SwiftUI, unique stepper for items in a list view - swiftui

I'm wanting to display a list of an array fetched from an NSManagedObject.
Then in that list have a stepper for each item that will eventually same the incremented amount to a property of the NSManagedObject.
My code so far:
struct ExtraIncomeAdviceView: View {
var incomes:FetchedResults<Income>
var savingsGoals:FetchedResults<SavingsGoal>
var presentationModeAddIncomeView: Binding<PresentationMode>
#Environment(\.presentationMode) var presentationModeAdvice: Binding<PresentationMode>
#State private var increment:Int = 0
var body: some View {
VStack{
Text("So you got an extra £\(String(format: "%0.2f",getLatestExtraIncome()))?").font(.headline)
VStack{
HStack{
Text("For your goals, set aside:").font(.footnote).foregroundColor(.gray)
Spacer()
}
ForEach(self.savingsGoals) { goal in
HStack{
Spacer()
Stepper("Add to \(goal.name!): \(goal.progressAmount!)", onIncrement: {
self.increment += 1
print("Adding to age")
}, onDecrement: {
self.increment -= 1
print("Subtracting from age")
})
}
}
}.padding()
.padding(.vertical, 40)
Button(action: {
self.presentationModeAdvice.wrappedValue.dismiss()
self.presentationModeAddIncomeView.wrappedValue.dismiss()
}) {
Text("Got it!")
.foregroundColor(.white)
.padding(15)
.background(Color .orange)
.cornerRadius(40)
}
}.padding()
}
}
The problem with this is that every goal thats displayed in the ForEach reads and writes to the same variable. I'm stuck on how to somehow dynamically create new variables to read and write to for each item in the array.

In your case, I would make a custom view struct that is called within the ForEach named GoalRow() or something applicable that contains the your HStack, Stepper, and local increment variable. Then, you can handle the stepped value appropriately within the GoalRow() struct and clean up your code a bit.
ForEach(self.savingsGoals) { goal in
GoalRow(goal: goal)
}
and then within GoalRow:
struct GoalRow: View {
var goal: YourObject
#State private var increment: Int = 0
var body: some View {
HStack(alignment: .leading, spacing: 20) {
Stepper("Add to \(goal.name!): \(goal.progressAmount!)", onIncrement: {
self.increment += 1
// edit your proposed progress amount here
print("Adding to age")
}, onDecrement: {
self.increment -= 1
// edit your proposed progress amount here
print("Subtracting from age")
})
}
Apple mentioned this in their tutorial. See the example for LandmarkRow in this tutorial Building Lists and Navigation

Related

How to recreate the grid (in screenshot) in SwiftUI without breaking navigation?

I am trying to recreate a layout similar to the Reminders app. Looking at it makes me think it was built with SwiftUI. I also believe Apple mentioned so in one of the WWDC videos (can't remember which one).
This above screenshot seems to be a List, with a LazyVGrid as the first View inside the List. Tapping on each of the items in the LazyVGrid, such as Today, Scheduled, All and Flagged, navigates to the relevant screen, which means they are all NavigationLinks. Also note that the LazyVGrid has 2 columns.
And then there is another section "My Lists" which has rows which look like regular list rows in a List with style .insetGrouped. Also, every item in this Section is a NavigationItem, and thus comes with the disclosure indicator on the right as usual. Recreating this is trivial, so it has been left out from the MRE.
I am having trouble recreating the first section, which has that LazyVGrid. I faced 3 problems (as mentioned in the image), of which I have been able to solve the first one only. The other two problems remain. I want to know if this MRE can be fixed, or is my entire approach incorrect.
I am including a minimum reproducible example below.
import SwiftUI
#main
struct TestApp: App {
var body: some Scene {
WindowGroup {
RemindersView()
}
}
}
struct RemindersView: View {
private var columns: [GridItem] = [GridItem(.adaptive(minimum: 150))]
private var smartLists: [SmartList] = SmartList.sampleLists
var body: some View {
NavigationView {
List {
Section(header: Text("Using LazyVGrid")) {
grid
}
Section(header: Text("Using HStack")) {
hstack
}
}
.navigationTitle("Store")
}
.preferredColorScheme(.dark)
}
private var grid: some View {
LazyVGrid(columns: columns, spacing: 8) {
ForEach(smartLists) { smartList in
// This use of **ZStack with an EmptyView with opacity 0** is a hack being used to avoid the disclosure indicator on each item in the grid
ZStack(alignment: .leading) {
NavigationLink( destination: SmartListView(list: smartList)) {
EmptyView()
}
.opacity(0)
SmartListView(list: smartList)
}
}
}
.listRowInsets(EdgeInsets())
.listRowBackground(Color.clear)
}
private var hstack: some View {
ScrollView(.horizontal) {
HStack {
ForEach(smartLists) { smartList in
NavigationLink(destination: SmartListView(list: smartList)) {
SmartListView(list: smartList)
}
.buttonStyle(.plain)
}
}
}
.listRowInsets(EdgeInsets())
.listRowBackground(Color.clear)
}
}
struct RemindersView_Previews: PreviewProvider {
static var previews: some View {
RemindersView()
}
}
struct SmartList: Identifiable {
var id: UUID = UUID()
var title: String
var count: Int
var icon: String
var iconColor: Color
static var sampleLists: [SmartList] {
let today = SmartList(title: "Today", count: 5, icon: "20.circle.fill", iconColor: .blue)
let scheduled = SmartList(title: "Scheduled", count: 12, icon: "calendar.circle.fill", iconColor: .red)
let all = SmartList(title: "All", count: 77, icon: "tray.circle.fill", iconColor: .gray)
let flagged = SmartList(title: "Flagged", count: 5, icon: "flag.circle.fill", iconColor: .orange)
return [today, scheduled, all, flagged]
}
}
struct SmartListView: View {
var list: SmartList
var body: some View {
VStack(alignment: .leading, spacing: 8) {
HStack(alignment: .center) {
Image(systemName: list.icon)
.renderingMode(.original)
.font(.title)
.foregroundColor(list.iconColor)
Spacer()
Text("\(list.count)")
.font(.system(.title, design: .rounded))
.fontWeight(.bold)
.padding(.horizontal, 8)
}
Text(list.title)
.font(.system(.headline, design: .rounded))
.foregroundColor(.secondary)
}
.padding(8)
.background(
RoundedRectangle(cornerRadius: 12)
.foregroundColor(.gray.opacity(0.25))
)
.padding(2)
.frame(minWidth: 150)
}
}
EDIT 1: Adding video demo of what editing the dynamic Grid looks like and how the Grid has dynamic grid items (via the Edit button at the top right): https://imgur.com/a/TV0kifY

SwiftUI List rows with INFO button

UIKit used to support TableView Cell that enabled a Blue info/disclosure button. The following was generated in SwiftUI, however getting the underlying functionality to work is proving a challenge for a beginner to SwiftUI.
Generated by the following code:
struct Session: Identifiable {
let date: Date
let dir: String
let instrument: String
let description: String
var id: Date { date }
}
final class SessionsData: ObservableObject {
#Published var sessions: [Session]
init() {
sessions = [Session(date: SessionsData.dateFromString(stringDate: "2016-04-14T10:44:00+0000"),dir:"Rhubarb", instrument:"LCproT", description: "brief Description"),
Session(date: SessionsData.dateFromString(stringDate: "2017-04-14T10:44:00+0001"),dir:"Custard", instrument:"LCproU", description: "briefer Description"),
Session(date: SessionsData.dateFromString(stringDate: "2018-04-14T10:44:00+0002"),dir:"Jelly", instrument:"LCproV", description: " Description")
]
}
static func dateFromString(stringDate: String) -> Date {
let dateFormatter = DateFormatter()
dateFormatter.locale = Locale(identifier: "en_US_POSIX") // set locale to reliable US_POSIX
dateFormatter.dateFormat = "yyyy-MM-dd'T'HH:mm:ssZ"
return dateFormatter.date(from:stringDate)!
}
}
struct SessionList: View {
#EnvironmentObject private var sessionData: SessionsData
var body: some View {
NavigationView {
List {
ForEach(sessionData.sessions) { session in
SessionRow(session: session )
}
}
.navigationTitle("Session data")
}
// without this style modification we get all sorts of UIKit warnings
.navigationViewStyle(StackNavigationViewStyle())
}
}
struct SessionRow: View {
var session: Session
#State private var presentDescription = false
var body: some View {
HStack(alignment: .center){
VStack(alignment: .leading) {
Text(session.dir)
.font(.headline)
.truncationMode(.tail)
.frame(minWidth: 20)
Text(session.instrument)
.font(.caption)
.opacity(0.625)
.truncationMode(.middle)
}
Spacer()
// SessionGraph is a place holder for the Graph data.
NavigationLink(destination: SessionGraph()) {
// if this isn't an EmptyView then we get a disclosure indicator
EmptyView()
}
// Note: without setting the NavigationLink hidden
// width to 0 the List width is split 50/50 between the
// SessionRow and the NavigationLink. Making the NavigationLink
// width 0 means that SessionRow gets all the space. Howeveer
// NavigationLink still works
.hidden().frame(width: 0)
Button(action: { presentDescription = true
print("\(session.dir):\(presentDescription)")
}) {
Image(systemName: "info.circle")
}
.buttonStyle(BorderlessButtonStyle())
NavigationLink(destination: SessionDescription(),
isActive: $presentDescription) {
EmptyView()
}
.hidden().frame(width: 0)
}
.padding(.vertical, 4)
}
}
struct SessionGraph: View {
var body: some View {
Text("SessionGraph")
}
}
struct SessionDescription: View {
var body: some View {
Text("SessionDescription")
}
}
The issue comes in the behaviour of the NavigationLinks for the SessionGraph. Selecting the SessionGraph, which is the main body of the row, propagates to the SessionDescription! hence Views start flying about in an un-controlled manor.
I've seen several stated solutions to this issue, however none have worked using XCode 12.3 & iOS 14.3
Any ideas?
When you put a NavigationLink in the background of List row, the NavigationLink can still be activated on tap. Even with .buttonStyle(BorderlessButtonStyle()) (which looks like a bug to me).
A possible solution is to move all NavigationLinks outside the List and then activate them from inside the List row. For this we need #State variables holding the activation state. Then, we need to pass them to the subviews as #Binding and activate them on button tap.
Here is a possible example:
struct SessionList: View {
#EnvironmentObject private var sessionData: SessionsData
// create state variables for activating NavigationLinks
#State private var presentGraph: Session?
#State private var presentDescription: Session?
var body: some View {
NavigationView {
List {
ForEach(sessionData.sessions) { session in
SessionRow(
session: session,
presentGraph: $presentGraph,
presentDescription: $presentDescription
)
}
}
.navigationTitle("Session data")
// put NavigationLinks outside the List
.background(
VStack {
presentGraphLink
presentDescriptionLink
}
)
}
.navigationViewStyle(StackNavigationViewStyle())
}
#ViewBuilder
var presentGraphLink: some View {
// custom binding to activate a NavigationLink - basically when `presentGraph` is set
let binding = Binding<Bool>(
get: { presentGraph != nil },
set: { if !$0 { presentGraph = nil } }
)
// activate the `NavigationLink` when the `binding` is `true`
NavigationLink("", destination: SessionGraph(), isActive: binding)
}
#ViewBuilder
var presentDescriptionLink: some View {
let binding = Binding<Bool>(
get: { presentDescription != nil },
set: { if !$0 { presentDescription = nil } }
)
NavigationLink("", destination: SessionDescription(), isActive: binding)
}
}
struct SessionRow: View {
var session: Session
// pass variables as `#Binding`...
#Binding var presentGraph: Session?
#Binding var presentDescription: Session?
var body: some View {
HStack {
Button {
presentGraph = session // ...and activate them manually
} label: {
VStack(alignment: .leading) {
Text(session.dir)
.font(.headline)
.truncationMode(.tail)
.frame(minWidth: 20)
Text(session.instrument)
.font(.caption)
.opacity(0.625)
.truncationMode(.middle)
}
}
.buttonStyle(PlainButtonStyle())
Spacer()
Button {
presentDescription = session
print("\(session.dir):\(presentDescription)")
} label: {
Image(systemName: "info.circle")
}
.buttonStyle(PlainButtonStyle())
}
.padding(.vertical, 4)
}
}

TabView with "PageTabViewStyle" does not update it's content when #State var changes

I came across a weird Issue in SwiftUI.
I created a simple View that only holds a Button
and a TabView that uses the PageViewStyle. It seems that the TabView does not update it's content
correctly depending on the State of the Variable.
It seems that the content gets updated somehow but the View wont be updated how I would expect
Here is the Code of my View:
struct ContentView: View {
#State var numberOfPages: Int = 0
#State var selectedIndex = 0
var body: some View {
VStack {
Text("Tap Me").onTapGesture(count: 1, perform: {
self.numberOfPages = [2,5,10,15].randomElement()!
self.selectedIndex = 0
})
TabView(selection: $selectedIndex){
ForEach(0..<numberOfPages, id: \.self) { index in
Text("\(index)").background(Color.red)
}
}
.frame(height: 300)
.tabViewStyle(PageTabViewStyle(indexDisplayMode: .automatic))
}.background(Color.blue)
}
}
This is how the result looks after tapping the label several Times.
The Initial State is no 0 Pages. After you tap i would expect that the content of the
TabView changes so all Pages will be scrollable and visible but just the page indicator updates it State for some reason.
TabView expects to have container of pages, but you included only one HStack (with own dynamic content), moreover chaining number of pages you have to reset tab view, so here is a fix.
Tested with Xcode 12 / iOS 14
struct ContentView: View {
#State var numberOfPages: Int = 0
var body: some View {
VStack {
Text("Tap Me").onTapGesture(count: 1, perform: {
self.numberOfPages = [2,5,10,15].randomElement()!
})
if self.numberOfPages != 0 {
TabView {
ForEach(0..<numberOfPages, id: \.self) { index in
Text("\(index)").frame(width: 300).background(Color.red)
}
}
.tabViewStyle(PageTabViewStyle(indexDisplayMode: .automatic))
.frame(height: 300)
.id(numberOfPages) // << here !!
}
}
}
}

SwiftUI selection in lists not working on reused cells

Consider the following project with two views. The first view presents the second one:
import SwiftUI
struct ContentView: View {
private let data = 0...1000
#State private var selection: Set<Int> = []
#State private var shouldShowSheet = false
var body: some View {
self.showSheet()
//self.showPush()
}
private func showSheet() -> some View {
Button(action: {
self.shouldShowSheet = true
}, label: {
Text("Selected: \(selection.count) items")
}).sheet(isPresented: self.$shouldShowSheet) {
EditFormView(selection: self.$selection)
}
}
private func showPush() -> some View {
NavigationView {
Button(action: {
self.shouldShowSheet = true
}, label: {
NavigationLink(destination: EditFormView(selection: self.$selection),
isActive: self.$shouldShowSheet,
label: {
Text("Selected: \(selection.count) items")
})
})
}
}
}
struct EditFormView: View {
private let data = 0...1000
#Binding var selection: Set<Int>
#State private var editMode: EditMode = .active
init(selection: Binding<Set<Int>>) {
self._selection = selection
}
var body: some View {
List(selection: self.$selection) {
ForEach(data, id: \.self) { value in
Text("\(value)")
}
}.environment(\.editMode, self.$editMode)
}
}
Steps to reproduce:
Create an app with the above two views
Run the app and present the sheet with the editable list
Select some items at random indexes, for example a handful at index 0-10 and another handful at index 90-100
Close the sheet by swiping down/tapping back button
Open the sheet again
Scroll to indexes 90-100 to view the selection in the reused cells
Expected:
The selected indexes as you had will be in “selected state”
Actual:
The selection you had before is not marked as selected in the UI, even though the binding passed to List contains those indexes.
This occurs both on the “sheet” presentation and the “navigation link” presentation.
If you select an item in the list, the “redraw” causes the original items that were originally not shown as selected to now be shown as selected.
Is there a way around this?
It looks like EditMode bug, worth submitting feedback to Apple. The possible solution is to use custom selection feature.
Here is a demo of approach (modified only part). Tested & worked with Xcode 11.4 / iOS 13.4
struct EditFormView: View {
private let data = 0...1000
#Binding var selection: Set<Int>
init(selection: Binding<Set<Int>>) {
self._selection = selection
}
var body: some View {
List(selection: self.$selection) {
ForEach(data, id: \.self) { value in
self.cell(for: value)
}
}
}
// also below can be separated into standalone view
private func cell(for value: Int) -> some View {
let selected = self.selection.contains(value)
return HStack {
Image(systemName: selected ? "checkmark.circle" : "circle")
.foregroundColor(selected ? Color.blue : nil)
.font(.system(size: 24))
.onTapGesture {
if selected {
self.selection.remove(value)
} else {
self.selection.insert(value)
}
}.padding(.trailing, 8)
Text("\(value)")
}
}
}

SwiftUI Reload View

I have a struct which shuffles and Lists records from CoreData.
I would like to reload / Refresh the List view with a Button.
I tried to use a function from within the Button.
Is there a way I can do this?
var body: some View {
VStack {
List {
ForEach(dictionary.shuffled().prefix(upTo: 10),id: \.self) { word in
HStack {
Text("\(word.englishWord)")
.foregroundColor(Color.blue)
Text("| \(word.urhoboWord) |")
.foregroundColor(Color.green)
Image(word.imageName)
.resizable()
.frame(width:40, height: 40)
}//HStack
}//End of ForEach
}//End of List
//Button to reload and shuffle list
Button(action: {}) {
Text("Shuffle")
.padding()
.background(Color.black)
.foregroundColor(Color.white)
.cornerRadius(6)
}
.navigationBarTitle(Text("Begin Learning"),displayMode: .inline)
Just trigger any value of the #State or #Published of #ObservableObject.
If you do not have such, just create one:
#State var refresh: Bool = false
func update() {
refresh.toggle()
}
You should move this dictionary.shuffled().prefix(upTo: 10) to your ViewModel and your view just reload base on the data.
Take a look at this code for reference:
struct SampleShuffleView : View {
#ObservedObject var viewModel : ShuffleViewModel = ShuffleViewModel()
var body : some View {
VStack {
List(self.viewModel.listData, id: \.self) { str in
Text(str)
}
Button(action: self.shuffle) {
Text("Shuffle me").padding()
}.background(Color.white).padding()
}
}
func shuffle() {
self.viewModel.shuffle()
}
}
class ShuffleViewModel : ObservableObject {
#Published var listData = ["one", "two", "three", "four"]
func shuffle() {
listData.shuffle()
//or listData = dictionary.shuffled().prefix(upTo: 10)
}
}
Note: All view's components will be reloaded when #ObservedObject changes, so consider to separate smaller view-viewmodel(s), or using #State variable.
Hope this helps.
Think about. To show array and shuffle on tap, do exactly what you would like to see. first show us the array in some "list" like manner and next shuffle it on user action.
struct ContentView: View {
#State var arr = ["ALFA", "BETA", "GAMA", "DELTA"]
var body: some View {
VStack {
VStack {
Divider()
ForEach(arr, id: \.self) { element in
VStack {
Text(element)
Divider()
}
}
}
Spacer()
Button(action: {
self.arr.shuffle()
}) {
Text("Shuffle")
}
Spacer()
}
}
}
arr.shuffle() changed the #State of View and force SwiftUI to "reload it" automatically.