I have a C++ list model, where I can read data properly
model.h
class Animal
{
public:
Animal(const QString &type, const QString &size);
//![0]
QString type() const;
QString size() const;
private:
QString m_type;
QString m_size;
//![1]
};
class AnimalModel : public QAbstractListModel
{
Q_OBJECT
public:
enum AnimalRoles {
TypeRole = Qt::UserRole + 1,
SizeRole
};
AnimalModel(QObject *parent = 0);
//![1]
void addAnimal(const Animal &animal);
int rowCount(const QModelIndex & parent = QModelIndex()) const;
QVariant data(const QModelIndex & index, int role = Qt::DisplayRole) const;
protected:
QHash<int, QByteArray> roleNames() const;
private:
QList<Animal> m_animals;
//![2]
};
model.cpp
#include "model.h"
Animal::Animal(const QString &type, const QString &size)
: m_type(type), m_size(size)
{
}
QString Animal::type() const
{
return m_type;
}
QString Animal::size() const
{
return m_size;
}
AnimalModel::AnimalModel(QObject *parent)
: QAbstractListModel(parent)
{
}
void AnimalModel::addAnimal(const Animal &animal)
{
beginInsertRows(QModelIndex(), rowCount(), rowCount());
m_animals << animal;
endInsertRows();
}
int AnimalModel::rowCount(const QModelIndex & parent) const {
Q_UNUSED(parent);
return m_animals.count();
}
QVariant AnimalModel::data(const QModelIndex & index, int role) const {
if (index.row() < 0 || index.row() >= m_animals.count())
return QVariant();
const Animal &animal = m_animals[index.row()];
if (role == TypeRole)
return animal.type();
else if (role == SizeRole)
return animal.size();
return QVariant();
}
//![0]
QHash<int, QByteArray> AnimalModel::roleNames() const {
QHash<int, QByteArray> roles;
roles[TypeRole] = "type";
roles[SizeRole] = "size";
return roles;
}
//![0]
main.cpp
#include "model.h"
#include <QGuiApplication>
#include <qqmlengine.h>
#include <qqmlcontext.h>
#include <qqml.h>
#include <QtQuick/qquickitem.h>
#include <QtQuick/qquickview.h>
//![0]
int main(int argc, char ** argv)
{
QGuiApplication app(argc, argv);
AnimalModel model;
model.addAnimal(Animal("Wolf", "Medium"));
model.addAnimal(Animal("Polar bear", "Large"));
model.addAnimal(Animal("Quoll", "Small"));
QQuickView view;
view.setResizeMode(QQuickView::SizeRootObjectToView);
view.setInitialProperties({{"model", QVariant::fromValue(&model)}});
//![0]
view.setSource(QUrl("qrc:view.qml"));
view.show();
return app.exec();
}
If I want to add a parent component to my listview, model is not accessible anymore because its visibility it's only from parent object. How can I expose the model then?
import QtQuick 2.0
import QtQuick.Window 2.15
//![0]
Window{
id: root
// how to catch here the model?
visible: true
width: 640
height: 480
ListView {
anchors.fill: parent
model: root.model // does not work
delegate: Text {
required property string type
required property string size
text: "Animal: " + type + ", " + size
}
}
}
Ok, that's really funny bug.
First of all, according to the Qt docs the property definition is:
[default] [required] [readonly] property <propertyType> <propertyName>
as you see the keyword property is mandatory.
The another issue is setInitialProperties says: Note: You can only use this function to initialize top-level properties.. So moving the ListView from the root item (and the model property too) makes this property inaccessible.
and one more issue is that the ListView already has a property named model, the attempt to redefine is incorrect. So you have to add some root item with the property model and that will solve the issue. Sure you will need to bind the ListView.model to this property
And the small example :)
Item {
id: root
width: 600
height: 400
property var model
ListView {
model: root.model
delegate: Text {
text: "Animal: " + type + ", " + size
}
}
}
Window can't be a root item since you use QQuickView.
Create an alias property in the root element with the same name of view.setInitialProperties allow to everything to work
main.cpp
view.setInitialProperties({{"mylistmodel", QVariant::fromValue(&model)}});
view.qml
import QtQuick 2.0
import QtQuick.Window 2.15
Window{
id: root
property alias mylistmodel : listView.model
visible: true
width: 640
height: 480
ListView {
id: listView
anchors.fill: parent
required model
delegate: Text {
required property string type
required property string size
text: "Animal: " + type + ", " + size
}
}
}
Related
I know there are a lot of different questions on stackoverflow and other forums about dynamically filling a combobox from c++, but out of all those questions i cant find an answer that i need. Currently i am fetching a list from my database in C++ and store that in my CompanyList class. My CompanyModel class uses that class and communicates to my qml ui. In my QML editor i set the model to CompanyModel.list and the textRole to the value i want from the struct.
The problem that im facing is that i am not getting any errors, but my combobox is still empty. I cant find the problem so i hope someone can look over the mistake i might have made.
My Company Struct
struct CompanyStruct {
int id;
QString name;
};
My Company List
CompanyList::CompanyList(QObject *parent) : QObject(parent)
{
appendItem({-1, "test company"});
appendItem({-2, "test company 2"});
}
QVector<CompanyStruct> CompanyList::items() const
{
return mItems;
}
bool CompanyList::setItemAt(int index, const CompanyStruct &item)
{
if (index < 0 || index >= mItems.size())
return false;
const CompanyStruct &oldItem = mItems.at(index);
if (item.id == oldItem.id && item.name == oldItem.name)
return false;
mItems[index] = item;
return true;
}
void CompanyList::appendItem()
{
emit preItemAppended();
CompanyStruct company;
company.id = -1;
company.name = "This is a test company!";
mItems.append(company);
emit postItemAppended();
}
void CompanyList::appendItem(CompanyStruct item)
{
emit preItemAppended();
mItems.append(item);
emit postItemAppended();
}
My Company Model
#include "companymodel.h"
#include "companylist.h"
CompanyModel::CompanyModel(QObject *parent)
: QAbstractListModel(parent)
, mList(nullptr)
{
}
int CompanyModel::rowCount(const QModelIndex &parent) const
{
if (parent.isValid() || !mList)
return 0;
return mList->items().size();
}
QVariant CompanyModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid() || !mList)
return QVariant();
const CompanyStruct item = mList->items().at(index.row());
switch (role) {
case IdRole:
return QVariant(item.id);
case NameRole:
return QVariant(item.name);
}
return QVariant();
}
bool CompanyModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
if (!mList)
return false;
CompanyStruct item = mList->items().at(index.row());
switch (role) {
case IdRole:
item.id = value.toInt();
break;
case NameRole:
item.name = value.toString();
break;
}
if (mList->setItemAt(index.row(), item)) {
emit dataChanged(index, index, QVector<int>() << role);
return true;
}
return false;
}
Qt::ItemFlags CompanyModel::flags(const QModelIndex &index) const
{
if (!index.isValid())
return Qt::NoItemFlags;
return Qt::ItemIsSelectable;
}
QHash<int, QByteArray> CompanyModel::roleNames() const
{
QHash<int, QByteArray> names;
names[IdRole] = "id";
names[NameRole] = "name";
return names;
}
CompanyList *CompanyModel::list() const
{
return mList;
}
void CompanyModel::setList(CompanyList *list)
{
beginResetModel();
if (mList)
mList->disconnect(this);
mList = list;
if (mList) {
connect(mList, &CompanyList::preItemAppended, this, [=]() {
const int index = mList->items().size();
beginInsertRows(QModelIndex(), index, index);
});
connect(mList, &CompanyList::postItemAppended, this, [=]() {
endInsertRows();
});
}
endResetModel();
}
My Main.cpp
qmlRegisterType<CompanyModel>("Company", 1,0, "CompanyModel");
qmlRegisterUncreatableType<CompanyList>("Company", 1,0, "CompanyList", "CompanyList should not be created in QML");
CompanyList companyList;
QQmlApplicationEngine engine;
engine.rootContext()->setContextProperty("companyList", &companyList);
My combobox in QML
import Company 1.0
ComboBox {
Layout.column: 1
Layout.columnSpan: 3
Layout.row: 4
id: cbSelectKlant
implicitWidth: parent.width*0.6
implicitHeight: parent.height*0.05
background: Rectangle {
color: "white"
border.color: "#6abc93"
border.width: 3
width: parent.width
height: parent.height
}
textRole: "name"
model: CompanyModel.list
}
Normally you will create your models in C++ and expose them to QML.
You don't even have to use qmlRegisterType if you derive your presentation data from QObject.
For the sake of simplicity I made header only code except main.cpp
//company.h file:
#ifndef COMPANY_H
#define COMPANY_H
#include <QObject>
class Company : public QObject
{
Q_OBJECT
Q_PROPERTY(int id READ id WRITE setId CONSTANT)
Q_PROPERTY(QString name READ name WRITE setName CONSTANT)
Q_PROPERTY(QString displayName READ displayName CONSTANT)
public:
Company(QObject *parent=nullptr) : QObject(parent)
{}
int id() const { return mID; }
void setId(const int id) { mID = id; }
QString name() const { return mName; }
void setName(const QString& name) { mName = name; }
QString displayName() { return "Company: " + mName + ", ID: " + QString::number(mID); }
private:
int mID;
QString mName;
};
#endif // COMPANY_H
//companylistmodel.h file:
#ifndef COMPANYLISTMODEL_H
#define COMPANYLISTMODEL_H
#include "company.h"
#include <QAbstractListModel>
#include <vector>
class CompanyListModel : public QAbstractListModel
{
Q_OBJECT
public:
enum Roles
{
CompanyRole = Qt::UserRole
};
CompanyListModel(QObject* parent = nullptr) : QAbstractListModel(parent)
{
mCompanies.push_back(new Company(this));
mCompanies.back()->setName("Google"); mCompanies.back()->setId(1);
mCompanies.push_back(new Company(this));
mCompanies.back()->setName("Microsoft"); mCompanies.back()->setId(2);
mCompanies.push_back(new Company(this));
mCompanies.back()->setName("CraftUnique"); mCompanies.back()->setId(3);
}
int rowCount(const QModelIndex& parent = QModelIndex()) const override { return mCompanies.size(); }
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override { return QVariant::fromValue(mCompanies.at(index.row())); }
bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::EditRole) override { return true; } // use property instead
virtual QHash<int, QByteArray> roleNames() const override
{
QHash<int, QByteArray> names;
names[CompanyRole] = "companyRole";
return names;
}
private:
std::vector<Company*> mCompanies;
};
#endif // COMPANYLISTMODEL_H
// main.cpp file:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQuickView>
#include <QQmlContext>
#include "companylistmodel.h"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQuickView view;
CompanyListModel clm;
view.rootContext()->setContextProperty("clm", &clm);
view.setSource(QStringLiteral("qrc:/main.qml"));
view.show();
return app.exec();
}
//main.qml file:
import QtQuick 2.12
import QtQuick.Controls 2.12
Rectangle {
anchors.fill: parent
color: "white"
Component.onCompleted: { console.log(clm) }
ComboBox {
id: cbSelectKlant
implicitWidth: parent.width
implicitHeight: 30
model: clm
textRole: "companyRole.displayName"
contentItem: Label {
anchors.fill: parent
verticalAlignment: Text.AlignVCenter
text: cbSelectKlant.currentText
}
background: Rectangle {
color: "gray"
}
delegate: ItemDelegate {
implicitWidth: parent.width
implicitHeight: 30
contentItem: Label {
anchors.fill: parent
verticalAlignment: Text.AlignVCenter
text: companyRole.name + " (" + companyRole.id + ")"
}
}
}
}
You can even assign values from QML like: companyRole.name = "SomeCompany"
And this won't call the setData method of your model, but directly update the property itself.
The first part of the problem is that you are not initializing mList in the code given (which I think is a bit short of a MRE ).
Change the constructor to the following:
CompanyModel::CompanyModel(QObject *parent)
: QAbstractListModel(parent)
, mList(new CompanyList(this))
{
}
And you are also allowing the qml-developer in you to instantiate the CompanyModel in QML (first line of main.cpp), which you are kinda doing, but not actually (last line of the ComboBox QML code). This way the CompanyModel is not instantiated, but you are still trying to get the list property from the class-definition, which will be undefined (IIC), leading to an empty ComboBox without error.
This can be solved by instantiating it in QML:
import Company 1.0
ComboBox {
Layout.column: 1
Layout.columnSpan: 3
Layout.row: 4
id: cbSelectKlant
implicitWidth: parent.width*0.6
implicitHeight: parent.height*0.05
background: Rectangle {
color: "white"
border.color: "#6abc93"
border.width: 3
width: parent.width
height: parent.height
}
textRole: "name"
model: theModel.list
CompanyModel {
id: theModel
}
}
However, I doubt this is what you want, since you will not be able to control theModel from C++. Which is probably also why you are setting the rootContext property, but you are not actually using it (last line of main.cpp).
So, change the QML to this:
import Company 1.0
ComboBox {
Layout.column: 1
Layout.columnSpan: 3
Layout.row: 4
id: cbSelectKlant
implicitWidth: parent.width*0.6
implicitHeight: parent.height*0.05
background: Rectangle {
color: "white"
border.color: "#6abc93"
border.width: 3
width: parent.width
height: parent.height
}
textRole: "name"
model: companyList.list
}
As a last advise, also change the first line of main.cpp to:
qmlRegisterUncreatableType<CompanyModel>("Company", 1,0, "CompanyModel", "CompanyModel should not be created in QML");
I am building an application to create and edit gpx files on a map. I want to be able to render a line and set of markers from a single model.
Each GPX point has a co-ordinate, elevation and a time. I am aiming to create a model that can be used to show it on the map and also show the elevation profile.
I have modified the answer to this question QT QmlMap PolyLine not updated properly when underlying model changes in order to base my model on a structure of GPX points.
main.c
#include "mainwindow.h"
#include <QApplication>
#include <QQmlApplicationEngine>
#include "mapmarker.h"
#include <QQmlContext>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
//Added for model registration
QQmlApplicationEngine engine;
qmlRegisterType<MarkerModel>("MarkerModel", 1, 0, "MarkerModel");
engine.load(QUrl(QStringLiteral("qrc:/mainWindow.qml")));
return app.exec();
}
mainWindow.qml
import QtQuick 2.3
import QtQuick.Window 2.3
import QtLocation 5.9
import MarkerModel 1.0
ApplicationWindow {
id: appWindow
width: 1512
height: 1512
visible: true
x:100
y:100
MarkerModel{
id: markerModel
}
Plugin {
id: mapPlugin
name: "osm"
}
Map {
id: mapView
anchors.fill: parent
plugin: mapPlugin
MapItemView {
model: markerModel
delegate: routeMarkers
}
MapPolyline {
line.width: 5
path: markerModel.path
}
Component {
id: routeMarkers
MapCircle {
radius: 10
center: positionRole
}
}
MouseArea {
anchors.fill: parent
onClicked: {
var coord = parent.toCoordinate(Qt.point(mouse.x,mouse.y))
markerModel.addMarker(coord)
}
}
}
}
mapmarker.h
#ifndef MAPMARKER_H
#define MAPMARKER_H
#include <QAbstractListModel>
#include <QGeoCoordinate>
#include <QDebug>
#include <QDate>
struct gpxCoordinate {
QGeoCoordinate latlon;
float ele;
QDateTime time;
};
class MarkerModel : public QAbstractListModel {
Q_OBJECT
Q_PROPERTY(QVariantList path READ path NOTIFY pathChanged)
public:
enum MarkerRoles{positionRole = Qt::UserRole, pathRole};
MarkerModel(QObject *parent=nullptr): QAbstractListModel(parent)
{
connect(this, &QAbstractListModel::rowsInserted, this, &MarkerModel::pathChanged);
connect(this, &QAbstractListModel::rowsRemoved, this, &MarkerModel::pathChanged);
connect(this, &QAbstractListModel::dataChanged, this, &MarkerModel::pathChanged);
connect(this, &QAbstractListModel::modelReset, this, &MarkerModel::pathChanged);
connect(this, &QAbstractListModel::rowsMoved, this, &MarkerModel::pathChanged);
}
Q_INVOKABLE void addMarker(const QGeoCoordinate &coordinate, float elevation = 0, QDateTime dateTime = QDateTime::currentDateTime()) {
gpxCoordinate item;
item.latlon = coordinate;
item.ele = elevation;
item.time = dateTime;
beginInsertRows(QModelIndex(), rowCount(), rowCount());
m_coordinates.append(item);
endInsertRows();
}
int rowCount(const QModelIndex &parent = QModelIndex()) const override {
if(parent.isValid()) return 0;
return m_coordinates.count();
}
bool removeRows(int row, int count, const QModelIndex &parent = QModelIndex()) override {
if(row + count > m_coordinates.count() || row < 0)
return false;
beginRemoveRows(parent, row, row+count-1);
for(int i = 0; i < count; ++i)
m_coordinates.removeAt(row + i);
endRemoveRows();
return true;
}
bool removeRow(int row, const QModelIndex &parent = QModelIndex()) {
return removeRows(row, 1, parent);
}
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override {
if (index.row() < 0 || index.row() >= m_coordinates.count())
return QVariant();
if(role == Qt::DisplayRole)
return QVariant::fromValue(index.row());
else if(role == MarkerModel::positionRole){
return QVariant::fromValue(m_coordinates[index.row()].latlon);
}
return QVariant();
}
QHash<int, QByteArray> roleNames() const override{
QHash<int, QByteArray> roles;
roles[positionRole] = "positionRole";
return roles;
}
QVariantList path() const{
QVariantList path;
for(const gpxCoordinate & coord: m_coordinates){
path << QVariant::fromValue(coord.latlon);
}
return path;
}
signals:
void pathChanged();
private:
QVector<gpxCoordinate> m_coordinates;
};
#endif // MARKERMODEL_H
I think I have made a really basic mistake somewhere as I can click on the map and draw a polyline but the MapCircles are not rendering. I see the error:-
Unable to assign [undefined] to QGeoCoordinate
When I first click on the map.
Have I misunderstood how models/roles work in Qt QML?
I have tracked this down to a build issue. I had some additional paths in my .pro file and was including some libraries that were not being used (spatialite) removing these fixed the issue completely.
I will leave the question up as it may be useful to anyone wanting to do something similar.
So I have a custom QAbstractItemModel that overrides the following functions:
QVariant data(..) const;
QVariant headerData(..) const;
QModelIndex index(..) const;
QModelIndex parent(..) const;
int rowCount(..) const;
int columnCount(..) const;
virtual bool removeRows(..);
Is it necessary to override all of these in a custom QSortFilterProxyModel that uses my model as a source?
The source of my confusion is this excerpt from the manual:
Since QAbstractProxyModel and its subclasses are derived from
QAbstractItemModel, much of the same advice about subclassing normal
models also applies to proxy models. In addition, it is worth noting
that many of the default implementations of functions in this class
are written so that they call the equivalent functions in the relevant
source model. This simple proxying mechanism may need to be overridden
for source models with more complex behavior; for example, if the
source model provides a custom hasChildren() implementation, you
should also provide one in the proxy model.
https://doc.qt.io/archives/qt-4.8/qsortfilterproxymodel.html#subclassing
No, you don't need to override these functions.
Simple example QSortFilterProxyModel usage below:
Model.hpp
#pragma once
#include <QAbstractListModel>
class Model : public QAbstractListModel {
Q_OBJECT
public:
enum Roles {
Name = Qt::UserRole + 1
};
Model(QObject* parent = nullptr);
virtual ~Model();
// QAbstractItemModel interface
int rowCount(const QModelIndex &parent) const noexcept override;
QVariant data(const QModelIndex &index, int role) const noexcept override;
QHash<int, QByteArray> roleNames() const noexcept override;
private:
QStringList list_;
};
Model.cpp
#include "Model.hpp"
Model::Model(QObject *parent) : QAbstractListModel{parent}
{
list_ << "Adam" << "John" << "Alice" << "Kate";
}
Model::~Model()
{
}
int Model::rowCount(const QModelIndex &parent) const noexcept
{
return list_.size();
}
QVariant Model::data(const QModelIndex &index, int role) const noexcept
{
if(!index.isValid() || role < Name)
return QVariant{};
auto name = list_[index.row()];
if(role == Name)
return name;
return QVariant{};
}
QHash<int, QByteArray> Model::roleNames() const noexcept
{
return QHash<int, QByteArray>{{Name, "name"}};
}
FilterModel.hpp
#pragma once
#include <QSortFilterProxyModel>
class FilterModel : public QSortFilterProxyModel {
Q_OBJECT
public:
FilterModel(QObject* parent = nullptr);
virtual ~FilterModel();
Q_INVOKABLE void setFilterString(const QString& filter) noexcept;
};
FilterModel.cpp
#include "FilterModel.hpp"
#include "Model.hpp"
FilterModel::FilterModel(QObject *parent) : QSortFilterProxyModel{parent}
{
}
FilterModel::~FilterModel()
{
}
void FilterModel::setFilterString(const QString &filter) noexcept
{
setFilterCaseSensitivity(Qt::CaseInsensitive);
setFilterFixedString(filter);
}
main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include "Model.hpp"
#include "FilterModel.hpp"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
Model model;
FilterModel filterModel;
filterModel.setSourceModel(&model);
filterModel.setFilterRole(Model::Name);
QQmlApplicationEngine engine;
QQmlContext* ctx = engine.rootContext();
ctx->setContextProperty("filterModel", &filterModel);
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
main.qml
import QtQuick 2.11
import QtQuick.Controls 2.2
import QtQuick.Layouts 1.3
ApplicationWindow {
visible: true
width: 200
height: 300
ColumnLayout {
anchors.fill: parent
TextField {
id: textField
Layout.fillWidth: true
placeholderText: "Search..."
onTextChanged: { filterModel.setFilterString(textField.text) }
}
ListView {
id: view
Layout.fillHeight: true
Layout.fillWidth: true
clip: true
model: filterModel
delegate: Text {
width: parent.width
text: name
font.pointSize: 14
font.bold: true
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
}
}
}
}
Notice if you have a custom class as an item of model, you have to override
bool QSortFilterProxyModel::filterAcceptsRow(int source_row, const QModelIndex &source_parent) const
for your filter.
I am trying to make the model QAbstractTableModel in cpp and connect to qml.
This code works well.
MyModel.h
#ifndef MYMODEL_H
#define MYMODEL_H
#include <QAbstractTableModel>
class MyModel : public QAbstractTableModel
{
Q_OBJECT
public:
enum AnimalRoles {
TypeRole = Qt::UserRole + 1,
SizeRole
};
explicit MyModel(QObject *parent = nullptr);
// Basic functionality:
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
int columnCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
protected:
QHash<int, QByteArray> roleNames() const;
private:
QList<Animal> m_animals;
};
#endif // MYMODEL_H
MyModel.cpp
#include "MyModel.h"
#include <QDebug>
MyModel::MyModel(QObject *parent)
: QAbstractTableModel(parent)
{
qDebug() << __FUNCTION__;
addAnimal(Animal("Wolf", "Medium"));
addAnimal(Animal("Polar bear", "Large"));
addAnimal(Animal("Quoll", "Small"));
}
int MyModel::rowCount(const QModelIndex &parent) const
{
Q_UNUSED(parent)
return m_animals.size();
}
int MyModel::columnCount(const QModelIndex &parent) const
{
Q_UNUSED(parent)
return 2;
}
QVariant MyModel::data(const QModelIndex &index, int role) const
{
qDebug() << __FUNCTION__ << index.row() << index.column() << role;
if (!index.isValid())
return QVariant();
const Animal &animal = m_animals[index.row()];
switch (role) {
case TypeRole:
return animal.type();
case SizeRole:
return animal.size();
default:
break;
}
return QVariant();
}
void MyModel::addAnimal(const Animal &animal)
{
qDebug() << __FUNCTION__;
beginInsertRows(QModelIndex(), rowCount(), rowCount());
m_animals << animal;
endInsertRows();
}
QHash<int, QByteArray> MyModel::roleNames() const
{
qDebug() << __FUNCTION__;
QHash<int, QByteArray> roles;
roles[TypeRole] = "type";
roles[SizeRole] = "size";
return roles;
}
main.cpp
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
MyModel model;
QQmlApplicationEngine engine;
engine.rootContext()->setContextProperty("myModel", &model);
engine.load(QUrl(QStringLiteral("qrc:/resources/qmls/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
main_test.qml
import QtQuick 2.0
import QtQuick 2.6
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
Window {
id: main_view
width: 250
height: 600
visible: true
ListView {
id: list_view
width: 200; height: 250
model: myModel
delegate: Text { text: "Animal Test: " + type + ", " + size }
}
TableView {
id: table_view
objectName: "tableView"
width: 250; height: 250
anchors.top: list_view.bottom
model: myModel
TableViewColumn {
id: type_col
role: "type"
title: "Type"
width: 100
}
TableViewColumn {
id: size_col
role: "size"
title: "Size"
width: 100
}
}
}
It looks like this
But, if I change the main.cpp a little bit, the list view dispaly as normal, but not the table view.
main.cpp
#include "MainView.h"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
MainView mainView;
return app.exec();
}
MainView.h
#ifndef MAINVIEW_H
#define MAINVIEW_H
#include <QObject>
#include <QQmlApplicationEngine>
class MainView: public QObject
{
Q_OBJECT
public:
explicit MainView(QObject *parent=nullptr);
void initializeView();
private:
QQmlApplicationEngine m_engine;
};
#endif // MAINVIEW_H
MainView.cpp
#include "MainView.h"
#include "MyModel.h"
#include <QQmlContext>
MainView::MainView(QObject *parent)
: QObject(parent)
{
initializeView();
}
void MainView::initializeView()
{
MyModel model;
m_engine.rootContext()->setContextProperty("myModel", &model);
m_engine.load(QUrl(QStringLiteral("qrc:/resources/qmls/main_test.qml")));
}
It looks like this.
I really don't understand why this happens. What the difference between ListView and TableView in the second case? And how to fix it, i.e. make data display in the second case? Thank in advance.
The problem is in initializeView, model is a local variable in that scope, and every local variable is deleted from the memory when the function finishes executing. In the first case model will be eliminated when the application is closed, in the second case it will be eliminated when initializeView ends that is when the window is displayed, there are 2 possible solutions:
Create a pointer and to manage the memory we pass to MainView as a parent so that he removes it from memory (this last is a feature of the QObjects):
void MainView::initializeView()
{
MyModel *model = new MyModel(this);
m_engine.rootContext()->setContextProperty("myModel", model);
m_engine.load(QUrl(QStringLiteral("qrc:/resources/qmls/main_test.qml")));
}
Make the model member of the class.
*.h
#ifndef MAINVIEW_H
#define MAINVIEW_H
#include <QObject>
#include <QQmlApplicationEngine>
class MainView: public QObject
{
Q_OBJECT
public:
explicit MainView(QObject *parent=nullptr);
void initializeView();
private:
QQmlApplicationEngine m_engine;
MyModel model{this};
};
#endif // MAINVIEW_H
*.cpp
...
void MainView::initializeView()
{
m_engine.rootContext()->setContextProperty("myModel", &model);
m_engine.load(QUrl(QStringLiteral("qrc:/resources/qmls/main_test.qml")));
}
To understand the behavior I have added more points of impression:
MyModel::~MyModel()
{
qDebug()<<"destructor";
}
TableView {
...
Component.onCompleted: {
console.log("completed table")
if(!timer.running)
timer.running = true
}
}
ListView {
...
Component.onCompleted: {
console.log("completed list")
if(!timer.running)
timer.running = true
}
}
Timer {
id: timer
interval: 0;
onTriggered: console.log(myModel, table_view.model, list_view.model)
}
And I get the following:
MyModel
addAnimal
addAnimal
addAnimal
roleNames
data 0 0 257
data 0 0 258
data 1 0 257
data 1 0 258
data 2 0 257
data 2 0 258
roleNames
qml: completed list
data 0 0 257
data 0 0 258
qml: completed table
destructor
qml: null null null
We note that ListView manages to load the data, whereas TableView in the middle of the load is called the destructor.
Possible explanation: I think that the ListView stores the data making a copy of them and only updates when the model notifies, should also be notified when the model is deleted to clean the data, it seems that this is a bug. On the other hand, TableView, being at the moment of loading and deleting the model, is null, so it is notified and cleans the data.
Doing another test:
void MainView::initializeView()
{
MyModel *model = new MyModel;
m_engine.rootContext()->setContextProperty("myModel", model);
m_engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
QTimer::singleShot(1000, model, &MyModel::deleteLater);
}
It is observed that both load the data correctly, and after a second the model is destroyed, but the one that is only notified is the TableView since it is the only one that cleans the data shown, and ListView does not.
my conclusion that it is a ListView bug.
I'm trying to use QML TreeView Model. The example from Qt doesn't include how to create the model. I read this post and tried to use the code from #Tarod but the result is not what I expected.
main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include "animalmodel.h"
#include <qqmlcontext.h>
#include <qqml.h>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
AnimalModel model;
model.addAnimal("wolf", "Medium");
model.addAnimal("Bear", "Large");
QQmlApplicationEngine engine;
QQmlContext *ctxt = engine.rootContext();
ctxt->setContextProperty("myModel", &model);
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
animalmodel.h
#ifndef ANIMALMODEL_H
#define ANIMALMODEL_H
#include <QStandardItemModel>
class AnimalModel : public QStandardItemModel
{
Q_OBJECT //The Q_OBJECT macro must appear in the private section of a class definition that declares its own signals and slots or that uses other services provided by Qt's meta-object system.
public:
enum AnimalRoles {
TypeRole = Qt::UserRole + 1,
SizeRole
};
AnimalModel(QObject *parent = 0);
Q_INVOKABLE void addAnimal(const QString &type, const QString &size);
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
protected:
QHash<int, QByteArray> roleNames() const;
};
#endif // ANIMALMODEL_H
animalmodel.cpp
#include "animalmodel.h"
AnimalModel::AnimalModel(QObject *parent)
: QStandardItemModel(parent)
{
}
void AnimalModel::addAnimal(const QString &type, const QString &size)
{
QStandardItem* entry = new QStandardItem();
entry->setData(type, TypeRole);
auto childEntry = new QStandardItem();
childEntry->setData(size, SizeRole);
entry->appendRow(childEntry);
appendRow(entry);
}
QVariant AnimalModel::data(const QModelIndex & index, int role) const {
QStandardItem *myItem = itemFromIndex(index);
if (role == TypeRole)
return myItem->data(TypeRole);
else if (role == SizeRole) {
if (myItem->child(0) != 0)
{
return myItem->child(0)->data(SizeRole);
}
}
return QVariant();
}
QHash<int, QByteArray> AnimalModel::roleNames() const {
QHash<int, QByteArray> roles;
roles[TypeRole] = "type";
roles[SizeRole] = "size";
return roles;
}
main.qml
import QtQuick 2.6
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
menuBar: MenuBar {
Menu {
title: qsTr("&File")
MenuItem {
text: qsTr("&Open")
onTriggered: messageDialog.show(qsTr("Open Action Triggered"));
}
MenuItem {
text: qsTr("&Exit")
onTriggered: Qt.quit();
}
}
}
TreeView {
anchors.fill: parent
model: myModel
TableViewColumn {
title: "Name"
role: "type"
width: 300
}
TableViewColumn {
title: "Size"
role: "size"
width: 300
}
}
}
What I got is something like this:
Result
What I want to have is the animal size as a child of animal type.
Model sub-classing is one of the worst minefields in Qt. The advice is always to have it go through the model test (https://wiki.qt.io/Model_Test) to see if everything was implemented correctly.
On the other hand, in 90% of the cases you do not need to subclass a model at all as the default models provided by Qt work quite well. What I'd do is just use QStandardItemModel using, on the C++ side, only the QAbstractItemModel interface (i.e. force yourself to use QAbstractItemModel* model = new QStandardItemModel(/*parent*/);) this way, if in the future you feel like you really need to reimplement the model (for efficiency) you'll just need to change 1 line in your existing code.
In your case:
void AnimalModel::addAnimal(const QString &type, const QString &size)
{
if(columnCount()==0) insertColumn(0); // make sure there is at least 1 column
insertRow(rowCount()); // add a row to the root
const QModelIndex addedIdx = index(rowCount()-1,0);
setData(addedIdx, type, TypeRole); // set the root data
insertRow(rowCount(addedIdx),addedIdx ); // add 1 row ...
insertColumn(0,addedIdx ); // ... and 1 column to the added root row
setData(index(0,0,addedIdx), size, SizeRole); // set the data to the child
}