async_read handler not called - c++

I try to make TCP asynchronous server, but I'm encountering some difficulties with async_read function. The handler async_read function is never called. I use this command to write on server's socket "nc -C 127.0.0.1 4242". Can you explain to me what I didn't understand or what mistakes I have made? Thanks for your help.
ChatSession.cpp
ChatSession::ChatSession(boost::asio::io_context& ioc)
: __socket(ioc)
{
}
ChatSession::pointer ChatSession::create(boost::asio::io_context& ioc)
{
return pointer(new ChatSession(ioc));
}
tcp::socket& ChatSession::socket()
{
return this->__socket;
}
void ChatSession::handle_start()
{
}
void ChatSession::start()
{
std::string buffer = "Bienvenue\n";
boost::asio::async_write(__socket, boost::asio::buffer(buffer),
boost::bind(&ChatSession::handle_start, shared_from_this()));
readHeader();
}
void ChatSession::handleReadHeader(const boost::system::error_code& error,
std::size_t byte_transferred)
{
if (!error && this->__readMessage.decodeHeader()) {
std::strcpy(__readMessage.getData(), __test.data());
std::cout << __readMessage.getData() << std::endl;
readBody();
} else {
std::cerr << "Erreur" << std::endl;
}
}
void ChatSession::readHeader()
{
__test.resize(6);
boost::asio::async_read(__socket,
boost::asio::buffer(__test),
boost::bind(
&ChatSession::handleReadHeader,
shared_from_this(),
boost::asio::placeholders::error,
}
TcpServer.cpp:
TcpServer::TcpServer(boost::asio::io_context& io_context, int port)
: __acceptor (io_context, tcp::endpoint(tcp::endpoint(tcp::v4(), port)))
{
startAccept();
}
void TcpServer::startAccept()
{
ChatSession::pointer newConnection = ChatSession::create(__io_context);
__acceptor.async_accept(newConnection->socket(),
boost::bind(&TcpServer::handle_accept, this, newConnection,
boost::asio::placeholders::error));
}
void TcpServer::handle_accept(ChatSession::pointer newConnection,
const boost::system::error_code& error)
{
if (!error) {
newConnection->start();
startAccept();
}
}
main.cpp:
int main(int ac, char** av) {
try {
boost::asio::io_context io_context;
TcpServer server(io_context, 4242);
io_context.run();
} catch(const std::exception& e) {
std::cerr << e.what() << std::endl;
}
return 0;
}

Related

Boost::Asio async chat client stops communicating with server

I've been trying to build a messaging application using Boost::asio and for some reason my modified version of chat_client does not recieve any messages. I first thought the io_context running out of handlers but that was not the case. Weirdly, if I eliminate controller.cpp and create a chat_client object in main my problems are solved.
chat_client.cpp(modified from examples)I've hard coded IP of my server and port for testing
#include <string.h>
#include <string>
#include "chat_client.h"
using asio::ip::tcp;
typedef std::deque<chat_message> chat_message_queue;
chat_client::chat_client(std::string ip, std::string port)
: socket_(io_context_)
{
tcp::resolver resolver(io_context_);
endpoints = resolver.resolve(ip, port);
do_connect(endpoints);
t = new std::thread([this](){ io_context_.run(); });
}
chat_client::~chat_client()
{
t->join();
}
void chat_client::write(const chat_message& msg)
{
asio::post(io_context_,
[this, msg]()
{
bool write_in_progress = !write_msgs_.empty();
write_msgs_.push_back(msg);
if (!write_in_progress)
{
do_write();
}
});
}
void chat_client::close()
{
asio::post(io_context_, [this]() { socket_.close(); });
}
void chat_client::do_connect(const tcp::resolver::results_type& endpoints)
{
asio::async_connect(socket_, endpoints,
[this](std::error_code ec, tcp::endpoint)
{
if (!ec)
{
do_read_header();
}
});
}
void chat_client::do_read_header()
{
asio::async_read(socket_,
asio::buffer(read_msg_.data(), chat_message::header_length),
[this](std::error_code ec, std::size_t /*length*/)
{
if (!ec && read_msg_.decode_header())
{
do_read_body();
}
else
{
socket_.close();
}
});
}
void chat_client::do_read_body()
{
asio::async_read(socket_,
asio::buffer(read_msg_.body(), read_msg_.body_length()),
[this](std::error_code ec, std::size_t /*length*/)
{
if (!ec)
{
std::cout.write(read_msg_.body(), read_msg_.body_length());
std::cout << "\n";
do_read_header();
}
else
{
socket_.close();
}
});
}
void chat_client::do_write()
{
asio::async_write(socket_,
asio::buffer(write_msgs_.front().data(),
write_msgs_.front().length()),
[this](std::error_code ec, std::size_t /*length*/)
{
if (!ec)
{
write_msgs_.pop_front();
if (!write_msgs_.empty())
{
do_write();
}
}
else
{
socket_.close();
}
});
}
controller.cpp
#include <stdexcept>
#include "controller.h"
//#include "chat_client.h" inside controller.h
/*Constructor*/
Controller::Controller() {}
void Controller::execute_cmd(int cmd)
{
switch(cmd)
{
case 1: //Create chat_client
{
try
{
c = new chat_client("192.168.0.11", "5000");
chat_message msg;
msg.body_length(5);
std::memcpy(msg.body(), "test", msg.body_length());
msg.encode_header();
c->write(msg);
}
catch(std::runtime_error& e)
{
std::cerr << "Cannot create chat_client" << std::endl;
}
}
case 2: //Close chat_client
{
c->close();
delete c;
}
case 3: //TESTING
{
char line[chat_message::max_body_length + 1];
while (std::cin.getline(line, chat_message::max_body_length + 1))
{
chat_message msg;
msg.body_length(std::strlen(line));
std::memcpy(msg.body(), line, msg.body_length());
msg.encode_header();
c->write(msg);
}
}
}
}
main.cpp used for testing
#include "controller.h"
int main(int argc, char** argv)
{
Controller c;
c.execute_cmd(1); //create chat_client
c.execute_cmd(2); //Start sending messages
return 0;
}
Your switch statement un execute_cmd has not break at end of case. In switch statemte if case not end with break then continué with the next sentence of next case. c.execite_cmd(1] really execute cmd 1, 2 and 3. Remenber that read and write io are async so in cmd 2 tour close connection.

async_connect doesn't call handler in TCP client class

I'm trying to make a client class from boost TCP client example for my projects, and I've noticed that sometimes handle_connect doesn't get called when connecting to nonexistent host.
I've read similar issues here on stack, where people forgot to run io_service or called it before any tasks were posted, but I don't think that's my case, since I launch io_service.run() thread right after calling async_connect, and successfull connect, network unreachable, and some other cases I've tested work just fine.
Here is the full listing:
tcp_client.hpp
#ifndef TCP_CLIENT_HPP
#define TCP_CLIENT_HPP
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <boost/chrono.hpp>
#include <boost/thread/thread.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/make_shared.hpp>
#include <mutex>
#include <iostream>
#include <iomanip>
namespace com {
using boost::asio::ip::tcp;
using namespace std;
class client : public boost::enable_shared_from_this<client> {
private:
std::mutex mx_;
bool stopped_ = 1;
boost::asio::streambuf ibuf_;
boost::shared_ptr<boost::asio::io_service> io_service_;
boost::shared_ptr<boost::asio::ip::tcp::socket> sock_;
boost::shared_ptr<tcp::resolver::iterator> ei_;
std::vector<std::string> inbound_;
std::string host_, port_;
public:
client() {}
void connect( std::string host, std::string port ) {
if (!stopped_) stop();
host_ = host; port_ = port;
io_service_.reset(new boost::asio::io_service);
sock_.reset(new boost::asio::ip::tcp::socket(*io_service_));
ei_.reset(new tcp::resolver::iterator);
tcp::resolver r(*io_service_);
ei_ = boost::make_shared<tcp::resolver::iterator>( r.resolve(tcp::resolver::query(host_, port_)) );
stopped_ = 0;
start_connect();
boost::thread work( boost::bind(&client::work, shared_from_this()) );
return;
}
bool is_running() {
return !stopped_;
}
void stop() {
stopped_ = 1;
sock_->close();
return;
}
void send(std::string str) {
if (stopped_) return;
auto msg = boost::asio::buffer(str, str.size());
boost::asio::async_write( (*sock_), msg, boost::bind(&client::handle_write, shared_from_this(), _1) );
return;
}
std::string pull() {
std::lock_guard<std::mutex> lock(mx_);
std::string msg;
if (inbound_.size()>0) {
msg = inbound_.at(0);
inbound_.erase(inbound_.begin());
}
return msg;
}
int size() {
std::lock_guard<std::mutex> lock(mx_);
return inbound_.size();
}
void clear() {
std::lock_guard<std::mutex> lock(mx_);
inbound_.clear();
return;
}
private:
void work() {
if (stopped_) return;
std::cout<<"work in"<<std::endl;
io_service_->run();
std::cout<<"work out"<<std::endl;
return;
}
void start_connect() {
if ((*ei_) != tcp::resolver::iterator()) {
std::cout<<"Trying "<<(*ei_)->endpoint()<<std::endl;
sock_->async_connect( (*ei_)->endpoint(), boost::bind(&client::handle_connect, shared_from_this(), boost::asio::placeholders::error) );
} else {
stop();
}
return;
}
void handle_connect(const boost::system::error_code& ec) {
if (stopped_) return;
if (!sock_->is_open()) {
std::cout<<"Socket closed"<<std::endl;
(*ei_)++;
start_connect();
} else if (ec) {
std::cout<<"Connect error: "<<ec.message()<<std::endl;
sock_->close();
(*ei_)++;
start_connect();
} else {
std::cout<<"Connected to "<<(*ei_)->endpoint()<<std::endl;
start_read();
}
return;
}
void start_read() {
if (stopped_) return;
boost::asio::async_read_until((*sock_), ibuf_, "", boost::bind(&client::handle_read, shared_from_this(), boost::asio::placeholders::error));
return;
}
void handle_read(const boost::system::error_code& ec) {
std::lock_guard<std::mutex> lock(mx_);
if (stopped_) return;
if (ec) {
std::cout<<"Read error: "<<ec.message()<<std::endl;
stop();
return;
}
std::string line;
std::istream is(&ibuf_);
std::getline(is, line);
if (!line.empty() && inbound_.size()<1000) inbound_.push_back(line);
start_read();
return;
}
private:
void handle_write(const boost::system::error_code& ec) {
if (stopped_) return;
if (ec) {
std::cout<<"Write error: "<<ec.message()<<std::endl;
stop();
return;
}
return;
}
};
};
and tcp_test.cpp
#include "tcp_client.hpp"
int main(int argc, char* argv[]) {
auto tcp_client = boost::shared_ptr<com::client>(new com::client);
try {
tcp_client->connect("192.168.1.15", "50000");
boost::this_thread::sleep_for(boost::chrono::milliseconds(1000));
tcp_client->connect("192.168.1.20", "50000");
} catch (std::exception& e) {
std::cerr<<"Exception: "<<e.what()<<std::endl;
}
int cnt=0;
while (cnt<5) {
std::cout<<cnt<<std::endl;
cnt++;
tcp_client->send("<test>");
boost::this_thread::sleep_for(boost::chrono::milliseconds(500));
}
tcp_client->stop();
while (tcp_client->size()>0) std::cout<<tcp_client->pull()<<std::endl;
return 0;
}
The output I get is when connecting to loopback server:
Trying 192.168.1.15:50000
work in
work out
Trying 192.168.1.20:50000
0
work in
Connected to 192.168.1.20:50000
1
2
3
4
work out
<test>
<test>
<test>
<test>
<test>
The 192.168.1.20 works just as it should, as you see. The 192.168.1.15 doesnt'e exist, but I've expected it to throw some kind of error. Instead io_service.run() returns right away, like async_connect never posted callback task. Maybe it's related to endpoint iterator and not async_connect?
Can anyone please explain why is it happening like this?
Then I've tried to isolate the problem in this code:
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <boost/chrono.hpp>
#include <boost/thread/thread.hpp>
boost::asio::io_service io_svc;
boost::asio::ip::tcp::socket sock(io_svc);
boost::asio::ip::tcp::resolver::iterator ei;
void work() {
std::cout<<"work in"<<std::endl;
io_svc.run();
std::cout<<"work out"<<std::endl;
return;
}
void stop() {
sock.close();
return;
}
void start_connect();
void handle_connect(const boost::system::error_code& ec) {
if (!sock.is_open()) {
std::cout<<"Socket closed"<<std::endl;
ei++;
start_connect();
} else if (ec) {
std::cout<<"Connect error: "<<ec.message()<<std::endl;
sock.close();
ei++;
start_connect();
} else {
std::cout<<"Connected to "<<ei->endpoint()<<std::endl;
}
return;
}
void start_connect() {
if (ei != boost::asio::ip::tcp::resolver::iterator()) {
std::cout<<"Trying "<<ei->endpoint()<<std::endl;
sock.async_connect( ei->endpoint(), boost::bind(handle_connect, boost::asio::placeholders::error) );
} else {
stop();
}
return;
}
int main(int argc, char* argv[]) {
std::string host="192.168.1.15", port="50000";
boost::asio::ip::tcp::resolver r(io_svc);
ei = r.resolve(boost::asio::ip::tcp::resolver::query(host, port));
start_connect();
boost::thread* thr = new boost::thread(work);
boost::this_thread::sleep_for(boost::chrono::milliseconds(2000));
return 0;
}
But I've got a totally different result. When I try to connect to a nonexistent host, most of the time it's:
Trying 192.168.1.15:50000
work in
Sometimes it's:
Trying 192.168.1.15:50000
work in
Connect error: Operation canceled
Connect error: Operation canceled
And rarely it's:
Trying 192.168.1.15:50000
work in
Segmentation fault
"work out" is never printed, so I'm guessing io_service in this example is doing something, but how is this different from previous code, and why I get "operation canceled" error only sometimes?
A client running in a background thread should look something like this.
Note that I have note included things like connection timeouts. For that you'd want to have a deadline timer running in parallel with the async_connect. Then you'd have to correctly handle crossing cases (hint: cancel the deadline timer on successful connect and throw away the ensuing error from its async_wait).
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <boost/chrono.hpp>
#include <thread>
#include <functional>
boost::asio::io_service io_svc;
struct client
: std::enable_shared_from_this<client>
{
using protocol = boost::asio::ip::tcp;
using resolver = protocol::resolver;
using socket = protocol::socket;
using error_code = boost::system::error_code;
client(boost::asio::io_service& ios)
: ios_(ios) {}
void start(std::string const& host, std::string const& service)
{
auto presolver = std::make_shared<resolver>(get_io_service());
presolver->async_resolve(protocol::resolver::query(host, service),
strand_.wrap([self = shared_from_this(), presolver](auto&& ec, auto iter)
{
self->handle_resolve(ec, presolver, iter);
}));
}
private:
void
handle_resolve(boost::system::error_code const& ec, std::shared_ptr<resolver> presolver, resolver::iterator iter)
{
if (ec) {
std::cerr << "error resolving: " << ec.message() << std::endl;
}
else {
boost::asio::async_connect(sock, iter, strand_.wrap([self = shared_from_this(),
presolver]
(auto&& ec, auto iter)
{
self->handle_connect(ec, iter);
// note - we're dropping presolver here - we don't need it any more
}));
}
}
void handle_connect(error_code const& ec, resolver::iterator iter)
{
if (ec) {
std::cerr << "failed to connect: " << ec.message() << std::endl;
}
else {
auto payload = std::make_shared<std::string>("Hello");
boost::asio::async_write(sock, boost::asio::buffer(*payload),
strand_.wrap([self = shared_from_this(),
payload] // note! capture the payload so it continues to exist during async send
(auto&& ec, auto size)
{
self->handle_send(ec, size);
}));
}
}
void handle_send(error_code const& ec, std::size_t size)
{
if (ec) {
std::cerr << "send failed after " << size << " butes : " << ec.message() << std::endl;
}
else {
// send something else?
}
}
boost::asio::io_service& get_io_service()
{
return ios_;
}
private:
boost::asio::io_service& ios_;
boost::asio::strand strand_{get_io_service()};
socket sock{get_io_service()};
};
void work()
{
std::cout << "work in" << std::endl;
io_svc.run();
std::cout << "work out" << std::endl;
return;
}
int main(int argc, char *argv[])
{
auto pclient = std::make_shared<client>(io_svc);
std::string host = "192.168.1.15", port = "50000";
pclient->start(host, port);
auto run_thread = std::thread(work);
if (run_thread.joinable())
run_thread.join();
return 0;
}
example output:
work in
<time passes>...
failed to connect: Operation timed out
work out

Retrieving adress from browser for my proxy in cpp (boost::Asio) [closed]

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Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 6 years ago.
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I'm trying to adapt a sample code of a TCP Proxy in order to use it on my browser.
Here is the complete proxy i use :
#include <cstdlib>
#include <cstddef>
#include <iostream>
#include <string>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/bind.hpp>
#include <boost/asio.hpp>
#include <boost/thread/mutex.hpp>
namespace tcp_proxy
{
namespace ip = boost::asio::ip;
class bridge : public boost::enable_shared_from_this<bridge>
{
public:
typedef ip::tcp::socket socket_type;
typedef boost::shared_ptr<bridge> ptr_type;
bridge(boost::asio::io_service& ios)
: downstream_socket_(ios),
upstream_socket_(ios)
{}
socket_type& downstream_socket()
{
return downstream_socket_;
}
socket_type& upstream_socket()
{
return upstream_socket_;
}
void start(const std::string& upstream_host, unsigned short upstream_port)
{
upstream_socket_.async_connect(
ip::tcp::endpoint(
boost::asio::ip::address::from_string(upstream_host),
upstream_port),
boost::bind(&bridge::handle_upstream_connect,
shared_from_this(),
boost::asio::placeholders::error));
}
void handle_upstream_connect(const boost::system::error_code& error)
{
if (!error)
{
upstream_socket_.async_read_some(
boost::asio::buffer(upstream_data_,max_data_length),
boost::bind(&bridge::handle_upstream_read,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
downstream_socket_.async_read_some(
boost::asio::buffer(downstream_data_,max_data_length),
boost::bind(&bridge::handle_downstream_read,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
else
close();
}
private:
void handle_downstream_write(const boost::system::error_code& error)
{
if (!error)
{
upstream_socket_.async_read_some(
boost::asio::buffer(upstream_data_,max_data_length),
boost::bind(&bridge::handle_upstream_read,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
else
close();
}
void handle_downstream_read(const boost::system::error_code& error,
const size_t& bytes_transferred)
{
if (!error)
{
async_write(upstream_socket_,
boost::asio::buffer(downstream_data_,bytes_transferred),
boost::bind(&bridge::handle_upstream_write,
shared_from_this(),
boost::asio::placeholders::error));
}
else
close();
}
void handle_upstream_write(const boost::system::error_code& error)
{
if (!error)
{
downstream_socket_.async_read_some(
boost::asio::buffer(downstream_data_,max_data_length),
boost::bind(&bridge::handle_downstream_read,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
else
close();
}
void handle_upstream_read(const boost::system::error_code& error,
const size_t& bytes_transferred)
{
if (!error)
{
async_write(downstream_socket_,
boost::asio::buffer(upstream_data_,bytes_transferred),
boost::bind(&bridge::handle_downstream_write,
shared_from_this(),
boost::asio::placeholders::error));
}
else
close();
}
void close()
{
boost::mutex::scoped_lock lock(mutex_);
if (downstream_socket_.is_open())
{
downstream_socket_.close();
}
if (upstream_socket_.is_open())
{
upstream_socket_.close();
}
}
socket_type downstream_socket_;
socket_type upstream_socket_;
enum { max_data_length = 8192 }; //8KB
unsigned char downstream_data_[max_data_length];
unsigned char upstream_data_[max_data_length];
boost::mutex mutex_;
public:
class acceptor
{
public:
acceptor(boost::asio::io_service& io_service,
const std::string& local_host, unsigned short local_port,
const std::string& upstream_host, unsigned short upstream_port)
: io_service_(io_service),
localhost_address(boost::asio::ip::address_v4::from_string(local_host)),
acceptor_(io_service_,ip::tcp::endpoint(localhost_address,local_port)),
upstream_port_(upstream_port),
upstream_host_(upstream_host)
{}
bool accept_connections()
{
try
{
session_ = boost::shared_ptr<bridge>(new bridge(io_service_));
acceptor_.async_accept(session_->downstream_socket(),
boost::bind(&acceptor::handle_accept,
this,
boost::asio::placeholders::error));
}
catch(std::exception& e)
{
std::cerr << "acceptor exception: " << e.what() << std::endl;
return false;
}
return true;
}
private:
void handle_accept(const boost::system::error_code& error)
{
if (!error)
{
session_->start(upstream_host_,upstream_port_);
if (!accept_connections())
{
std::cerr << "Failure during call to accept." << std::endl;
}
}
else
{
std::cerr << "Error: " << error.message() << std::endl;
}
}
boost::asio::io_service& io_service_;
ip::address_v4 localhost_address;
ip::tcp::acceptor acceptor_;
ptr_type session_;
unsigned short upstream_port_;
std::string upstream_host_;
};
};
}
int main(int argc, char* argv[])
{
if (argc != 5)
{
std::cerr << "usage: tcpproxy_server <local host ip> <local port> <forward host ip> <forward port>" << std::endl;
return 1;
}
const unsigned short local_port = static_cast<unsigned short>(::atoi(argv[2]));
const unsigned short forward_port = static_cast<unsigned short>(::atoi(argv[4]));
const std::string local_host = argv[1];
const std::string forward_host = argv[3];
boost::asio::io_service ios;
try
{
tcp_proxy::bridge::acceptor acceptor(ios,
local_host, local_port,
forward_host, forward_port);
acceptor.accept_connections();
ios.run();
}
catch(std::exception& e)
{
std::cerr << "Error: " << e.what() << std::endl;
return 1;
}
return 0;
}
Actually, this sample code need as args the local host and local port, and the forward port and the forward host.
I would like to edit this code in order to get automatically the host who is asked in the browser...
From my research i have to used the remote_endpoint() property.
The problem is i don't know how to implement it in order to "trigger" this function eachtime use ask for another adress on the browser...
I tried this :
#include <cstdlib>
#include <cstddef>
#include <iostream>
#include <string>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/bind.hpp>
#include <boost/asio.hpp>
#include <boost/thread/mutex.hpp>
namespace tcp_proxy
{
namespace ip = boost::asio::ip;
class bridge : public boost::enable_shared_from_this<bridge>
{
public:
typedef ip::tcp::socket socket_type;
typedef boost::shared_ptr<bridge> ptr_type;
bridge(boost::asio::io_service& ios)
: downstream_socket_(ios),
upstream_socket_(ios)
{}
socket_type& downstream_socket()
{
return downstream_socket_;
}
socket_type& upstream_socket()
{
return upstream_socket_;
}
void start(const std::string& upstream_host, unsigned short upstream_port)
{
upstream_socket_.async_connect(
ip::tcp::endpoint(
boost::asio::ip::address::from_string(upstream_host),
upstream_port),
boost::bind(&bridge::handle_upstream_connect,
shared_from_this(),
boost::asio::placeholders::error));
}
void handle_upstream_connect(const boost::system::error_code& error)
{
if (!error)
{
upstream_socket_.async_read_some(
boost::asio::buffer(upstream_data_, max_data_length),
boost::bind(&bridge::handle_upstream_read,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
downstream_socket_.async_read_some(
boost::asio::buffer(downstream_data_, max_data_length),
boost::bind(&bridge::handle_downstream_read,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
else
close();
}
private:
void handle_downstream_write(const boost::system::error_code& error)
{
if (!error)
{
upstream_socket_.async_read_some(
boost::asio::buffer(upstream_data_, max_data_length),
boost::bind(&bridge::handle_upstream_read,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
else
close();
}
void handle_downstream_read(const boost::system::error_code& error,
const size_t& bytes_transferred)
{
if (!error)
{
async_write(upstream_socket_,
boost::asio::buffer(downstream_data_, bytes_transferred),
boost::bind(&bridge::handle_upstream_write,
shared_from_this(),
boost::asio::placeholders::error));
}
else
close();
}
void handle_upstream_write(const boost::system::error_code& error)
{
if (!error)
{
downstream_socket_.async_read_some(
boost::asio::buffer(downstream_data_, max_data_length),
boost::bind(&bridge::handle_downstream_read,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
else
close();
}
void handle_upstream_read(const boost::system::error_code& error,
const size_t& bytes_transferred)
{
if (!error)
{
async_write(downstream_socket_,
boost::asio::buffer(upstream_data_, bytes_transferred),
boost::bind(&bridge::handle_downstream_write,
shared_from_this(),
boost::asio::placeholders::error));
}
else
close();
}
void close()
{
boost::mutex::scoped_lock lock(mutex_);
if (downstream_socket_.is_open())
{
downstream_socket_.close();
}
if (upstream_socket_.is_open())
{
upstream_socket_.close();
}
}
socket_type downstream_socket_;
socket_type upstream_socket_;
enum { max_data_length = 8192 }; //8KB
unsigned char downstream_data_[max_data_length];
unsigned char upstream_data_[max_data_length];
boost::mutex mutex_;
public:
class acceptor
{
public:
acceptor(boost::asio::io_service& io_service,
const std::string& local_host, unsigned short local_port,
const std::string& upstream_host, unsigned short upstream_port)
: io_service_(io_service),
localhost_address(boost::asio::ip::address_v4::from_string(local_host)),
acceptor_(io_service_, ip::tcp::endpoint(localhost_address, local_port)),
upstream_port_(upstream_port),
upstream_host_(upstream_host)
{}
bool accept_connections()
{
try
{
session_ = boost::shared_ptr<bridge>(new bridge(io_service_));
acceptor_.async_accept(session_->downstream_socket(),
boost::bind(&acceptor::handle_accept,
this,
boost::asio::placeholders::error));
}
catch (std::exception& e)
{
std::cerr << "acceptor exception: " << e.what() << std::endl;
return false;
}
return true;
}
private:
void handle_accept(const boost::system::error_code& error)
{
if (!error)
{
session_->start(upstream_host_, upstream_port_);
if (!accept_connections())
{
std::cerr << "Failure during call to accept." << std::endl;
}
}
else
{
std::cerr << "Error: " << error.message() << std::endl;
}
}
boost::asio::io_service& io_service_;
ip::address_v4 localhost_address;
ip::tcp::acceptor acceptor_;
ptr_type session_;
unsigned short upstream_port_;
std::string upstream_host_;
};
};
}
int main(int argc, char* argv[])
{
if (argc != 5)
{
std::cerr << "usage: EvilProxy.exe <local host ip> <local port> <forward host ip> <forward port>" << std::endl;
return 1;
}
const unsigned short local_port = static_cast<unsigned short>(::atoi(argv[2]));
const unsigned short forward_port = static_cast<unsigned short>(::atoi(argv[4]));
const std::string local_host = argv[1];
const std::string forward_host = argv[3];
boost::asio::io_service ios;
boost::system::error_code ec;
boost::asio::ip::tcp::socket &mySocket = tcp_proxy::bridge(ios).downstream_socket();
try
{
std::string str_IpDest = mySocket.remote_endpoint().address().to_string(); // Here i try to get the adresse but with this code, the adresse is seeking only at the begining...it's too earl
tcp_proxy::bridge::acceptor acceptor(ios,
local_host, local_port,
str_IpDest, forward_port);
acceptor.accept_connections();
ios.run();
}
catch (std::exception& e)
{
std::cerr << "Error: " << e.what() << std::endl;
return 1;
}
return 0;
}
I'm doing this
std::string str_IpDest = mySocket.remote_endpoint().address().to_string();
But it's called to earl, i don't know how to trigger it each time user ask another adress.
I use boost:asio.
Anyon can help me please ?
The goal...After is to use SSL...but...after :)
Thanks a lot :)
Regards
You need some kind of protocol for communication between your browser and proxy. First your browser needs to send something like "connect to" message, then proxy should send info if connection was successful. I believe that HTTP has some headers specific for proxy handling.

boost::asio usage in self-contained class

Trying to get my head around the boost classes. What I want to do, differs from the boost asio tutorial in that, the tutorial has a main() where the io_service object is instantiated. That is then passed to the class implementing asio via its constructor.
What I want to do, is to eliminate the instantiation of io_service in the main and have the implementing class be "self-contained" in that, it will declare its own io_service and socket. I must be reading the example with tunnel-vision, because I cannot figure out how to drop the instantiation of io_service into my socket class.
At first, I was getting "error C2758: 'xxx::io_service' : must be initialized in constructor base/member initializer list". So, I thought I'd do that and added "io_service(new boost::asio::io_service()), socket(io_service)" to the class initializer list. That gave me "error C2354: 'xxx::io_service' : initialization of reference member requires a temporary variable", which, after some googling, made sense.
So, my question is, how can I adjust the tutorial code to eliminate the main()?
Is this what you're after:
Move the io_service into the class (not by reference). And all usages as well.
I opted to put the join into the destructor.
#include <cstdlib>
#include <deque>
#include <iostream>
#include <boost/bind.hpp>
#include <boost/asio.hpp>
#include <boost/thread/thread.hpp>
#include "chat_message.hpp"
using boost::asio::ip::tcp;
typedef std::deque<chat_message> chat_message_queue;
class chat_client
{
public:
chat_client(std::string host, std::string portorservice)
: io_service_(),
thread_(boost::bind(&boost::asio::io_service::run, &io_service_)),
socket_(io_service_)
{
tcp::resolver resolver(io_service_);
tcp::resolver::query query(host, portorservice);
tcp::resolver::iterator iterator = resolver.resolve(query);
boost::asio::async_connect(socket_, iterator,
boost::bind(&chat_client::handle_connect, this,
boost::asio::placeholders::error));
}
void write(const chat_message& msg)
{
io_service_.post(boost::bind(&chat_client::do_write, this, msg));
}
void close()
{
io_service_.post(boost::bind(&chat_client::do_close, this));
}
~chat_client() {
close();
if (thread_.joinable())
thread_.join();
}
private:
void handle_connect(const boost::system::error_code& error)
{
if (!error)
{
boost::asio::async_read(socket_,
boost::asio::buffer(read_msg_.data(), chat_message::header_length),
boost::bind(&chat_client::handle_read_header, this,
boost::asio::placeholders::error));
}
}
void handle_read_header(const boost::system::error_code& error)
{
if (!error && read_msg_.decode_header())
{
boost::asio::async_read(socket_,
boost::asio::buffer(read_msg_.body(), read_msg_.body_length()),
boost::bind(&chat_client::handle_read_body, this,
boost::asio::placeholders::error));
}
else
{
do_close();
}
}
void handle_read_body(const boost::system::error_code& error)
{
if (!error)
{
std::cout.write(read_msg_.body(), read_msg_.body_length());
std::cout << "\n";
boost::asio::async_read(socket_,
boost::asio::buffer(read_msg_.data(), chat_message::header_length),
boost::bind(&chat_client::handle_read_header, this,
boost::asio::placeholders::error));
}
else
{
do_close();
}
}
void do_write(chat_message msg)
{
bool write_in_progress = !write_msgs_.empty();
write_msgs_.push_back(msg);
if (!write_in_progress)
{
boost::asio::async_write(socket_,
boost::asio::buffer(write_msgs_.front().data(),
write_msgs_.front().length()),
boost::bind(&chat_client::handle_write, this,
boost::asio::placeholders::error));
}
}
void handle_write(const boost::system::error_code& error)
{
if (!error)
{
write_msgs_.pop_front();
if (!write_msgs_.empty())
{
boost::asio::async_write(socket_,
boost::asio::buffer(write_msgs_.front().data(),
write_msgs_.front().length()),
boost::bind(&chat_client::handle_write, this,
boost::asio::placeholders::error));
}
}
else
{
do_close();
}
}
void do_close()
{
socket_.close();
}
private:
boost::asio::io_service io_service_;
boost::thread thread_;
tcp::socket socket_;
chat_message read_msg_;
chat_message_queue write_msgs_;
};
int main(int argc, char* argv[])
{
try
{
if (argc != 3)
{
std::cerr << "Usage: chat_client <host> <port>\n";
return 1;
}
chat_client c(argv[1], argv[2]);
char line[chat_message::max_body_length + 1];
while (std::cin.getline(line, chat_message::max_body_length + 1))
{
using namespace std; // For strlen and memcpy.
chat_message msg;
msg.body_length(strlen(line));
memcpy(msg.body(), line, msg.body_length());
msg.encode_header();
c.write(msg);
}
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << "\n";
}
}

boost asio async_write : how to not interleaving async_write calls?

Here's my implementation :
Client A send a message for Client B
Server process the message by async_read the right amount of data and
will wait for new data from Client A (in Order not to block Client A)
Afterwards Server will process the information (probably do a mysql
query) and then send the message to Client B with async_write.
The problem is, if Client A send message really fast, async_writes will interleave before the previous async_write handler is called.
Is there a simple way to avoid this problem ?
EDIT 1 :
If a Client C sends a message to Client B just after Client A, the same issue should appear...
EDIT 2 :
This would work ? because it seems to block, I don't know where...
namespace structure {
class User {
public:
User(boost::asio::io_service& io_service, boost::asio::ssl::context& context) :
m_socket(io_service, context), m_strand(io_service), is_writing(false) {}
ssl_socket& getSocket() {
return m_socket;
}
boost::asio::strand getStrand() {
return m_strand;
}
void push(std::string str) {
m_strand.post(boost::bind(&structure::User::strand_push, this, str));
}
void strand_push(std::string str) {
std::cout << "pushing: " << boost::this_thread::get_id() << std::endl;
m_queue.push(str);
if (!is_writing) {
write();
std::cout << "going to write" << std::endl;
}
std::cout << "Already writing" << std::endl;
}
void write() {
std::cout << "writing" << std::endl;
is_writing = true;
std::string str = m_queue.front();
boost::asio::async_write(m_socket,
boost::asio::buffer(str.c_str(), str.size()),
boost::bind(&structure::User::sent, this)
);
}
void sent() {
std::cout << "sent" << std::endl;
m_queue.pop();
if (!m_queue.empty()) {
write();
return;
}
else
is_writing = false;
std::cout << "done sent" << std::endl;
}
private:
ssl_socket m_socket;
boost::asio::strand m_strand;
std::queue<std::string> m_queue;
bool is_writing;
};
}
#endif
Is there a simple way to avoid this problem ?
Yes, maintain an outgoing queue for each client. Inspect the queue size in the async_write completion handler, if non-zero, start another async_write operation. Here is a sample
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <deque>
#include <iostream>
#include <string>
class Connection
{
public:
Connection(
boost::asio::io_service& io_service
) :
_io_service( io_service ),
_strand( _io_service ),
_socket( _io_service ),
_outbox()
{
}
void write(
const std::string& message
)
{
_strand.post(
boost::bind(
&Connection::writeImpl,
this,
message
)
);
}
private:
void writeImpl(
const std::string& message
)
{
_outbox.push_back( message );
if ( _outbox.size() > 1 ) {
// outstanding async_write
return;
}
this->write();
}
void write()
{
const std::string& message = _outbox[0];
boost::asio::async_write(
_socket,
boost::asio::buffer( message.c_str(), message.size() ),
_strand.wrap(
boost::bind(
&Connection::writeHandler,
this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred
)
)
);
}
void writeHandler(
const boost::system::error_code& error,
const size_t bytesTransferred
)
{
_outbox.pop_front();
if ( error ) {
std::cerr << "could not write: " << boost::system::system_error(error).what() << std::endl;
return;
}
if ( !_outbox.empty() ) {
// more messages to send
this->write();
}
}
private:
typedef std::deque<std::string> Outbox;
private:
boost::asio::io_service& _io_service;
boost::asio::io_service::strand _strand;
boost::asio::ip::tcp::socket _socket;
Outbox _outbox;
};
int
main()
{
boost::asio::io_service io_service;
Connection foo( io_service );
}
some key points
the boost::asio::io_service::strand protects access to Connection::_outbox
a handler is dispatched from Connection::write() since it is public
it wasn't obvious to me if you were using similar practices in the example in your question since all methods are public.
Just trying to improve Sam's great answer. The improvement points are:
async_write tries hard to send every single byte from the buffer(s) before completing, which means you should supply all the input data that you have to the write operation, otherwise the framing overhead may increase due to TCP packets being smaller than they could have been.
asio::streambuf, while being very convenient to use, is not zero-copy. The example below demonstrates a zero-copy approach: keep the input data chunks where they are and use a scatter/gather overload of async_write that takes in a sequence of input buffers (which are just pointers to the actual input data).
Full source code:
#include <boost/asio.hpp>
#include <iostream>
#include <memory>
#include <mutex>
#include <string>
#include <thread>
#include <unordered_set>
#include <vector>
using namespace std::chrono_literals;
using boost::asio::ip::tcp;
class Server
{
class Connection : public std::enable_shared_from_this<Connection>
{
friend class Server;
void ProcessCommand(const std::string& cmd) {
if (cmd == "stop") {
server_.Stop();
return;
}
if (cmd == "") {
Close();
return;
}
std::thread t([this, self = shared_from_this(), cmd] {
for (int i = 0; i < 30; ++i) {
Write("Hello, " + cmd + " " + std::to_string(i) + "\r\n");
}
server_.io_service_.post([this, self] {
DoReadCmd();
});
});
t.detach();
}
void DoReadCmd() {
read_timer_.expires_from_now(server_.read_timeout_);
read_timer_.async_wait([this](boost::system::error_code ec) {
if (!ec) {
std::cout << "Read timeout\n";
Shutdown();
}
});
boost::asio::async_read_until(socket_, buf_in_, '\n', [this, self = shared_from_this()](boost::system::error_code ec, std::size_t bytes_read) {
read_timer_.cancel();
if (!ec) {
const char* p = boost::asio::buffer_cast<const char*>(buf_in_.data());
std::string cmd(p, bytes_read - (bytes_read > 1 && p[bytes_read - 2] == '\r' ? 2 : 1));
buf_in_.consume(bytes_read);
ProcessCommand(cmd);
}
else {
Close();
}
});
}
void DoWrite() {
active_buffer_ ^= 1; // switch buffers
for (const auto& data : buffers_[active_buffer_]) {
buffer_seq_.push_back(boost::asio::buffer(data));
}
write_timer_.expires_from_now(server_.write_timeout_);
write_timer_.async_wait([this](boost::system::error_code ec) {
if (!ec) {
std::cout << "Write timeout\n";
Shutdown();
}
});
boost::asio::async_write(socket_, buffer_seq_, [this, self = shared_from_this()](const boost::system::error_code& ec, size_t bytes_transferred) {
write_timer_.cancel();
std::lock_guard<std::mutex> lock(buffers_mtx_);
buffers_[active_buffer_].clear();
buffer_seq_.clear();
if (!ec) {
std::cout << "Wrote " << bytes_transferred << " bytes\n";
if (!buffers_[active_buffer_ ^ 1].empty()) // have more work
DoWrite();
}
else {
Close();
}
});
}
bool Writing() const { return !buffer_seq_.empty(); }
Server& server_;
boost::asio::streambuf buf_in_;
std::mutex buffers_mtx_;
std::vector<std::string> buffers_[2]; // a double buffer
std::vector<boost::asio::const_buffer> buffer_seq_;
int active_buffer_ = 0;
bool closing_ = false;
bool closed_ = false;
boost::asio::deadline_timer read_timer_, write_timer_;
tcp::socket socket_;
public:
Connection(Server& server) : server_(server), read_timer_(server.io_service_), write_timer_(server.io_service_), socket_(server.io_service_) {
}
void Start() {
socket_.set_option(tcp::no_delay(true));
DoReadCmd();
}
void Close() {
closing_ = true;
if (!Writing())
Shutdown();
}
void Shutdown() {
if (!closed_) {
closing_ = closed_ = true;
boost::system::error_code ec;
socket_.shutdown(tcp::socket::shutdown_both, ec);
socket_.close();
server_.active_connections_.erase(shared_from_this());
}
}
void Write(std::string&& data) {
std::lock_guard<std::mutex> lock(buffers_mtx_);
buffers_[active_buffer_ ^ 1].push_back(std::move(data)); // move input data to the inactive buffer
if (!Writing())
DoWrite();
}
};
void DoAccept() {
if (acceptor_.is_open()) {
auto session = std::make_shared<Connection>(*this);
acceptor_.async_accept(session->socket_, [this, session](boost::system::error_code ec) {
if (!ec) {
active_connections_.insert(session);
session->Start();
}
DoAccept();
});
}
}
boost::asio::io_service io_service_;
tcp::acceptor acceptor_;
std::unordered_set<std::shared_ptr<Connection>> active_connections_;
const boost::posix_time::time_duration read_timeout_ = boost::posix_time::seconds(30);
const boost::posix_time::time_duration write_timeout_ = boost::posix_time::seconds(30);
public:
Server(int port) : acceptor_(io_service_, tcp::endpoint(tcp::v6(), port), false) { }
void Run() {
std::cout << "Listening on " << acceptor_.local_endpoint() << "\n";
DoAccept();
io_service_.run();
}
void Stop() {
acceptor_.close();
{
std::vector<std::shared_ptr<Connection>> sessionsToClose;
copy(active_connections_.begin(), active_connections_.end(), back_inserter(sessionsToClose));
for (auto& s : sessionsToClose)
s->Shutdown();
}
active_connections_.clear();
io_service_.stop();
}
};
int main() {
try {
Server srv(8888);
srv.Run();
}
catch (const std::exception& e) {
std::cerr << "Error: " << e.what() << "\n";
}
}