Radio button does not redraw correctly - c++

Fig1:
Fig2:
As in Fig1, after I clicked radio button, the radio button seems not get correctly painted, seems 50% transparent.
As in Fig2, after I move my mouse to hover the radio button again, it got correctly painted.
I have no idea about what is going on behind.
What are the possible reasons?
By the way, after I pressed a shortcut key PrtSc to get a screenshot(a freeware: Greeshot), this problem disappeared.
One hint I just found is: the dialog holding the radios were in modeless mode. The problem disappeared after I showed it as a modal dialog.
Actually, to achieve below goals, I am implementing the message pump for this dialog. Perhaps I am doing something wrong in the message pump logic. Continue to check the pump.
My Goal: user can interact with other windows while showing this dialog, one exception is: user should not be able to interact with the parent dialog of this dialog in question, so that database transaction may be issued prematurally.

I used to have a similar problem within wxWidgets. Turns out it's a long lasting bug that really never had been fixed. I now use a workaround with a simple wrapper function that 'enables' the element (places focus on it) and then 'unfocuses' it. Not sure in your current setup.

As a result, it seems I did something wrong in the message pump for the dialog in question.
I am implementing the message pump for this dialog.
To avoid user interact with the parent dialog of the dialog in question, I was ignoring message for the parent dialog and to children of parent dialog.
After I changed the above logic to below, the problem got solved.
EnableWindow(hParent, FALSE);
EnableWindow(hParent, TRUE);
So, I think I was doing something wrong in ignoring message, not sure exactly where.

Related

Programmatically clicking toolbar button in parent of modal window

I have an application that hooks into another application via an API. My application launches a modal window which prevents keypresses to reach the parent as one would expect.
However due to limitations in the API I need to click one of the parents toolbar buttons from time to time (yes it's a kludge).
I wonder if this is possible while still having the modal window of my application active? Is it perhaps possible to send the required command directly into the parent command queue?
Clicking the button programmatically with no modal window should not be a problem, one could go by this link for example: http://forums.codeguru.com/showthread.php?307633-How-to-run-a-very-long-SQL-statement. But I would prefer not having to close my window each time I have to click the button.
Although the fifth answer is what I find interesting as I'm thinking this could make it possible to send the command without having to close my modal window first. Also it feels an ever so small bit less ugly.
First of all, when a modal dialog is shown, it runs its own message pump. So any attempt to fake input messages will land in the modal dialog message pump. Which is no good to you. So, you'd have to send a message rather than fake input.
However, when a modal dialog is shown, its owning windows are disabled. Which means that these windows will not respond to any messages you send. So I guess that means that you could:
Enable the owning top-level window that you hosts the toolbar in question.
Send the message to the toolbar button.
Disable the owning window again.
Not the prettiest way to go about things, but you did ask!

How to disable user interaction in a Qt application when a DialogBox shown?

I have a modeless QDialog box that popup on errors/warning in my Qt application, I want to force the user to only focus on that dialog box and not click anything in the application until they clicked Ok on the dialog box.
I need the dialog box to remain modeless. A solution like hiding the main window or covering it up is not acceptable.
At the moment I'm using setModal(true); to solve my problem. But I think this method might be stopping the main application from executing.
From the documentation:
If you use show() and setModal(true) together to perform a long
operation, you must call QApplication::processEvents() periodically
during processing to enable the user to interact with the dialog.
Instead of using a QDialog box, try using qDebug statements in your code or a log file using qInstallMsgHandler.
You could also show a QTextEdit and post your log/error messages there in real time, too.
http://qt-project.org/doc/qt-4.8/debug.html
http://qt-project.org/doc/qt-4.8/qdebug.html#details
http://qt-project.org/doc/qt-4.8/qtglobal.html#qInstallMsgHandler
http://qt-project.org/doc/qt-4.8/qtextedit.html#details
If you still really want to debug using a QDialog box for errors, in a pseudo modal dialog but not modal dialog, you could try using eventFilters to prevent mouse and keyboard events from arriving at any other window, but it would be tricky to allow the exception to end up only at QDialog, but it is do-able.
You could also go to the one or two widgets that accept mouse and keyboard input, and ignore the input if the a QDialogBox is visible. But both of these ways of showing an error, but limiting input without making it Modal is really hacky, and would probably be error prone.

Getting title bar double-clicks

I am working on a MFC C++ application. I was working on a dialog that has SystemMenu property set to FALSE, so it does not have the ability to maximize. I want to handle the double-click message on the title bar. How can I do that?
EDIT:
I hope this time it will be clear for everybody. I have a dialog that does not have system menu (and system buttons or icon). When the user double-clicks the titlebar of that dialog, I want the program to call function x();.
Technically, you would have to handle WM_NCLBUTTONDBLCLK and check if the double click occurred in the caption area of the window, possibly by sending it WM_NCHITTEST and testing that the return value is HTCAPTION.
(Update: As JohnCz rightfully points out, sending WM_NCHITTESTis not actually necessary, since WM_NCLBUTTONDBLCLK already carries its result in wParam.)
Then you would only have to send WM_SYSCOMMAND with SC_MAXIMIZE in wParam to the window to maximize it.
In practice, however, it will not achieve much if your dialog box is not ready to handle size changes and layout its controls accordingly. This feature did not come out of the box in MFC last time I checked.
I think there is some kind of confusion here:
Frédéric Hamidi
You are correct, handling WM_NCLBUTTONDBLCLK message is the right way to go, however it is no necessary to call HitTest, since WM_NCLBUTTONDBLCLK message delivers hit information that MFC framework translates in the WM_NCLBUTTONDBLCLK handler.
Victor,
What is exactly that you are trying to achieve by handling WM_NCLBUTTONDBLCLK message?
Maybe there is some other way to fulfill your requirement once you make it clear to us.
The fact that you do not have system menu, does not prevent your app from receiving non-client area messages.

Modal window from within message handler in WTL/Winapi

I have a small application that has a message only WTL window which does the background processing. But under some circumstances I would like to show a window that should behave as modal, that is, the message handler of message only window should not return until the user has clicked the button.
I was thinking that I could do it like this (pseudocode):
LRESULT OnMessageWndHandler1(...)
{
CModalWindow wnd;
wnd.create(...)
while(GetMessageLoop){}
}
But when I try, the window is created just fine, but pressing a key outputs tens of characters in modal windows editbox, not a single one like in regular window.
Most likely I'm doing something wrong, but I don't know what and what should be the correct approach. The modal window is completely code generated.
I would like to show a window that
should behave as modal ...
In my Unusual but Useful Dialog-based Classes Designed for Specialization you will find the way to call DoModal() on any control or homemade window.
It was probably a bad idea in the first place. The code is just the regular message loop. I decided to resort to less exotic solution.

button keyboard focus issues

How would one prevent the little dotted square that appears on a button when it has the keyboard focus in a dialog. (w/ apologies for the technical jargon). At one point I hacked together a solution by subclassing a button WindowProc and subverting some windows messages, but wanted to know the correct way.
There's actually a problem with another control in the dialog also involving the keyboard. This other control is actually also a button, but being used as a group box or panel, not as a functioning button. But when I hit the tab key in the dialog, this group box "button" comes to the foreground obscuring the static controls on top of it, so I wanted to prevent that.
For both of the above, I tried turning off WS_TABSTOP - didn't help.)
Both of my problems mentioned above were solved by subclassing the WndProcs and returning 0 in response to message 0x128 and discarding it. Even Spy++ could not identify this message 0x128, and I don't have it in any header. But its sent to every control in the dialog the first time tab is hit in the dialog.
(I did try BN_SETFOCUS as described above and also WM_SETFOCUS but it didn't help.)
So if anyone knows where to find what windows message 0x128 is...
The correct way is to write your own button control instead of using the default Windows one.
Alternatively, you can prevent if from ever getting keyboard focus.