chart.js how to draw arrow instead bar - chart.js

What is the easiest way to draw an arrow instead of the bar?
I have tried this method, to add an image in every point, but the arrow is not responsive and I can't set the size of each arrow image.
// Variables 'sun' and 'cloud' are created before with `new Image()`
Chart.pluginService.register({
afterUpdate: function(chart) {
chart.config.data.datasets[0]._meta[0].data[7]._model.pointStyle = sun;
chart.config.data.datasets[1]._meta[0].data[2]._model.pointStyle = cloud;
}
});
And will give you this result.
I have achieved it here JSFiddle link.

Related

Styling openlayers draw interaction

In the default openlayers draw interaction, there is no line segment which connects where your mouse is to the finish point (first image). When I set up a custom style, this segment is present which I don't want (second image). Does anyone know how I eliminate this final segment, like the default style does?
You'll need a style function that can style points, lines and polygons and distinguish by the geometry's type. Important: the polygon style should only have a fill, not a stroke. Because the boundary of the polygon is a separate linestring. A minimal working style function for the draw interaction would look like this:
var styles = {
Point: new ol.style.Style({
image: new ol.style.Circle()
}),
LineString: new ol.style.Style({
stroke: new ol.style.Stroke()
}),
Polygon: new ol.style.Style({
fill: new ol.style.Fill()
})
};
function styleFunction(feature) {
return styles[feature.getGeometry().getType();
}

How to create animated canvas using famo.us integrated to angularjs?

So I try to create animation using canvas in famo.us integreted with angularjs.
I found this directive in docs:
<fa-canvas-surface
fa-size="[400,400]"
class="main-canvas"
>
</fa-canvas-surface>
But I have no ideas (or tutorials) how to access it from my controller.js:
mysiteControllers.controller('UvodCtrl', ['$scope','$famous',
function($scope,$famous) {
}]);
or create an animated object (for example this something like: http://jsfiddle.net/7wEWU/46/ ). Do you have any ideas?
You cannot change the size of the surface in runtime, but you can change the size of a modifier.
To animate the canvas you need to place it inside fa-modifier directive and then use Transitionable to animate size change.
Here is the example of animating surface size from 100x100 to 400x400 over 2s:
mysiteControllers.controller('UvodCtrl', ['$scope','$famous',
function($scope,$famous) {
// gets famous Transitionable
var Transitionable = $famous['famous/transitions/Transitionable'];
// sets initial surface size
$scope.surfaceSize = new Transitionable([100, 100]);
// animates surface size change, sets size to 400x400 during 2000ms
$scope.surfaceSize.set([400, 400], {duration: 2000})
}]);
<fa-modifier fa-size="surfaceSize.get()">
<fa-canvas-surface class="main-canvas">
Surface content
</fa-canvas-surface>
</fa-modifier>
Here are the docs on Transitionables: https://famo.us/docs/transitions/Transitionable
And fa-modifier: https://famo.us/integrations/angular/docs/unstable/api/directive/faModifier/
p.s. you can use Transitionable to animate any of the modifier's attributes (fa-rotate, fa-scale, fa-transform, fa-opacity...)

Famo.us how to create a Select Surface or something equivalent

I need a select box with options and an on select / on change so i can populate a second select box.
My first instinct was to just create one using a surface with a click event and a renderController / scrollview to make my drop down appear. This works wonderfully except that if I leave and come back to the page the zindex of the scrollview breaks and it scrolls over the container size.
Its a bug I need to deal with but my other problem is that with the small Iphone screen size conventional drop downs just eat to much screen real-estate.
This stackoverflow famo.us: how to handle textbox.onchange events had some great hints on how to edit an InputSurface. I thought using that and looking at the code for a Surface I could do it but no luck.
Any Ideas on how to deal with the lack of a select surface?
You can access the value property from inside the callback function:
function SelectSurface(options) {
Surface.apply(this, arguments);
this.onchange = options.onchange;
this._superDeploy = Surface.prototype.deploy;
SelectSurface.prototype.elementType = 'select';
}
SelectSurface.prototype = Object.create(Surface.prototype);
SelectSurface.prototype.constructor = SelectSurface;
SelectSurface.prototype.deploy = function deploy(target) {
target.onchange = this.onchange;
this._superDeploy(target);
};
var regionSelector = new SelectSurface({
size:[140,40],
onchange: regionSelect(),
content: '<option disabled selected style="display:none;">REGION</option><option value="central">CENTRAL</option><option value="northern">NORTHERN</option><option value="pacific">PACIFIC</option><option value="southern">SOUTHERN</option><option value="western">WESTERN</option>',
});
var regionSelect = function(){
return function() {
alert(this.value);
}
};

OSMDroid - Text overlay

I have a map of my country divider to touristic regions (PathOverlay), I wanna be able to have the name of every region above it, with just plain text, no bubbles no anything.
I've already searched how to do this but all I found was ItemizedOverlayWithFocus in the svn trunk of osmdroid.
Does anyone have any idea how to add simple text on the map (with latitude and longitude of course) ?
Sub-class Overlay (as for instance a "SimpleTextOverlay").
In the constructor or with setters, initialize your text, its position (GeoPoint), and the Paint to be used.
Then implement draw method this way:
#Override protected void draw(Canvas canvas, MapView mapView, boolean shadow) {
if (shadow) return;
//Get the screen position:
final Projection pj = mapView.getProjection();
pj.toMapPixels(geoPosition, screenPosition);
//And draw your text at screenPosition:
canvas.drawText(text, screenPosition.x, screenPosition.y, paint);
}
Answer posted here
How to add text below/above in the middle of the polyline in osmdroid
Use the Marker overlay class, which was added to osmdroid somewhere around v5.2.
Set the title, then set the icon to null, then add it to the map (in that order)
distanceMarker = new Marker(mapView);
distanceMarker.setIcon(null);
distanceMarker.setTextIcon(distance);
distanceMarker.setOnMarkerClickListener((marker, mapView) -> true);
GeoPoint p3 = new GeoPoint((loc.getLatitude()+poi.getLat())/2,(loc.getLongitude()+poi.getLon())/2);
distanceMarker.setPosition(p3);
mapView.getOverlayManager().add(distanceMarker);

Flex Mobile List: How to get rid of grey overlay on renderer tap?

I tried setting all possible styles to something other than grey, just to try and get rid of the grey overlay as shown in the "Hello item 1" in the attached image of a list. Nothing worked. I examined the ListSkin class too and didn't fins anything that would draw these. How to get rid of these overlays?
<s:List id="list" width="100%" height="100%"
dataProvider="{dp}"
focusAlpha="0"
contentBackgroundAlpha="0"
contentBackgroundColor="0xFFFFFF"
selectionColor="0xFFFFFF"
downColor="0xFFFFFF"
borderVisible="false"
>
</s:List>
I just helped a client with this same thing. You, basically, have to extend the LabelItemRemderer class to not draw the rectangle. It is not exposed via styles or colors for you to change.
Look at this code (Starting at line 853 in the LabelItemRemderer):
// Selected and down states have a gradient overlay as well
// as different separators colors/alphas
if (selected || down)
{
var colors:Array = [0x000000, 0x000000 ];
var alphas:Array = [.2, .1];
var ratios:Array = [0, 255];
var matrix:Matrix = new Matrix();
// gradient overlay
matrix.createGradientBox(unscaledWidth, unscaledHeight, Math.PI / 2, 0, 0 );
graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix);
graphics.drawRect(0, 0, unscaledWidth, unscaledHeight);
graphics.endFill();
}
You basically need some way to force this code to not run. You can do this by creating your own itemRenderer from scratch. Or you can extend the LabelItemRenderer, override the drawBackground() method and copy all the parent drawBackground() code into your extended child; minus the block above.
I'd love to see the color exposed as a style or something. I'd love to see a magic property (or style) we could use to make the overlay vanish altogether. Feel free to log this as a bug into the Apache Flex Jira.