I was trying to include the GMP library, which was simply the code below(I did nothing else):
#include <gmpxx.h>
However, when I tried to compile the code, the following error from g++ compiler occured:
myCode.cpp:3:10: fatal error: gmpxx.h: No such file or directory
#include <gmpxx.h>
^~~~~~~~~~~~~~~~~~~~~~
I have tried everything I searched online, putting the GMP lib here and there, adding INFINITE includepaths in c_cpp_properties.json, still, it keeps showing the message, although, I can find the file through "Go to Definition" option.
Is there any known solution to this?
It's not enough to configure VS Code includes, you need to pass those options to the compiler as well.
You don't mention your platform at all, so I'm going to use an example from my personal machine, a Macbook Pro with the fmt library.
When compiling with the fmt library, I have to provide three more options to the compiler.
-I/usr/local/include // Tells the compiler where to look for extra includes
-L/usr/local/lib // Tells the compiler where to look for extra libraries
-lfmt // fmt-specific command to use fmt library
So the full command ends up looking like this:
g++ -Wall -std=c++17 -I/user/local/include -L/usr/local/lib -lfmt main.cpp
I need all three options because fmt is installed in a non-standard location that the compiler doesn't check by default. According to the documentation, you can get away with just -lgmp and -lgmpxx if you installed the library in a standard location (happens by default with *nix and a package manager, I imagine).
If you use build tasks in VS Code, this can be set up and automated for you.
Related
I'm on Mac OS. I'm using Visual Studio Code.
I'm coding in C++. I recently installed the most recent version of Boost (1.76.0).
My file name: test.cpp
I've included this header in my file:
#include <boost/smart_ptr/scoped_ptr.hpp>
I'm compiling with this command:
g++ -std=c++11 test.cpp
My code won't compile. I keep getting this error:
'boost/smart_ptr/scoped_ptr.hpp' file not found
Question: What am I doing wrong?
Any help is greatly appreciated.
It's simple, whenever you use g++, you need to define your include folders with -I switch, in this case you can say:
g++ -Iboost -std=c++11 test.cpp
here boost is the name of the folder that your .h/.hpp files are inside it.
Update
Here is also a link that completely explain about how to use boost library: Link
Before you asked, yes i did look this up FOR DAYS. Im completely stuck... I'm using MINGW32 (my shortcut says MSYS) to compile my c and cpp code. For about 2 or 3 days now I have been getting strange errors. (below) It was working JUST FINE before. I even ran the same code i've compiled before and it gave the same error. I then go into DevC++ and open then compile an it works just fine.
ERRORS:
namespace: command not found
using: command not found
syntax error:
int main(){
(sometimes it gives me a big unreadable mess)
I'm really stuck... I dont want to have to switch to DevC++... I like to use my own text editor and compile in a command line.
From your errors namespace: command not found and using: command not found says to me that you aren't compiling the code with an appropriate compiler.
For reference in MinGW32 toolchain:
gcc.exe = C
g++.exe = C++
You may find it useful to take a look at what the IDE's actualy do with your compiler.
My current IDE allows me to see all the commands that it runs to build my project:
C:/mingw32/bin/g++.exe -c "C:/MyProgram/main.cpp" -g -O0 -std=c++14 -Wall -o ./Obj/main.cpp.o -I. -IDependencies/Something/include
So lets examine what this does.
My current toolchain is MinGW32 which is located in C:/mingw32/bin/g++.exe
g++ is our c++ compiler so we call g++.exe and we pass the following switch:
-c "C:/MyProgramm/main.cpp"
This tells my compiler to compile the main.cpp from my project directory. then my IDE adds a few additional command line switches. For the purpose of the answer I will only consider -o. This tells us the output file from our code main.cpp into an output file.
The reason we produce such a file is to save us time compiling so that we do not have to compile the same file twice without making changes to it. We perform this step on each of our files creating a collection of .o files.
The new file is then saved in "C:/MyProgramm/Obj/main.cpp.o"
Which means that your command line function will look something like this:
C:/mingw32/bin/g++.exe -c "<my project directory>/<file>.cpp" -o ./Obj/<file>.cpp.o
I would recommend that you read up on documentation for the g++ function and learn from different IDE's as you will soon find that you need to do more advanced things with your compiler.
For example to enable features from c++14 I add -std=c++14
*Edited to reflect feedback.
I'm trying to get emscripten to work on OS X 10.8, see this post for some related issues there. Apparently the clang++ version shipped with Xcode is too old, so I got a recent clang 3.7.0 using MacPorts. I even told CMake to use that compiler (passing -DCMAKE_CXX_COMPILER=clang++-mp-3.7 on the command line), but it still fails:
[ 33%] Building CXX object CMakeFiles/optimizer.dir/parser.cpp.o
/opt/local/bin/clang++-mp-3.7 -std=c++11 -fno-exceptions -fno-rtti -O3 -DNDEBUG
-o CMakeFiles/optimizer.dir/parser.cpp.o
-c …/emsdk/emscripten/master/tools/optimizer/parser.cpp
In file included from …/emsdk/emscripten/master/tools/optimizer/parser.cpp:2:
In file included from …/emsdk/emscripten/master/tools/optimizer/parser.h:12:
…/emsdk/emscripten/master/tools/optimizer/istring.h:3:10: fatal error:
'unordered_set' file not found
#include <unordered_set>
^
1 error generated.
I can reproduce that issue by launching the compiler from the command line. In parallel build mode, sometimes it's instead complaining about <cstdint> for optimizer.cpp instead. Both these headers exist in /opt/local/libexec/llvm-3.7/include/c++/v1/.
What's the canonical way to use the macports-installed version of clang++ including its headers? Do I have to use -I and work out the full path, or is there something shorter?
Can I safely do so without also switching the runtime library to the one shipped with MacPorts' clang? If not, can I somehow encode the full path of the runtime library into the created binary, either for that single library or using the -rpath argument to ld or some equivalent alternative?
Update: I get unresolved symbols when I try to link stuff after specifying the include directory manually, and I don't know how to solve that. The libcxx package from MacPorts is empty except for a readme file.
I've solved the original problem by adding CXXFLAGS=--stdlib=libc++ to the environment. Then even the system version of clang will do everything I need. That flag works magic for MacPorts' version of clang as well: specifying that I get a successful build, and I can even verify (using the -E compiler switch) that it's using the headers I mentioned before. I'm still not certain whether there is anything to ensure that the headers match the system's version of libc++, though.
Here is an small example I did with clang++ :
===filename===
calc_mean.cpp
===filename===
===filecontent===
double mean(double a, double b) {
return (a+b) / 2;
}
===filecontent===
===filename===
calc_mean.h
===filename===
===filecontent===
double mean(double, double);
===filecontent===
===filename===
commands.sh
===filename===
===filecontent===
#/usr/bin/env bash
clang++ -c calc_mean.cpp -o calc_mean.o
ar rcs libmean.a calc_mean.o
clang++ -c -fPIC calc_mean.cpp -o calc_mean.o
gcc -shared -W1,-soname,libmean.so.1 -o libmean.so.1.0.1 calc_mean.o
clang++ main.cpp -L. -lmean -o dynamicmain -v
===filecontent===
===filename===
main.cpp
===filename===
===filecontent===
#include <stdio.h>
#include "calc_mean.h"
int main(int argc, char const* argv[])
{
double v1, v2, m;
v1 = 5.0;
v2 = 6.0;
m = mean(v1, v2);
printf("Mean: %f\n", m);
return 0;
}
===filecontent===
It worked perfectly. Now turn to eclipse, I created a project with the dynamic lib generated above in the libs folder:
(source: p.im9.eu)
Adjusted -L and -l settings accordingly:
(source: p.im9.eu)
Got these errors:
(source: p.im9.eu)
Other things I have tried:
(source: p.im9.eu)
(source: p.im9.eu)
The errors stayed the same. I almost want to bang my head against a wall now. Should I start learning cmake already?
update
I added the header file also this time, but eclipse still can't resolve the function mean (through code analysis).
It compiles without an error though, but when I run the output binary, it says:
dyld: Library not loaded: libmean.so
Referenced from: /Users/kaiyin/personal_config_bin_files/workspace/testuselib/Debug/testuselib
Reason: image not found
Edit2:
It hit me that you're on Mac, and I remembered that there's something funny about library loading. So, there are a couple reasons why you'd get Image Not Found. The below still applies, but there's another reason it could be failing. See dyld: Library not loaded: libqscintilla2.5.dylib
I don't know if eclipse on Mac even ships with GCC, or if it's clang only on that platform, but try setting DYLD_LIBRARY_PATH as a quick test to see if it's just Mac Being Special. https://superuser.com/questions/282450/where-do-i-set-dyld-library-path-on-mac-os-x-and-is-it-a-good-idea
Edit:
Yay it compiles! Now we're hitting a linking error. This one is actually pretty fun, and isn't the "common" one I listed below (namely, Unresolved Symbols). This error, "Image Not Found" usually means that the Linker found the library, but could not use it because it was compiled in an incompatible manner.
Why is it in any incompatible format? Welcome to the one feature of C++ that I hate is missing, and one of the reasons pretty much every library out there provides a C interface instead of a C++ interface.
C++ Does Not Provide a stable ABI (Application Binary Interface). This means that libraries compiled with different compilers (or even just different versions of the same compiler may not work together. 99/100 they will just outright refuse to link/work, but even if they do link, you'll get very weird, hard-to-impossible to track down bugs, etc.
Here's the tl;dr: If you want your static lib to be C++ (which i recommend) and have a C++ interface, you need to make sure the exact same version of the compiler is used to compile both your application and the static library. The easiest way to do this is to have eclipse build both the static library and the application.
This is hopefully changing with the next version of C++, as Herb Sutter has put forward a proposal to create a platform defined C++ ABI.
Original:
You need to add the folder containing calc_mean.h to the "Additional Includes" for c++ generation. You can think of include statement as cutting and pasting the contents of the file at that exact line. The error is saying "hey, i went looking for a file called calc_mean.h and couldn't find it." You need to link the library and the header (so main.cpp knows the function)
If it was an error saying "unresolved symbols", with the symbols being in your library, then you would know you've messed up with adding the library or library path (-L).
Cmake is a good tool, but it is nice to know how to use an ide. The basic steps (add library name, add library path, add directory containing library headers) are the same in eclipse, netbeans, visual studio, xcode, etc)
I want to compile a C++ program with a twitter library, on Linux.
I'm current using twitcurl as the twitter API library and installed g++ and all the necessary files and packages that are listed on the official website: http://code.google.com/p/twitcurl/wiki/WikiHowToUseTwitcurlLibrary
However, when I compile my program using this command g++ twitterClient.cpp -ltwitcurl, I get this error: cannot find -ltwitcurl
I also used CodeBlocks IDE to compile it but got this error: undefined reference to twitCurl::~twitCurl()
`
My code only contains a few lines:
#include <iostream>
#include "Twitter/Twitter.hpp"
using namespace std ;
int main ()
{
Twitter t ;
return 0 ;
}
I've already spent a lot of time on this but am unable to solve the problem. What should I do in order to compile the program on the command-line and CodeBlocks?
$ g++ twitterClient.cpp -ltwitcurl
cannot find -ltwitcurl
This means your compiler doesn't find the libtwitcurl.so.1. in its library directories.
First, make sure you correctly build the twitcurl library and obtained the libtwitcurl.so.1. file with something like this :
svn co http://twitcurl.googlecode.com/svn/trunk/libtwitcurl
cd libtwitcurl/
make
Secondly, make sure you put the file (or a symlink) in one of your compiler's library path :
cp libtwitcurl.so.1.0 /usr/lib/
You can check g++ library paths using the following command :
g++ --print-search-dirs | grep libraries
(/usr/lib/ is usually at the end.)
If you don't want/can't put the file in your compiler's library path, you can also tell it where to find libtwitcurl.so.1. by adding -L/path/to/twitcurl/ in the g++ options, but it is not needed if the file is already in one of the compiler's library path.
You need to specify path to twitter lib:
g++ twitterClient.cpp -L/path/to/lib/dir -ltwitcurl