Set WMP volume level - c++

What i want to do is set the Windows Media Player's volume level. By default the volume is in-/decreased by 10% when e.g. clicking the down or up menu item (Play -> Volume -> Up), but this is, in my opinion, not fine enough (especially when e.g. skypeing with someone while listening to music).
The media player should stay an independent application.
Currently i'm using a little tool that sends app commands via SendMessage to the player with parameters as seen in spy++.
I thought of three ways to achieve my goal:
using WASAPI to get the media player's audio session and dynamically set the volume level
sending mouse down/up events to the volume slider of the media player host control by point
getting an instance of the media player control via IWMPPlayer4
including a media player control in my WPF application within a windows forms host (not preferred due to loss of independence)
Point 2 seems rather ugly due to the fact that the media player control is a COM element and has as far spy++ displays only one handle, meaning i would have to determine the exact position of the volume slider and send very precise mouse events. Additional i don't know whether this would work at all.
Point 3 has the presupposition that one can get an instance of a COM element by a handle. Since i have yet not worked with COM elements i don't know if this is possible.
Update: One can get an instance of a remote mediay player using the IWMPPlayer4 interface. Though i have to see whether one can change settings.
Point 1 has the impression on me that it would be possible without much effort.
Though i'd be facing the next problem: identifying the media players audio session. Enumerating them using IAudioSessionManager2 and displaying the name using
IAudioSessionControl2 ctrl2 = NULL;
// ...
hr = ctrl2->GetDisplayName(&name);
if (FAILED(hr))
{
SafeRelease(ctrl);
SafeRelease(ctrl2);
continue;
}
String ^sessionName = gcnew String(name);
Console::WriteLine("Session name: '" + sessionName + "'");
prints most the times an emtpy string except for Mozilla Firefox and System Sounds (the other processes might not have set a session name themselfes => a default name is chosen and GetDisplayName returns an empty string).
Update 2:
As Simon Mourier pointed out one can compare the process ids to get the right ISimpleAudioVolume instance and it works as far as it comes to WMP to adopt the changes. The said instance is aquired the following way:
IMMDeviceEnumerator *pEnumerator = NULL;
ISimpleAudioVolume *pVolume = NULL;
IMMDevice *pDevice = NULL;
IAudioSessionManager2 *pManager = NULL;
IAudioSessionEnumerator *pSessionEnumerator = NULL;
int sessionCount = 0;
CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL,
CLSCTX_ALL, __uuidof(IMMDeviceEnumerator), (void**)&pEnumerator);
pEnumerator->GetDefaultAudioEndpoint(EDataFlow::eRender, ERole::eMultimedia, &pDevice);
pDevice->GetState(&deviceState);
pDevice->Activate(__uuidof(IAudioSessionManager2), CLSCTX_ALL, NULL, (void**)&pManager);
pManager->GetSessionEnumerator(&pSessionEnumerator);
pSessionEnumerator->GetCount(&sessionCount);
for (int i = 0; i < sessionCount; i++)
{
IAudioSessionControl *ctrl = NULL;
IAudioSessionControl2 *ctrl2 = NULL;
DWORD processId = 0;
hr = pSessionEnumerator->GetSession(i, &ctrl);
if (FAILED(hr))
{
continue;
}
hr = ctrl->QueryInterface(__uuidof(IAudioSessionControl2), (void**)&ctrl2);
if (FAILED(hr))
{
SafeRelease(ctrl);
continue;
}
hr = ctrl2->GetProcessId(&processId);
if (FAILED(hr))
{
SafeRelease(ctrl);
SafeRelease(ctrl2);
continue;
}
if (processId == wmpProcessId)
{
hr = ctrl2->QueryInterface(__uuidof(ISimpleAudioVolume), (void**)&pVolume);
SafeRelease(ctrl);
SafeRelease(ctrl2);
break;
}
SafeRelease(ctrl);
SafeRelease(ctrl2);
}
When aquiering an ISimpleAudioVolume instance via a IAudioClient one has to provide a session id to have volume changes reported to event subscribers. Is this possible using this approach?
Though i know that adding a media player control to my application would be the easiest way, i'd like to not use this option if possible.

I don't know what may happened during my initial try to set the media player's volume level, but the following code works (most exception handling excluded):
HRESULT hr;
IMMDeviceEnumerator *pEnumerator = NULL;
ISimpleAudioVolume *pVolume = NULL;
IMMDevice *pDevice = NULL;
IAudioSessionManager2 *pManager = NULL;
IAudioSessionEnumerator *pSessionEnumerator = NULL;
int sessionCount = 0;
int wmpProcess = GetWmpProcessId(); // Aquire WMPs process id
// Get the device enumerator and initialize the application for COM
hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_ALL,
__uuidof(IMMDeviceEnumerator), (void**)&pEnumerator);
// Get the default device
hr = pEnumerator->GetDefaultAudioEndpoint(EDataFlow::eRender,
ERole::eMultimedia, &pDevice);
// Get the session 2 manager
hr = pDevice->Activate(__uuidof(IAudioSessionManager2), CLSCTX_ALL,
NULL, (void**)&pManager);
// Get the session enumerator
hr = pManager->GetSessionEnumerator(&pSessionEnumerator);
// Get the session count
hr = pSessionEnumerator->GetCount(&sessionCount);
// Loop through all sessions
for (int i = 0; i < sessionCount; i++)
{
IAudioSessionControl *ctrl = NULL;
IAudioSessionControl2 *ctrl2 = NULL;
DWORD processId = 0;
hr = pSessionEnumerator->GetSession(i, &ctrl);
if (FAILED(hr))
{
continue;
}
hr = ctrl->QueryInterface(__uuidof(IAudioSessionControl2), (void**)&ctrl2);
if (FAILED(hr))
{
SafeRelease(ctrl);
continue;
}
//Identify WMP process
hr = ctrl2->GetProcessId(&processId);
if (FAILED(hr))
{
SafeRelease(ctrl);
SafeRelease(ctrl2);
continue;
}
if (processId != wmpProcess)
{
SafeRelease(ctrl);
SafeRelease(ctrl2);
continue;
}
hr = ctrl2->QueryInterface(__uuidof(ISimpleAudioVolume), (void**)&pVolume);
if (FAILED(hr))
{
Error(hr, "Failed to get ISimpleAudioVolume.");
SafeRelease(ctrl);
SafeRelease(ctrl2);
continue;
}
// Set the master volume
hr = pVolume->SetMasterVolume(1.0, NULL);
if (FAILED(hr))
{
Error(hr, "Failed to set the master volume.");
SafeRelease(ctrl);
SafeRelease(ctrl2);
SafeRelease(pVolume);
continue;
}
SafeRelease(ctrl);
SafeRelease(ctrl2);
SafeRelease(pVolume);
}

Related

How to get audio session GUID with Windows API

I'm trying to make a simple mixer app using Windows audio API. I've already figured out how to get IAudioSessionEnumerator and IAudioSessionControl which allows me to retrieve the DisplayName of each session. And now I want to get/set volumes of these sessions. From winApi docs I think I first need to use GetSimpleAudioVolume method but it requires session GUID as a parameter. So how do I get a GUID of an existing session? I couldn't find any answers for that in docs or google. Or maybe I missunderstood something?
//code prints DisplayNames of all sessions
void getSessions() {
CoInitialize(NULL);
IMMDeviceEnumerator *pDEnumerator = NULL;
CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pDEnumerator);
IMMDevice *pDevice = NULL;
pDEnumerator->GetDefaultAudioEndpoint(eRender, eMultimedia, &pDevice);
IAudioSessionManager2 *pSManager2 = NULL;
pDevice->Activate(IID_IAudioSessionManager2, CLSCTX_ALL, NULL, (void**)&pSManager2);
IAudioSessionEnumerator *pSEnumerator = NULL;
pSManager2->GetSessionEnumerator(&pSEnumerator);
int audioSessionCount;
pSEnumerator->GetCount(&audioSessionCount);
std::cout << audioSessionCount << '\n';
for (int i = 0; i < audioSessionCount; ++i) {
IAudioSessionControl *controls;
pSEnumerator->GetSession(i, &controls);
LPWSTR name;
controls->GetDisplayName(&name);
while (*name != 0) {
std::wcout << *name;
++name;
}
std::cout << '\n';
}
}
Each audio session is uniquely identified with a GUID—session instance
identifier.
You can IAudioSessionControl2::GetSessionInstanceIdentifier and retrieve a string that contains the session identifier.
Or you can query ISimpleAudioVolume interface on IAudioSessionControl interface like this:
ISimpleAudioVolume *simpleAudioVol = NULL;
controls->QueryInterface(IID_PPV_ARGS(&simpleAudioVol));

Getting display's refresh rate on D3D12

I am porting my code to D3D12 from D3D11 and I'm trying to obtain display's refresh rate on D3D12. I use the refresh rate for precise animation timing (this is a hard requirement). This code works on D3D11:
HRESULT GetRefreshRate(IUnknown* device, IDXGISwapChain* swapChain, double* outRefreshRate)
{
Microsoft::WRL::ComPtr<IDXGIOutput> dxgiOutput;
HRESULT hr = swapChain->GetContainingOutput(&dxgiOutput);
if (FAILED(hr))
return hr;
Microsoft::WRL::ComPtr<IDXGIOutput1> dxgiOutput1;
hr = dxgiOutput.As(&dxgiOutput1);
if (FAILED(hr))
return hr;
DXGI_MODE_DESC1 emptyMode = {};
DXGI_MODE_DESC1 modeDescription;
hr = dxgiOutput1->FindClosestMatchingMode1(&emptyMode, &modeDescription, device);
if (SUCCEEDED(hr))
*outRefreshRate = (double)modeDescription.RefreshRate.Numerator / (double)modeDescription.RefreshRate.Denominator;
return hr;
}
Unfortunately, ID3D12Device does not implement IDXGIDevice interface, and FindClosestMatchingMode1 therefore fails with this error:
DXGI ERROR: IDXGIOutput::FindClosestMatchingMode: pConcernedDevice doesn't support the IDXGIDevice interface [ MISCELLANEOUS ERROR #69: ]
Is there a way to obtain IDXGIDevice when using D3D12? Alternatively, how do I determine display's refresh rate on D3D12?
I know about EnumDisplaySettings however it returns an integer and therefore lacks precision, causing drift in animations. I also found DwmGetCompositionTimingInfo, however, it seems to only support getting info for the main monitor.
I also need a solution that would work on both traditional Win32 and UWP applications. I am open to having to use two code paths for different application models if needed.
We can get the refresh rate using CCD api, here is the code for your reference:
HRESULT GetRefreshRate(IDXGISwapChain* swapChain, double* outRefreshRate)
{
ComPtr<IDXGIOutput> dxgiOutput;
HRESULT hr = swapChain->GetContainingOutput(&dxgiOutput);
// if swap chain get failed to get DXGIoutput then follow the below link get the details from remarks section
//https://learn.microsoft.com/en-us/windows/win32/api/dxgi/nf-dxgi-idxgiswapchain-getcontainingoutput
if (SUCCEEDED(hr))
{
ComPtr<IDXGIOutput1> dxgiOutput1;
hr = dxgiOutput.As(&dxgiOutput1);
if (SUCCEEDED(hr))
{
// get the descriptor for current output
// from which associated mornitor will be fetched
DXGI_OUTPUT_DESC outputDes{};
hr = dxgiOutput->GetDesc(&outputDes);
if (SUCCEEDED(hr))
{
MONITORINFOEXW info;
info.cbSize = sizeof(info);
// get the associated monitor info
if (GetMonitorInfoW(outputDes.Monitor, &info) != 0)
{
// using the CCD get the associated path and display configuration
UINT32 requiredPaths, requiredModes;
if (GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS, &requiredPaths, &requiredModes) == ERROR_SUCCESS)
{
std::vector<DISPLAYCONFIG_PATH_INFO> paths(requiredPaths);
std::vector<DISPLAYCONFIG_MODE_INFO> modes2(requiredModes);
if (QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS, &requiredPaths, paths.data(), &requiredModes, modes2.data(), nullptr) == ERROR_SUCCESS)
{
// iterate through all the paths until find the exact source to match
for (auto& p : paths) {
DISPLAYCONFIG_SOURCE_DEVICE_NAME sourceName;
sourceName.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME;
sourceName.header.size = sizeof(sourceName);
sourceName.header.adapterId = p.sourceInfo.adapterId;
sourceName.header.id = p.sourceInfo.id;
if (DisplayConfigGetDeviceInfo(&sourceName.header) == ERROR_SUCCESS)
{
// find the matched device which is associated with current device
// there may be the possibility that display may be duplicated and windows may be one of them in such scenario
// there may be two callback because source is same target will be different
// as window is on both the display so either selecting either one is ok
if (wcscmp(info.szDevice, sourceName.viewGdiDeviceName) == 0) {
// get the refresh rate
UINT numerator = p.targetInfo.refreshRate.Numerator;
UINT denominator = p.targetInfo.refreshRate.Denominator;
double refrate = (double)numerator / (double)denominator;
*outRefreshRate = refrate;
break;
}
}
}
}
else
{
hr = E_FAIL;
}
}
else
{
hr = E_FAIL;
}
}
}
}
}
return hr;
}
More details about CCD API, you can refer the link below:
https://learn.microsoft.com/en-us/windows-hardware/drivers/display/ccd-apis

Retrieving info from multiple sensors using Windows Sensor API

I am using the Windows Sensor API to get info from various sensors including accelerometer and gyroscope. (https://learn.microsoft.com/en-us/windows/desktop/sensorsapi/sensor-api-programming-guide)
My initial implementation of sensor driver for accelerometer worked - I asynchronously can get the values for that sensor.
The working initialization code for a single sensor (accelerometer) looks like the following:
void initialize1(AccelerometerCallBack callBack) {
HRESULT hr = S_OK;
CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
ISensorManager* pSensorManager = NULL;
ISensorCollection* pSensorColl = NULL;
ISensor* accelerometer = NULL;
hr = CoCreateInstance(CLSID_SensorManager,
NULL, CLSCTX_INPROC_SERVER,
IID_PPV_ARGS(&pSensorManager));
if (SUCCEEDED(hr))
{
printf("Succeeded getting Sensor...\n");
ULONG ulCount = 0;
// Verify that the collection contains
// at least one sensor.
hr = pSensorColl->GetCount(&ulCount);
if (SUCCEEDED(hr))
{
if (ulCount < 1)
{
wprintf_s(L"\nNo sensors of the requested category.\n");
hr = E_UNEXPECTED;
}
}
}
else {
printf("Failed to get Sensor...\n");
}
if (SUCCEEDED(hr))
{
// Get the first available sensor.
hr = pSensorColl->GetAt(0, &accelerometer);
BSTR name = 0;
hr = accelerometer->GetFriendlyName(&name);
wprintf(L"%s\n", name);
}
AccelerometerEvent* pEventClass = NULL;
ISensorEvents* pMyEvents = NULL;
if (SUCCEEDED(hr))
{
// Create an instance of the event class.
pEventClass = new(std::nothrow) AccelerometerEvent();
pEventClass->globalCallBack = callBack;
}
if (SUCCEEDED(hr))
{
// Retrieve the pointer to the callback interface.
hr = pEventClass->QueryInterface(IID_PPV_ARGS(&pMyEvents));
}
if (SUCCEEDED(hr))
{
// Start receiving events.
hr = accelerometer->SetEventSink(pMyEvents);
}
MSG msg;
BOOL bRet;
while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
{
if (bRet == -1)
{
// handle the error and possibly exit
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
Now I wanted to simultaneously get the gyroscope, so I add a similar initialization code:
void initialize2(GyroscopeCallBack callBack);, which does similar thing as above.
Now my C# layer triggers those code like this:
internal void Start()
{
AccelerometerCallBack myCallBack1 = new AccelerometerCallBack(onAccelerometerDataChanged);
initialize1(myCallBack1);
GyroscopeCallBack myCallBack2 = new GyroscopeCallBack(onGyroscopeDataChanged);
initialize2(myCallBack2);
}
However, only the accelerometer info is received through the callback, not the gyroscope's.
I have confirmed that my device has both sensors of the correct type
I have confirmed that my callback functions and C# to C++ interface all works properly
What is the correct way to "fetch" multiple sensors (instead of one) using the Windows Sensor API?
There are no examples on the official website about doing this, and the only related SO post (Exposing multiple sensors on a single device to Windows Sensor API) does not help. Thanks!
It worked! Solution was to remove the message pump and use COINIT_MULTITHREADED option for Coinitializine(). Thanks for all the help.

How to get ITimeTrigger interface for a Task Scheduler task?

I'm trying to get the "random delay" value for an arbitrary task scheduler task. I came up with the following C++ code:
//IRegisteredTask* pRegisteredTask for task:
// Name: "Regular Maintenance"
// Folder: "\Microsoft\Windows\TaskScheduler"
ITaskDefinition* pTaskDef = NULL;
HRESULT hr = pRegisteredTask->get_Definition(&pTaskDef);
if(SUCCEEDED(hr))
{
//Get triggers
ITriggerCollection* pTriggerCol = NULL;
hr = pTaskDef->get_Triggers(&pTriggerCol);
if(SUCCEEDED(hr))
{
//Get number of triggers
LONG nTriggerCnt = 0;
hr = pTriggerCol->get_Count(&nTriggerCnt);
if(SUCCEEDED(hr))
{
//Look through all triggers
for(LONG t = 0; t < nTriggerCnt; t++)
{
ITrigger* pTrigger = NULL;
hr = pTriggerCol->get_Item(t + 1, &pTrigger);
if(SUCCEEDED(hr))
{
//Get time trigger interface
ITimeTrigger *pTimeTrigger = NULL;
hr = pTrigger->QueryInterface(IID_ITimeTrigger, (void**)&pTimeTrigger);
if(SUCCEEDED(hr))
{
BSTR bstrRndDelay = NULL;
hr = pTimeTrigger->get_RandomDelay(&bstrRndDelay);
if(SUCCEEDED(hr))
{
//Check random delay
}
SysFreeString(bstrRndDelay);
}
else
{
//0x80004002 (E_NOINTERFACE) error happens here
}
if(pTimeTrigger)
pTimeTrigger->Release();
}
if(pTrigger)
pTrigger->Release();
}
}
}
if(pTriggerCol)
pTriggerCol->Release();
}
if(pTaskDef)
pTaskDef->Release();
I'm testing the code snippet above on the task that I know has "random delay" set up, i.e., \Microsoft\Windows\TaskScheduler->Regular Maintenance on my Windows 8.1:
but for some reason when I try to get the ITimeTrigger interface I'm getting error 0x80004002 or E_NOINTERFACE (as I marked in the code above.)
Any idea what am I doing wrong?
For accessing Random delay in Task scheduler, we can't do it directly you have to access by all interfaces.
For suppose I am using IDailyTigger or IWeeklyTigger Interface from this you have to access random delay.
IWeeklyTigger* lpWeeklyTrigger;
lpWeeklyTrigger->get_RandomDelay(&lcRandomDelay);
IDailyTigger* lpDailyTrigger;
lpDailyTrigger->get_RandomDelay(&lcRandomDelay);
This way you have to do for each trigger.

How to play a sound (mp3 / wav) on windows using native API on selected output device

I simply want to be able to create options for my program, so that user can pick which output device will be used to play sounds, like this one in MS Lync:
I originally created my program in Qt and I asked similar (but not identical) question here Qt5+ How to set default audio device for QMediaPlayer
I figured out that Qt is too much bugged for this and this is impossible, so I lowered my requirements and I will use native windows API as these are probably only solution here. This unfortunately requires rewrite of some parts of my program, and now I am following this guide on msdn: https://msdn.microsoft.com/en-us/library/windows/desktop/dd371455%28v=vs.85%29.aspx
I basically want to be able to do following:
List all available output devices and display them on preferences form - I already have a working code for that using IMMDeviceEnumerator
Let user pick a device they want to use for output of my program - I already have that part
Create a function, let's call it PlaySound(string path) that if called with path of .wav or .mp3 file would use the preferred IMMDevice and play a file through it - this is what I need help with
Because I was using Qt so far and I have pretty much no idea of MS windows internals, I have no idea how could one take a file stored somewhere on disk and play it using windows API's especially using that selected IMMDevice which user set in their preferences. I was googling and searching through documentation, but I could only work extremely complex and weird solutions, such as https://msdn.microsoft.com/en-us/library/windows/desktop/dd316756%28v=vs.85%29.aspx
I could even find some examples where you can play mp3 file using MCI device, but that didn't really explain how to alter preferred output device, so it isn't very useful for my use.
I understand that low-level API is probably not going to offer some simple "playmyfile" function, but it would be nice to have at least some example of super-simple solution or some tutorial that would play media files using selected output device on windows so that I could use that as a starting reference. I have a working active IMMDevice, now I just need to make it possible to play mp3 / wav files through it.
NOTE: This is not some generic "how to play a sound on windows" question. I need to be able to play that sound on selected audio output device. For my program only (just like MS Lync, VLC media player or any other advanced audio program can). I don't want to change system global preferences (default device etc).
I managed to do that but surprisingly using windows native libraries called "DirectShow" which are primarily designed for video rendering, but can handle audio as well.
How to:
Enumerate output devices
This functions iterates over all audio devices detected by OS and store them in a list.
void Options::Initialize()
{
#ifdef WIN
HRESULT hr;
ICreateDevEnum *pSysDevEnum = NULL;
hr = CoCreateInstance(CLSID_SystemDeviceEnum, NULL, CLSCTX_INPROC_SERVER, IID_ICreateDevEnum, (void **)&pSysDevEnum);
if (FAILED(hr))
return;
IEnumMoniker *pEnumCat = NULL;
hr = pSysDevEnum->CreateClassEnumerator(CLSID_AudioRendererCategory, &pEnumCat, 0);
if (hr == S_OK)
{
// Enumerate the monikers.
IMoniker *pMoniker = NULL;
ULONG cFetched;
while (pEnumCat->Next(1, &pMoniker, &cFetched) == S_OK)
{
IPropertyBag *pPropBag;
hr = pMoniker->BindToStorage(0, 0, IID_IPropertyBag, (void **)&pPropBag);
if (SUCCEEDED(hr))
{
// To retrieve the filter's friendly name, do the following:
VARIANT varName;
VariantInit(&varName);
hr = pPropBag->Read(L"FriendlyName", &varName, 0);
if (SUCCEEDED(hr))
{
OutputDevice device;
device.Name = QString((QChar*)varName.bstrVal, wcslen(varName.bstrVal));
Options::devices.append(device);
}
VariantClear(&varName);
pPropBag->Release();
}
pMoniker->Release();
}
pEnumCat->Release();
}
pSysDevEnum->Release();
#endif
}
Create a filter for device that user selected
Iterate over all devices once more and make a filter for that which was selected by user
HRESULT hr;
ICreateDevEnum *pSysDevEnum = NULL;
hr = CoCreateInstance(CLSID_SystemDeviceEnum, NULL, CLSCTX_INPROC_SERVER, IID_ICreateDevEnum, (void **)&pSysDevEnum);
if (FAILED(hr))
{
Error("Failed SystemDeviceEnum");
return;
}
IEnumMoniker *pEnumCat = NULL;
QSettings s;
hr = pSysDevEnum->CreateClassEnumerator(CLSID_AudioRendererCategory, &pEnumCat, 0);
IBaseFilter *pFilter = NULL;
if (hr == S_OK)
{
// Enumerate the monikers.
IMoniker *pMoniker = NULL;
ULONG cFetched;
int i = 0;
while (pEnumCat->Next(1, &pMoniker, &cFetched) == S_OK)
{
IPropertyBag *pPropBag;
hr = pMoniker->BindToStorage(0, 0, IID_IPropertyBag, (void **)&pPropBag);
if (SUCCEEDED(hr))
{
// retrieve the filter's friendly name now
VARIANT varName;
VariantInit(&varName);
hr = pPropBag->Read(L"FriendlyName", &varName, 0);
if (SUCCEEDED(hr))
{
QString name = QString((QChar*)varName.bstrVal, wcslen(varName.bstrVal));
if (s.value("d:" + name).toBool())
{
hr = pMoniker->BindToObject(NULL, NULL, IID_IBaseFilter, (void**)&pFilter);
// now we got the filter in pFilter so we can play sound using that filter
PlayWin(pFilter, path);
}
}
VariantClear(&varName);
pPropBag->Release();
}
pMoniker->Release();
}
pEnumCat->Release();
}
pSysDevEnum->Release();
Play the sound using the filter for our device
In this function device is pFilter from previous function
HRESULT hr = CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC_SERVER, __uuidof(IGraphBuilder), (void **)&x->pGraph);
if (FAILED(hr))
{
Error("ERROR - Could not create the Filter Graph Manager.");
return;
}
hr = x->pGraph->QueryInterface(IID_IBasicAudio, (void**)&x->pOutput);
if (FAILED(hr))
{
Error("ERROR - Could not create the IBasicAudio.");
return;
}
x->pFlx = device;
if (device)
x->pGraph->AddFilter(device, L"fd");
hr = x->pGraph->QueryInterface(__uuidof(IMediaControl), (void **)&x->pControl);
hr = x->pGraph->QueryInterface(__uuidof(IMediaEvent), (void **)&x->pEvent);
// Build the graph.
hr = x->pGraph->RenderFile(path, NULL);
if (SUCCEEDED(hr))
{
// Run the graph.
hr = x->pControl->Run();
}
else
{
Error("Unable to play: " + QString::fromWCharArray(path));
}
This code on itself is of course not going to compile out of box, but it gives you a clue how to do this, in nutshell:
Retrieve list of all devices and store it somewhere, so that we can create dialog for user
Before we play a sound, we check which device user selected and create a filter for it
We apply the filter to DirectShow BasicAudio which is itself able to play any media file supported by system codecs.
Documentation on msdn: https://msdn.microsoft.com/en-us/library/windows/desktop/dd407292%28v=vs.85%29.aspx