Atom text editor terminal is not working properly - django

I am practicing Django in atom text editor and install Platformio-ide-terminal package but after installation when I click to the + sign on the bottom left it is showing me blank console
my expected result is console with some directories but it is showing me blank space with a blinking cursor

Update, August 20, 2019
The issue was fixed in Atom v1.40.1
Old answer
The said package is currently not working with Atom v1.39, since it includes a major update for the underlying Electron framework.
You can try and rebuild the package's native modules. To do so, run apm rebuild inside the ~/.atom/packages/platformio-ide-terminal folder.
If that doesn't work, one workaround is to downgrade Atom to v1.38.x and wait for a fix.
For futher infos on the problem, you can follow this discussion or subscribe to the issue on GitHub.

try to reinstall the Platformio de terminal it works in my case.

Related

Outlook: VSTO does not show its initial window

I had developed a VSTO module to Outlook using VB.NET and VS2017-Community.
At the first installation, it asked for an user authorization to install, showing the Product name and the Vendor/Manufacturer data, based on the ClickOnce compilation (I guess).
Everything rans ok...
But now I uninstalled completely this AddIn and, when I call the SETUP again (due to a newer version), the Outlook does not show this window anymore - the Ribbon is updated automatically, my custom ribbon appears, etc.
In other words: my new version is installed into Outlook seemless and runs perfectly; except for the fact of the VSTO window does not appear anymore during the Outlook load (which would be like I saw before at the 1.0.0 version of my software).
I would like to see a CLEAN installation, I mean, exactly what a user which had never installed my software would see.
Some data to enlight the problem:
1- I'm using MSI installation and uninstall. Everything runs 100%.
2- The uninstall clears all the registry keys and the application folder.
3- I saw %User%/AppData/Local/Apps/2.0 folder and, also, there are no references to my project.
4- I open REGEDIT and check the following keys. All of them are cleared (no references to my AddIn):
HKEY_CURRENT_USER\Software\Policies\Microsoft\Office\16.0\Outlook\Resiliency\AddinList
HKEY_CURRENT_USER\SOFTWARE\Microsoft\Office\Outlook\Addins\
HKEY_CURRENT_USER\SOFTWARE\Microsoft\Office\1x.0\Outlook\Resiliency\DisabledItems
HKEY_CURRENT_USER\SOFTWARE\Microsoft\Office\1x.0\Outlook\Resiliency\CrashingAddinList
HKEY_CURRENT_USER\SOFTWARE\Microsoft\Office\1x.0\Outlook\Resiliency\DoNotDisableAddinList
HKEY_CURRENT_USER\SOFTWARE\Microsoft\Office\1x.0\Outlook\Resiliency\NotificationReminderAddinData
(there are no Local_Machine key created here, my Office is 32-bit not running as Admin/Local_Machine).
So, how can I make a clean installation like I saw before?
I appreciate any help.
I found the solution!
We must clean the references also in:
HKEY_CURRENT_USER\SOFTWARE\Microsoft\Office\1x.0\Outlook\AddInLoadTimes
HKEY_CURRENT_USER\SOFTWARE\Microsoft\VSTO\SolutionMetadata
HKEY_CURRENT_USER\SOFTWARE\Microsoft\VSTO\Security\Inclusion (keys and subkeys)
That's it! :)

How to install <QtCharts> on windows

I have a hard time getting QtCharts to work on my computer. I think I am missing the concept. I have Qt 5.8 installed on my computer. I am using visual studio for all my development. After googling for a while I have noticed people say that you need to import the QtChart module but I do not understand:
1) Why QtCharts is not a part of my Qt installation in the first place?
2) And if I do have to install it, how do I do it on windows with VS 2017?
If someone could please clear this up for me I would really appreciate it.
Thank you.
The question is old but I had the same question. To install the QtCharts Module (or any other module) here is what you want to do:
go to your Qt Installation Folder, find and open the MaintenanceTool.exe
skip the first page
press "settings" and open the "repository" tab
select "user defined repositories" and press "add"
now in the new line check the "use" Checkbox and copy an URL to a Qt repo (see this stackoverflow question No default repositories in Qt Maintenance Tool) into the "Repository" column (leave the rest blank)
press "ok"
select "add or remove component" and press next
now under Qt->Qt 5.8 you see all installed addons, check the boxes you Need

VSCode "go to definition" not working

I installed Visual Studio Code 1.1 with the C/C++ extension,
opened my C++ project and tried to use "Go to definition" in vain.
The "Go to definition" is not working at all.
Example, go to definition of a class member:
int i = m_myVar;
(I opened a simpler project with one file and it was working for this one)
In the end, what I want is good indexation of my big project, is there a way to install Intellisense?
I had a the same issue: F12 and Ctrl + Click and Right Click "Go To Definition" wasn't working.
The fix for me was:
Go to Extensions
Click "Disable All Installed Extensions"
Close and Reopen VS Code
Back to Extensions and "Enable All Extensions"
Essentially enable/disable all extensions fixed the issue.
I recently came across this same issue and after trying all of the suggested solutions I could find with no success, I found this article:
https://code.visualstudio.com/docs/setup/linux#_visual-studio-code-is-unable-to-watch-for-file-changes-in-this-large-workspace-error-enospc
Basically my project grew too large and VS code was no longer able to track all files, which messed up the "go to definition" functionality.
After following the steps on the link to increase the maximum number of files to be tracked, the issue was resolved.
The correction is pretty simple (tested on Ubuntu 18.04):
Add this line:
fs.inotify.max_user_watches=524288
to the end of the file /etc/sysctl.conf
After saving, run the following command:
sudo sysctl -p
Hopefully this will be useful to someone else, this has been bothering me for the last few days.
I had a similar problem except with Python and google searches for solutions kept bringing me back to this post so I figured I'd post my solution here in the hopes that it might help other people.
I was working on a remote cluster through VScode Remote and was getting similar errors to the original question(all 'go to ___' functionality was unavailable and was even getting a 'too large to track' error) and I thought I had to increase the number of watches, which didn't end up helping.
All I needed to do was install a python interpreter on the remote VScode server. This fixed my problem.
I believe vscode 1.1 (well, 1.1.1 actually) + the C++ extension (cpptools) is as much Intellisense as we can get for now.
You should load your big project with the "open folder" function to make vscode know about the other files.
https://blogs.msdn.microsoft.com/vcblog/2016/03/31/cc-extension-for-visual-studio-code/ warns about letting the indexing finish first (red icon in lower right corner during indexing) and mentions the current limitations on the source code parsing.
It wasn't working on my laptop as well after installing a few VSCode extensions. I decided to close and re-open VSCode with administrator permission and suddenly it sorted out.
I have been trying to fix this for a long time. In the end, what worked for me was simply reinstalling VSCode, then installing the latest C/C++ extension (v0.18.1). Then, in your .vscode/c_cpp_properties.json file, under includePath, add your include folder which has all your header files.
I tried the methods mentioned in this thread none of them seemed to work for me. A simple solution that worked for me is that I closed the current workspace and created a new workspace, added the folders which I required(same as the old workspace), and saved the new workspace. Waited for a couple of minutes to index and IntelliSense is able to find definitions now.
I am using VSCode 1.52.1 on Ubuntu 20.04.
In my case, for whatever reason,c_cpp_properties.json has become set to Disabled in ~/.config/Code/User/settings.json.
Manually changing it to Enabled solved the problem.
Fixed mine by UNCHECKING C_Cpp > Default > Limit Symbols To Included Headers
Your mileage may vary. Good luck!
Have you saved your workspace? Or did you just open a folder with File->Open Folder? This question already has many answers, but none of them address this case, which was my issue.
The question is not specific enough for me to know if you are having the exact same symptoms as my case.
If:
You have not saved your workspace. vscode doesn't say "(workspace)" at the top of the window.
None of the goto functions are working, but instead report: "No ___ found for ____"
The tag parser database icon in the bottom right is always there but only reports "Parsing open files", rather than telling you how many files have been parsed.
Then:
Try saving your workspace.
If you have multiple versions of a language on your PC, specify the exact language you are using in the VScode(in my case, I am using Python, so I must specify the version to the python Interpreter in VS Code)
If you could not do it whatsoever, then uninstall all the other versions that you don't use and then if you go to VS Code, it will ask the version to be used, and you would have only one version, so when you select the version, the "Go To Definition" will be activated.
I was having a similar issue with java on Ubuntu 20.04 using OpenJDK version 11 (openjdk-11-jdk in apt). At first I didn't have the JRE installed, so I installed it and it still didn't work.
Afterwards, I went to the CTRL + SHIFT + P menu and then to Java: Configure Java Runtime, there I saw in the Java Tooling Runtime tab that /usr/lib/jvm/java-11-openjdk-amd64 was selected, changed it to /usr/lib/jvm/java-1.11.0-openjdk-amd64 just to see if it would work, and after a restart it did. I'm not sure why this is, but I hope it may help somone else.
For python ensure your code analysis settings are correct. In my case the languageServer was accidentally set to 'None'. Reverting it to 'default' or 'pylance' did the trick.
Just to inform if none of above works then
In my case i was using Kite extension in my VS code, I just disabled it and it worked. I think kite extension is blocking this feature.
OS: Linux Ubuntu 22.04
if you encountered with following error:
"The .NET Core SDK cannot be located. .NET Core debugging will not be enabled. Make sure the .NET Core SDK is installed and is on the path."
Normally Vscode remains unable to locate .Net sdk. need to set path manually.
sudo ln -s /snap/dotnet-sdk/current/dotnet /usr/local/bin/dotnet
restart omnisharp & restart vscode
No need to do anything. Just close and re-open. It will work.
I also faced similar problem. In my mac os cmnd + 'click' is used to 'go to definition' then it suddenly stoped working. If that is the case then please follow these steps:
restart vs code
restart pc
uninstall all extensions and reinstall again followed by a pc restart.
I had a similar issue with the extension C/C++ installed. I solved it by downloading an older version of the extension and upgrading to the last version. Somehow it solved the problem...

SublimeLinter: How to remove from SublimeText 3

When I tried to remove SublimeLinter on Mac I deleted the package, cache, every part of it in Application Support but it seems I can’t get rid of it in SublimeText 3.
I open ST and I instantly get a message in a new tab from PackageControl telling me that SublimeLinter installed successfully and all the folders and files are created again. Couldn't find any solution online. Thanks in advance for your help!
You need to uninstall it via Package Control. Hit Command ⌘Shift ⇧P to open the Command Palette, then type pcr and select Package Control: Remove Package. Scroll down the list, or type sublimelinter, hit Enter, and restart. You should be all set after that.
This worked for me guys, I deleted the windows app version of Python because there was two paths when I typed "Where Python" on CMD. Then after I deleted Anaconda and reinstalled it, it fixed itself.

Can't (successfully) install cocos2d/Kobold2D templates in Xcode 4.3.2 or get a project to build

I'm trying out this new thing... It's called conciseness. I've only been reading about it though, so bear with me.
Installed the templates for cocos2d, cocos2d-chipmunk, and cocos2d-box2d and they're showing up in the project window in Xcode. (I understand cocos2d doesn't yet support ARC, which I have enabled.) Trying to build and run a simple Hello World app in any one of the templates results in a "Lexical or Preprocessor Issue - 'FontManager.h' file not found" error. Looked diligently for an answer to that issue and all I got was this, which doesn't end up helping me, but you're welcome to check it out:
cocos2d error
Abandoned cocos2d and went the kobold2d route. Used the installer and that seemed to work fine. I've been able to get projects to build successfully with kobold2d. Problem is, there is next to no literature on it both in print and online.
I thought, "Maybe I should go the cocos3d route instead and just use it for 2D only." Followed this tutorial:
http://www.techipost.com/2011/02/20/installing-cocos3d-for-iphoneipad/
According to everything that's printed out in Terminal during the install process, it should have worked successfully. Unfortunately, I can't get the 3D templates to show up in Xcode.
I'm at my wits' end, here, and I'm thinking about just learning OpenGL and the UIKit over the course of the next, I don't know, year or two?
Is cocos2d even a viable option anymore, post ARC? Thanks any help you can give, guys.
cocos2d is fine, and ARC compatible for versions 1.1 (beta) and 2.0 (beta). I've been working with the 2.0 beta for a few months now, and its excellent. I'm guessing you tried to work with the 1.0.1 stable release which, as you said, is not ARC compatible.
I would recommend downloading 2.0-rc1, installing its templates from its root directory via ./install-templates.sh -f (-f forces overwrite, just in case.)
Blog post on the 2.0-rc1 release: http://www.cocos2d-iphone.org/archives/1885
EDIT:
Just to clarify we're on the same page... I'm going to do a mini outline of the steps:
Download and extract 2.0-rc1
Go into Terminal, navigate to 2.0-rc1's extracted root folder
Fully Quit all instances of Xcode
Type this into console and press enter: ./install-templates.sh -f
The results in Terminal look like this: http://pastebin.com/AVWKv3w1
Re-open Xcode, click New Project -> click iOS or Mac OSX -> click "cocos2d v2.x" -> click "cocos2d iOS" or "cocos2d Mac" -> click Next
Here is where I'm confused: My templates show no options for ARC enabling the project.
Regardless of ARC, enter a project name -> click Next -> select directory -> click Create
After project finishes indexing, select "iPad 5.1 Simulator" or "My Mac 64-bit" as target, and Build (CMD + B) the project, and it complains about FontManager.h?
Just wondering, are you creating a Mac or an iOS project?
Anyway let me know how it goes. =( This is odd!