Linking Facebook Proxygen with Cmake - c++

Facebook's wangle library can be set up with cmake like below:
set_and_check(WANGLE_INCLUDE_DIR /usr/local/include/wangle)
set_and_check(WANGLE_CMAKE_DIR /usr/local/lib/cmake/wangle)
if (NOT TARGET wangle::wangle)
include("${WANGLE_CMAKE_DIR}/wangle-targets.cmake")
endif()
set(WANGLE_LIBRARIES wangle::wangle)
if (NOT wangle_FIND_QUIETLY)
message(STATUS "Found wangle: ${PACKAGE_PREFIX_DIR}")
endif()
However, proxygen's install.sh doesn't put the include and lib files in /usr/local like wangle and other fb libraries do.
What is the proper way to set the include and link with proxygen via cmake?

According to the proxygen README you should install all requirements, including folly, wangle, fmt, fizz, and mvfst if you need HTTP/3 protocol. After installing proxygen with the instruction in the README you can use it in your CMake project. Following is an example CMakeLists.txt and you can find the complete sample project in this repo.
cmake_minimum_required(VERSION 3.10)
project(3hat)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
find_package(proxygen REQUIRED)
find_package(gflags REQUIRED)
add_subdirectory(server)

Related

How to link cuda library to cpp project/files with Cmake?

I am trying to write a gui program using the gtk libraries and do some matrix operations with the cuda libraries, however I get an error when trying to link the cuda libraries in my project. My Cmake looks like this:
cmake_minimum_required(VERSION 3.21)
project(untitled1)
set(CMAKE_CXX_STANDARD 14)
find_package(CUDAToolkit)
include_directories(${CUDA_INCLUDE_DIRS})
link_directories(${CUDA_LIBRARY_DIRS})
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK3 REQUIRED gtk+-3.0)
include_directories(${GTK3_INCLUDE_DIRS})
link_directories(${GTK3_LIBRARY_DIRS})
add_definitions(${GTK3_CFLAGS_OTHER})
add_executable(untitled1 main.cpp bob.h bob.cu)
target_link_libraries(untitled1 ${GTK3_LIBRARIES} ${CUDA_LIBRARIES} ${CUDA_CUDART_LIBRARY})
But I get the following error
-- Unable to find cuda_runtime.h in "/usr/lib/cuda/include" for CUDAToolkit_INCLUDE_DIR.
-- Unable to find cudart library.
-- Could NOT find CUDAToolkit (missing: CUDAToolkit_INCLUDE_DIR CUDA_CUDART) (found version "11.2.67")
-- Configuring done
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
CUDA_CUDART_LIBRARY (ADVANCED)
I am on Pop OS 21.10 (Ubuntu), I can use the Cuda libraries and nvcc outside of this project, so I know it is installed and working properly. I just don't know how to link the cuda libraries to a non cuda project.
Edit: Working CMakeLists.txt down below thx to dhyun
# Set the minimum version of cmake required to build this project
cmake_minimum_required(VERSION 3.21)
# Set the name and the supported language of the project
project(final CUDA)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CUDA_STANDARD 14)
# Use the package PkgConfig to detect GTK+ headers/library files
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK3 REQUIRED gtk+-3.0)
# Setup CMake to use GTK+, tell the compiler where to look for headers
# and to the linker where to look for libraries
include_directories(${GTK3_INCLUDE_DIRS})
link_directories(${GTK3_LIBRARY_DIRS})
# Add other flags to the compiler
add_definitions(${GTK_CFLAGS_OTHER})
# Add an executable compiled from files:
add_executable(final main.cu showtext.h)
target_link_libraries(final ${GTK3_LIBRARIES})
# Idk what this does or if it's necessary, but it works with it and was there on creation
# So I'm keeping it :)
set_target_properties(final PROPERTIES
CUDA_SEPARABLE_COMPILATION ON)
I can't speak for your exact setup, but I've had success with CMake and CUDA on Ubuntu by directly enabling CUDA as a language in the project declaration rather than using find_package(CUDAToolkit).
Something like this:
cmake_minimum_required(VERSION 3.21)
project(untitled1 LANGUAGES CUDA CXX)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CUDA_STANDARD 14)
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK3 REQUIRED gtk+-3.0)
include_directories(${GTK3_INCLUDE_DIRS})
link_directories(${GTK3_LIBRARY_DIRS})
add_definitions(${GTK3_CFLAGS_OTHER})
add_executable(untitled1 main.cpp bob.h bob.cu)
target_link_libraries(untitled1 ${GTK3_LIBRARIES})
I believe cudart is linked automatically, but you will need to specify any other libraries you use (cufft, cublas, cudnn, etc.).

Encounter issue with `find_package` command in Visual Studio CMake

I'm operating under a new learning curve here with c++ and using CMake in Visual Studio. Here is the partial code up until the point where I receive the error:
project(libfranka
VERSION 0.8.0
LANGUAGES CXX
)
list(INSERT CMAKE_MODULE_PATH 0 ${CMAKE_SOURCE_DIR}/cmake)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if(MSVC)
add_compile_options(/W0)
else()
add_compile_options(-Wall -Wextra)
endif()
set(THIRDPARTY_SOURCES_DIR "${CMAKE_SOURCE_DIR}/3rdparty" CACHE PATH
"Directory for third-party sources")
## Dependencies
find_package(Poco REQUIRED COMPONENTS Net Foundation)
find_package(Eigen3 REQUIRED)
Once it hits the first find_package is where I encounter the error:
Here is the code within FindPoco.cmake.
find_package(Poco COMPONENTS ${Poco_FIND_COMPONENTS} CONFIG QUIET)
if(Poco_FOUND)
return()
endif()
find_path(Poco_INCLUDE_DIR Poco/Poco.h)
mark_as_advanced(FORCE Poco_INCLUDE_DIR)
foreach(component ${Poco_FIND_COMPONENTS})
set(component_var "Poco_${component}_LIBRARY")
find_library(${component_var} Poco${component})
mark_as_advanced(FORCE ${component_var})
if(${component_var})
set(Poco_${component}_FOUND TRUE)
list(APPEND Poco_LIBRARIES ${component})
if(NOT TARGET Poco::${component})
add_library(Poco::${component} SHARED IMPORTED)
set_target_properties(Poco::${component} PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES ${Poco_INCLUDE_DIR}
IMPORTED_LOCATION ${${component_var}}
)
endif()
endif()
endforeach()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Poco
FOUND_VAR Poco_FOUND
REQUIRED_VARS Poco_INCLUDE_DIR Poco_LIBRARIES
VERSION_VAR Poco_VERSION
HANDLE_COMPONENTS
)
I installed poco using vcpkg in a directory titled vcpkg. Within the vcpkg directory is the libfranka directory, which houses the CMakeLists.txt file that I compile in Visual Studio. Here is an image of that directory:
Finally, here is the tutorial that I am using: https://frankaemika.github.io/docs/installation_windows.html#building-from-source
EDIT:
Per the link I followed the instructions for solving the build dependencies and here is an image of that:
Then I ran the CMakeLists.txt again and in the CMake Settings this is what I see:
Note also that I ran through the install of poco again and I noticed this and am unsure if it could be the source of the problem or if it means nothing (again, this was the out put after running vcpkg install poco):
After this I still receive the same error.
Does anyone see what it is that I am doing incorrectly?
Thank you!

Installing libzippp library with cmake not working

Trying to install libzippp library in this project is not working for some reason, here is my project's CMakeLists.txt:
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
project(startProject)
set(Leptonica_DIR /Users/alejandrocamba/Documents/leptonica/build)
find_package(OpenCV REQUIRED)
find_package(Leptonica REQUIRED)
find_package(Tesseract REQUIRED)
find_package(libzippp 3.0 REQUIRED)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED True)
include_directories(${OpenCV_INCLUDE_DIRS})
include_directories(${Leptonica_INCLUDE_DIRS})
include_directories(${Tesseract_INCLUDE_DIRS})
add_executable(startProject main.cpp)
target_link_libraries(startProject libzipp::libzipp)
target_link_libraries(startProject ${OpenCV_LIBS})
target_link_libraries(startProject ${Tesseract_LIBRARIES})
I'm getting the error:
ld: library not found for -llibzipp::libzipp
I have followed the instructions and i cloned the repository and successfully installed it, so if i do make install i get:
But i can't seem to find a way to use it on my project, i need help to make get it working on my project!
Need more p: the proper target name for link with is libzippp::libzippp.
The project's README wrongly suggests to use libzipp::libzipp.

Indexing PQXX in CLION

I found an adjacent question regarding pqxx with CLion.
cmake_minimum_required(VERSION 3.15)
project(pqxx_test)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan.cmake")
message(STATUS "Downloading conan.cmake from https://github.com/conan-io/cmake-conan")
file(DOWNLOAD "https://raw.githubusercontent.com/conan-io/cmake-conan/v0.15/conan.cmake"
"${CMAKE_BINARY_DIR}/conan.cmake")
endif()
include(${CMAKE_BINARY_DIR}/conan.cmake)
conan_cmake_run(
REQUIRES
libpqxx/7.0.1#bincrafters/stable
boost/1.71.0#conan/stable
OPTIONS *:shared=False
*:fPIC=False
BUILD missing
GENERATORS cmake_find_package
cmake)
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup(TARGETS)
set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
set(THREADS_PREFER_PTHREAD_FLAG TRUE)
find_package(Threads REQUIRED)
add_executable(pqxx_test main.cpp)
target_link_libraries(pqxx_test CONAN_PKG::libpqxx CONAN_PKG::boost Threads::Threads)
The CLion reports on #include <pqxx/pqxx> that it is not found and hence any of the variables declared with classes from pqxx namespace show in red.
Is there a way to have the CLion index the headers?
P.S. The toolchain is set up for remote builds.
In actuality the issue is that when dealing with remote development if you have conan generated files in the cmake-build-debug directory you would need at least once manually resync with remote as described in this blog by calling Tools -> Resync with Remote Hosts
This way CLion will Reindex the conan generated headers for you.

Build Application using libpam0g-dev with cmake

I'm trying to build a C++ application which uses the library libpamg0-dev.
I installed it with the following command on my elementaryOS VM.
apt-get install libpam0g-dev
When I try to compile the application, the compiler spits out the following errors:
undefined reference to `pam_start`
undefined reference to `pam_authenticate`
undefined reference to `pam_end`
My CMakeLists.txt looks like this:
cmake_minimum_required(VERSION 3.10)
project(application)
set(CMAKE_CXX_STANDARD 11)
INCLUDE_DIRECTORIES(/home/dnagl/dev/libs/restbed/distribution/include /usr/include/security)
LINK_DIRECTORIES(/home/dnagl/dev/libs/restbed/distribution/library /usr/lib/x86_64-linux-gnu)
add_executable(application main.cpp Utils/Json/Json.cpp Utils/Json/Json.h Utils/Stringhelper/Stringhelper.cpp Utils/Stringhelper/Stringhelper.h Utils/File/Filehelper.cpp Utils/File/Filehelper.h Utils/System/SystemHelper.cpp Utils/System/SystemHelper.h Controller/Info/InfoController.cpp Controller/Info/InfoController.h Rest/ResourceHandler/ResourceHandler.cpp Rest/ResourceHandler/ResourceHandler.h Controller/System/SystemController.cpp Controller/System/SystemController.h Rest/Log/RequestLogger.cpp Rest/Log/RequestLogger.h Controller/Authentication/AuthenticationController.cpp Controller/Authentication/AuthenticationController.h Controller/Log/LogController.cpp Controller/Log/LogController.h)
target_link_libraries(application restbed)
Maybe one of you knows how to link the library in the right way.
I have found a nice solution with find_package option from CMake. CMake provides a way to find packages/libraries with specified FindModule.cmake file.
A really good news is that there are a lot of existing module files. You can use this version to find PAM package on Linux. Put it to cmake/modules/ in your project folder and update your CMakeLists.txt:
cmake_minimum_required(VERSION 3.10)
project(restbed)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# Notify CMake that we have module files to find packages/libs.
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules/")
find_package(PAM REQUIRED)
# Check if we found PAM.
if (NOT PAM_FOUND)
message(FATAL_ERROR "PAM library was not found.")
endif ()
# Source configuration.
include_directories(
${PAM_INCLUDE_DIR}
${CMAKE_BINARY_DIR}
${CMAKE_CURRENT_BINARY_DIR}
)
set(EXECUTABLE_NAME "application")
# Add sources to this project's executable.
add_executable(${EXECUTABLE_NAME}
"main.cpp"
"Utils/Json/Json.cpp"
"Utils/Json/Json.h"
"Utils/Stringhelper/Stringhelper.cpp"
"Utils/Stringhelper/Stringhelper.h"
"Utils/File/Filehelper.cpp"
"Utils/File/Filehelper.h"
"Utils/System/SystemHelper.cpp"
"Utils/System/SystemHelper.h"
"Controller/Info/InfoController.cpp"
"Controller/Info/InfoController.h"
"Rest/ResourceHandler/ResourceHandler.cpp"
"Rest/ResourceHandler/ResourceHandler.h"
"Controller/System/SystemController.cpp"
"Controller/System/SystemController.h"
"Rest/Log/RequestLogger.cpp"
"Rest/Log/RequestLogger.h"
"Controller/Authentication/AuthenticationController.cpp"
"Controller/Authentication/AuthenticationController.h"
"Controller/Log/LogController.cpp"
"Controller/Log/LogController.h"
)
target_link_libraries(${EXECUTABLE_NAME}
${PAM_LIBRARIES}
)
set_target_properties(${EXECUTABLE_NAME} PROPERTIES LINKER_LANGUAGE CXX)
Hope this helps!