how to configure -std=c++11 as default compiler? - c++

Hi i am working on C++11 related feature , i need to include header file such as
#include <zmqpp/zmqpp.hpp>
in my source code and i wrote some simple g++ script to compile it such as
g++ client.c -o client
i just realized i need to run it with additional argument
g++ -std=gnu++11 client.c .......
in order for me compile successfully.
I am curious what is the default compiler for g++? is it possible for me set
-std=gnu++11 as my default c++ compiler?
Let me know if this duplicated, i was googling around but i don't see any information related to my scenario. Thanks

as stated here, the only way to change the standard version is to rebuild a custom version of g++. If you are using Linux, I recommend having a custom alias in .bashrc, like so:
alias g++11='g++ -std=c++11';
CMake is another common method to do this, simply add this directive to make the default version C++11 :
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
Keep in mind CMake is typically used for projects, so it may not be applicable to your use case.

Related

Problems with including custom c++ library in Visual Studio Code

I was trying to include the GMP library, which was simply the code below(I did nothing else):
#include <gmpxx.h>
However, when I tried to compile the code, the following error from g++ compiler occured:
myCode.cpp:3:10: fatal error: gmpxx.h: No such file or directory
#include <gmpxx.h>
^~~~~~~~~~~~~~~~~~~~~~
I have tried everything I searched online, putting the GMP lib here and there, adding INFINITE includepaths in c_cpp_properties.json, still, it keeps showing the message, although, I can find the file through "Go to Definition" option.
Is there any known solution to this?
It's not enough to configure VS Code includes, you need to pass those options to the compiler as well.
You don't mention your platform at all, so I'm going to use an example from my personal machine, a Macbook Pro with the fmt library.
When compiling with the fmt library, I have to provide three more options to the compiler.
-I/usr/local/include // Tells the compiler where to look for extra includes
-L/usr/local/lib // Tells the compiler where to look for extra libraries
-lfmt // fmt-specific command to use fmt library
So the full command ends up looking like this:
g++ -Wall -std=c++17 -I/user/local/include -L/usr/local/lib -lfmt main.cpp
I need all three options because fmt is installed in a non-standard location that the compiler doesn't check by default. According to the documentation, you can get away with just -lgmp and -lgmpxx if you installed the library in a standard location (happens by default with *nix and a package manager, I imagine).
If you use build tasks in VS Code, this can be set up and automated for you.

MacPorts clang not using its own headers

I'm trying to get emscripten to work on OS X 10.8, see this post for some related issues there. Apparently the clang++ version shipped with Xcode is too old, so I got a recent clang 3.7.0 using MacPorts. I even told CMake to use that compiler (passing -DCMAKE_CXX_COMPILER=clang++-mp-3.7 on the command line), but it still fails:
[ 33%] Building CXX object CMakeFiles/optimizer.dir/parser.cpp.o
/opt/local/bin/clang++-mp-3.7 -std=c++11 -fno-exceptions -fno-rtti -O3 -DNDEBUG
-o CMakeFiles/optimizer.dir/parser.cpp.o
-c …/emsdk/emscripten/master/tools/optimizer/parser.cpp
In file included from …/emsdk/emscripten/master/tools/optimizer/parser.cpp:2:
In file included from …/emsdk/emscripten/master/tools/optimizer/parser.h:12:
…/emsdk/emscripten/master/tools/optimizer/istring.h:3:10: fatal error:
'unordered_set' file not found
#include <unordered_set>
^
1 error generated.
I can reproduce that issue by launching the compiler from the command line. In parallel build mode, sometimes it's instead complaining about <cstdint> for optimizer.cpp instead. Both these headers exist in /opt/local/libexec/llvm-3.7/include/c++/v1/.
What's the canonical way to use the macports-installed version of clang++ including its headers? Do I have to use -I and work out the full path, or is there something shorter?
Can I safely do so without also switching the runtime library to the one shipped with MacPorts' clang? If not, can I somehow encode the full path of the runtime library into the created binary, either for that single library or using the -rpath argument to ld or some equivalent alternative?
Update: I get unresolved symbols when I try to link stuff after specifying the include directory manually, and I don't know how to solve that. The libcxx package from MacPorts is empty except for a readme file.
I've solved the original problem by adding CXXFLAGS=--stdlib=libc++ to the environment. Then even the system version of clang will do everything I need. That flag works magic for MacPorts' version of clang as well: specifying that I get a successful build, and I can even verify (using the -E compiler switch) that it's using the headers I mentioned before. I'm still not certain whether there is anything to ensure that the headers match the system's version of libc++, though.

Qt 5: CONFIG+=c++11 vs QMAKE_CXXFLAGS+=-std=c++11 (What's better)

I know that if you want to add C++11 features to your Qt code you need to write this line in your .pro file:
QMAKE_CXXFLAGS += -std=c++11,
but also you can use instead of it this another line:
CONFIG+=c++11.
The question is: What's better to use?
CONFIG+=c++11 is better because it is handled by qmake tool which knows how to set it properly while QMAKE_CXXFLAGS += -std=c++11 almost directly says to qmake to set -std=c++11 flag to a compiler but it may not work because somewhere it is -std=gnu++11 or even -std=c++0x so you may have a compiler error. So it is not only about having an error but about portability too.
From the qt5-qmake documentation:
CONFIG
Specifies project configuration and compiler options. The values are recognized internally by qmake and have special meaning.

C++11, GCC 4.8.1,Code::Blocks, threading, what a head ache

--EDIT
If you would like to use MinGW GCC 8.4.1 and threads/mutex/futures/atomics do not download the Win32 threader version insted download the Posix version.
--EDIT
My installation of MinGW is as follows:
x32-4.8.1-release-win32 (as the threader) - sjlj rev 5
I have unpacked and correctly confirmed that MinGW GCC 4.8.1 (revision 5) is installed in C:\MinGW\mingw32. I have set up Code Blocks to look for the latest and greatest compiler in the correct path (this I am sure of). I can compile a normal program using #include iostream. Ok now when I try and run a program using #include thread it gives me "error: 'thread' is not a member of 'std'".
Now here is what I have done and what I have tried:
I am following a sort of template or tutorial here at cplusplus.com.
I have the code exactly as it is presented on the webpage (towards the bottom).
I have tried, in Code Blocks, to use Compiler flags "Have g++ follow the C++11 ISO language standard -std=c++11".
I have also tried the flag "Have g++ follow the coming C++0x ISO language standard -std=c++0x"
I have tried both at the same time and one at a time, no mas.
I have also tried those commands manually.
Another command I tried manually was -std=gnu++11 which was recommended in the thread header.
--EDIT
It seems like __cplusplus is < 201103L which is stated (or rather defined) in the thread header.
This only happens when I manually use -std=c++11, for some reason C::B removes it if it was manually stated so I must use a check box to use this flag...
--EDIT
My compiler settings under the Toolchain Executables tab are as follows:
C compiler: i686-w64-mingw32-gcc-4.8.1.exe
C++ compiler: i686-w64-mingw32-c++.exe
Linker for dynamic: i686-w64-mingw32-c++.exe
Linker for static: ar.exe
Debbuger: GDB/CDB debugger: default
Resource compiler: windres.exe
Make Program: mingw32-make.exe
I have tried using other executables in the bin folder and still no luck...
I'm starting to wonder if GCC supports C++11 or threading !?
Has anyone been able to get threads to work with MinGW GCC, Code blocks or in general?
If so how did you do it? Any links that might help? Any advice?
P.S. I know there are other ways of threading like posix or other SDK's like SFML (I have successfully tried threading with this). But I want to use GCC threading and I'm quite baffled as to why it is so hard to do seeing as all the necessary files are there...
--EDIT
I have found that when I manually compile the program outside of Code Blocks I still get the same errors, whether I use g++ c++ or i686-w64-mingw32-g++/c++
here is the command I run to build the files:
C:\MinGW\mingw32\bin>g++.exe -D__GXX_EXPERIMENTAL_CXX0X__ -o0 -g3
-Wall -c -fmes sage-length=0 -std=c++11 -Wc++11-compat -o obj\Debug\main.o "F:\C Projects\Code Blocks\thread\main.cpp"
still returns error: 'thread' is not a member of 'std'
Could this be a bad build? I will try other revisions...
--EDIT
probably to late for an answere, but here is what worked for me:
1. Get x86_64-w64-mingw32-gcc-4.8-stdthread-win64_rubenvb.7z from:
http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/rubenvb/gcc-4.8-experimental-stdthread/
2. Setup a new compiler in codeblocks with
x86_64-w64-mingw32-gcc-4.8.1.exe
x86_64-w64-mingw32-g++.exe
x86_64-w64-mingw32-g++.exe
ar.exe
windres.exe
mingw32-make.exe
3. Set the new compiler for your project
Right click in your project -> build options
Select the new compiler
Under compiler falgs check -std=c++0x and -std=c++11
Under Other options set -std=gnu++11
4. Have fun with c++11 concurrency
Hope that works for you also, as an alternative you can just use visual studio.
I think you meant GCC 4.8.1 - the answer is yes, it supports a set of C++11 features including partial multi-threading support. Please visit http://gcc.gnu.org/releases.html to see supported set.
gcc 4.8.1 is C++11 feature complete. I cannot speak to the Windows implementation but certainly on Linux and OS X it works as advertised, including all the concurrency functionality. I just #include <thread> and call g++ -std=gnu++11 and it works. Here's a minimal piece of code that compiles just fine:
#include <iostream>
#include <thread>
#include <mutex>
std::mutex mx;
int i;
void thrfunc();
int main(void)
{
i=0;
std::thread thr1(thrfunc),thr2(thrfunc);
thr1.join();
thr2.join();
return 0;
}
void thrfunc()
{
mx.lock();
i++;
std::cout << std::this_thread::get_id() << " i: " << i << std::endl;
mx.unlock();
}
I had the same issues, I installed the lates MinGW-Builds
http://sourceforge.net/projects/mingwbuilds/files/mingw-builds-install/
and set my toolchain executables to:
x86_64-w64-mingw32-gcc-4.8.1.exe
x86_64-w64-mingw32-g++.exe
x86_64-w64-mingw32-g++.exe
ar.exe
windres.exe
mingw32-make.exe
I hope this helps.

Autotools check for C++11

I use AX_CXX_COMPILE_STDCXX_0X(can look on autoconf-archive) to check for c++11 capabilities of the compiler. It correctly determines that -std=c++0x required, but does not add it to CXXFLAGS. I took a look at the macro source and it actually checks but then restores previous flags.
What should I do to get CXXFLAGS set to be able to compile c++11 source?
Just adding -std=c++0x to AM_CXXFLAGS is not nice solution, because I'd like to put the burden of making the compiler compile in C++11 mode on the autoconf developers, not me.
What you're looking for has already been made as AX_CXX_COMPILE_STDCXX_11, part of autoconf-archive. It will add the required option to the environment (formerly through CXXFLAGS, now through CXX) and error out if no C++11 support is available.
In general you can compile a simple code and set a variable based the outcome of your compilation
DIALECT="-std=c++14"
echo 'int main() {return 0;}' > ./log.cpp && $CXX -std=c++14 ./log.cpp || $DIALECT="no"
if test $DILAECT = no; then
AC_MSG_ERROR([c++ compiler does not support c++14])
else
echo $DILAECT
fi