when x > tail->x, takes us through the whole SLList.
// I'm going to say that this add function is O(n).
int Node::deleteMin() { // The deleteMin() function starts by checking whether or not the
int x = head->x;
Node* u = head;
head = head->next;
delete u; // I have to figure out what the hells going on right here, why can't I delete this?
return x;
}
int Node::size() {
cout << n + 1 << endl;
return n + 1;
}
void Node::printSSL() {
Node* u = head;
cout << "Head:";
for (int i = 0; i <= n; i++) {
cout << i << ":(" << u->x << ", " << u->next << ") ";
u = u->next;
}
cout << " Tail" << endl;
}
int main()
{
Node one(1);
head = &one;
tail = &one;
one.printSSL();
one.deleteMin();
}
You declared an object of the type Node
Node one(1);
You may not apply the operator delete to a pointer to the object because the object was not allocated dynamically. It has automatic storage duration.
Pay attention to that it is a bad idea when functions depend on global variables. For example you will be unable to define two lists in your program.
What you need is to define a class named something like List the following way
class List
{
private:
Node *head = nullptr, *tail = nullptr;
public:
// special member functions and some other member functions;
void clear();
~List() { clear(); }
};
and to allocate nodes dynamically that will be inserted in the list.
The destructor and the function clear will delete all the allocated nodes in the list.
class Node also should be defined as a nested class of the class List.
For example the function clear can be defined the following way
#include <functional>
//...
void List::clear()
{
while ( head )
{
delete std::exchange( head, head->next );
}
tail = nullptr;
}
#include <iostream>
using namespace std;
class SLList { // SLList is the object that holds the entire list.
public: // The Node class lives inside the SLList class.
struct Node {
int data;
Node* next;
Node(int x0) : data(x0), next(NULL) {}
Node() : data(NULL), next(NULL) {}
};
Node* head;
Node* tail;
int n;
SLList() : n(0) {
Node* initial = new Node();
head = initial;
tail = initial;
cout << "You've created a new SSList" << endl;
}
bool add(int newValue);
int deleteMin();
int size();
void printSSL();
};
bool SLList::add(int newValue) { //
if (n == 0) {
head->data = newValue;
n++;
return true;
}
else {
Node* u = new Node(newValue);
if (newValue <= head->data) { //
u->next = head; //
head = u; //
n++; //
return true; //
}//O(1)
else { //
Node* y = head; //
Node* z = head; //
while ((newValue > y->data) && (y != tail)) { //
z = y; //
y = y->next; //
} //
if (y == tail && newValue > y->data) {
y->next = u; //
tail = u; //
} //
else { //
z->next = u; //
u->next = y; //
} //
n++; //
return true;
}
}//O(n) //
}//O(max(1, n)) //
int SLList::deleteMin() {
int x = head->data;
Node* u = head;
head = head->next;
delete u;
n--;
return x;
}//O(1)
int SLList::size() {
cout << n + 1 << endl;
return n + 1;
}//O(1)
void SLList::printSSL() {
Node* u = head;
cout << n << " Nodes|" << "Head:";
for (int i = 0; i < n; i++) {
cout << i << ":(" << u->data << ", " << u->next << ") ";
u = u->next;
}
cout << " Tail" << endl;
}//O(n)
int main() {
SLList* one = new SLList;
one->printSSL();
one->add(30);
one->printSSL();
one->add(20);
one->printSSL();
for (int i = 0; i < 7; i++) {
int x = rand() % 50;
one->add(x);
one->printSSL();
}
for (int i = 0; i < 9; i++) {
one->deleteMin();
one->printSSL();
}
}

Copy a linked list to another linked list c++

I'm trying to copy 1 list to another, but it copies only the first element. When I debug it, it showed me the error on the highlighted line.
Can you help me to solve this error and explain to me what's going wrong?
struct List1 {
int data;
List* next;
};
struct List3 {
int data3;
List3* next3;
};
void copyList(){
if(p==NULL) cout<<"Lista este vida\n";
else
{
c=p;
List3* x = new List3;
while(c!=NULL)
{
***x->data3 = c->data;***
cout<<x->data3<<" ";
c=c->next;
x=x->next3;
}
}
cout <<"\nList has been copied successful\n";
}
You are allocating only 1 List3 node for your x list.
On the first loop iteration, x points to a valid List3 instance. But you are not initializing its next3 member. So on the next loop iteration, the value of x becomes indeterminate, it is not pointing at valid memory.
You need to allocate a separate node for every value that you want to copy. For example:
void copyList()
{
if (p == NULL)
cout << "Lista este vida\n";
else
{
List1 *c = p;
List3* x = NULL;
List3** px = &x;
do
{
*px = new List3;
(*px)->data3 = c->data;
(*px)->next3 = NULL;
cout << (*px)->data3 << " ";
px = &((*px)->next3);
c = c->next;
}
while (c != NULL);
// use x as needed. don't forget to delete all
// of the nodes when you are done using them!
cout << "\nList has been copied successful\n";
}
}

Inserting and finding nodes - Linked Lists in C++

1) I'm still trying to wrap my head around how linked lists work in c++. Currently I'm trying to insert a new node in between other nodes. Although I'm able to add the desired node, anything after that new node seems to be deleted once I print it:
void InsertNode(int pos, int val) {
Node *n = new Node();
n->data = val;
Node *pnt = head;
for (int i = 0; i < pos; i++) {
pnt = pnt->next;
}
pnt->next = n;
DisplayList();
}
2) And then I want to be able to create another operation that can search for an element in the list and output its position (if it exists). However from what I know so far I don't see how I can compare a value that I want to find to an element in a list.
Here's what I'd imagine it would look like, but I know the if statement isn't valid.
void SearchElement(int val) {
Node *list = head;
int i = 0;
while (list) {
list = list->next;
i++;
if (list == val) { cout << "The value is at position: " << i << endl; }
}
//print statement saying it doesn't exist
}
You have to append the rest of the list to n before you insert the new node:
n->next = pnt->next;
pnt->next = n;
For the second question: Your value is in list->data.
int i = 0;
while (list) {
if (list->data == val) {
cout << "The value is at position: " << i << endl;
break;
}
list = list->next;
i++;
}

Linked list search function modifying list

I am trying to implement a doubly linked list in C++ and the add function is working properly but the find node function is modifying the list.
All other function like insertAfter, delete depend on this find function and hence they are also not working as expected.
I am new to C++, so I don't completely understand pointers. I simply tried to replicate my Java program in C++. I know for sure that in the find function the pointer to the head node is causing the problem but I don't completely understand how.
Below is my code :
struct Node{
int data;
Node* next;
Node* prev;
Node(int d) {
data = d;
};
};
struct DLL {
Node* head;
Node* tail;
int size;
//Adding a Node to the Doubly LL
void addNode(Node* n) {
//If LL is empty add the first Node
if (tail == NULL) {
tail = n;
head = n;
}
//Else add add node to the tail. Connect n to the tails next and make n the tail
else {
tail->next = n;
n->prev = tail;
tail = n;
tail->next = NULL;
}
size++;
};
//Finding a random Node in the linked List
//It will return the Node with the FIRST occurrence where data = d
Node* findNode(int d) {
//We will start at the head and then traverse through the entire list to find a Node where data = d
Node* start = head;
if (start == NULL) {
cout<<"No element in the List" <<endl;
return NULL;
}
// If head is the Node we are looking for
if (start->data = d) {
cout<< "Node found with matching data : " << start << endl;
return start;
}
//While next pointer is not null, traverse to search for a match.s
while (start->next != NULL) {
start = start->next;
if (start->data == d) {
cout<< "Node found with matching data : " << start << endl;
return start;
}
}
cout << "No node found with matching data = " << d <<endl;
return NULL;
};
};
start->data = d
This line in your second if block is assigning d to start->data rather than comparing the two.
This is a good time to learn about constness.
Node* findNode(int d) {
//We will start at the head and then traverse through the entire list to find a Node where data = d
Node* start = head;
if (start == NULL) {
cout<<"No element in the List" <<endl;
return NULL;
}
// If head is the Node we are looking for
if (start->data = d) {
cout<< "Node found with matching data : " << start << endl;
return start;
}
This function has write access to the list, and you don't want that. Unfortunately, you abuse this access in the last if statement:
if (start->data = d) {
this code assigns the value of d to start->data and then tests if the value assigned to it was not null.
We can mark this function as const easily:
//////////////////////vvvvv/////////////////
Node* findNode(int d) const {
//We will start at the head and then traverse through the entire list to find a Node where data = d
Node* start = head;
if (start == NULL) {
cout<<"No element in the List" <<endl;
return NULL;
}
// If head is the Node we are looking for
if (start->data = d) {
cout<< "Node found with matching data : " << start << endl;
return start;
}
and now the if will generate a compiler error.
A cleaned up version of your code might look something like the following:
#include <iostream>
struct Node {
int data_;
Node* next_ { nullptr };
Node* prev_ { nullptr };
Node(int data) : data_(data) {}
};
struct DLL {
Node* head_ { nullptr };
Node* tail_ { nullptr };
int size_ { 0 };
//Adding a Node to the Doubly LL
void addNode(Node* node) {
//If LL is empty add the first Node
if (tail_ == nullptr) {
tail_ = node;
head_ = node;
node->prev_ = node->next_ = nullptr;
}
//Else add add node to the tail. Connect n to the tails next and make n the tail
else {
tail_->next_ = node;
node->prev_ = tail_;
tail_ = node;
node->next_ = nullptr;
}
size_++;
}
//Finding a random Node in the linked List
//It will return the Node with the FIRST occurrence where data = d
Node* findNode(int data) const {
//We will start at the head and then traverse through the entire list to find a Node where data = d
//While next pointer is not null, traverse to search for a match.s
for (Node* start = head_; start != nullptr; start = start->next_) {
if (start->data_ == data) {
std::cout << "Node found with matching data : " << start << '\n';
return start;
}
}
std::cout << "No node found with matching data = " << data << '\n';
return nullptr;
}
};
int main()
{
DLL dll;
Node n1(1), n3(3), n5(5);
dll.addNode(&n1);
dll.addNode(&n3);
dll.addNode(&n5);
if (dll.findNode(1) != &n1)
std::cerr << "wrong result for findNode(1)\n";
if (dll.findNode(2) != nullptr)
std::cerr << "wrong result for findNode(2)\n";
if (dll.findNode(3) != &n3)
std::cerr << "wrong result for findNode(3)\n";
if (dll.findNode(4) != nullptr)
std::cerr << "wrong result for findNode(4)\n";
if (dll.findNode(5) != &n5)
std::cerr << "wrong result for findNode(5)\n";
}
Live demo: http://ideone.com/X34EgY

Sort a linked list in C++

I'm trying to wrap my head around how to write an algorithm to sort a linked list, but I'm having a hard time coming up with something that will work. What we need to do have a linked list that contains a name in a string, and an int for hours. After displaying the list and the sum of the hours, we then have to sort the list in ascending order by the hours in a queue. I have the list and all it's functioned stored in a class object, as you will see. I cleared the whole function of what I had in hopes of coming up with a fresh idea but nothing is coming to mind. I initially was going to create a second linked list that had the sorted list, but then I began to wonder if it was possible to sort it within the same list. Here is my code as of posting.
#include <iostream>
#include <ctime>
using namespace std;
// OrderedLL class
template<class T>
class OrderedLL
{
private:
struct NODE
{
string sName;
int sHours;
NODE *next;
};
NODE *list;
NODE *rear;
public:
// Constructor
OrderedLL () { list = rear = NULL;}
// Insert item x -------------------------------------
void Insert(string x, int y)
{
NODE *r;
// Create a new node
r = new(NODE); r->sName = x; r->sHours = y;
r->next = NULL;
// Inserts the item into the list
r->next = list;
list = r;
}
// Display the linked list --------------------------
void display()
{ NODE *p = list;
while( p != NULL)
{ cout << p->sName << "/" << p->sHours << "-->"; p = p->next;}
cout << "NULL\n";
}
// Delete x from the linked list --------------------
void DeleteNode(T x)
{
NODE *p = list, *r = list;
while( p->info != x) {r=p; p=p->next; }
if( p == list)
{ // delete the first node
list = p->next; delete(p);
}
else
{ r->next = p->next; delete(p);}
}
// Sort by hours ------------------------------------
void sortHours()
{
NODE *p, *q;
}
// Display the total hours --------------------------
friend T totHours(OrderedLL LL)
{
NODE *p;
int total = 0;
p = LL.list;
while(p != NULL)
{
total += p->sHours;
p = p->next;
}
cout << "Total spending time = " << total << endl;
}
}; // end of OrderedLL class
int main(void)
{
// Declare variables
time_t a;
OrderedLL<int> unsortedLL;
OrderedLL<int> sortedLL;
int inHours;
string inName;
// Displays the current time and date
time(&a);
cout << "Today is " << ctime(&a) << endl;
// Asks the user to enter a name and hours 5 times, inserting each entry
// into the queue
for(int i = 0; i < 5; i++)
{
cout << "Enter name and Time: ";
cin >> inName >> inHours;
unsortedLL.Insert(inName, inHours);
}
// Displays the unsorted list
cout << "\nWaiting List-->";
unsortedLL.display();
totHours(unsortedLL);
// Calls for the function to sort the list into a queue by hours
unsortedLL.sortHours();
unsortedLL.display();
return 0;
} // End of "main"
As always thanks to anyone who can help
Try sorting the linked-list like you are sorting an integer array. Instead of swapping the nodes, swap the contents inside the nodes.
If you don't care about efficiency you can use any sorting algorithm. What's different between linked lists and arrays is that the swap operation, to swap the position of two elements while sorting, will be a lot slower because it has to run through the links of the list.
An O(n²) bubble sort is easy to implement with a linked list since it only swaps an element with its neighbor.
If you care about efficiency you can look into implementing the merge sort algorithm even if it's a little more complicated.
You should insert like this
void Insert(string x, int y)
{
NODE *r;NODE *temp;
// Create a new node
r = new NODE; r->sName = x; r->sHours = y;r->next = NULL;
if(list==null)//check if list is empty
{
list=r;//insert the node r in the list
}
else
{
temp=list;
while(temp->next!=null)temp=temp->next;//reach to the end of the list
temp->next=r;//insert it at the end of the list
}
}
No need of rear pointer..just check if list->next is null,if yes you are at the end
and your sorthour function should be
void sortHours()
{
for(NODE* n=list;n->next!=null;n=n->next)//get each of the node in list 1 by 1 except the last one i.e. n
{
for(NODE* n1=n->next;n1!=null;n1=n1->next)//compare the list n node with all the nodes that follow it i.e.n1
{
if(n->sHours > n1->sHours)//if one of the node is the less than n
{
//swap n and n1
node temp=*n;
n->age=n1->age;
n->name=n1->name;
n1->age=temp.age;
n1->name=temp.name;
}
}
}
}