Why can't I add Class for a dialog in VS2019? - c++

I want to write a simple minesweeper as some practice. I created a dialog and I want to create a class to relate variables to the input for edit box. However when I right clicked the dialog, I cannot select "create a class".
Here is the screenshot. There wasn't any error so I don't know what to provide. If you need any extra information please let me know.

You can't add a class for a dialog of a Windows Desktop application. A Windows Desktop application uses only basic Win32 API which does not provide a class framework.
You have to choose the MFC application wizard, when creating a new project. From this wizard select "dialog based" to create the most basic application. It will automatically add a dialog with a corresponding class.
You only need to "Add Class" when adding more dialogs to the application.

Related

ribbon control in mfc dialog based application

I am using visual studio 2010 professional edition. I am working on MFC dialog based application.
I have created the ribbon resource and try to load the same using the following:-
m_wndRibbonBar.Create(this);
m_wndRibbonBar.LoadFromResource(IDR_RIBBON);
Where CMFCRibbonBar m_wndRibbonBar is declared in the header file as well.
But I can't create the same in dialog based application, it will work in SDI or MDI application.
I would like to create the ribbon control in a dialog based application.
Is there any possibility to do so, if not, what are the alternatives for the same?
As answered elsewhere on the internet, for example:
ribbon control in mfc dialog based application
To quote:
According to the MSDN documentation:
Ribbons cannot be created in dialog-based applications. For more information, see see Application Type, MFC Application Wizard.
Possible workarounds:
To use a Ribbon, use an SDI application with a View derived from CFormView.
Use a toolbar instead.

How do I edit my Windows Desktop Application main dialog in VIsual Studio Commun2019?

I have to create a Win32 app for a college class.
I created the "Windows Desktop Application" in the create project section of the Visual Studio Community 2019 and it comes already with a standard dialog that can be tested on the go. Problem is: I cannot edit the main dialog. I can create another dialog and edit it but the main one is not accessible in the resource editor. What can I do? I can't find anything on google. Please help.
The main window of the default application created by the "Windows Desktop Application" project template in Visual Studio is not created with a dialog resource. It is created by registering a window class associated with a window procedure, as is standard when creating a desktop application.
You "edit" that window by changing the source code not with a visual editor.
>>I cannot edit the main dialog. I can create another dialog and edit it but the main one is not accessible in the resource editor.
Yes you can create it, but it has no class and can't be an object.You can try to create a Win32 desktop application, and then create a dialog. When you right-click the dialog box, you will find that you cannot add class.
If you want to use this dialog, you can only use this function DialogBoxW(hInstance, lpTemplate, hWndParent, lpDialogFunc) to create and show the dialog in your program. The third parameter is the Handle of parent window and it can be NULL. The forth parameter is the callback function.
So we test to call DialogBoxW in WinMain. You can check the picture below. We abandoned the traditional Win32 framework and made the custom window our main window. It work.
However, it should be noted that windows created in this form are modal, which is not applicable in many scenarios. What you say and what you want to do may be better done with MFC. Win32 does not encapsulate many interfaces like MFC for you to call.
I use Visual Studio 2013 Enterprise, but the procedures will be the same:
1 - On the Solution Explorer, click on the .RC file
2 - In the new window (Resource View), click in Dialog
3 - Double-click the dialog you want to edit...
That´s it...

How to use MFC ListCtrl in SDI

I am really a beginner with MFC. I just want a few guidelines on how to use a ListCtrl in an SDI application. For example, getting input from the user and displaying it in the listctrl when a button is clicked. Please guide me.
In SDI application I would use CListView-derived class for main view. This class has been designed to be used in SDI/MDI apps and supports standard MFC document-view architecture. The CListView class internally uses CListCtrl, but it does automatic resizing and other handy things, you can also get direct access to embedded list ctrl by calling CListView::GetListCtrl() method that returns CListCtrl*.

How to create splitter window in dialog, attach example

I am practice on splitter window, I reference to this web site,
Creating a Splitter Window in a Dialog Box in Three Easy Steps
when I build it, some thing error I cant solve it, like follow code...
Out of memory creating a splitter pane.
Error: Trying to create object which is not DECLARE_DYNCREATE
or DECLARE_SERIAL: CDialogEx.
Out of memory creating a splitter pane.
Error: Trying to create object which is not DECLARE_DYNCREATE
or DECLARE_SERIAL: CDialogEx.
the link for download this example, please rewrite the example,
splitter dialog example
the other feature, I want to create a two panel with button and static
and listcontrol item.
thanks guy.
Don't use a dialog base application. Just use the wizard. Create a SDI sample with a CFormView... integrate the splitter window later.
It doesn't make sense to me to create a dialog and to integrate all the CFrameWnd features into a CDialog...
I replaced the CDialog1 with CWnd then solved this problem.
ccc.m_pNewViewClass = RUNTIME_CLASS(CWnd);
m_cSplitter.CreateView(0,0, RUNTIME_CLASS(CWnd),
CSize(100,100), &ccc);
m_cSplitter.CreateView(0,1, RUNTIME_CLASS(CWnd),
CSize(100,100), &ccc);

How Do I Launch a Dialog in MFC?

I'm fairly new to VC++ and MFC, so bear with me. I have created a new dialog, and I want to figure out how to display it when the user clicks a button.
I have not create a class or header file for the dialog -- I tried using the class wizard, but it pretty much sucked and didn't work. That, or I was doing something wrong. Either one is equally as likely if you ask me.
So what steps do I need to take when creating the source/header files and getting the dialog to launch/display? It is a modal dialog.
CLARIFICATION: I understand that I need to create an instance of the dialog class, then just call DoModal() on it, but I'm not sure how to create the class file (with and/or without the wizard).
Right click the project and select
Add | Resource...
Select Dialog under Resource
type and click New.
Select Project | Add Class...
Enter CMyDialog for the Class
name, CDialog for the Base class
and Click Finish.
Read more: How to Make MFC Dialog Boxes
Seems to me you can make the button click just create a new instance of the dialog object and activate it. You'll probably have to keep a reference to the dialog so it doesn't get killed when the button action fxn returns it doesn't get garbage collected..