I've been trying to set up SFML for graphics for a while and I'm having an issue with running the application. Looked at various tutorials and videos and couldn't find anything, nothing with eclipse that is. After setting up the environment and linking the headers and libraries, the application doesn't open and requires these 3 files:
libwinpthread-1.dll
libgcc_s_seh-1.dll
libstdc++-6.dll
I've tried a couple things, linking them statically (doesn't seem to work gives the me same error requiring the files), pasting the files into the folder with the other dll files (gives me a error saying application was unable to start correctly 0xc000007b). The code that is in my main file is from the tutorial page from the sfml website. Here are some properties of my project...
libraries
linker settings
workspace
dll's
error
What am I missing here please help!
Related
Intro
I have a CMake-based C++ project. Until now I build and ran the project via CLion. Everything worked fine until I tried to run the .exe-file directly (not via CLion).
Problem
When I navigate to the cmake build directory in order to start my program via the executable file, it fails with the following message in the popup: Cannot continue the code execution because libgcc_s so-1.dll was not found. Reinstalling the program may resolve the issue.
I have the following questions
If I interpret the error message correctly, then this dll is missing on my computer. So I ask myself, why does my program still work when I start it via the development environment (CLion), although the error message expressly states that the source code requires this dll?
Is it the fault of my application/source code that the error appears or rather the current state of my computer? If the former, how can I prevent this error from appearing for other users?
What is the best way to fix this error? It's obvious that I need to download this dll, but where is the best place to put it (which directory and environment variable to use on Window)?
Which source is trustworthy to download this dll? I don't want to download any malware under this dll-name.
Optional: What kind of library is that? What functionalities does it offer?
Additional information
I use CMake as my build tool, CLion as the IDE and MinGW as the compiler.
What I have did so far?
I made sure it still works through the IDE.
I found this dll does not exist in the MinGW installation folder.
I searched the web for more information. Unfortunately, there are only pages unknown to me that only offer the download of this dll. That doesn't satisfy me.
I found the cause of my problem: I had two MingGW installations on my machine. Once the installation that comes with CLion and a separate one. The latter did not have the required dll. However, CLion used its own installation, which in turn owns the DLL. So the solution was to remove the separate installation and include the path to the CLion installation's bin/ directory in the PATH environment variable.
This file is part of MinGW-w64 when using SEH as exception model (as opposed to Dwarf or SJLJ). You need to distribute the .dll files your .exe file(s) depend on in the same folder as the .exe file(s).
If you don't have that file, then you probably have been using libraries compiled with different versions of GCC/MinGW(-w64). I recommend building everything with the same compiler to ensure stable binaries.
Tools like Dependency Walker can help you figure out which .dll files your .exe file depends on.
Or use the command line tool copypedeps -r from https://github.com/brechtsanders/pedeps to copy the .exe files along with it's dependencies.
I have read many issues regarding and followed each one but nothing seems to work.
I am trying to include the rdkafka library into my project, but every time I run the application I am getting
The program can't start because librdkafka.dll is missing from your computer.
I can clearly see that librdkafka.dll as well as librdkafka.lib exist in the same directory. I have added the include files to the project, and I have also added the librdkafka.lib to the additional directories in the Linker section. The project builds fine but it throws that error at runtime.
Does anyone know how I can solve this issue?
When in Visual Studio by default it is searching for dlls in the project directory and running the application on its own will try to find the dlls in the current working directory. Moving the dlls to this location seems to solve the issue.
I'm new to c++ and sfml, and I've been trying to install sfml 2.3 on my computer for making games with c++ in code::blocks. I downloaded sfml and watched this video on how to set it up. I followed everything to the letter. When I tried to run the sample code from the sfml tutorial I got this error: This application has failed to start because sfml-graphics-2.dll was not found. Re-installing the application may fix this problem. I searched for solutions to my problem and found someone suggesting to move all the .dll files from your library into the area where the program would run. I went to my library folder in my sfml-2.3 folder, and looked for anything with a .dll ending. I found zero files with this ending. All of the files in this folder end in .a, so I watched another video on how to install sfml with code::blocks this video showed the sfml library folder with a number of files that ended in .dll I searched my computer for all sfml-graphics-2.dll files and came up with zero files again. I then downloaded every different version of sfml and couldn't find any .dll files in any of their lib folders. Am I missing something, or do I just not have the .dll files, and if I don't where can I get them? I'm running widows xp if that helps.
.a is a Linux file extension for static libraries (Unix 'ar' archive). If you are on a Windows platform, download the correct version on SFML website. Dynamic libraries (DLL) are usually located in SFML-2.3/bin folder. You need to move the ones with a '-d' suffix in your Debug folder and the ones without in your Release folder to be able to run your program properly.
I am trying to deploy a simple C++ Open GL graphics program using InstallShield Limited Edition. I have managed to create an example installer, but my main program crashes on start up. My debugger gave me a pretty vague error
error_text 0x00cceb28 L"R6010\r\n- abort() has been called\r\n" const wchar_t * const
in file crt0msg.c
I have run dependency walker and it says that I am missing the following:
API-MS-WIN-CORE-KERNEL32-PRIVATE-L1-1-1.DLL
API-MS-WIN-CORE-PRIVATEPROFILE-L1-1-1.DLL
API-MS-WIN-SERVICE-PRIVATE-L1-1-1.DLL
API-MS-WIN-CORE-SHUTDOWN-L1-1-1.DLL
EXT-MS-WIN-NTUSER-UICONTEXT-EXT-L1-1-0.DLL
IESHIMS.DLL
As far as I know these are windows systems .dlls? I cant seems to run the profiler as dependency walker always hangs and crashes. I have tested my example project and it seems to be missing the same .dll's but runs fine.
The project has 2 external libraries in the dependencies (Never built one with external libraries before). I have also included a folder with text files next to the Primary output as is the structure in the release folder of VS2013. The assets folder etc seem to be compiling.
I have never deployed a project before, could anyone let me know what might be the cause?
The error was due to the assets folder not linking correctly. I am going to try a different installer however.
I've recently downloaded Assimp and I've run into some troubles.
I've linked the libraries and I can get the program to compile and it runs fine in Release mode; however, the Debug .exe hits me with this error:
The application was unable to start correctly (0xc0150002). Click OK to close the application.
Some more details:
I'm using VS2010 with Target Machine set to x86.
I am using the 32bit debug dll (Assimp32d.dll) that was provided, and I've tried setting runtime libraries to /MT, /MTd, /MD, and /MDd with no luck.
I read from other similar threads that I should run Dependency Walker on the .exe, but I'm not sure what the output means. I'll paste it here if this helps you guys.
Error: The Side-by-Side configuration information for "c:\users\-----\documents\visual studio 2010\projects\AssimpTest\debug\ASSIMP32D.DLL" contains errors. The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail (14001).
Error: At least one required implicit or forwarded dependency was not found.
Error: At least one module has an unresolved import due to a missing export function in an implicitly dependent module.
Error: Modules with different CPU types were found.
Rather than rebuilding the libraries, I downloaded a different set of libraries (it was the SDK installer) and the debug dll's from that are working perfectly.
Just in case anyone has the same problem with the same software, this was the exact name of the installer that worked for me: assimp-sdk-3.0-setup.exe
I ran into the same problem when trying to run a 64-bit project in Debug mode when using Assimp 3.0.
What I did was go to assimp/workspaces/vc9, open assimp.sln in Visual Studio 10, convert the project, then rebuild the 32 and 64-bit dll.
Mind you, you've got to install boost for that as well, and edit the project properties so it points to the boost directory for includes.
There's probably a way to do it using CMake as well, but I found the whole process too cumbersome to bother with in the first place.
My solution was just to link the debug build to the release .dll files. No more issues, and I wasn't that interested in debugging the Assimp library anyway!
I faced the same issue, later on I downloaded the "assimp-sdk-3.0-setup.exe" file & installed it as a standard windows application.
I pointed Visual Studio Solution Include & Lib directories to respective folders from newly installed location, copied DLL to my application location. The problem was resolved. Hope this helps someone.
Cheers.