I am trying to make the model QAbstractTableModel in cpp and connect to qml.
This code works well.
MyModel.h
#ifndef MYMODEL_H
#define MYMODEL_H
#include <QAbstractTableModel>
class MyModel : public QAbstractTableModel
{
Q_OBJECT
public:
enum AnimalRoles {
TypeRole = Qt::UserRole + 1,
SizeRole
};
explicit MyModel(QObject *parent = nullptr);
// Basic functionality:
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
int columnCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
protected:
QHash<int, QByteArray> roleNames() const;
private:
QList<Animal> m_animals;
};
#endif // MYMODEL_H
MyModel.cpp
#include "MyModel.h"
#include <QDebug>
MyModel::MyModel(QObject *parent)
: QAbstractTableModel(parent)
{
qDebug() << __FUNCTION__;
addAnimal(Animal("Wolf", "Medium"));
addAnimal(Animal("Polar bear", "Large"));
addAnimal(Animal("Quoll", "Small"));
}
int MyModel::rowCount(const QModelIndex &parent) const
{
Q_UNUSED(parent)
return m_animals.size();
}
int MyModel::columnCount(const QModelIndex &parent) const
{
Q_UNUSED(parent)
return 2;
}
QVariant MyModel::data(const QModelIndex &index, int role) const
{
qDebug() << __FUNCTION__ << index.row() << index.column() << role;
if (!index.isValid())
return QVariant();
const Animal &animal = m_animals[index.row()];
switch (role) {
case TypeRole:
return animal.type();
case SizeRole:
return animal.size();
default:
break;
}
return QVariant();
}
void MyModel::addAnimal(const Animal &animal)
{
qDebug() << __FUNCTION__;
beginInsertRows(QModelIndex(), rowCount(), rowCount());
m_animals << animal;
endInsertRows();
}
QHash<int, QByteArray> MyModel::roleNames() const
{
qDebug() << __FUNCTION__;
QHash<int, QByteArray> roles;
roles[TypeRole] = "type";
roles[SizeRole] = "size";
return roles;
}
main.cpp
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
MyModel model;
QQmlApplicationEngine engine;
engine.rootContext()->setContextProperty("myModel", &model);
engine.load(QUrl(QStringLiteral("qrc:/resources/qmls/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
main_test.qml
import QtQuick 2.0
import QtQuick 2.6
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
Window {
id: main_view
width: 250
height: 600
visible: true
ListView {
id: list_view
width: 200; height: 250
model: myModel
delegate: Text { text: "Animal Test: " + type + ", " + size }
}
TableView {
id: table_view
objectName: "tableView"
width: 250; height: 250
anchors.top: list_view.bottom
model: myModel
TableViewColumn {
id: type_col
role: "type"
title: "Type"
width: 100
}
TableViewColumn {
id: size_col
role: "size"
title: "Size"
width: 100
}
}
}
It looks like this
But, if I change the main.cpp a little bit, the list view dispaly as normal, but not the table view.
main.cpp
#include "MainView.h"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
MainView mainView;
return app.exec();
}
MainView.h
#ifndef MAINVIEW_H
#define MAINVIEW_H
#include <QObject>
#include <QQmlApplicationEngine>
class MainView: public QObject
{
Q_OBJECT
public:
explicit MainView(QObject *parent=nullptr);
void initializeView();
private:
QQmlApplicationEngine m_engine;
};
#endif // MAINVIEW_H
MainView.cpp
#include "MainView.h"
#include "MyModel.h"
#include <QQmlContext>
MainView::MainView(QObject *parent)
: QObject(parent)
{
initializeView();
}
void MainView::initializeView()
{
MyModel model;
m_engine.rootContext()->setContextProperty("myModel", &model);
m_engine.load(QUrl(QStringLiteral("qrc:/resources/qmls/main_test.qml")));
}
It looks like this.
I really don't understand why this happens. What the difference between ListView and TableView in the second case? And how to fix it, i.e. make data display in the second case? Thank in advance.
The problem is in initializeView, model is a local variable in that scope, and every local variable is deleted from the memory when the function finishes executing. In the first case model will be eliminated when the application is closed, in the second case it will be eliminated when initializeView ends that is when the window is displayed, there are 2 possible solutions:
Create a pointer and to manage the memory we pass to MainView as a parent so that he removes it from memory (this last is a feature of the QObjects):
void MainView::initializeView()
{
MyModel *model = new MyModel(this);
m_engine.rootContext()->setContextProperty("myModel", model);
m_engine.load(QUrl(QStringLiteral("qrc:/resources/qmls/main_test.qml")));
}
Make the model member of the class.
*.h
#ifndef MAINVIEW_H
#define MAINVIEW_H
#include <QObject>
#include <QQmlApplicationEngine>
class MainView: public QObject
{
Q_OBJECT
public:
explicit MainView(QObject *parent=nullptr);
void initializeView();
private:
QQmlApplicationEngine m_engine;
MyModel model{this};
};
#endif // MAINVIEW_H
*.cpp
...
void MainView::initializeView()
{
m_engine.rootContext()->setContextProperty("myModel", &model);
m_engine.load(QUrl(QStringLiteral("qrc:/resources/qmls/main_test.qml")));
}
To understand the behavior I have added more points of impression:
MyModel::~MyModel()
{
qDebug()<<"destructor";
}
TableView {
...
Component.onCompleted: {
console.log("completed table")
if(!timer.running)
timer.running = true
}
}
ListView {
...
Component.onCompleted: {
console.log("completed list")
if(!timer.running)
timer.running = true
}
}
Timer {
id: timer
interval: 0;
onTriggered: console.log(myModel, table_view.model, list_view.model)
}
And I get the following:
MyModel
addAnimal
addAnimal
addAnimal
roleNames
data 0 0 257
data 0 0 258
data 1 0 257
data 1 0 258
data 2 0 257
data 2 0 258
roleNames
qml: completed list
data 0 0 257
data 0 0 258
qml: completed table
destructor
qml: null null null
We note that ListView manages to load the data, whereas TableView in the middle of the load is called the destructor.
Possible explanation: I think that the ListView stores the data making a copy of them and only updates when the model notifies, should also be notified when the model is deleted to clean the data, it seems that this is a bug. On the other hand, TableView, being at the moment of loading and deleting the model, is null, so it is notified and cleans the data.
Doing another test:
void MainView::initializeView()
{
MyModel *model = new MyModel;
m_engine.rootContext()->setContextProperty("myModel", model);
m_engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
QTimer::singleShot(1000, model, &MyModel::deleteLater);
}
It is observed that both load the data correctly, and after a second the model is destroyed, but the one that is only notified is the TableView since it is the only one that cleans the data shown, and ListView does not.
my conclusion that it is a ListView bug.
Related
I have a C++ list model, where I can read data properly
model.h
class Animal
{
public:
Animal(const QString &type, const QString &size);
//![0]
QString type() const;
QString size() const;
private:
QString m_type;
QString m_size;
//![1]
};
class AnimalModel : public QAbstractListModel
{
Q_OBJECT
public:
enum AnimalRoles {
TypeRole = Qt::UserRole + 1,
SizeRole
};
AnimalModel(QObject *parent = 0);
//![1]
void addAnimal(const Animal &animal);
int rowCount(const QModelIndex & parent = QModelIndex()) const;
QVariant data(const QModelIndex & index, int role = Qt::DisplayRole) const;
protected:
QHash<int, QByteArray> roleNames() const;
private:
QList<Animal> m_animals;
//![2]
};
model.cpp
#include "model.h"
Animal::Animal(const QString &type, const QString &size)
: m_type(type), m_size(size)
{
}
QString Animal::type() const
{
return m_type;
}
QString Animal::size() const
{
return m_size;
}
AnimalModel::AnimalModel(QObject *parent)
: QAbstractListModel(parent)
{
}
void AnimalModel::addAnimal(const Animal &animal)
{
beginInsertRows(QModelIndex(), rowCount(), rowCount());
m_animals << animal;
endInsertRows();
}
int AnimalModel::rowCount(const QModelIndex & parent) const {
Q_UNUSED(parent);
return m_animals.count();
}
QVariant AnimalModel::data(const QModelIndex & index, int role) const {
if (index.row() < 0 || index.row() >= m_animals.count())
return QVariant();
const Animal &animal = m_animals[index.row()];
if (role == TypeRole)
return animal.type();
else if (role == SizeRole)
return animal.size();
return QVariant();
}
//![0]
QHash<int, QByteArray> AnimalModel::roleNames() const {
QHash<int, QByteArray> roles;
roles[TypeRole] = "type";
roles[SizeRole] = "size";
return roles;
}
//![0]
main.cpp
#include "model.h"
#include <QGuiApplication>
#include <qqmlengine.h>
#include <qqmlcontext.h>
#include <qqml.h>
#include <QtQuick/qquickitem.h>
#include <QtQuick/qquickview.h>
//![0]
int main(int argc, char ** argv)
{
QGuiApplication app(argc, argv);
AnimalModel model;
model.addAnimal(Animal("Wolf", "Medium"));
model.addAnimal(Animal("Polar bear", "Large"));
model.addAnimal(Animal("Quoll", "Small"));
QQuickView view;
view.setResizeMode(QQuickView::SizeRootObjectToView);
view.setInitialProperties({{"model", QVariant::fromValue(&model)}});
//![0]
view.setSource(QUrl("qrc:view.qml"));
view.show();
return app.exec();
}
If I want to add a parent component to my listview, model is not accessible anymore because its visibility it's only from parent object. How can I expose the model then?
import QtQuick 2.0
import QtQuick.Window 2.15
//![0]
Window{
id: root
// how to catch here the model?
visible: true
width: 640
height: 480
ListView {
anchors.fill: parent
model: root.model // does not work
delegate: Text {
required property string type
required property string size
text: "Animal: " + type + ", " + size
}
}
}
Ok, that's really funny bug.
First of all, according to the Qt docs the property definition is:
[default] [required] [readonly] property <propertyType> <propertyName>
as you see the keyword property is mandatory.
The another issue is setInitialProperties says: Note: You can only use this function to initialize top-level properties.. So moving the ListView from the root item (and the model property too) makes this property inaccessible.
and one more issue is that the ListView already has a property named model, the attempt to redefine is incorrect. So you have to add some root item with the property model and that will solve the issue. Sure you will need to bind the ListView.model to this property
And the small example :)
Item {
id: root
width: 600
height: 400
property var model
ListView {
model: root.model
delegate: Text {
text: "Animal: " + type + ", " + size
}
}
}
Window can't be a root item since you use QQuickView.
Create an alias property in the root element with the same name of view.setInitialProperties allow to everything to work
main.cpp
view.setInitialProperties({{"mylistmodel", QVariant::fromValue(&model)}});
view.qml
import QtQuick 2.0
import QtQuick.Window 2.15
Window{
id: root
property alias mylistmodel : listView.model
visible: true
width: 640
height: 480
ListView {
id: listView
anchors.fill: parent
required model
delegate: Text {
required property string type
required property string size
text: "Animal: " + type + ", " + size
}
}
}
I am trying to expose QList with custom objects (Sample) into QML. Whenever I store those custom objects (they inherits form QObject) into QList<QObject *>, they show up, but without info, but when I try expose them as a QList<Sample *>, they don't.
sample.h
class Sample : public QObject
{
Q_OBJECT
Q_PROPERTY(QString getVar READ getVar WRITE setVar NOTIFY varChanged)
public:
explicit Sample();
//! Returns var
QString getVar() const { return var; }
//! Sets var
void setVar(const QString &a);
signals:
varChanged();
protected:
QString var;
};
Class containing list looks like this
samplecontrol.h
class SampleManager : public QObject
{
Q_OBJECT
Q_PROPERTY(QList<Sample *> getSampleList READ getSampleList NOTIFY sampleListChanged)
public:
SampleManager(const QString &path);
//! Returns sample list
QList<Sample *> getSampleList() const { return sampleList_; }
signals:
sampleListChanged();
protected:
QList<Sample *> sampleList_;
};
I am setting context with
view_->rootContext()->setContextProperty("slabGridModel", QVariant::fromValue(samplecontrol.getSampleList()));
As I said, when i tired
QList<QObject *> datalist;
datalist.append(sampleManager.getSampleList().first());
datalist.append(sampleManager.getSampleList().last());
it worked. How can I make it work with QList<Sample *>?
Thanks for your help!
You can pass a list of QObjects, but the problem is that it will not notify the view if more elements are added, if you want the view to be notified you must use a model that inherits from QAbstractItemModel. On the other hand how are you doing the datamodel as qproperty it is better to expose the SampleManager:
samplemodel.h
#ifndef SAMPLEMODEL_H
#define SAMPLEMODEL_H
#include "sample.h"
#include <QAbstractListModel>
class SampleModel : public QAbstractListModel
{
Q_OBJECT
public:
using QAbstractListModel::QAbstractListModel;
~SampleModel(){
qDeleteAll(mSamples);
mSamples.clear();
}
int rowCount(const QModelIndex &parent = QModelIndex()) const override{
if (parent.isValid())
return 0;
return mSamples.size();
}
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override{
if (!index.isValid())
return QVariant();
if(role == Qt::UserRole){
Sample *sample = mSamples[index.row()];
return QVariant::fromValue(sample);
}
return QVariant();
}
void appendSample(Sample * sample)
{
beginInsertRows(QModelIndex(), rowCount(), rowCount());
mSamples << sample;
endInsertRows();
}
QHash<int, QByteArray> roleNames() const{
QHash<int, QByteArray> roles;
roles[Qt::UserRole] = "sample";
return roles;
}
private:
QList<Sample *> mSamples;
};
#endif // SAMPLEMODEL_H
samplemanager.h
#ifndef SAMPLEMANAGER_H
#define SAMPLEMANAGER_H
#include "samplemodel.h"
#include <QObject>
class SampleManager : public QObject
{
Q_OBJECT
Q_PROPERTY(SampleModel* model READ model WRITE setModel NOTIFY modelChanged)
public:
using QObject::QObject;
SampleModel *model() const{
return mModel.get();
}
void setModel(SampleModel *model){
if(mModel.get() == model)
return;
mModel.reset(model);
}
signals:
void modelChanged();
private:
QScopedPointer<SampleModel> mModel;
};
#endif // SAMPLEMANAGER_H
main.cpp
#include "samplemanager.h"
#include "samplemodel.h"
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include <QTime>
#include <QTimer>
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
SampleManager manager;
manager.setModel(new SampleModel);
// test
QTimer timer;
QObject::connect(&timer, &QTimer::timeout, [&manager](){
manager.model()->appendSample(new Sample(QTime::currentTime().toString()));
});
timer.start(1000);
QQmlApplicationEngine engine;
engine.rootContext()->setContextProperty("manager", &manager);
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
main.qml
import QtQuick 2.9
import QtQuick.Window 2.2
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
GridView {
anchors.fill: parent
model: manager.model
delegate:
Rectangle {
width: 100
height: 100
color: "darkgray"
Text {
text: sample.getVar
anchors.centerIn: parent
}
}
}
}
The complete example can be found in the following link.
I'm trying to use QML TreeView Model. The example from Qt doesn't include how to create the model. I read this post and tried to use the code from #Tarod but the result is not what I expected.
main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include "animalmodel.h"
#include <qqmlcontext.h>
#include <qqml.h>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
AnimalModel model;
model.addAnimal("wolf", "Medium");
model.addAnimal("Bear", "Large");
QQmlApplicationEngine engine;
QQmlContext *ctxt = engine.rootContext();
ctxt->setContextProperty("myModel", &model);
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
animalmodel.h
#ifndef ANIMALMODEL_H
#define ANIMALMODEL_H
#include <QStandardItemModel>
class AnimalModel : public QStandardItemModel
{
Q_OBJECT //The Q_OBJECT macro must appear in the private section of a class definition that declares its own signals and slots or that uses other services provided by Qt's meta-object system.
public:
enum AnimalRoles {
TypeRole = Qt::UserRole + 1,
SizeRole
};
AnimalModel(QObject *parent = 0);
Q_INVOKABLE void addAnimal(const QString &type, const QString &size);
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
protected:
QHash<int, QByteArray> roleNames() const;
};
#endif // ANIMALMODEL_H
animalmodel.cpp
#include "animalmodel.h"
AnimalModel::AnimalModel(QObject *parent)
: QStandardItemModel(parent)
{
}
void AnimalModel::addAnimal(const QString &type, const QString &size)
{
QStandardItem* entry = new QStandardItem();
entry->setData(type, TypeRole);
auto childEntry = new QStandardItem();
childEntry->setData(size, SizeRole);
entry->appendRow(childEntry);
appendRow(entry);
}
QVariant AnimalModel::data(const QModelIndex & index, int role) const {
QStandardItem *myItem = itemFromIndex(index);
if (role == TypeRole)
return myItem->data(TypeRole);
else if (role == SizeRole) {
if (myItem->child(0) != 0)
{
return myItem->child(0)->data(SizeRole);
}
}
return QVariant();
}
QHash<int, QByteArray> AnimalModel::roleNames() const {
QHash<int, QByteArray> roles;
roles[TypeRole] = "type";
roles[SizeRole] = "size";
return roles;
}
main.qml
import QtQuick 2.6
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
menuBar: MenuBar {
Menu {
title: qsTr("&File")
MenuItem {
text: qsTr("&Open")
onTriggered: messageDialog.show(qsTr("Open Action Triggered"));
}
MenuItem {
text: qsTr("&Exit")
onTriggered: Qt.quit();
}
}
}
TreeView {
anchors.fill: parent
model: myModel
TableViewColumn {
title: "Name"
role: "type"
width: 300
}
TableViewColumn {
title: "Size"
role: "size"
width: 300
}
}
}
What I got is something like this:
Result
What I want to have is the animal size as a child of animal type.
Model sub-classing is one of the worst minefields in Qt. The advice is always to have it go through the model test (https://wiki.qt.io/Model_Test) to see if everything was implemented correctly.
On the other hand, in 90% of the cases you do not need to subclass a model at all as the default models provided by Qt work quite well. What I'd do is just use QStandardItemModel using, on the C++ side, only the QAbstractItemModel interface (i.e. force yourself to use QAbstractItemModel* model = new QStandardItemModel(/*parent*/);) this way, if in the future you feel like you really need to reimplement the model (for efficiency) you'll just need to change 1 line in your existing code.
In your case:
void AnimalModel::addAnimal(const QString &type, const QString &size)
{
if(columnCount()==0) insertColumn(0); // make sure there is at least 1 column
insertRow(rowCount()); // add a row to the root
const QModelIndex addedIdx = index(rowCount()-1,0);
setData(addedIdx, type, TypeRole); // set the root data
insertRow(rowCount(addedIdx),addedIdx ); // add 1 row ...
insertColumn(0,addedIdx ); // ... and 1 column to the added root row
setData(index(0,0,addedIdx), size, SizeRole); // set the data to the child
}
I tried to add to a ListView in QML of N Items a way to add and delete a new Item at a given index.
I did the following example, but the problem is that when I move some Items, when I try to insert a new one, the position might be incorrect and I have no clue why. When I check my DataList in my cpp model, positions are correct, however, new or deleted items won't be inserted/deleted at the right position.
It seems that the error occurs when I insert a new Item, then I move it , and then I try to delete this Item or insert an Item next to this New Item.
Here is a simple example (you can run it if you need). I called my Items Data : Blocks
#include "mainwindow.h"
#include <QApplication>
#include <QtQml>
#include <QQuickView>
#include <QQuickWidget>
#include <QQmlApplicationEngine>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
main.cpp
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "model.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
void addItem(int index);
~MainWindow();
private slots:
private:
QList<QObject*> dataList;
Ui::MainWindow *ui;
BlockModel model;
int cpt = 0;
};
#endif // MAINWINDOW_H
mainwindow.h
#include <QtQml>
#include <QQuickView>
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "QQuickWidget"
#include <QStringList>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
int nbItems = 5;
for(; cpt < nbItems; cpt ++) {
Block a = Block(QString("Item ")+QString::number(cpt));
model.addBlock(a);
}
ui->setupUi(this);
QQuickWidget *view = new QQuickWidget;
QQmlContext *ctxt = view->rootContext();
ctxt->setContextProperty("myModel", &model);
view->setSource(QUrl::fromLocalFile("main.qml"));
view->setGeometry(0, 200, 600, 400);
view->setResizeMode(QQuickWidget::SizeRootObjectToView);
ui->dockWidget_3->setWidget(view);
}
MainWindow::~MainWindow()
{
delete ui;
}
mainwindow.cpp
#include <QAbstractListModel>
#include <QStringList>
#include <qqmlcontext.h>
#include <QDebug>
#include <QStringList>
//![0]
class Block
{
public:
Block(){
}
Block(const QString &name);
QString nameBlock() const;
void setName(QString n) {
m_name = n;
}
private:
QString m_name;
};
class BlockModel : public QAbstractListModel
{
Q_OBJECT
public:
Block* getBlock(QString name);
Q_INVOKABLE void moveBlock(int from,int to);
Q_INVOKABLE void insertBlock(int index);
Q_INVOKABLE void deleteBlock(int index);
enum BlockRoles {
nameRole = Qt::UserRole + 1,
};
BlockModel(QObject *parent = 0);
void setContext(QQmlContext *ctx) {
m_ctx = ctx;
}
void setName(const QString &name);
void addBlock(const Block &Block);
int rowCount(const QModelIndex & parent = QModelIndex()) const;
QVariant data(const QModelIndex & index, int role = Qt::DisplayRole) const;
QHash<int, QByteArray> roleNames() const;
private:
QList<Block> m_blocks;
QQmlContext* m_ctx;
int cpt = 0;
};
mode.h
#include "model.h"
#include "qDebug"
Block::Block(const QString &name)
: m_name(name)
{
}
QString Block::nameBlock() const
{
return m_name;
}
BlockModel::BlockModel(QObject *parent)
: QAbstractListModel(parent)
{
}
void BlockModel::addBlock(const Block &Block)
{
beginInsertRows(QModelIndex(), rowCount(), rowCount());
m_blocks << Block;
endInsertRows();
}
int BlockModel::rowCount(const QModelIndex & parent) const {
Q_UNUSED(parent);
return m_blocks.count();
}
void BlockModel::moveBlock(int from, int to) {
m_blocks.move(from,to);
}
void BlockModel::insertBlock(int index) {
Block b =(Block(QString("New Item ")+QString::number(cpt)));
beginInsertRows(QModelIndex(),index+1,index+1);
m_blocks.insert(index+1,b);
endInsertRows();
cpt++;
}
void BlockModel::deleteBlock(int index) {
beginRemoveRows(QModelIndex(),index,index);
m_blocks.removeAt(index);
endRemoveRows();
}
QVariant BlockModel::data(const QModelIndex & index, int role) const {
if (index.row() < 0 || index.row() >= m_blocks.count())
return QVariant();
const Block &Block = m_blocks[index.row()];
if (role == nameRole)
return Block.nameBlock();
return QVariant();
}
//![0]
QHash<int, QByteArray> BlockModel::roleNames() const {
QHash<int, QByteArray> roles;
roles[nameRole] = "nameBlock";
return roles;
}
model.cpp
import QtQuick 2.7
import QtQuick.Controls 1.4
import QtQuick.Window 2.2
import QtQuick.Dialogs 1.2
import QtQuick.Layouts 1.2
import QtQml.Models 2.2
import QtQuick.Controls.Styles 1.4
Rectangle {
id : rootRectangle
visible: true
ScrollView {
anchors.fill:parent
ListView{
id: root
width: parent.width; height: parent.height
property int visualIndex: -1
displaced: Transition {
NumberAnimation { properties: "y"; easing.type: Easing.OutQuad }
}
model: DelegateModel {
id: visualModel
model: myModel
delegate: Component {
MouseArea {
id: delegateRoot
property int visualIndex: DelegateModel.itemsIndex
cursorShape: Qt.PointingHandCursor
width: root.width; height: 100
drag.target: icon
drag.axis: Drag.YAxis
Behavior on height {
PropertyAnimation { duration: 100 }
}
Rectangle {
anchors.top: delegateRoot.top
anchors.left: delegateRoot.left
id: icon
objectName: nameBlock
width: root.width-5; height: 100
color: "skyblue"
radius: 3
Text {
objectName: "rect"
id: title
anchors.fill: parent
anchors.margins: 10
horizontalAlignment: Text.AlignLeft
verticalAlignment: Text.AlignVCenter
text: nameBlock
}
Drag.active: delegateRoot.drag.active
Drag.source: delegateRoot
Drag.hotSpot.x: 36
Drag.hotSpot.y: 36
Button {
id : buttonAdd
text: "Add Block"
anchors{
right: parent.right
top: parent.top
bottom: parent.bottom
margins: 30
}
onClicked: {
myModel.insertBlock(visualIndex)
}
}
Button {
id : buttonDelete
text: "Delete Block"
anchors{
right: buttonAdd.left
top: parent.top
bottom: parent.bottom
margins: 30
}
onClicked: {
myModel.deleteBlock(visualIndex)
}
}
states: [
State {
when: icon.Drag.active
ParentChange {
target: icon
parent: root
}
AnchorChanges {
target: icon;
anchors.horizontalCenter: undefined;
anchors.verticalCenter: undefined
}
}
]
transitions: Transition {
// Make the state changes smooth
ParallelAnimation {
ColorAnimation { property: "color"; duration: 500 }
NumberAnimation { duration: 300; properties: "detailsOpacity,x,contentY,height,width,font.pixelSize,font.bold,visible" }
}
}
}
DropArea {
anchors { fill: parent; margins: 15 }
onEntered: {
visualModel.items.move(drag.source.visualIndex, delegateRoot.visualIndex)
myModel.moveBlock(drag.source.visualIndex,delegateRoot.visualInde)
}
}
}
}
}
}
}
}
main.qml
Do you have any idea of what I am doing wrong ?
Thanks a lot and have a good day !
There are two bugs when moving items. In DropArea.onEntered, if you print out both drag.source.visualIndex and delegateRoot.visualIndex before and after visualModel.items.move, you'll see that values are modified after moving. That means you are moving wrong rows when calling myModel.moveBlock. To fix the problem, save the value before moving items:
DropArea {
anchors { fill: parent; margins: 15 }
onEntered: {
var from = drag.source.visualIndex;
var to = delegateRoot.visualIndex;
myModel.moveBlock(from, to);
}
}
When moving items in C++ model, QAbstractItemModel::beginMoveRows should be called just like insert/remove items. Otherwise the QML DelegateModel cannot correctly display your model. Remember that when implementing BlockModel::moveBlock, the destination row for the model is different from the one for your source list m_blocks. See the last example in QAbstractItemModel::beginMoveRows documentation for detail.
void BlockModel::moveBlock(int from, int to) {
if (from == to)
return;
auto modelFrom = from;
auto modelTo = to + (from < to ? 1 : 0);
beginMoveRows(QModelIndex(), modelFrom, modelFrom, QModelIndex(), modelTo);
m_blocks.move(from,to);
endMoveRows();
}
My goal is to implement a sort of simulator, with high rate data updates.
The application is composed from the following parts:
A data model: it stores the data and it is used by a TableView as a model
A simulator: a thread which updates the whole data model every 250ms
A Qml view: contains a TableView to show the data
As soon as I start the application, I can see the data changing in the TableView, but there is a wierd crash if I try to scroll the TableView using the mouse wheel (keep scrolling for a while).
The only log I get is the following:
ASSERT failure in QList::at: "index out of range", file C:\work\build\qt5_workdir\w\s\qtbase\include/QtCore/../../src/corelib/tools/qlist.h, line 510
The more interesting thing is that I get this crash only in a Windows environment, while in a CentOs machine I do not get any error.
I tried here to extract the main part of my project and to generalize it as much as possibile. Find below the code, or if you prefer you can download the full project from this link
mydata.h
#ifndef MYDATA_H
#define MYDATA_H
#include <QObject>
class MyData : public QObject
{
Q_OBJECT
Q_PROPERTY(int first READ first WRITE setFirst NOTIFY firstChanged)
Q_PROPERTY(int second READ second WRITE setSecond NOTIFY secondChanged)
Q_PROPERTY(int third READ third WRITE setThird NOTIFY thirdChanged)
public:
explicit MyData(int first, int second, int third, QObject* parent=0);
int first()const {return m_first;}
int second()const {return m_second;}
int third()const {return m_third;}
void setFirst(int v){m_first=v;}
void setSecond(int v){m_second=v;}
void setThird(int v){m_third=v;}
signals:
void firstChanged();
void secondChanged();
void thirdChanged();
private:
int m_first;
int m_second;
int m_third;
};
#endif // MYDATA_H
mydata.cpp
#include "mydata.h"
MyData::MyData(int first, int second, int third, QObject* parent) : QObject(parent)
{
m_first=first;
m_second=second;
m_third=third;
}
datamodel.h
#ifndef DATAMODEL_H
#define DATAMODEL_H
#include <QAbstractListModel>
#include <QMutex>
#include "mydata.h"
class DataModel: public QAbstractListModel
{
Q_OBJECT
public:
enum DataModelRoles {
FirstRole = Qt::UserRole + 1,
SecondRole,
ThirdRole
};
//*****************************************/
//Singleton implementation:
static DataModel& getInstance()
{
static DataModel instance; // Guaranteed to be destroyed.
// Instantiated on first use.
return instance;
}
DataModel(DataModel const&) = delete;
void operator=(DataModel const&) = delete;
//*****************************************/
QList<MyData*>& getData(){return m_data;}
void addData(MyData* track);
int rowCount(const QModelIndex & parent = QModelIndex()) const;
QVariant data(const QModelIndex & index, int role = FirstRole) const;
protected:
QHash<int, QByteArray> roleNames() const;
private:
QMutex m_mutex;
QList<MyData*> m_data;
DataModel(QObject* parent=0);
};
#endif // DATAMODEL_H
datamodel.cpp
#include "DataModel.h"
#include "QDebug"
DataModel::DataModel(QObject* parent): QAbstractListModel(parent)
{
}
void DataModel::addData(MyData *track)
{
beginInsertRows(QModelIndex(),rowCount(),rowCount());
m_data<<track;
endInsertRows();
}
int DataModel::rowCount(const QModelIndex &parent) const
{
Q_UNUSED(parent)
return m_data.size();
}
QVariant DataModel::data(const QModelIndex &index, int role) const
{
MyData* data=m_data[index.row()];
switch (role) {
case FirstRole:
return data->first();
case SecondRole:
return data->second();
case ThirdRole:
return data->third();
default:
return QVariant();
}
}
QHash<int, QByteArray> DataModel::roleNames() const
{
QHash<int, QByteArray> roles;
roles[FirstRole] = "First";
roles[SecondRole] = "Second";
roles[ThirdRole] = "Third";
return roles;
}
simulator.h
#ifndef SIMULATOR_H
#define SIMULATOR_H
#include <QThread>
class Simulator: public QThread
{
Q_OBJECT
public:
Simulator(QObject* parent=0);
void run() Q_DECL_OVERRIDE;
private:
void createNewData();
void updateExistingData();
int randInt(int from, int to);
};
#endif // SIMULATOR_H
simulator.cpp
#include "simulator.h"
#include <math.h>
#include <mydata.h>
#include <datamodel.h>
Simulator::Simulator(QObject* parent) : QThread(parent)
{
createNewData();
}
void Simulator::run()
{
long updateRate=250;
while(true)
{
updateExistingData();
msleep(updateRate);
}
}
void Simulator::createNewData()
{
int numOfData=10000;
for(int i=0;i<numOfData;i++)
{
int first=i;
int second=randInt(0,1000);
int third=randInt(0,1000);
MyData* data=new MyData(first,second,third);
DataModel::getInstance().addData(data);
}
}
void Simulator::updateExistingData()
{
QList<MyData*> list=DataModel::getInstance().getData();
for(int i=0;i<list.size();i++)
{
MyData* curr=list.at(i);
curr->setSecond(curr->second()+1);
curr->setThird(curr->third()+2);
QModelIndex index=DataModel::getInstance().index(i,0, QModelIndex());
emit DataModel::getInstance().dataChanged(index,index);
}
}
int Simulator::randInt(int from, int to)
{
// Random number between from and to
return qrand() % ((to + 1) - from) + from;
}
main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include "simulator.h"
#include "datamodel.h"
#include <QQmlContext>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
DataModel& model=DataModel::getInstance();
Simulator* s=new Simulator();
s->start();
QQmlApplicationEngine engine;
QQmlContext *ctxt = engine.rootContext();
ctxt->setContextProperty("myModel", &model);
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
return app.exec();
}
main.qml
import QtQuick 2.5
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.1
import QtQuick.Controls.Styles 1.4
Window {
visible: true
width: 800
height: 600
TableView {
id: tableView
width: parent.width
height: parent.height
frameVisible: true
model: myModel
sortIndicatorVisible: true
property string fontName: "Arial"
TableViewColumn {
id: firstColumn
title: "First"
role: "First"
movable: false
resizable: false
width: tableView.viewport.width/3
delegate: Text{
font.family: tableView.fontName
text: styleData.value
horizontalAlignment: TextInput.AlignHCenter
verticalAlignment: TextInput.AlignVCenter
}
}
TableViewColumn {
id: secondColumn
title: "Second"
role: "Second"
movable: false
resizable: false
width: tableView.viewport.width/3
delegate: Text{
font.family: tableView.fontName
text: styleData.value
horizontalAlignment: TextInput.AlignHCenter
verticalAlignment: TextInput.AlignVCenter
}
}
TableViewColumn {
id: thirdColumn
title: "Third"
role: "Third"
movable: false
resizable: false
width: tableView.viewport.width/3
delegate: Text{
font.family: tableView.fontName
text: styleData.value
horizontalAlignment: TextInput.AlignHCenter
verticalAlignment: TextInput.AlignVCenter
}
}
}
}
I am glad to share with you the solution to my own answers, hoping it could help someone who is getting the same error.
The key point of the problem is here:
void Simulator::updateExistingData()
{
QList<MyData*> list=DataModel::getInstance().getData();
for(int i=0;i<list.size();i++)
{
MyData* curr=list.at(i);
curr->setSecond(curr->second()+1);
curr->setThird(curr->third()+2);
QModelIndex index=DataModel::getInstance().index(i,0, QModelIndex());
emit DataModel::getInstance().dataChanged(index,index); //ERROR!
}
}
In fact I am emitting a signal on the DataModel in a thread that is not the Gui thread: this will fall into a concurrent access issue, between the gui thread (which is accessing the data to fill the TableView) and the updater thread (which is accessing the data to update the values).
The solution is to emit the dataChanged signal on the gui thread, and we can do that by using the Qt Signal/Slot mechanism.
Therefore:
In datamodel.h:
public slots:
void updateGui(int rowIndex);
In datamodel.cpp:
void DataModel::updateGui(int rowIndex)
{
QModelIndex qIndex=index(rowIndex,0, QModelIndex());
dataChanged(qIndex,qIndex);
}
In simulator.h:
signals:
void dataUpdated(int row);
In simulator.cpp:
Simulator::Simulator(QObject* parent) : QThread(parent)
{
createNewData();
connect(this,SIGNAL(dataUpdated(int)), &DataModel::getInstance(), SLOT(updateGui(int)));
}
...
void Simulator::updateExistingData()
{
QList<MyData*> list=DataModel::getInstance().getData();
for(int i=0;i<list.size();i++)
{
MyData* curr=list.at(i);
curr->setSecond(curr->second()+1);
curr->setThird(curr->third()+2);
QModelIndex index=DataModel::getInstance().index(i,0, QModelIndex());
emit dataUpdated(i);
}
}
Using the Signal/Slot approach, we are sure that the request will be handled in the receiver class by the thread who have created that class (the Gui thread), therefore the following dataChanged signal will be emitted by the proper thread.