Everytime I need to input a piece of code such as "switch .. case" or "declaring a class", I desire a way I can rapidly achieve it by hitting a shortcut.
In many IDEs, we can do it by pressing some shortcut keys, and IDEs will paste a little piece of pre-defined code at the position of the focuse.
Is there any similar way in KDevelop?
I'm not meaning the File/Project Templates here.
Thanks!
Yes, use the 'Snippets' plugin distributed with Kate.
Install the Kate editor. Several of the plugins included can also be used in KDevelop; there's been some discussion of distributing those separately but it hasn't happened yet.
In KDevelop, use the menu Window -> Add Tool View and select 'Snippets'.
There will be a 'Snippets' toolview. Click on entries to paste them, or you can bind a shortcut. You can add new entries and categories.
Related
I'm new to visual studios and I just created this very short calculator and I want to put it on mediafire for people to download but I wanted to change the icon..
I've heard that you select your app in solution explorer and Project>Properties
But my properties menu seems different.
It saids calculator property pages.
It doesnt have the tabs like ~Publish~ or ~Applications~ where people said you change your icon.
My properties is like this:
Configuration: Active(Debug)
and some other stuff below it some complicated stuff(to me)
Why doesnt mine have what other people have? I just want to share my first ever app with a custom icon. Help please, will appreciate it.
Create a text file, rename it res.rc, edit it to contain the line:
201 ICON "myicon.ico"
Add that file to your project. The file myicon.ico must exists.
Note: This is a bit hacky, the numerical vaulues should preferably be defined in a header.
You might be confused because Visual Studio supports different languages, and its UI is not consistent across those languages. Since you tagged it C++, the "old" rules apply. An application icon is a so-called resource.
You have to provide an .ico file, and reference it in a .rc file. The resource compiler (RC) compiles it into a .res file, and the linker then adds it to the EXE.
In C++, if you open the form in designer view, the properties window has an icon property that will allow you to browse for the icon of your choice.
Just for reference, i spent two hours trying to change it without any success until i resized the icon, it should be 32x32 and another one for small icon -not sure if its necessary though- with 16x16.
visual studio creates two icons when create the project , one is called small.ico and one is name yourexe.ico, just replace those and make sure to have correct sizes.
I'm wondering if there is a command or plugin for eclipse that will take a header file of mine and auto-generate all of the method stubs into the CPP file from that header? I've googled and the lack of results would say not so, yet I can see in the CDT preferences under templates that there is an option to enable stub generation... but cannot find the command to use it. Thanks!
Okay so, after doing some more searching I found the solution myself. In the header file, right click in white space and select "Implement Method" and a window will appear showing a list of method declarations within the header. You can select some or all, then click "Finish" and be done with it or "Next" to follow the rest of the guided wizard process.
Edit
I've noticed at times when using this that the formatting of the generated stubs can be screwed up, or can screw up the formatting of your existing CPP file. If that does happen, just right click within the CPP file white space, click "Source" and select "Format" to correct the issue.
Another Edit
For some reason after all this time, there's been a bunch of activity of people trying to edit my answer to change it completely. All the edit is trying to communicate is that there is apparently a CTRL+3 shortcut to bring up the implement methods window.
I got a little lost in the Eclipse CDT and could not find the Implement Method selection described above. So for clarity sake I am posting this.
In Eclipse CDT Mars (and maybe previous versions):
Right click on white-space inside the .h or header file. Initial menu appears...
Click on Source->Implement Method...
Popup window appears; check methods (stubs) to create in .cpp / implementation file.
.
You could also check out http://www.lazycplusplus.com/. It is more powerful than generating method-stubs. It generates header and source files. I managed to integrate it in Visual Studio, so it runs on every build. Maybe you can do that in Eclipse, too.
Edit:
On my blog http://itmuckel.de I wrote an article about integrating Lazy C++ in Eclipse. It works really good. Here is the direct downloadlink of the tutorial: http://itmuckel.de/wp-content/uploads/2016/04/lzz_integration.pdf
It is written in german, but the screenshots of Eclipse show the english version. Besides that Google Translate will do a good job, too.
I start Microsoft Visual Studio 2010. I chose to start a new project on the Welcome Page. Ofcourse my preferred language is Visual C++ and I'm chosing to begin a Windows Forms Application. I give up a name like Calculator for this one. I do not touch the other options on this dialog. The project gets created and a new Form1.h is automatically added to the project, and a Form1.resX is also added. Because 'Form1' is useless to me, I'dd like to rename it to something more VB6 style, like "frmMain.h". So I right click the Form and simply chose "Rename". After accepting my new name, the necessary changes seem to be occuring. first impression But now, when I try to build this project, It gives a BUILD FAILED. When I look into my files.. Form1 is still mentioned..
So my question is: How do you actually/OFFICIALLY rename Forms?
I've been reading a lot about this and mostly the answer is to delete the form, and re add a new with the right name.. I've heard also that VS asks to rename all references to it, but that doesn't show up to me. Some other people say, you have to use the quick replace function, and rename all references to this class and its file.. This is not a good way to me.. Or is it really the standard procedure?
I have programming experience in C++ and I know about classes and polymorfism and so on. But this is one of the simplest things that keeps me annoying!
You are using VC++.NET to create .NET applications (Windows Form in your case). I must warn you that VS is not very friendly for VC (refactoring, renaming, and little intellisense).
In this case, you renamed the form which will make VS also rename the Form1.resX, but it will not rename the class. It will do it if in C# or VB.NET. Just open the .h file and rename the class itself to match the name of the file.
You also need to update the main .cpp file where "main" resides, and update the Application::Run(gcnew Form1()); in there as well include the "#include".
A solution replace will work (Ctrl+Shift+H), but be careful with this.
click on the form -> properties -> text (usually named as Form1) -> change it.
One of my favorite features of Eclipse is the ability to open a caller/callee hierarchy of a method.
By default, the view shows calls to/from classes that are outside of my codebase... which I don't usually care about.
There is an option to filter out specific package names I don't want, but I need to do the opposite... to filter out all packages except the one I want. What is the appropriate regex to use here to "match all strings except those that start with com.mycompany.?"
I had the same problem lately and exploring the options of the Call Hierarchy led me to the Search In option. It is activated by clicking on the triangle
The filtering options are pretty simple and effective:
It appears that "Filter Calls" uses glob syntax for filter patterns, not regular expressions. You can't specify something that should not match with glob patterns. Sorry.
It is not exactly what you are looking for, but it is an alternate solution. Take a look at nWire for Java. It is a code exploration plugin. Among many other things, it will present the call hierarchy. However, it will only show calls which originate from your own code, so it should fit your needs.
Another approach is to open the 'Type Hierarchy' view's View menu, select 'Select Working Set' and select an existing or new working set that only includes the project you're currently interested in (create one just for this purpose if necessary, e.g. called 'TypeHierarchyFilterWorkingSet').
I just did this using Eclipse Indigo, by the way, not sure whether the other versions have something similar.
After "Open Call Hierarchy" right click on the root of the results and select under "References" or "Declarations" the project you interest in:
One solution (though somewhat brute force) is to remove the other code from Eclipse's reach. Either put them into separate workspaces, or, if you sometimes do need them in one workspace, close the other projects when you don't want to see them.
You could try to add a parameter to the method, than all calls will be shown as error on rebuild.
you could filter out org., net., java.* and so on. This (in my case) reduces the list enormously
I was going to create the C++ IDE Vim extendable plugin. It is not a problem to make one which will satisfy my own needs.
This plugin was going to work with workspaces, projects and its dependencies.
This is for unix like system with gcc as c++ compiler.
So my question is what is the most important things you'd need from an IDE? Please take in account that this is Vim, where almost all, almost, is possible.
Several questions:
How often do you manage different workspaces with projects inside them and their relationships between them? What is the most annoying things in this process.
Is is necessary to recreate "project" from the Makefile?
Thanks.
Reason to create this plugin:
With a bunch of plugins and self written ones we can simulate most of things. It is ok when we work on a one big "infinitive" project.
Good when we already have a makefile or jam file. Bad when we have to create our owns, mostly by copy and paste existing.
All ctags and cscope related things have to know about list of a real project files. And we create such ones. This <project#get_list_of_files()> and many similar could be a good project api function to cooperate with an existing and the future plugins.
Cooperation with an existing makefiles can help to find out the list of the real project files and the executable name.
With plugin system inside the plugin there can be different project templates.
Above are some reasons why I will start the job. I'd like to hear your one.
There are multiple problems. Most of them are already solved by independent and generic plugins.
Regarding the definition of what is a project.
Given a set of files in a same directory, each file can be the unique file of a project -- I always have a tests/ directory where I host pet projects, or where I test the behaviour of the compiler. On the opposite, the files from a set of directories can be part of a same and very big project.
In the end, what really defines a project is a (leaf) "makefile" -- And why restrict ourselves to makefiles, what about scons, autotools, ant, (b)jam, aap? And BTW, Sun-Makefiles or GNU-Makefiles ?
Moreover, I don't see any point in having vim know the exact files in the current project. And even so, the well known project.vim plugin already does the job. Personally I use a local_vimrc plugin (I'm maintaining one, and I've seen two others on SF). With this plugin, I just have to drop a _vimrc_local.vim file in a directory, and what is defined in it (:mappings, :functions, variables, :commands, :settings, ...) will apply to each file under the directory -- I work on a big project having a dozen of subcomponents, each component live in its own directory, has its own makefile (not even named Makefile, nor with a name of the directory)
Regarding C++ code understanding
Every time we want to do something complex (refactorings like rename-function, rename-variable, generate-switch-from-current-variable-which-is-an-enum, ...), we need vim to have an understanding of C++. Most of the existing plugins rely on ctags. Unfortunately, ctags comprehension of C++ is quite limited -- I have already written a few advanced things, but I'm often stopped by the poor information provided by ctags. cscope is no better. Eventually, I think we will have to integrate an advanced tool like elsa/pork/ionk/deshydrata/....
NB: That's where, now, I concentrate most of my efforts.
Regarding Doxygen
I don't known how difficult it is to jump to the doxygen definition associated to a current token. The first difficulty is to understand what the cursor is on (I guess omnicppcomplete has already done a lot of work in this direction). The second difficulty will be to understand how doxygen generate the page name for each symbol from the code.
Opening vim at the right line of code from a doxygen page should be simple with a greasemonkey plugin.
Regarding the debugger
There is the pyclewn project for those that run vim under linux, and with gdb as debugger. Unfortunately, it does not support other debuggers like dbx.
Responses to other requirements:
When I run or debug my compiled program, I'd like the option of having a dialog pop up which asks me for the command line parameters. It should remember the last 20 or so parameters I used for the project. I do not want to have to edit the project properties for this.
My BuildToolsWrapper plugin has a g:BTW_run_parameters option (easily overridden with project/local_vimrc solutions). Adding a mapping to ask the arguments to use is really simple. (see :h inputdialog())
work with source control system
There already exist several plugins addressing this issue. This has nothing to do with C++, and it must not be addressed by a C++ suite.
debugger
source code navigation tools (now I am using http://www.vim.org/scripts/script.php?script_id=1638 plugin and ctags)
compile lib/project/one source file from ide
navigation by files in project
work with source control system
easy acces to file changes history
rename file/variable/method functions
easy access to c++ help
easy change project settings (Makefiles, jam, etc)
fast autocomplette for paths/variables/methods/parameters
smart identation for new scopes (also it will be good thing if developer will have posibility to setup identation rules)
highlighting incorrect by code convenstion identation (tabs instead spaces, spaces after ";", spaces near "(" or ")", etc)
reformating selected block by convenstion
Things I'd like in an IDE that the ones I use don't provide:
When I run or debug my compiled program, I'd like the option of having a dialog pop up which asks me for the command line parameters. It should remember the last 20 or so parameters I used for the project. I do not want to have to edit the project properties for this.
A "Tools" menu that is configurable on a per-project basis
Ability to rejig the keyboard mappings for every possible command.
Ability to produce lists of project configurations in text form
Intelligent floating (not docked) windows for debugger etc. that pop up only when I need them, stay on top and then disappear when no longer needed.
Built-in code metrics analysis so I get a list of the most complex functions in the project and can click on them to jump to the code
Built-in support for Doxygen or similar so I can click in a Doxygen document and go directly to code. Sjould also reverse navigate from code to Doxygen.
No doubt someone will now say Eclipse can do this or that, but it's too slow and bloated for me.
Adding to Neil's answer:
integration with gdb as in emacs. I know of clewn, but I don't like that I have to restart vim to restart the debugger. With clewn, vim is integrated into the debugger, but not the other way around.
Not sure if you are developing on Windows, but if you are I suggest you check out Viemu. It is a pretty good VIM extension for Visual Studio. I really like Visual Studio as an IDE (although I still think VC6 is hard to beat), so a Vim extension for VS was perfect for me. Features that I would prefer worked better in a Vim IDE are:
The Macro Recording is a bit error prone, especially with indentation. I find I can easily and often record macros in Vim while I am editing code (eg. taking an enum defn from a header and cranking out a corresponding switch statement), but found that Viemu is a bit flakey in that deptartment.
The VIM code completion picks up words in the current buffer where Viemu hooks into the VS code completion stuff. This means if I have just created a method name and I want to ctrl ] to auto complete, Vim will pick it up, but Viemu won't.
For me, it's just down to the necessities
nice integration with ctags, so you can do jump to definition
intelligent completion, that also give you the function prototype
easy way to switch between code and headers
interactive debugging with breaakpoints, but maybe
maybe folding
extra bonus points for refactoring tools like rename or extract method
I'd say stay away from defining projects - just treat the entire file branch as part of the "project" and let users have a settings file to override that default
99% of the difference in speed I see between IDE and vim users is code lookup and navigation. You need to be able to grep your source tree for a phrase (or intelligently look for the right symbol using ctags), show all the hits, and switch to that file in like two or three keystrokes.
All the other crap like repository navigation or interactive debugging is nice, but there are other ways to solve those problems. I'd say drop the interactive debugging even. Just focus on what makes IDEs good editors - have a "big picture" view of your project, instead of single file.
In fact, are there any plugins for vim that already achieve this?