I have a multiple screen video player, and I just want to keep 16:9 ratio. There is a qgroupbox as a container of a qwidget which plays video in it. I also use qgroupbox to show selected frame by painting border to green. I can't do this on qwidget because rendered video overlaps that. When I have done with resize, I emit a signal with mouseup event to be able to informed about the resize operation completed. Then I calculate new bounds for qwidget to keep 16:9 ratio and apply this values for qwidget. Here is the image to show you how my app looks like:
And here is the code that I use to resize qwidgets:
void playBack::OnWindowResized()
{
float ratio = 16.0f / 9.0f;
float w = playBackplayer_contList.at(0)->size().width(); //qgroupbox's width
float h = playBackplayer_contList.at(0)->size().height();//qgroupbox's height
float currentRatio = w / h;
float newW = 0;
float newH = 0;
if (currentRatio > ratio)
{
newH = h;
newW = h*ratio;
}
else if (currentRatio < ratio)
{
newW = w;
newH = w / ratio;
}
qDebug() << "NEW WIDGET SIZE: " << (int)newW << " x " << (int)newH;
for (int i = 0; i < playBackplayer_widgtList.count(); i++)
{
playBackplayer_widgtList.at(i)->setMinimumSize(newW, newH);
//playBackplayer_widgtList.at(i)->resize(newW, newH);
}
}
This code works perfectly when I enlarge form, but When I want to shrink, It doesn't allow me to do that. Because I set a minimum value for qwidgets. If I don't use setMinimumSize, use resize(w,h) instead, than orientation problems occur. And here is a example for this issue:
This code below shows ctor and this is where I set the layout:
playBack::playBack()
{
playback_player_1_widget = new QWidget;
playback_player_2_widget = new QWidget;
playback_player_3_widget = new QWidget;
playback_player_4_widget = new QWidget;
playback_player_1_widget_cont = new QGroupBox;
playback_player_2_widget_cont = new QGroupBox;
playback_player_3_widget_cont = new QGroupBox;
playback_player_4_widget_cont = new QGroupBox;
playBackplayer_widgtList.append(playback_player_1_widget);
playBackplayer_widgtList.append(playback_player_2_widget);
playBackplayer_widgtList.append(playback_player_3_widget);
playBackplayer_widgtList.append(playback_player_4_widget);
playBackplayer_contList.append(playback_player_1_widget_cont);
playBackplayer_contList.append(playback_player_2_widget_cont);
playBackplayer_contList.append(playback_player_3_widget_cont);
playBackplayer_contList.append(playback_player_4_widget_cont);
int rowcnt = 0;
int colcnt = 0;
for (int i = 0; i < 4; i++)
{
playBackplayer_contList.at(i)->setStyleSheet(QString("border:1px solid #000;background-color:#000;"));
playBackplayer_widgtList.at(i)->setStyleSheet(QString("background-color:#f00;"));
QGridLayout* layout = new QGridLayout;
layout->setRowStretch(0, 1);
layout->setColumnStretch(0, 1);
layout->setRowStretch(2, 1);
layout->setColumnStretch(2, 1);
playBackplayer_widgtList.at(i)->setMinimumWidth(100);
playBackplayer_widgtList.at(i)->setMinimumHeight(100);
playBackplayer_widgtList.at(i)->setMaximumWidth(10000);
playBackplayer_widgtList.at(i)->setMaximumHeight(10000);
layout->addWidget(playBackplayer_widgtList.at(i),1,1);
layout->setMargin(0);
layout->setSpacing(0);
playBackplayer_contList.at(i)->setLayout(layout);
mainLayout->addWidget(playBackplayer_contList.at(i), colcnt, rowcnt);
rowcnt++;
if (rowcnt % 2 == 0)
{
rowcnt = 0;
colcnt++;
}
playBackplayer_widgtList.at(i)->setAcceptDrops(true);
}
}
I have tried various things, I have tried to set size 0 for qwidget before resize, (in mousedownevent) that didn't work, I have tried deleting layout for qgroupbox, after resize happens, create new layout and set it for groupbox, that didn't work, I have tried layout()->adjustSize(), update(), repaint(), all that stuff didn't work. What am I missing? I need helps from you. Any help would be appreciated. Thank you in advance.
Do away with the grid layout inside the container group boxes. Instead, align and resize the video widget with setGeometry
Here is a simple subclass of QGroupBox I made that keeps your desired ratio and always stays in the center:
class RatioGroupBox : public QGroupBox{
Q_OBJECT
public:
RatioGroupBox(QWidget *parent = nullptr) : QGroupBox (parent){
setFlat(true);
setStyleSheet("border:1px solid #000;background-color:#000;");
setMinimumSize(100, 100);
setMaximumSize(10000, 10000);
ratio = 16.0f/9.0f;
ratioWidget = new QWidget(this);
ratioWidget->setStyleSheet("background: #f00;");
ratioWidget->setAcceptDrops(true);
}
protected:
void resizeEvent(QResizeEvent *){//or you can use your own resize slot
float w = width();
float h = height();
float currentRatio = w/h;
float newW(0);
float newH(0);
if (currentRatio > ratio){
newH = h;
newW = h*ratio;
}
else if (currentRatio < ratio){
newW = w;
newH = w / ratio;
}
ratioWidget->setGeometry((w-newW)/2, (h-newH)/2, newW, newH);
}
private:
QWidget *ratioWidget;
float ratio;
};
Your entire ctor will become something like:
playBack::playBack()
{
for(int r=0; r<2; r++){
for(int c=0; c<2; c++){
RatioGroupBox* playback_player_cont = new RatioGroupBox;
mainLayout->addWidget(playback_player_cont, c, r);
playBackplayer_contList.append(playback_player_cont);
}
}
}
You can of course access your video widgets by exposing ratioWidget any way you like. Either by making it public or creating a getter function.
Related
I have an inherited widget game_widget in which I declared 9 QPushButton's that are stored in an array via a method init_ui and a layout widget on which the buttons are supposed to be placed. There is also init_ui function that is called in the constructor. Here are the main elements of the class:
class game_widget : public QWidget
{
Q_OBJECT
public:
// The layout widget for the buttons
QWidget* gridLayoutWidget = new QWidget(this);
QPushButton** fields; // Fields list
QPushButton* field1 = new QPushButton(gridLayoutWidget);
...
QPushButton* field9 = new QPushButton(gridLayoutWidget);
...
private:
void init_ui();
};
Here is init_ui:
void game_widget::init_ui()
{
fields = new QPushButton* [9]; // Fields list
fields[0] = field1;
...
fields[8] = field9;
...
// Preparing layout for the buttons
gridLayoutWidget->setGeometry(QRect(10, 10, 531, 531));
QGridLayout* grid_layout = new QGridLayout(gridLayoutWidget);
// Adding each field to the layout
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
{
fields[i * 3 + j]->setMaximumSize(QSize(170, 170));
fields[i * 3 + j]->setMinimumSize(QSize(170, 170));
grid_layout->addWidget(fields[i * 3 + j], i, j);
}
}
Now the thing is that those buttons are not even clickable - not to mention that hovering over them doesn't do anything with them as well, there is no animation. Nothing else about them was changed, so their behavior should be normal, but it isn't. If You have the slightest idea what might be going on, please help.
You are creating 9 extra QPushButtons in void game_widget::init_ui(), try the following:
void game_widget::init_ui()
{
QVector <QPushButton*> fields; // Fields list
fields[0] << field1;
...
fields[8] << field9;
...
// Preparing layout for the buttons
gridLayoutWidget->setGeometry(QRect(10, 10, 531, 531));
QGridLayout* grid_layout = new QGridLayout(gridLayoutWidget);
// Adding each field to the layout
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
{
fields[i * 3 + j]->setMaximumSize(QSize(170, 170));
fields[i * 3 + j]->setMinimumSize(QSize(170, 170));
grid_layout->addWidget(fields[i * 3 + j], i, j);
}
}
I have a layout that looks like this.
Where:
Blue: rectangle it's a ScrollArea
Orange: rectangles are the widgets from that ScrollArea
My code:
#include <QtWidgets>
///////////////////////////////////////////////////////////////////////////////////////
class RoundedPolygon : public QPolygon {
public:
RoundedPolygon() { SetRadius(10); }
void SetRadius(unsigned int iRadius) { m_iRadius = iRadius; }
const QPainterPath &GetPath() {
m_path = QPainterPath();
if (count() < 3) {
qDebug() << "!! Polygon should have at least 3 points !!";
return m_path;
}
QPointF pt1;
QPointF pt2;
for (int i = 0; i < count(); i++) {
pt1 = GetLineStart(i);
if (i == 0)
m_path.moveTo(pt1);
else
m_path.quadTo(at(i), pt1);
pt2 = GetLineEnd(i);
m_path.lineTo(pt2);
}
// close the last corner
pt1 = GetLineStart(0);
m_path.quadTo(at(0), pt1);
return m_path;
}
private:
QPointF GetLineStart(int i) const {
QPointF pt;
QPoint pt1 = at(i);
QPoint pt2 = at((i + 1) % count());
float fRat = m_iRadius / GetDistance(pt1, pt2);
if (fRat > 0.5f)
fRat = 0.5f;
pt.setX((1.0f - fRat) * pt1.x() + fRat * pt2.x());
pt.setY((1.0f - fRat) * pt1.y() + fRat * pt2.y());
return pt;
}
QPointF GetLineEnd(int i) const {
QPointF pt;
QPoint pt1 = at(i);
QPoint pt2 = at((i + 1) % count());
float fRat = m_iRadius / GetDistance(pt1, pt2);
if (fRat > 0.5f)
fRat = 0.5f;
pt.setX(fRat * pt1.x() + (1.0f - fRat) * pt2.x());
pt.setY(fRat * pt1.y() + (1.0f - fRat) * pt2.y());
return pt;
}
float GetDistance(QPoint pt1, QPoint pt2) const {
int fD = (pt1.x() - pt2.x()) * (pt1.x() - pt2.x()) + (pt1.y() - pt2.y()) * (pt1.y() - pt2.y());
return sqrtf(fD);
}
private:
QPainterPath m_path;
unsigned int m_iRadius{};
};
class PolygonButtonWidget : public QWidget {
Q_OBJECT
public:
explicit PolygonButtonWidget(QWidget *parent = nullptr) : QWidget(parent) {}
~PolygonButtonWidget() override = default;
protected:
void resizeEvent(QResizeEvent *event) override {
float ratioW = 8;
float ratioH = 3;
// ui->scrollAreaWidgetContents->setFixedSize(5000, h);
float thisAspectRatio = (float) event->size().width() / event->size().height();
if (thisAspectRatio < ratioW / ratioH) {
float w = event->size().height() * ratioW / ratioH;
float h = event->size().height();
qDebug() << hasHeightForWidth() << " " << w << " " << h;
this->resize(w, h);
if (m_nrButtons != 0) {
this->move((w + 20) * m_nrButtons, this->y());
}
}
QWidget::resizeEvent(event);
}
int m_nrButtons{};
public:
void setMNrButtons(int mNrButtons) {
m_nrButtons = mNrButtons;
}
protected:
void paintEvent(QPaintEvent *event) override {
int offset = 50;
m_polygon.clear();
m_polygon.emplace_back(0, height()); //DOWN-LEFT
m_polygon.emplace_back(width() - offset, height()); //DOWN-RIGHT
m_polygon.emplace_back(width(), 0); //TOP-RIGHT
m_polygon.emplace_back(0 + offset, 0);
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
RoundedPolygon poly;
poly.SetRadius(15);
for (QPoint point: m_polygon) {
poly << point;
}
QBrush fillBrush;
fillBrush.setColor(Qt::darkBlue);
fillBrush.setStyle(Qt::SolidPattern);
QPainterPath path;
path.addPath(poly.GetPath());
painter.fillPath(path, fillBrush);
}
void mousePressEvent(QMouseEvent *event) override {
auto cursorPos = mapFromGlobal(QCursor::pos());
qDebug() << "X: " << cursorPos.x() << " Y: " << cursorPos.y();
inside(cursorPos, m_polygon);
qDebug() << "Pressed";
}
private:
std::vector<QPoint> m_polygon;
bool inside(QPoint point, std::vector<QPoint> polygon) {
auto x = point.x();
auto y = point.y();
auto inside = false;
auto i = 0;
auto j = polygon.size() - 1;
while (i < polygon.size()) {
auto xi = polygon[i].x();
auto yi = polygon[i].y();
auto xj = polygon[j].x();
auto yj = polygon[j].y();
auto intersect = ((yi > y) != (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi);
if (intersect) inside = !inside;
j = i++;
}
qDebug() << inside;
return inside;
}
};
///////////////////////////////////////////////////////////////////////////////////////
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
QWidget root;
QHBoxLayout layout{&root};
for (int i = 0; i < 10; ++i) {
auto p = new PolygonButtonWidget();
p->setMinimumSize(100, 100);
p->setMNrButtons(i);
layout.addWidget(p);
}
root.setStyleSheet("background-color: rgb(19,19,19);");
QScrollArea view;
view.setWidget(&root);
view.show();
app.exec();
}
#include "main.moc"
The problem arises when I'm trying to resize the window. In the moment of resizing, I want my widgets to keep their aspect ratio. But that's not going to happen.
I have scroll list of widgets which is looking like this (if it's expended on X way too much)
If I will scale it on Y-axis it's going to look like this.
After I've changed the resizeEvent now it's going to look something like this
or like this
How can I fix this? For some reason, some of my widgets are going to disappear, what should be my approach in order to fix this issue?
The problem is caused by the assumption that there's any mechanism that will automatically resize the widgets for you. There isn't. A QScrollArea acts as a layout barrier and any layouts inside of it are isolated from its size, and thus from any resize events.
You must resize the container widget (the one with blue outline on your diagram) yourself anytime the scroll area changes size, and you need first to prepare a test case for the widgets such that their size changes are properly managed when placed in the layout of your choice, and said layout is resized.
Finally, the pet peeve of mine: It's unlikely that you actually need the QMainWindow for anything. It's just a silly Qt Creator template. But unless you want an MDI interface and docking, you shouldn't be using the QMainWindow - and especially not when making a self-contained example. All you need here is QScrollArea as a top-level widget. That's literally all. Any QWidget can be a top-level window!
For future submissions, please provide all the code needed in a single main.cpp file that begins with #include <QtWidgets> and ends with #include "main.moc". You won't need any other includes for Qt classes, and you can write class definitions Java-style, with all the methods defined within the class declaration itself. This provides for short code - after all, a SO question isn't an Enterprise project. It's supposed to be minimal, and that really means that anything not necessary must be removed. No need for header files, multiple includes, nor other fluff - i.e. use Qt containers instead of C++ STL so that you don't need more includes etc.
Your example should look roughly as follows:
#include <QtWidgets>
class PolygonButtonWidget : public QAbstractButton {
Q_OBJECT
/* without seeing the code here, your question is unanswerable */
};
int main(int argc, char* argv[]) {
QApplication app(argc, argv);
QWidget root;
QHBoxLayout layout{&root};
PolygonButtonWidget buttons[10];
for (auto &button : buttons)
layout.addWidget(&button);
QScrollArea view;
view.setWidget(&root);
view.show();
app.exec();
view.takeWidget();
}
#include "main.moc"
Without such an example, your question is hard to answer, since:
How can we debug it? Debugging means using a debugger. If your code cannot be immediately compiled, then it's quite unlikely that someone will bother debugging it, and debugging by inspection is often error-prone.
How can we provide a tested answer if we'd have to first write the entire "test case" for it?
How can we know what's inside your button widget? The behavior of that widget does affect the ultimate solution.
It'd also help if you described a few use cases that you'd expect to work. That is, mock up (with a drawing) the state of the widgets before and after the view is resized, so that we can easily see what it is that you expect to happen. A lot of it is very easy to miss when explaining your needs in words. Use cases are a lingua franca of software specifications. If you don't use them, it's highly likely that you yourself don't know what behavior you expect in all cases.
I have managed to generate bar-code on a QLabel. I have tried QPainter and I could not get properly aligned output. My label size is 50*25 mm for a label ,one row contain two label.
This is my code for printing label.
I want to know that, is there any solution to print label using html. So that I can design very well.
QPrinter printer1;
QList<QPrinterInfo> printerList = QPrinterInfo::availablePrinters() ;
for(int r=0; r<printerList.size();++r)
{
if(printerList[r].printerName() == "TSC TE200")
{
QPageSize pageSize(QSizeF(45.0,70.0),QPageSize::Millimeter,"",QPageSize::ExactMatch);
QPrinter PRINTER(printerList[r],QPrinter::PrinterResolution);
PRINTER.setOrientation(QPrinter::Portrait);
PRINTER.setPageSize(pageSize);
PRINTER.setFullPage(true);
PRINTER.setOutputFormat(QPrinter::NativeFormat);
// int id = QFontDatabase::addApplicationFont("/Applications/untitledfolder/free3of9.ttf");
// QFontDatabase::applicationFontFamilies(id).at(0);
QFont barcodefont;
barcodefont.setFamily("Code 128");
barcodefont.setWeight(QFont::Normal);
barcodefont.setPointSize(60);
QFontMetrics fntm(barcodefont);
QPainter painter2;
if(!painter2.begin(&PRINTER))
return;
int x1 = printer1.paperRect().x() + printer1.width()/2 -
fntm.width("123456789")/2;enter code here
int y1 = printer1.paperRect().y();
int w1 = fntm.width("123456789");
int h1 = fntm.height()/4;
int x11 = printer1.paperRect().x() + printer1.width() - fntm.width("123456789")/2;
int y11 = printer1.paperRect().y();
int w11 = fntm.width("123456789");
int h11 = fntm.height()/4;
QRect rect10 = QRect(x1,y1,w1,h1);
QRect rect20 = QRect(x11,y11,w11,h11);
painter2.setFont(barcodefont);
painter2.drawText(rect10,Qt::AlignLeft,"123456789");
painter2.end();
break;
}
}
Sorry about my English. I'm not fluent in English.Thanks in advance.
I want to display a QGraphicsRectItem in my QChartView. But the rectangle is displayed behind the lines series in the chart.
I've tried to do a setZValue(10), for example, on my QGraphicsRectItem and setZValue(0) on my QChart but it is still displayed behind.
Obviously I want the informations in the rectangle to be displayed in front of the series of the chart.
Constructor
StatisticsChartView::StatisticsChartView(QWidget *parent, QChart *chart)
: QChartView(chart, parent)
{
/* Create new chart */
_chart = new QChart();
chart = _chart;
_chart->setAnimationOptions(QChart::AllAnimations);
/* Default granularity */
m_iGranularity = DEFAULT_GRANULARITY;
/* Creating ellipse item which will display a circle when the mouse goes over the series */
m_ellipse = new QGraphicsEllipseItem(_chart);
penEllipse.setColor(QColor(0, 0, 0));
penBorder.setWidth(1);
m_ellipse->setPen(penEllipse);
/* Creating text item which will display the x and y value of the mouse position */
m_coordX = new QGraphicsSimpleTextItem(_chart);
m_coordY = new QGraphicsSimpleTextItem(_chart);
penBorder.setColor(QColor(0, 0, 0));
penBorder.setWidth(1);
m_coordX->setPen(penBorder);
m_coordY->setPen(penBorder);
m_rectHovered = new QGraphicsRectItem(_chart);
m_rectHovered->setBrush(QBrush(Qt::yellow));
m_coordHoveredX = new QGraphicsSimpleTextItem(m_rectHovered);
m_coordHoveredY = new QGraphicsSimpleTextItem(m_rectHovered);
penBorder.setColor(QColor(0, 0, 0));
penBorder.setWidth(1);
m_coordHoveredX->setPen(penBorder);
m_coordHoveredY->setPen(penBorder);
m_lineItemX = new QGraphicsLineItem(_chart);
m_lineItemY = new QGraphicsLineItem(_chart);
penLine.setColor(QColor(0, 0, 0));
penLine.setStyle(Qt::DotLine);
m_lineItemX->setPen(penLine);
m_lineItemY->setPen(penLine);
/* Enable zooming in the rectangle drawn with the left click of the mouse, zoom out with right click */
rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
mousePressed = 0;
seriesHovered = false;
setMouseTracking(true);
_chart->setAcceptHoverEvents(true);
_chart->setZValue(50);
m_ellipse->setZValue(10); //so it is displayed over the series
m_coordHoveredX->setZValue(20); //so it is displayed over others
setRenderHint(QPainter::Antialiasing);
setChart(_chart);
}
Creation of series
void StatisticsChartView::drawCurve(bool bDrawScale)
{
int w = WIDTH;
int h = HEIGHT;
/* Creating series */
QLineSeries *lineFalse = new QLineSeries();
QLineSeries *lineAutomatic = new QLineSeries();
QLineSeries *lineOk = new QLineSeries();
QLineSeries *lineFalsePositive = new QLineSeries();
QLineSeries *lineManualTreatement = new QLineSeries();
QLineSeries *lineFalseNegative = new QLineSeries();
QList<QLineSeries*> lineSeriesList;
lineSeriesList << lineFalse << lineAutomatic << lineOk << lineFalsePositive << lineManualTreatement << lineFalseNegative;
QList<QString> nameSeriesList;
nameSeriesList << "False" << "Automatic" << "Ok" << "FalsePositive" << "ManualTreatement" << "FalseNegative";
QList<QVector<GraphPoint>> graphPointList;
graphPointList << gpFalse << gpDetected << gpOk << gpDetectedNotOk << gpManualTreatement << gpFalseNegative;
double graphX = 100.0 / (m_iGranularity);
bool pointsVisible = true;
for (int n = 0; n < lineSeriesList.count(); ++n)
{
/* Adding points to line series */
for (int i = 0; i < m_iGranularity + 1; ++i)
{
lineSeriesList[n]->append(i * graphX, (float)(graphPointList[n][i]).fValue * 100);
lineSeriesList[n]->setPointsVisible(pointsVisible);
lineSeriesList[n]->setName(nameSeriesList[n]);
}
}
_chart->legend()->setVisible(true);
_chart->legend()->setAlignment(Qt::AlignBottom);
/* Setting axis X and Y */
axisX = new QValueAxis();
axisY = new QValueAxis();
axisX->setRange(0, 100);
axisY->setRange(0, 100);
/* Adding line series to the chart and attaching them to the same axis */
for (int j = 0; j < lineSeriesList.count(); ++j)
{
_chart->addSeries(lineSeriesList[j]);
_chart->setAxisX(axisX, lineSeriesList[j]);
_chart->setAxisY(axisY, lineSeriesList[j]);
connect(lineSeriesList[j], SIGNAL(hovered(QPointF, bool)), this, SLOT(onSeriesHovered(QPointF, bool)));
}
_chart->resize(w, h);
return;
}
Drawing rectangle on chart
void StatisticsChartView::onSeriesHovered(QPointF point, bool state)
{
seriesHovered = state;
/* Updating the size of the rectangle */
if (mousePressed == 0 && seriesHovered == true)
{
/* x and y position on the graph */
qreal x = _chart->mapToPosition(point).x();
qreal y = _chart->mapToPosition(point).y();
/* x and y value on the graph from 0 to 100 for ou graph */
qreal xVal = point.x();
qreal yVal = point.y();
qreal maxX = axisX->max();
qreal minX = axisX->min();
qreal maxY = axisY->max();
qreal minY = axisY->min();
/* We don't want to display value outside of the axis range */
if (xVal <= maxX && xVal >= minX && yVal <= maxY && yVal >= minY)
{
m_coordHoveredX->setVisible(true);
m_coordHoveredY->setVisible(true);
m_rectHovered->setVisible(true);
m_ellipse->setVisible(true);
m_rectHovered->setRect(x - 31, y - 31, 30, 30);
qreal rectX = m_rectHovered->rect().x();
qreal rectY = m_rectHovered->rect().y();
qreal rectW = m_rectHovered->rect().width();
qreal rectH = m_rectHovered->rect().height();
/* We're setting the labels and nicely adjusting to chart axis labels (adjusting so the dot lines are centered on the label) */
m_coordHoveredX->setPos(rectX + rectW / 4 - 3, rectY + 1);
m_coordHoveredY->setPos(rectX + rectW / 4 - 3, rectY + rectH / 2 + 1);
/* Setting value to displayed with four digit max, float, 1 decimal */
m_coordHoveredX->setText(QString("%1").arg(xVal, 4, 'f', 1, '0'));
m_coordHoveredY->setText(QString("%1").arg(yVal, 4, 'f', 1, '0'));
m_ellipse->setRect(QRectF::QRectF(x, y, 10, 10));
m_ellipse->setPos(x, y);
m_ellipse->setBrush(QBrush(Qt::red));
}
else
{
/* We're not displaying information if out of the chart */
m_coordHoveredX->setVisible(false);
m_coordHoveredY->setVisible(false);
m_rectHovered->setVisible(false);
m_ellipse->setVisible(false);
}
}
else
{
/* We're not displaying information if series aren't hovered */
m_coordHoveredX->setVisible(false);
m_coordHoveredY->setVisible(false);
m_rectHovered->setVisible(false);
m_ellipse->setVisible(false);
}
}
You should try using a series especially for your rectangle.
Setting it as the last series, on your chart, to be above the other lines. And adding a legend or a callout for the text.
Hi guys I'm coding game for my studies and I've big problems with that (My leg was injured and I couldn't go to lessons).
My job is to do simple Battleships game in c++, qt.
I'm in point where logic code is done, but gui is a big mess.
Here's code for gui .cpp file:
#include <QtWidgets>
#include "dialog.h"
Dialog::Dialog()
{
createGraczBox();
createKomputerBox();
createOdpowiedz();
QGridLayout *mainLayout = new QGridLayout;
mainLayout->addWidget(graczBox , 0 , 0 );
mainLayout->addWidget(komputerBox , 0 , 1 );
mainLayout->addWidget(Odpowiedz , 0 , 2 );
setLayout(mainLayout);
setFixedSize(800,400);
setWindowTitle(tr("Battleships!"));
}
void Dialog::createGraczBox()
{
graczBox = new QGroupBox(tr("Gracz"));
QGridLayout *layout = new QGridLayout;
for (int j = 0; j < NumGridRows; ++j) {
labels[j] = new QLabel(tr("%0").arg(j+1));
layout->addWidget(labels[j], 0 , j + 1 , Qt::AlignLeft);
}
for (int i = 0; i < NumGridRows; ++i) {
labels[i] = new QLabel(tr("%0").arg(i + 1));
layout->addWidget(labels[i], i + 1, 0);
}
for(int g = 1;g<10;++g)
{
layout->setColumnStretch(g,1);
}
graczBox->setLayout(layout);
}
void Dialog::createKomputerBox()
{
komputerBox = new QGroupBox(tr("Komputer"));
QGridLayout *layout = new QGridLayout;
for (int j = 0; j < NumGridRows; ++j) {
labels[j] = new QLabel(tr("%0").arg(j+1));
layout->addWidget(labels[j], 0 , j + 1 );
}
for (int i = 0; i < NumGridRows; ++i) {
labels[i] = new QLabel(tr("%0").arg(i + 1));
layout->addWidget(labels[i], i + 1, 0);
}
for(int g = 1;g<10;++g)
{
layout->setColumnStretch(g,1);
}
komputerBox->setLayout(layout);
}
void Dialog::createOdpowiedz()
{
Odpowiedz = new QGroupBox(tr("Komendy"));
QFormLayout *layout = new QFormLayout;
xLabel = new QLabel;
QPushButton *zmienna_x_przycisk = new QPushButton(tr("X"));
connect(zmienna_x_przycisk, SIGNAL(clicked()), this, SLOT(setx()));
yLabel = new QLabel;
QPushButton *zmienna_y_przycisk = new QPushButton(tr("Y"));
connect(zmienna_y_przycisk, SIGNAL(clicked()), this, SLOT(sety()));
xLabel->setText(tr("Aktualne X: %1").arg(zmienna_x));
yLabel->setText(tr("Aktualne Y: %1").arg(zmienna_y));
layout->addRow(xLabel);
layout->addRow(zmienna_x_przycisk);
layout->addRow(yLabel);
layout->addRow(zmienna_y_przycisk);
Odpowiedz->setLayout(layout);
}
void Dialog::setx()
{
bool ok_x;
x = QInputDialog::getInt(this, tr("Podaj X:"),
tr(""), 1, 1, 10, 1, &ok_x);
if (ok_x)
x=zmienna_x;
}
void Dialog::sety()
{
bool ok_y;
y = QInputDialog::getInt(this, tr("Podaj Y:"),
tr(""), 1, 1, 10, 1, &ok_y);
if (ok_y)
y=zmienna_y;
}
They way it should work:
I'm choosing x and y by clicking on it.
Choosing numbers in new window.
They should appear in "Aktualne X:/Y:".
When I've x and y, click ok button (he's not there by now).
Computer checking numbers marking it in space Komputer / Gracz.
Reset x and y to 0.
Show text "You missed. Computer missed."
Go on till one'll win.
But I don't know how to make my layout updating itself by other actions. I can't make dowhile work here.
You need to use signals and slots here. Create "OK" button and connect it to a function, that will be used to handle your x and y variables.