Python Sub-Process Coverage - python-2.7

Situation:
I'm attempting to get coverage reports for a project that uses both C++ and Python. I'm using LCOV/GCOV for C++, and attempting to use Coverage.py for the python stuff. The only issue is, most of the python code that's being used is simply utility functions being called one function at a time. No initialization, no real life-cycle, or exit. So no real way to use the API to start/stop/save, or use the coverage command line to measure.
With this, I thought the easiest way to accomplish this would be using the sitecustomize.py method like outlined here. I have gotten that to work, and it measures all configured python code as expected. Now I'm looking at how to accomplish this with compiled python code (.pyc).
I can get it to work if I keep source(.py) and (.pyc) in the same directory when running, and then reporting. However, I'm looking for a way to RUN the files and generate the measurement data. Then at a later time point to the actual source files, and run the actual reports. Ideally I wouldn't need the source(.py) files at all, but I haven't found a way to accomplish this.
Objective:
In the end I want to be able to compile the python files(.pyc), install them on the target, and run coverage like stated above. It will generate coverage data files, then pull those files to my host machine which houses the source(.py) .. and do the actual coverage reporting.
Is this possible currently?
[Edit] Thanks to Ned's advice, I looked into the [paths] usage, and it worked exactly how I needed it to.

Related

What could be the simplest way to incorporate Windows WPP Software Tracing into SCons builds?

I ask my question in such a specific way because I am afraid that a more generic form could lead to excessively theoretic discussions of how the things should be done best and in the most appropriate way (like a question about pre and post-process actions in SCons).
WPP incorporation actually requires execution of an additional command (commands) before compilation of a file and only even if the build process finds necessity to compile the file without any regard to WPP.
I would remark that this is easily achieved with few lines of definitions in a shared Visual Studio property page file making this work for multiple files in multiple projects, folders, etc. in an absolutely transparent for developers way.
Thus I am wondering whether this can be done in a similarly simple way with SCons? I do not have any deep knowledge of either SCons or MSBuild frameworks; I work with them for simple practical use so I would truly appreciate a practical and useful advise.
Here's what I'd suggest.
SCons builds command lines from Environment() variables.
For example the compile command line for building shared object for c++ is stored in SHCXXCOM (and the variable for what is displayed to user when the command is run defaults to SHCXXCOM, but can be changed by modifying SHCXXCOMSTR).
Back to the problem at hand.
Assuming you have a limited number of build steps you want to wrap, you can do something like.
env['SHCXXCOM'] = [ 'MPP PRE COMMAND LINE', env['SHCXXCOM'], 'MPP POST COMMAND LINE']
You'll have to figure out which variables you need to do this with, but take a look at the manpage to figure that out.
https://scons.org/doc/production/HTML/scons-man.html
p.s. I've not tried this, but in theory it should work. Let us know if not.

How to generate files using dart source_gen to a different directory

This issue describes the concept
https://github.com/dart-lang/source_gen/issues/272
To summarize:
I am using source_gen to generate some dart code.
I am using json_serializable on the generated dart code.
I wish to output all of the results to a source directory adjacent or below my target source.
The desired directory structure
src
feature_a
model.dart
gen
model.g.dart
model.g.g.dart
feature_b
...
I have considered building to cache however it seems json_serializable doesn't support this and even if it did I don't know if its even possible to run a builder on files in the cache.
I've also considered an aggregated builder that is mentioned here.
Generate one file for a list of parsed files using source_gen in dart
But json_serializable is still an issue and the source_gen version in that post is super old and doesn't describe the solution well.
This is not possible with build_runner. The issue to follow is https://github.com/dart-lang/build/issues/1689
Note that this doesn't help much with builders that you don't author, and wouldn't work with things like SharedPartBuilder.

Listing all failed targets

I'm attempting to build a large legacy code base that has troubles building under new toolchain. In order to speed up fixing problems, I run
make -k
to build everything that can be built, so that I can later focus on unbuildable stuff. But even then a single make takes a minute to figure out the next problem to work on (this code base uses a tangled mess of Makefiles which take ages to parse).
Is there any way to list all targets that failed during a single make -k run?
I'd redirect the make -k output to a file and then look for the error patterns in it. I use vim and I'm typically looking for these:
make:\ \*\*\*
\*\*\*\ \[
A (custom) log parser can be written as well as needed.
When debugging, it is also worth to look out for synchronization irregularities, where part of the stderr message may be missing!

CPP unit setup for C++

In CPP unit we run unit test as part of build as part of post build setup. We will be running multiple tests as part of this. In case if any test case fails post build should not stop, it should go ahead and run all the test cases and should report summary how many test cases passed and failed. how can we achieve this.
Thanks!
His question is specific enough. You need a test runner. Encapsulate each test in its own behavior and class. The test project is contained separately from the tested code. Afterwards just configure your XMLOutputter. You can find an excellent example of how to do this in the linux website. http://www.yolinux.com/TUTORIALS/CppUnit.html
We use this way to compile our test projects for our main projects and observe if everything is ok. Now it all becomes the work of maintaining your test code.
Your question is too vague for a precise answer. Usually, a unit test engine return a code to tell it has failed (like a non zero return code in the shell on linux) or generate some output file with results. The calling system handle this. If you have written it (some home made scripts) you have to give the option to go on tests execution even if an error occurred. If you are using some tools like continuous integration server, then you have to go through the doc and find the option that allows you to go on when tests fails.
A workaround is to write a script that return a "OK" result even if the unit test fails, but there you lose some automatic verification ...
Be more specific if you want more clues.
my2c
I would just write your tests this way. Instead of using the CPPUNIT_ASSERT macros or whatever you would write them in regular C++ with some way of logging errors.
You could use a macro for this too of course. Something like:
LOGASSERT( some_expression )
could be defined to execute some_expression and to log the expression together with FILE and LINE if it fails, and you can also log exceptions of course, as well as ones that are not thrown, simply by writing them in your tests (with macros if you want to log the expression that caused them with FILE and LINE).
If you are writing macros I would advise you to limit the content of your macro to calling an inline function with extra parameters.

How to quickly debug when something wrong in code workflow?

I have frequently encounter the following debugging scenario:
Tester provide some reproduce steps for a bug. And to find out where the problem is, I try to play with these reproduce steps to get the minimum necessary reproduce steps. Sometimes, luckily I found that when do a minor change to the steps, the problem is gone.
Then the job turns to find the difference in code workflow between these two reproduce steps. This job is tedious and painful especially when you are working on a large code base and it go through a lot code and involve lots of state changes which you are not familiar with.
So I was wondering is there any tools available to compare "code workflow". As I've learned the "wt" command in WinDbg, I thought it might be possible to do it. For example, I can run the "wt" command on some out most functions with 2 different reproduce steps and then compare the difference between outputs. Then it should be easy to found where the code flow starts to diverge.
But the problem with WinDBG is "wt" is quite slow (maybe I should use a log file instead of output to screen) and not very user-friendly (compared with visual studio debugger) ... So I want to ask you guys is there any existing tools available . or is it possible and difficult to develop a "plug-in" for visual studio debugger to support this functionality ?
Thanks
I'd run it under a profiler in "coverage" mode, then use diff on the results to see which parts of the code were executed in one run by not the other.
Sorry, I don't know of a tool which can do what you want, but even if it existed it doesn't sound like the quickest approach to finding out where the lower layer code is failing.
I would recommend to instrument your layer's code with high-level logs so you can know which module fails, stalls, etc. In debug, your logger can write to file, to output debug window, etc.
In general, failing fast and using exceptions are good ways to find out easily where things go bad.
Doing something after the fact is not going to cut it, since your problem is reproducing it.
The issue with bugs is seldom some interal wackiness but usually what the user's actually doing. If you log all the commands that the user enters then they can simply send you the log. You can substitute button clicks, mouse selects, etc. This will have some cost but certainly much less than something that keeps track of every method visited.
I am assuming that if you have a large application that you have good logging or tracing.
I work on a large server product with over 40 processes and over one million lines of code. Most of the time the error in the trace file is enough to identify the location of problem. However sometimes the error I see in the trace file is caused by some earlier code and the reason for this can be hard to spot. Then I use a comparative debugging technique:
Reproduce the first scenario, copy the trace to a new file (if the application is multi threaded ensure you only have the trace for the thread that does the work).
Reproduce the second scenario, copy the trace to a new file.
Remove the timestamps from the log files (I use awk or sed for this).
Compare the log files with winmerge or similar, to see where and how they diverge.
This technique can be a little time consuming, but is much quicker than stepping through thousand of lines in the debugger.
Another useful technique is producing uml sequence diagrams from trace files. For this you need the function entry and exit positions logged consistently. Then write a small script to parse your trace files and use sequence.jar to produce uml diagrams as png files. This is a great way to understand the logic of code you haven't touched in a while. I wrapped a small awk script in a batch file, I just provide trace file and line number to start then it untangles the threads and generates the input text to sequence.jar then runs its to create the uml diagram.