I made a code very similar to https://code.msdn.microsoft.com/windowsdesktop/CppHostCLR-e6581ee0. The difference between both is that I'm loading the executable from memory while he's doing it from file. The other difference is that he calls some random method while I want to call Main method.
My goal is to be something like .NET Reactor's native loader.
The code works fine with Console Apps and WinForms. The only issue is that it won't load WPF applications and more specifically it fails on this line: pMethodInfo->Invoke_3(v2, p2, &v); with hr = 0x80131604 (COR_E_TARGETINVOCATION). The WPF project was created in VS 2019 and the targeting architecture (x86) and .NET Framework (4.0) match with loader's.
In the image below the Main function of the WPF application is present. I have literally no idea why it might be causing TargetInvocation.
Code here:
int LoadAssembly(LPVOID bytes, DWORD size)
{
HRESULT hr;
ICLRMetaHost* pMetaHost = NULL;
ICLRRuntimeInfo* pRuntimeInfo = NULL;
ICorRuntimeHost* pCorRuntimeHost = NULL;
IUnknownPtr UnkAppDomain = NULL;
_AppDomainPtr AppDomain = NULL;
_AssemblyPtr pAssembly = NULL;
_MethodInfoPtr pMethodInfo = NULL;
SAFEARRAY* params = NULL;
SAFEARRAY* sa = NULL;
bool bSuccess = false;
while (!bSuccess)
{
// STAThread
CoInitialize(NULL);
// Load and start the .NET runtime.
hr = CLRCreateInstance(CLSID_CLRMetaHost, IID_PPV_ARGS(&pMetaHost));
if (FAILED(hr))
break;
// Get the ICLRRuntimeInfo corresponding to a particular CLR version. It
// supersedes CorBindToRuntimeEx with STARTUP_LOADER_SAFEMODE.
hr = pMetaHost->GetRuntime(L"v4.0.30319", IID_PPV_ARGS(&pRuntimeInfo));
if (FAILED(hr))
break;
// Check if the specified runtime can be loaded into the process. This
// method will take into account other runtimes that may already be
// loaded into the process and set pbLoadable to TRUE if this runtime can
// be loaded in an in-process side-by-side fashion.
BOOL fLoadable;
hr = pRuntimeInfo->IsLoadable(&fLoadable);
if (FAILED(hr) || !fLoadable)
break;
// Load the CLR into the current process and return a runtime interface
// pointer. ICorRuntimeHost and ICLRRuntimeHost are the two CLR hosting
// interfaces supported by CLR 4.0. Here we demo the ICorRuntimeHost
// interface that was provided in .NET v1.x, and is compatible with all
// .NET Frameworks.
hr = pRuntimeInfo->GetInterface(CLSID_CorRuntimeHost, IID_PPV_ARGS(&pCorRuntimeHost));
if (FAILED(hr))
break;
// Start the CLR
hr = pCorRuntimeHost->Start();
if (FAILED(hr))
break;
// Get a pointer to the default AppDomain in the CLR
hr = pCorRuntimeHost->GetDefaultDomain(&UnkAppDomain);
if (FAILED(hr))
break;
hr = UnkAppDomain->QueryInterface(IID_PPV_ARGS(&AppDomain));
if (FAILED(hr))
break;
SAFEARRAYBOUND sab[1];
sab[0].lLbound = 0;
sab[0].cElements = size;
sa = SafeArrayCreate(VT_UI1, 1, sab);
if (!sa)
break;
void* sa_raw;
hr = SafeArrayAccessData(sa, &sa_raw);
if (FAILED(hr))
break;
memcpy(sa_raw, bytes, size);
SafeArrayUnaccessData(sa);
hr = AppDomain->Load_3(sa, &pAssembly);
if (FAILED(hr))
break;
hr = pAssembly->get_EntryPoint(&pMethodInfo);
if (FAILED(hr))
break;
SAFEARRAY* mtd_params;
hr = pMethodInfo->GetParameters(&mtd_params);
if (FAILED(hr))
break;
SAFEARRAY* p2;
if (mtd_params->rgsabound->cElements != 0)
{
INT argc;
WCHAR** _argv = CommandLineToArgvW(GetCommandLineW(), &argc);
params = SafeArrayCreateVector(VT_BSTR, 0, argc);
if (!params)
break;
for (int i = 0; i < argc; i++)
{
long lIndex = i;
hr = SafeArrayPutElement(params, &lIndex, SysAllocString(_argv[i]));
if (FAILED(hr))
break;
}
p2 = SafeArrayCreateVector(VT_VARIANT, 0, 1);
LONG l2 = 0;
VARIANT vp2;
vp2.vt = VT_ARRAY | VT_BSTR;
vp2.parray = params;
hr = SafeArrayPutElement(p2, &l2, &vp2);
if (FAILED(hr))
break;
}
else
{
SAFEARRAYBOUND sabc[1];
sabc[0].cElements = 0;
sabc[0].lLbound = 0;
p2 = SafeArrayCreate(VT_VARIANT, 1, sabc);
}
VARIANT v;
VARIANT v2;
VariantInit(&v);
VariantInit(&v2);
hr = pMethodInfo->Invoke_3(v2, p2, &v);
VariantClear(&v);
VariantClear(&v2);
if (FAILED(hr))
break;
bSuccess = true;
}
if (pMetaHost)
pMetaHost->Release();
if (pRuntimeInfo)
pRuntimeInfo->Release();
if (pCorRuntimeHost)
{
// Please note that after a call to Stop, the CLR cannot be
// reinitialized into the same process. This step is usually not
// necessary. You can leave the .NET runtime loaded in your process.
pCorRuntimeHost->Stop();
pCorRuntimeHost->Release();
}
if (sa)
SafeArrayDestroy(sa);
if (params)
SafeArrayDestroy(params);
return hr;
}
Edit:
I tried to load a WPF application from C# using System.Reflection and it didn't work. There is the code which nearly the same as my C++ one except that the C++ one fixes the arguments:
byte[] data = File.ReadAllBytes("Test2.exe");
Assembly assembly = Assembly.Load(data);
assembly.EntryPoint.Invoke(null, new object[0]);
This is the same error I received in C++'s code except that I'm not quite sure how to check for the Inner Exceptions there.
I did some research and I realized that I have to change ResourceAssembly as they did here: Load WPF application from the memory. The new code looked like this:
byte[] data = File.ReadAllBytes("Test2.exe");
Assembly assembly = Assembly.Load(data);
Type type = typeof(Application);
FieldInfo field = type.GetField("_resourceAssembly", BindingFlags.NonPublic | BindingFlags.Static);
field.SetValue(null, assembly);
Type helper = typeof(BaseUriHelper);
PropertyInfo property = helper.GetProperty("ResourceAssembly", BindingFlags.NonPublic | BindingFlags.Static);
property.SetValue(null, assembly, null);
assembly.EntryPoint.Invoke(null, new object[0]);
The result was that the code loaded the WPF application. Now, the question is how can I do that in my C++ code? Seems like nobody dealt with that issue. The only solution I found was by loading the file from disk and not memory - http://sbytestream.pythonanywhere.com/blog/clr-hosting.
Related
I'm working on a lowest-possible latency MIDI synthetizer software. I'm aware of ASIO and other alternatives, but as they have apparently made significant improvements to the WASAPI stack (in shared mode, at least), I'm curious to try it out. I first wrote a simple event-driven version of program, but as that's not the recommended way to do low-latency audio on Windows 10 (according to the docs), I'm trying to migrate to the Real-Time Work Queue API.
The documentation on Low Latency Audio states that it is recommended to use the Real-Time Work Queue API or MFCreateMFByteStreamOnStreamEx with WASAPI in order for the OS to manage work items in a way that will avoid interference from non-audio subsystems. This seems like a good idea, but the latter option seems to require some managed code (demonstrated in this WindowsAudioSession example), which I know nothing about and would preferably avoid (also the header Robytestream.h which has defs for the IRandomAccessStream isn't found on my system either).
The RTWQ example included in the docs is incomplete (doesn't compile as such), and I have made the necessary additions to make it compilable:
class my_rtqueue : IRtwqAsyncCallback {
public:
IRtwqAsyncResult* pAsyncResult;
RTWQWORKITEM_KEY workItemKey;
DWORD WorkQueueId;
STDMETHODIMP GetParameters(DWORD* pdwFlags, DWORD* pdwQueue)
{
HRESULT hr = S_OK;
*pdwFlags = 0;
*pdwQueue = WorkQueueId;
return hr;
}
//-------------------------------------------------------
STDMETHODIMP Invoke(IRtwqAsyncResult* pAsyncResult)
{
HRESULT hr = S_OK;
IUnknown* pState = NULL;
WCHAR className[20];
DWORD bufferLength = 20;
DWORD taskID = 0;
LONG priority = 0;
BYTE* pData;
hr = render_info.renderclient->GetBuffer(render_info.buffer_framecount, &pData);
ERROR_EXIT(hr);
update_buffer((unsigned short*)pData, render_info.framesize_bytes / (2*sizeof(unsigned short))); // 2 channels, sizeof(unsigned short) == 2
hr = render_info.renderclient->ReleaseBuffer(render_info.buffer_framecount, 0);
ERROR_EXIT(hr);
return S_OK;
}
STDMETHODIMP QueryInterface(const IID &riid, void **ppvObject) {
return 0;
}
ULONG AddRef() {
return 0;
}
ULONG Release() {
return 0;
}
HRESULT queue(HANDLE event) {
HRESULT hr;
hr = RtwqPutWaitingWorkItem(event, 1, this->pAsyncResult, &this->workItemKey);
return hr;
}
my_rtqueue() : workItemKey(0) {
HRESULT hr = S_OK;
IRtwqAsyncCallback* callback = NULL;
DWORD taskId = 0;
WorkQueueId = RTWQ_MULTITHREADED_WORKQUEUE;
//WorkQueueId = RTWQ_STANDARD_WORKQUEUE;
hr = RtwqLockSharedWorkQueue(L"Pro Audio", 0, &taskId, &WorkQueueId);
ERROR_THROW(hr);
hr = RtwqCreateAsyncResult(NULL, reinterpret_cast<IRtwqAsyncCallback*>(this), NULL, &pAsyncResult);
ERROR_THROW(hr);
}
int stop() {
HRESULT hr;
if (pAsyncResult)
pAsyncResult->Release();
if (0xFFFFFFFF != this->WorkQueueId) {
hr = RtwqUnlockWorkQueue(this->WorkQueueId);
if (FAILED(hr)) {
printf("Failed with RtwqUnlockWorkQueue 0x%x\n", hr);
return 0;
}
}
return 1;
}
};
And so, the actual WASAPI code (HRESULT error checking is omitted for clarity):
void thread_main(LPVOID param) {
HRESULT hr;
REFERENCE_TIME hnsRequestedDuration = 0;
IMMDeviceEnumerator* pEnumerator = NULL;
IMMDevice* pDevice = NULL;
IAudioClient3* pAudioClient = NULL;
IAudioRenderClient* pRenderClient = NULL;
WAVEFORMATEX* pwfx = NULL;
HANDLE hEvent = NULL;
HANDLE hTask = NULL;
UINT32 bufferFrameCount;
BYTE* pData;
DWORD flags = 0;
hr = RtwqStartup();
// also, hr is checked for errors every step of the way
hr = CoInitialize(NULL);
hr = CoCreateInstance(
CLSID_MMDeviceEnumerator, NULL,
CLSCTX_ALL, IID_IMMDeviceEnumerator,
(void**)&pEnumerator);
hr = pEnumerator->GetDefaultAudioEndpoint(
eRender, eConsole, &pDevice);
hr = pDevice->Activate(
IID_IAudioClient, CLSCTX_ALL,
NULL, (void**)&pAudioClient);
WAVEFORMATEX wave_format = {};
wave_format.wFormatTag = WAVE_FORMAT_PCM;
wave_format.nChannels = 2;
wave_format.nSamplesPerSec = 48000;
wave_format.nAvgBytesPerSec = 48000 * 2 * 16 / 8;
wave_format.nBlockAlign = 2 * 16 / 8;
wave_format.wBitsPerSample = 16;
UINT32 DP, FP, MINP, MAXP;
hr = pAudioClient->GetSharedModeEnginePeriod(&wave_format, &DP, &FP, &MINP, &MAXP);
printf("DefaultPeriod: %u, Fundamental period: %u, min_period: %u, max_period: %u\n", DP, FP, MINP, MAXP);
hr = pAudioClient->InitializeSharedAudioStream(AUDCLNT_STREAMFLAGS_EVENTCALLBACK, MINP, &wave_format, 0);
my_rtqueue* workqueue = NULL;
try {
workqueue = new my_rtqueue();
}
catch (...) {
hr = E_ABORT;
ERROR_EXIT(hr);
}
hr = pAudioClient->GetBufferSize(&bufferFrameCount);
PWAVEFORMATEX wf = &wave_format;
UINT32 current_period;
pAudioClient->GetCurrentSharedModeEnginePeriod(&wf, ¤t_period);
INT32 FrameSize_bytes = bufferFrameCount * wave_format.nChannels * wave_format.wBitsPerSample / 8;
printf("bufferFrameCount: %u, FrameSize_bytes: %d, current_period: %u\n", bufferFrameCount, FrameSize_bytes, current_period);
hr = pAudioClient->GetService(
IID_IAudioRenderClient,
(void**)&pRenderClient);
render_info.framesize_bytes = FrameSize_bytes;
render_info.buffer_framecount = bufferFrameCount;
render_info.renderclient = pRenderClient;
hEvent = CreateEvent(nullptr, false, false, nullptr);
if (hEvent == INVALID_HANDLE_VALUE) { ERROR_EXIT(0); }
hr = pAudioClient->SetEventHandle(hEvent);
const size_t num_samples = FrameSize_bytes / sizeof(unsigned short);
DWORD taskIndex = 0;
hTask = AvSetMmThreadCharacteristics(TEXT("Pro Audio"), &taskIndex);
if (hTask == NULL) {
hr = E_FAIL;
}
hr = pAudioClient->Start(); // Start playing.
running = 1;
while (running) {
workqueue->queue(hEvent);
}
workqueue->stop();
hr = RtwqShutdown();
delete workqueue;
running = 0;
return 1;
}
This seems to kind of work (ie. audio is being output), but on every other invocation of my_rtqueue::Invoke(), IAudioRenderClient::GetBuffer() returns a HRESULT of 0x88890006 (-> AUDCLNT_E_BUFFER_TOO_LARGE), and the actual audio output is certainly not what I intend it to be.
What issues are there with my code? Is this the right way to use RTWQ with WASAPI?
Turns out there were a number of issues with my code, none of which had really anything to do with Rtwq. The biggest issue was me assuming that the shared mode audio stream was using 16-bit integer samples, when in reality my audio was setup for 32-bit float format (WAVE_FORMAT_IEEE_FLOAT). The currently active shared mode format, period etc. should be fetched like this:
WAVEFORMATEX *wavefmt = NULL;
UINT32 current_period = 0;
hr = pAudioClient->GetCurrentSharedModeEnginePeriod((WAVEFORMATEX**)&wavefmt, ¤t_period);
wavefmt now contains the output format info of the current shared mode. If the wFormatTag field is equal to WAVE_FORMAT_EXTENSIBLE, one needs to cast WAVEFORMATEX to WAVEFORMATEXTENSIBLE to see what the actual format is. After this, one needs to fetch the minimum period supported by the current setup, like so:
UINT32 DP, FP, MINP, MAXP;
hr = pAudioClient->GetSharedModeEnginePeriod(wavefmt, &DP, &FP, &MINP, &MAXP);
and then initialize the audio stream with the new InitializeSharedAudioStream function:
hr = pAudioClient->InitializeSharedAudioStream(AUDCLNT_STREAMFLAGS_EVENTCALLBACK, MINP, wavefmt, NULL);
... get the buffer's actual size:
hr = pAudioClient->GetBufferSize(&render_info.buffer_framecount);
and use GetCurrentPadding in the Get/ReleaseBuffer logic:
UINT32 pad = 0;
hr = render_info.audioclient->GetCurrentPadding(&pad);
int actual_size = (render_info.buffer_framecount - pad);
hr = render_info.renderclient->GetBuffer(actual_size, &pData);
if (SUCCEEDED(hr)) {
update_buffer((float*)pData, actual_size);
hr = render_info.renderclient->ReleaseBuffer(actual_size, 0);
ERROR_EXIT(hr);
}
The documentation for IAudioClient::Initialize states the following about shared mode streams (I assume it also applies to the new IAudioClient3):
Each time the thread awakens, it should call IAudioClient::GetCurrentPadding to determine how much data to write to a rendering buffer or read from a capture buffer. In contrast to the two buffers that the Initialize method allocates for an exclusive-mode stream that uses event-driven buffering, a shared-mode stream requires a single buffer.
Using GetCurrentPadding solves the problem with AUDCLNT_E_BUFFER_TOO_LARGE, and feeding the buffer with 32-bit float samples instead of 16-bit integers makes the output sound fine on my system (although the effect was quite funky!).
If someone comes up with better/more correct ways to use the Rtwq API, I would love to hear them.
I have a byte array of a .NET application inside c++ code.
I want to execute this .NET application without writing those bytes on the disk. ICLRRuntimeHost::ExecuteInDefaultAppDomain expects a path to the assembly so it's out of the equation here. I'm looking for a possible way (or hack) to pass the binary directly to the clr.
So what i can do ?
//todo error checks/cleanup
HRESULT hr;
ICLRMetaHost *pMetaHost = NULL;
ICLRRuntimeInfo *pRuntimeInfo = NULL;
ICorRuntimeHost *pCorRuntimeHost = NULL;
IUnknownPtr spAppDomainThunk = NULL;
_AppDomainPtr spDefaultAppDomain = NULL;
bstr_t bstrAssemblyName(L"");
_AssemblyPtr spAssembly = NULL;
bstr_t bstrClassName(L"");
_TypePtr spType = NULL;
variant_t vtEmpty;
bstr_t bstrStaticMethodName(L"Main");
variant_t vtLengthRet;
hr = CLRCreateInstance(CLSID_CLRMetaHost, IID_PPV_ARGS(&pMetaHost));
const wchar_t* pszVersion = L"v2.0.50727";
hr = pMetaHost->GetRuntime(pszVersion, IID_PPV_ARGS(&pRuntimeInfo));
BOOL fLoadable;
hr = pRuntimeInfo->IsLoadable(&fLoadable);
if (!fLoadable) { wprintf(L".NET runtime %s cannot be loaded\n", pszVersion); return; }
hr = pRuntimeInfo->GetInterface(CLSID_CorRuntimeHost, IID_PPV_ARGS(&pCorRuntimeHost));
hr = pCorRuntimeHost->Start();
hr = pCorRuntimeHost->GetDefaultDomain(&spAppDomainThunk);
hr = spAppDomainThunk->QueryInterface(IID_PPV_ARGS(&spDefaultAppDomain));
SAFEARRAYBOUND bounds[1];
bounds[0].cElements = array_len;
bounds[0].lLbound = 0;
SAFEARRAY* arr = SafeArrayCreate(VT_UI1, 1, bounds);
SafeArrayLock(arr);
memcpy(arr->pvData, bytearray, array_len);
SafeArrayUnlock(arr);
hr = spDefaultAppDomain->Load_3(arr, &spAssembly);
hr = spAssembly->GetType_2(bstrClassName, &spType);
hr = spType->InvokeMember_3(bstrStaticMethodName, static_cast<BindingFlags>(BindingFlags_InvokeMethod | BindingFlags_Static | BindingFlags_Public), NULL, vtEmpty, nullptr, &vtLengthRet);
SafeArrayDestroy(arr);
What i want to do is set the Windows Media Player's volume level. By default the volume is in-/decreased by 10% when e.g. clicking the down or up menu item (Play -> Volume -> Up), but this is, in my opinion, not fine enough (especially when e.g. skypeing with someone while listening to music).
The media player should stay an independent application.
Currently i'm using a little tool that sends app commands via SendMessage to the player with parameters as seen in spy++.
I thought of three ways to achieve my goal:
using WASAPI to get the media player's audio session and dynamically set the volume level
sending mouse down/up events to the volume slider of the media player host control by point
getting an instance of the media player control via IWMPPlayer4
including a media player control in my WPF application within a windows forms host (not preferred due to loss of independence)
Point 2 seems rather ugly due to the fact that the media player control is a COM element and has as far spy++ displays only one handle, meaning i would have to determine the exact position of the volume slider and send very precise mouse events. Additional i don't know whether this would work at all.
Point 3 has the presupposition that one can get an instance of a COM element by a handle. Since i have yet not worked with COM elements i don't know if this is possible.
Update: One can get an instance of a remote mediay player using the IWMPPlayer4 interface. Though i have to see whether one can change settings.
Point 1 has the impression on me that it would be possible without much effort.
Though i'd be facing the next problem: identifying the media players audio session. Enumerating them using IAudioSessionManager2 and displaying the name using
IAudioSessionControl2 ctrl2 = NULL;
// ...
hr = ctrl2->GetDisplayName(&name);
if (FAILED(hr))
{
SafeRelease(ctrl);
SafeRelease(ctrl2);
continue;
}
String ^sessionName = gcnew String(name);
Console::WriteLine("Session name: '" + sessionName + "'");
prints most the times an emtpy string except for Mozilla Firefox and System Sounds (the other processes might not have set a session name themselfes => a default name is chosen and GetDisplayName returns an empty string).
Update 2:
As Simon Mourier pointed out one can compare the process ids to get the right ISimpleAudioVolume instance and it works as far as it comes to WMP to adopt the changes. The said instance is aquired the following way:
IMMDeviceEnumerator *pEnumerator = NULL;
ISimpleAudioVolume *pVolume = NULL;
IMMDevice *pDevice = NULL;
IAudioSessionManager2 *pManager = NULL;
IAudioSessionEnumerator *pSessionEnumerator = NULL;
int sessionCount = 0;
CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL,
CLSCTX_ALL, __uuidof(IMMDeviceEnumerator), (void**)&pEnumerator);
pEnumerator->GetDefaultAudioEndpoint(EDataFlow::eRender, ERole::eMultimedia, &pDevice);
pDevice->GetState(&deviceState);
pDevice->Activate(__uuidof(IAudioSessionManager2), CLSCTX_ALL, NULL, (void**)&pManager);
pManager->GetSessionEnumerator(&pSessionEnumerator);
pSessionEnumerator->GetCount(&sessionCount);
for (int i = 0; i < sessionCount; i++)
{
IAudioSessionControl *ctrl = NULL;
IAudioSessionControl2 *ctrl2 = NULL;
DWORD processId = 0;
hr = pSessionEnumerator->GetSession(i, &ctrl);
if (FAILED(hr))
{
continue;
}
hr = ctrl->QueryInterface(__uuidof(IAudioSessionControl2), (void**)&ctrl2);
if (FAILED(hr))
{
SafeRelease(ctrl);
continue;
}
hr = ctrl2->GetProcessId(&processId);
if (FAILED(hr))
{
SafeRelease(ctrl);
SafeRelease(ctrl2);
continue;
}
if (processId == wmpProcessId)
{
hr = ctrl2->QueryInterface(__uuidof(ISimpleAudioVolume), (void**)&pVolume);
SafeRelease(ctrl);
SafeRelease(ctrl2);
break;
}
SafeRelease(ctrl);
SafeRelease(ctrl2);
}
When aquiering an ISimpleAudioVolume instance via a IAudioClient one has to provide a session id to have volume changes reported to event subscribers. Is this possible using this approach?
Though i know that adding a media player control to my application would be the easiest way, i'd like to not use this option if possible.
I don't know what may happened during my initial try to set the media player's volume level, but the following code works (most exception handling excluded):
HRESULT hr;
IMMDeviceEnumerator *pEnumerator = NULL;
ISimpleAudioVolume *pVolume = NULL;
IMMDevice *pDevice = NULL;
IAudioSessionManager2 *pManager = NULL;
IAudioSessionEnumerator *pSessionEnumerator = NULL;
int sessionCount = 0;
int wmpProcess = GetWmpProcessId(); // Aquire WMPs process id
// Get the device enumerator and initialize the application for COM
hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_ALL,
__uuidof(IMMDeviceEnumerator), (void**)&pEnumerator);
// Get the default device
hr = pEnumerator->GetDefaultAudioEndpoint(EDataFlow::eRender,
ERole::eMultimedia, &pDevice);
// Get the session 2 manager
hr = pDevice->Activate(__uuidof(IAudioSessionManager2), CLSCTX_ALL,
NULL, (void**)&pManager);
// Get the session enumerator
hr = pManager->GetSessionEnumerator(&pSessionEnumerator);
// Get the session count
hr = pSessionEnumerator->GetCount(&sessionCount);
// Loop through all sessions
for (int i = 0; i < sessionCount; i++)
{
IAudioSessionControl *ctrl = NULL;
IAudioSessionControl2 *ctrl2 = NULL;
DWORD processId = 0;
hr = pSessionEnumerator->GetSession(i, &ctrl);
if (FAILED(hr))
{
continue;
}
hr = ctrl->QueryInterface(__uuidof(IAudioSessionControl2), (void**)&ctrl2);
if (FAILED(hr))
{
SafeRelease(ctrl);
continue;
}
//Identify WMP process
hr = ctrl2->GetProcessId(&processId);
if (FAILED(hr))
{
SafeRelease(ctrl);
SafeRelease(ctrl2);
continue;
}
if (processId != wmpProcess)
{
SafeRelease(ctrl);
SafeRelease(ctrl2);
continue;
}
hr = ctrl2->QueryInterface(__uuidof(ISimpleAudioVolume), (void**)&pVolume);
if (FAILED(hr))
{
Error(hr, "Failed to get ISimpleAudioVolume.");
SafeRelease(ctrl);
SafeRelease(ctrl2);
continue;
}
// Set the master volume
hr = pVolume->SetMasterVolume(1.0, NULL);
if (FAILED(hr))
{
Error(hr, "Failed to set the master volume.");
SafeRelease(ctrl);
SafeRelease(ctrl2);
SafeRelease(pVolume);
continue;
}
SafeRelease(ctrl);
SafeRelease(ctrl2);
SafeRelease(pVolume);
}
Im working on an application that uses a CHtmlView. New requirements mean I would like to be able to get the HTML source from the class to parse for a specific tag (or if possible just get the information in the tag). This would be fine if we were using a newer system and I could use CHtmlView::GetSource but it doesn't exist.
I've had a pretty extensive search online but am pretty new to most of Windows programming and haven't been able to achieve anything useful yet.
So if anyone has an example of how to extract the HTML from a CHtmlView without using GetSource I would appreciate seeing it. I've tried
BSTR bstr;
_bstr_t * bstrContainer;
HRESULT hr;
IHTMLDocument2 * pDoc;
IDispatch * pDocDisp = NULL;
pDocDisp = this->GetHtmlDocument();
if (pDocDisp != NULL) {
hr = pDocDisp->QueryInterface (IID_IHTMLDocument2, (void**)&pDoc);
if (SUCCEEDED(hr)) {
if (pDoc->toString(&bstr) != S_OK) {
//error...
} else {
bstrContainer = new _bstr_t(bstr);
size = (bstrContainer->length()+1)*2;
realString = new char[size];
strncpy(realString, (char*)(*bstrContainer), size);
}
} else {
//error
}
pDocDisp->Release();
}
but it mostly just gives me "[object]" in realString. Like I said, new to Windows.
Any help appreciated.
Add this helper function into your CHtmlView-derived class to retrieve the html source. Remember to check the returned boolean state from this function as com-interface can be quite unreliable when system resources are low.
/* ============================================== */
BOOL CTest1View::GetHtmlText(CString &strHtmlText)
{
BOOL bState = FALSE;
// get IDispatch interface of the active document object
IDispatch *pDisp = this->GetHtmlDocument();
if (pDisp != NULL)
{ // get the IHTMLDocument3 interface
IHTMLDocument3 *pDoc = NULL;
HRESULT hr = pDisp->QueryInterface(IID_IHTMLDocument3, (void**) &pDoc);
if (SUCCEEDED(hr))
{ // get root element
IHTMLElement *pRootElement = NULL;
hr = pDoc->get_documentElement(&pRootElement);
if (SUCCEEDED(hr))
{ // get html text into bstr
BSTR bstrHtmlText;
hr = pRootElement->get_outerHTML(&bstrHtmlText);
if (SUCCEEDED(hr))
{ // convert bstr to CString
strHtmlText = bstrHtmlText;
bState = TRUE;
SysFreeString(bstrHtmlText);
}
pRootElement->Release();
}
pDoc->Release();
}
pDisp->Release();
}
return bState;
}
Edit: Are there any tutorials on how to use WIA or TWAIN in c++, that explain how to scan pages, adjust settings (DPI, using automatic feeder etc.) and save them as PNG files?
I'd like to use WIA to scan pages and store them as png files. If the scanner supports automatic feeding I'd also like to use that feature. Currently I am following the steps of this tutorial and am stuck at the section Transferring Image Data in WIA 2.0.
So far my scanner has been found and I am able to create the device, and an IWiaItem2* has been created. How can use it to scan at 300dpi and store the result as png file?
The tutorial is not clear about how to start the scan process or how to set dpi for scanning, so I hope someone can help me with the code.
This is essentially the code for getting all local devices:
bool init(IWiaDevMgr2* devMgr)
{
//creating the device manager
*devMgr = 0;
CoCreateInstance( CLSID_WiaDevMgr2, 0, CLSCTX_LOCAL_SERVER, IID_IWiaDevMgr2, (void**)&devMgr);
//enumerating wia devices
IEnumWIA_DEV_INFO* enumDevInfo = 0;
HRESULT hr = devMgr->EnumDeviceInfo( WIA_DEVINFO_ENUM_LOCAL, &enumDevInfo);
if(SUCCEEDED(hr))
{
//loop until an error occurs or end of list
while(hr == S_OK)
{
IWiaPropertyStorage* storage = 0;
hr = enumDevInfo->Next( 1, &storage, 0);
if(hr == S_OK)
{
readProperties(storage);
storage->Release();
storage = 0;
}
}
//set hr to ok, so no error code is returned
if(hr == S_FALSE) hr = S_OK;
enumDevInfo->Release();
enumDevInfo = 0;
}
return SUCCEEDED(hr);
}
void readProperties(IWiaPropertyStorage* storage)
{
PROPSPEC propSpec[2] = {0};
PROPVARIANT propVar[2] = {0};
const ULONG propCount = sizeof(propSpec) / sizeof(propSpec[0]);
propSpec[0].ulKind = PRSPEC_PROPID;
propSpec[0].propid = WIA_DIP_DEV_ID;
propSpec[1].ulKind = PRSPEC_PROPID;
propSpec[1].propid = WIA_DIP_DEV_NAME;
HRESULT hr = storage->ReadMultiple(propCount, propSpec, propVar);
if(SUCCEEDED(hr))
{
Device* dev = new Device(propVar[0].bstrVal, propVar[1].bstrVal);
devices.push_back( dev );
FreePropVariantArray( propCount, propVar );
}
}
Afterwards a device is initialized like this:
bool createDevice(BSTR id, IWiaItem2** item)
{
*item = 0;
HRESULT hr = devMgr->CreateDevice( 0, deviceId, item);
return SUCCEEDED(hr);
}
Then the items are enumerated:
bool enumerateItems(IWiaItem2* item)
{
LONG itemType = 0;
HRESULT hr = item->GetItemType(&itemType);
if(SUCCEEDED(hr))
{
if(itemType & WiaItemTypeFolder || itemType & WiaItemTypeHasAttachments)
{
IEnumWiaItem2* enumItem = 0;
hr = item->EnumChildItems(0, &enumItem );
while(hr == S_OK)
{
IWiaItem2* child = 0;
hr = enumItem->Next( 1, &child, 0 );
if(hr == S_OK)
{
hr = enumerateItems( child );
child->Release();
child = 0;
}
}
if(hr == S_FALSE) hr = S_OK;
enumItem->Release();
enumItem = 0;
}
}
return SUCCEEDED(hr);
}
Now that everything has been initialized I'd like to implement a scan function. However, the code provided at the tutorial is for transferring files and folders and not for scanning images.
void scanAndSaveAsPNG(IWiaItem2* item, unsigned int dpi, std::string targetPath)
{
}
EDIT:
I installed the latest version available of the scanner driver (WIA and TWAIN) and after checking the supported commands using this code
void printCommands(IWiaItem2* i)
{
IEnumWIA_DEV_CAPS* caps = 0;
HRESULT h = item->EnumDeviceCapabilities(WIA_DEVICE_COMMANDS, &caps);
if(SUCCEEDED(h))
{
ULONG count = 0;
caps->GetCount(&count);
if(count > 0)
{
WIA_DEV_CAP* cap = new WIA_DEV_CAP[ count ];
ULONG fetched;
caps->Next(count, cap, &fetched);
for(int i = 0; i < fetched; i++)
{
std::cout << bstr_t( cap[i].bstrName ) << "\n";
}
}
caps->Release();
}
}
I noticed it only lists WIA Synchronize command. I am not sure if I didn't initialize the device correctly, or if the device doesn't support all WIA commands although the driver is installed.
So unless this problem is solved I am alternatively also looking for the same code based on TWAIN.
You want to use IWiaItem2::DeviceCommand which sends a command to the image capture device. The list of commands you can send are listed here.