I have a layout that looks like this.
Where:
Blue: rectangle it's a ScrollArea
Orange: rectangles are the widgets from that ScrollArea
My code:
#include <QtWidgets>
///////////////////////////////////////////////////////////////////////////////////////
class RoundedPolygon : public QPolygon {
public:
RoundedPolygon() { SetRadius(10); }
void SetRadius(unsigned int iRadius) { m_iRadius = iRadius; }
const QPainterPath &GetPath() {
m_path = QPainterPath();
if (count() < 3) {
qDebug() << "!! Polygon should have at least 3 points !!";
return m_path;
}
QPointF pt1;
QPointF pt2;
for (int i = 0; i < count(); i++) {
pt1 = GetLineStart(i);
if (i == 0)
m_path.moveTo(pt1);
else
m_path.quadTo(at(i), pt1);
pt2 = GetLineEnd(i);
m_path.lineTo(pt2);
}
// close the last corner
pt1 = GetLineStart(0);
m_path.quadTo(at(0), pt1);
return m_path;
}
private:
QPointF GetLineStart(int i) const {
QPointF pt;
QPoint pt1 = at(i);
QPoint pt2 = at((i + 1) % count());
float fRat = m_iRadius / GetDistance(pt1, pt2);
if (fRat > 0.5f)
fRat = 0.5f;
pt.setX((1.0f - fRat) * pt1.x() + fRat * pt2.x());
pt.setY((1.0f - fRat) * pt1.y() + fRat * pt2.y());
return pt;
}
QPointF GetLineEnd(int i) const {
QPointF pt;
QPoint pt1 = at(i);
QPoint pt2 = at((i + 1) % count());
float fRat = m_iRadius / GetDistance(pt1, pt2);
if (fRat > 0.5f)
fRat = 0.5f;
pt.setX(fRat * pt1.x() + (1.0f - fRat) * pt2.x());
pt.setY(fRat * pt1.y() + (1.0f - fRat) * pt2.y());
return pt;
}
float GetDistance(QPoint pt1, QPoint pt2) const {
int fD = (pt1.x() - pt2.x()) * (pt1.x() - pt2.x()) + (pt1.y() - pt2.y()) * (pt1.y() - pt2.y());
return sqrtf(fD);
}
private:
QPainterPath m_path;
unsigned int m_iRadius{};
};
class PolygonButtonWidget : public QWidget {
Q_OBJECT
public:
explicit PolygonButtonWidget(QWidget *parent = nullptr) : QWidget(parent) {}
~PolygonButtonWidget() override = default;
protected:
void resizeEvent(QResizeEvent *event) override {
float ratioW = 8;
float ratioH = 3;
// ui->scrollAreaWidgetContents->setFixedSize(5000, h);
float thisAspectRatio = (float) event->size().width() / event->size().height();
if (thisAspectRatio < ratioW / ratioH) {
float w = event->size().height() * ratioW / ratioH;
float h = event->size().height();
qDebug() << hasHeightForWidth() << " " << w << " " << h;
this->resize(w, h);
if (m_nrButtons != 0) {
this->move((w + 20) * m_nrButtons, this->y());
}
}
QWidget::resizeEvent(event);
}
int m_nrButtons{};
public:
void setMNrButtons(int mNrButtons) {
m_nrButtons = mNrButtons;
}
protected:
void paintEvent(QPaintEvent *event) override {
int offset = 50;
m_polygon.clear();
m_polygon.emplace_back(0, height()); //DOWN-LEFT
m_polygon.emplace_back(width() - offset, height()); //DOWN-RIGHT
m_polygon.emplace_back(width(), 0); //TOP-RIGHT
m_polygon.emplace_back(0 + offset, 0);
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
RoundedPolygon poly;
poly.SetRadius(15);
for (QPoint point: m_polygon) {
poly << point;
}
QBrush fillBrush;
fillBrush.setColor(Qt::darkBlue);
fillBrush.setStyle(Qt::SolidPattern);
QPainterPath path;
path.addPath(poly.GetPath());
painter.fillPath(path, fillBrush);
}
void mousePressEvent(QMouseEvent *event) override {
auto cursorPos = mapFromGlobal(QCursor::pos());
qDebug() << "X: " << cursorPos.x() << " Y: " << cursorPos.y();
inside(cursorPos, m_polygon);
qDebug() << "Pressed";
}
private:
std::vector<QPoint> m_polygon;
bool inside(QPoint point, std::vector<QPoint> polygon) {
auto x = point.x();
auto y = point.y();
auto inside = false;
auto i = 0;
auto j = polygon.size() - 1;
while (i < polygon.size()) {
auto xi = polygon[i].x();
auto yi = polygon[i].y();
auto xj = polygon[j].x();
auto yj = polygon[j].y();
auto intersect = ((yi > y) != (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi);
if (intersect) inside = !inside;
j = i++;
}
qDebug() << inside;
return inside;
}
};
///////////////////////////////////////////////////////////////////////////////////////
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
QWidget root;
QHBoxLayout layout{&root};
for (int i = 0; i < 10; ++i) {
auto p = new PolygonButtonWidget();
p->setMinimumSize(100, 100);
p->setMNrButtons(i);
layout.addWidget(p);
}
root.setStyleSheet("background-color: rgb(19,19,19);");
QScrollArea view;
view.setWidget(&root);
view.show();
app.exec();
}
#include "main.moc"
The problem arises when I'm trying to resize the window. In the moment of resizing, I want my widgets to keep their aspect ratio. But that's not going to happen.
I have scroll list of widgets which is looking like this (if it's expended on X way too much)
If I will scale it on Y-axis it's going to look like this.
After I've changed the resizeEvent now it's going to look something like this
or like this
How can I fix this? For some reason, some of my widgets are going to disappear, what should be my approach in order to fix this issue?
The problem is caused by the assumption that there's any mechanism that will automatically resize the widgets for you. There isn't. A QScrollArea acts as a layout barrier and any layouts inside of it are isolated from its size, and thus from any resize events.
You must resize the container widget (the one with blue outline on your diagram) yourself anytime the scroll area changes size, and you need first to prepare a test case for the widgets such that their size changes are properly managed when placed in the layout of your choice, and said layout is resized.
Finally, the pet peeve of mine: It's unlikely that you actually need the QMainWindow for anything. It's just a silly Qt Creator template. But unless you want an MDI interface and docking, you shouldn't be using the QMainWindow - and especially not when making a self-contained example. All you need here is QScrollArea as a top-level widget. That's literally all. Any QWidget can be a top-level window!
For future submissions, please provide all the code needed in a single main.cpp file that begins with #include <QtWidgets> and ends with #include "main.moc". You won't need any other includes for Qt classes, and you can write class definitions Java-style, with all the methods defined within the class declaration itself. This provides for short code - after all, a SO question isn't an Enterprise project. It's supposed to be minimal, and that really means that anything not necessary must be removed. No need for header files, multiple includes, nor other fluff - i.e. use Qt containers instead of C++ STL so that you don't need more includes etc.
Your example should look roughly as follows:
#include <QtWidgets>
class PolygonButtonWidget : public QAbstractButton {
Q_OBJECT
/* without seeing the code here, your question is unanswerable */
};
int main(int argc, char* argv[]) {
QApplication app(argc, argv);
QWidget root;
QHBoxLayout layout{&root};
PolygonButtonWidget buttons[10];
for (auto &button : buttons)
layout.addWidget(&button);
QScrollArea view;
view.setWidget(&root);
view.show();
app.exec();
view.takeWidget();
}
#include "main.moc"
Without such an example, your question is hard to answer, since:
How can we debug it? Debugging means using a debugger. If your code cannot be immediately compiled, then it's quite unlikely that someone will bother debugging it, and debugging by inspection is often error-prone.
How can we provide a tested answer if we'd have to first write the entire "test case" for it?
How can we know what's inside your button widget? The behavior of that widget does affect the ultimate solution.
It'd also help if you described a few use cases that you'd expect to work. That is, mock up (with a drawing) the state of the widgets before and after the view is resized, so that we can easily see what it is that you expect to happen. A lot of it is very easy to miss when explaining your needs in words. Use cases are a lingua franca of software specifications. If you don't use them, it's highly likely that you yourself don't know what behavior you expect in all cases.
Related
I'm following this series on youtube Node Editor. I'm attempting to learn both Qt and C++ at the same time, possibly a stupid idea, but "hello world" tutorials don't do much for me.
Episode 1 We are to create a grid using the drawBackground method, however before this in the class constructor we have set the background to a light grey colour. When I run the code without the drawBackground the scene shows the light grey background. However when I run it with the drawBackground method uncommented the grid is drawn but the background is now white.
Why does the drawBackground() method override the QDMGraphicsScene() setBackgroundBrush?
qdmgraphicsscene.h
#ifndef QDMGRAPHICSSCENE_H
#define QDMGRAPHICSSCENE_H
#include <QGraphicsScene>
#include <QtGui>
#include <QtCore>
#include "math.h"
class QDMGraphicsScene : public QGraphicsScene
{
public:
QDMGraphicsScene();
//Settings
QColor _colour_background, _colour_light, _colour_dark;
QPen _pen_light, _pen_dark;
int scene_width, scene_height, gridSize, gridSquares;
QVector<QLine> lines_light, lines_dark;
void drawBackground(QPainter *painter, const QRectF &rect);
};
#endif // QDMGRAPHICSSCENE_H
qdmgraphicsscene.cpp
#include "qdmgraphicsscene.h"
QDMGraphicsScene::QDMGraphicsScene()
{
this->gridSize = 60;
this->gridSquares = 3;
this->_colour_background = QColor(57,57,57);
this->_colour_light = QColor(47,47,47);
this->_colour_dark = QColor(41, 41, 41);
this->_pen_light = QPen(this->_colour_light);
this->_pen_light.setWidth(1);
this->_pen_dark = QPen(this->_colour_dark);
this->_pen_dark.setWidth(2);
this->scene_width = 64000;
this->scene_height = 64000;
this->setSceneRect(-this->scene_width/2, -this->scene_height/2, this->scene_width, this->scene_height);
this->setBackgroundBrush(this->_colour_background);
}
void QDMGraphicsScene::drawBackground(QPainter *painter, const QRectF &rect)
{
//create grid
int left = (int)floor(rect.left());
int right = (int)ceil(rect.right());
int top = (int)floor(rect.top());
int bottom = (int)ceil(rect.bottom());
int first_left = left - (left % this->gridSize);
int first_top = top - (top % this->gridSize);
//compute lines
for(int x = first_left; x < right; x=x+this->gridSize){
if(x % (this->gridSize * this->gridSquares) != 0){
this->lines_light.append(QLine(x,top,x,bottom));
} else {
this->lines_dark.append(QLine(x,top,x,bottom));
}
}
for(int y = first_top; y < bottom; y=y+this->gridSize){
if(y % (this->gridSize * this->gridSquares) != 0){
this->lines_light.append(QLine(left,y,right,y));
} else {
this->lines_dark.append(QLine(left,y,right,y));
}
}
//draw lines
painter->setPen(this->_pen_light);
painter->drawLines(this->lines_light);
painter->setPen(this->_pen_dark);
painter->drawLines(this->lines_dark);
}
I suspect the problem is simply that your drawBackground override doesn't use the background brush -- you just set the QPainter pen and use it to draw lines.
I think the simplest solution would be to call the base class implementation of drawBackground at the top of your own, so...
void QDMGraphicsScene::drawBackground (QPainter *painter, const QRectF &rect)
{
/*
* Call base class drawBackground implementation to draw background.
*/
QGraphicsScene::drawBackground(painter, rect);
//create grid
.
.
.
I have a multiple screen video player, and I just want to keep 16:9 ratio. There is a qgroupbox as a container of a qwidget which plays video in it. I also use qgroupbox to show selected frame by painting border to green. I can't do this on qwidget because rendered video overlaps that. When I have done with resize, I emit a signal with mouseup event to be able to informed about the resize operation completed. Then I calculate new bounds for qwidget to keep 16:9 ratio and apply this values for qwidget. Here is the image to show you how my app looks like:
And here is the code that I use to resize qwidgets:
void playBack::OnWindowResized()
{
float ratio = 16.0f / 9.0f;
float w = playBackplayer_contList.at(0)->size().width(); //qgroupbox's width
float h = playBackplayer_contList.at(0)->size().height();//qgroupbox's height
float currentRatio = w / h;
float newW = 0;
float newH = 0;
if (currentRatio > ratio)
{
newH = h;
newW = h*ratio;
}
else if (currentRatio < ratio)
{
newW = w;
newH = w / ratio;
}
qDebug() << "NEW WIDGET SIZE: " << (int)newW << " x " << (int)newH;
for (int i = 0; i < playBackplayer_widgtList.count(); i++)
{
playBackplayer_widgtList.at(i)->setMinimumSize(newW, newH);
//playBackplayer_widgtList.at(i)->resize(newW, newH);
}
}
This code works perfectly when I enlarge form, but When I want to shrink, It doesn't allow me to do that. Because I set a minimum value for qwidgets. If I don't use setMinimumSize, use resize(w,h) instead, than orientation problems occur. And here is a example for this issue:
This code below shows ctor and this is where I set the layout:
playBack::playBack()
{
playback_player_1_widget = new QWidget;
playback_player_2_widget = new QWidget;
playback_player_3_widget = new QWidget;
playback_player_4_widget = new QWidget;
playback_player_1_widget_cont = new QGroupBox;
playback_player_2_widget_cont = new QGroupBox;
playback_player_3_widget_cont = new QGroupBox;
playback_player_4_widget_cont = new QGroupBox;
playBackplayer_widgtList.append(playback_player_1_widget);
playBackplayer_widgtList.append(playback_player_2_widget);
playBackplayer_widgtList.append(playback_player_3_widget);
playBackplayer_widgtList.append(playback_player_4_widget);
playBackplayer_contList.append(playback_player_1_widget_cont);
playBackplayer_contList.append(playback_player_2_widget_cont);
playBackplayer_contList.append(playback_player_3_widget_cont);
playBackplayer_contList.append(playback_player_4_widget_cont);
int rowcnt = 0;
int colcnt = 0;
for (int i = 0; i < 4; i++)
{
playBackplayer_contList.at(i)->setStyleSheet(QString("border:1px solid #000;background-color:#000;"));
playBackplayer_widgtList.at(i)->setStyleSheet(QString("background-color:#f00;"));
QGridLayout* layout = new QGridLayout;
layout->setRowStretch(0, 1);
layout->setColumnStretch(0, 1);
layout->setRowStretch(2, 1);
layout->setColumnStretch(2, 1);
playBackplayer_widgtList.at(i)->setMinimumWidth(100);
playBackplayer_widgtList.at(i)->setMinimumHeight(100);
playBackplayer_widgtList.at(i)->setMaximumWidth(10000);
playBackplayer_widgtList.at(i)->setMaximumHeight(10000);
layout->addWidget(playBackplayer_widgtList.at(i),1,1);
layout->setMargin(0);
layout->setSpacing(0);
playBackplayer_contList.at(i)->setLayout(layout);
mainLayout->addWidget(playBackplayer_contList.at(i), colcnt, rowcnt);
rowcnt++;
if (rowcnt % 2 == 0)
{
rowcnt = 0;
colcnt++;
}
playBackplayer_widgtList.at(i)->setAcceptDrops(true);
}
}
I have tried various things, I have tried to set size 0 for qwidget before resize, (in mousedownevent) that didn't work, I have tried deleting layout for qgroupbox, after resize happens, create new layout and set it for groupbox, that didn't work, I have tried layout()->adjustSize(), update(), repaint(), all that stuff didn't work. What am I missing? I need helps from you. Any help would be appreciated. Thank you in advance.
Do away with the grid layout inside the container group boxes. Instead, align and resize the video widget with setGeometry
Here is a simple subclass of QGroupBox I made that keeps your desired ratio and always stays in the center:
class RatioGroupBox : public QGroupBox{
Q_OBJECT
public:
RatioGroupBox(QWidget *parent = nullptr) : QGroupBox (parent){
setFlat(true);
setStyleSheet("border:1px solid #000;background-color:#000;");
setMinimumSize(100, 100);
setMaximumSize(10000, 10000);
ratio = 16.0f/9.0f;
ratioWidget = new QWidget(this);
ratioWidget->setStyleSheet("background: #f00;");
ratioWidget->setAcceptDrops(true);
}
protected:
void resizeEvent(QResizeEvent *){//or you can use your own resize slot
float w = width();
float h = height();
float currentRatio = w/h;
float newW(0);
float newH(0);
if (currentRatio > ratio){
newH = h;
newW = h*ratio;
}
else if (currentRatio < ratio){
newW = w;
newH = w / ratio;
}
ratioWidget->setGeometry((w-newW)/2, (h-newH)/2, newW, newH);
}
private:
QWidget *ratioWidget;
float ratio;
};
Your entire ctor will become something like:
playBack::playBack()
{
for(int r=0; r<2; r++){
for(int c=0; c<2; c++){
RatioGroupBox* playback_player_cont = new RatioGroupBox;
mainLayout->addWidget(playback_player_cont, c, r);
playBackplayer_contList.append(playback_player_cont);
}
}
}
You can of course access your video widgets by exposing ratioWidget any way you like. Either by making it public or creating a getter function.
I have this example code:
QDialog *dialog = new QDialog(this);
QPoint dialogPos = dialog->mapToGlobal(dialog->pos());
QPoint thisPos = mapToGlobal(this->pos());
dialog->exec();
But the Dialog is not centered on his parent. Thanks in advance.
UPDATE:
I'm calling Dialog from constructor in MainWindow:
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
this->panelInferior = new WidgetTabsInferior;
this->acciones = new Acciones(this);
crearAcciones();
crearBarraMenu();
crearToolbar();
crearTabsEditor();
crearArbolDir();
crearDockWindows();
crearStatusBar();
setWindowIcon(QIcon(":imgs/logo.png"));
connect(this->pestanasEditor , SIGNAL(currentChanged(int)),this,SLOT(cambioTab(int)));
this->dialogo = new AcercaDe(this);
this->dialogo->move(x() + (width() - dialogo->width()) / 2,
y() + (height() - dialogo->height()) / 2);
this->dialogo->show();
this->dialogo->raise();
this->dialogo->activateWindow();
}
But I get is:
I have this code in github
inline void CenterWidgets(QWidget *widget, QWidget *host = 0) {
if (!host)
host = widget->parentWidget();
if (host) {
auto hostRect = host->geometry();
widget->move(hostRect.center() - widget->rect().center());
}
else {
QRect screenGeometry = QApplication::desktop()->screenGeometry();
int x = (screenGeometry.width() - widget->width()) / 2;
int y = (screenGeometry.height() - widget->height()) / 2;
widget->move(x, y);
}
}
Hope it helps
edit
fix the deprecation warning issued from recent Qt versions:
#include <QScreen>
#include <QWidget>
#include <QGuiApplication>
inline void CenterWidgets(QWidget *widget, QWidget *host = Q_NULLPTR) {
if (!host)
host = widget->parentWidget();
if (host) {
auto hostRect = host->geometry();
widget->move(hostRect.center() - widget->rect().center());
}
else {
QRect screenGeometry = QGuiApplication::screens()[0]->geometry();
int x = (screenGeometry.width() - widget->width()) / 2;
int y = (screenGeometry.height() - widget->height()) / 2;
widget->move(x, y);
}
}
Thought I would post my own solution here. #CapelliC's solution works, but is deprecated since Qt5.11. Infact, the documentation says the QDesktopWidget class is obsolete.
Solution (which is a litte crude) is to use the QGuiApplication::screenAt()
Context: class inheriting QMainWindow, but can can extend for any QWidget
// Get current screen size
QRect rec = QGuiApplication::screenAt(this->pos())->geometry();
// Using minimum size of window
QSize size = this->minimumSize();
// Set top left point
QPoint topLeft = QPoint((rec.width() / 2) - (size.width() / 2), (rec.height() / 2) - (size.height() / 2));
// set window position
setGeometry(QRect(topLeft, size));
Hope it helps.
You have to change the geometry of the QDialog:
dialog->move(x() + (width() - dialog->width()) / 2,
y() + (height() - dialog->height()) / 2);
The move() function moves respect the parent, so it is not necessary to map to global.
On constructor the position and size of parent are not set yet. You can try executing the dialog in a separate method or, if needed on constructor, try with something like
QTimer::singleShot(0, [=]() {
// ... your dialog code
});
It will be shown on the next iteration of the event loop.
I think it's a Qt4 bug. I used Qt4 on Ubuntu and it doesn't respect the parent widget center.
However, when I use Qt5, It seems to work fine.
You can also use move() to arrive to your position.
I'm trying to make an horizontal layout with 3 QLabel scale use all its available space. More specifically, this is what I have
this is what I am aiming for
At the moment, the second image is achieved by changing the stylesheet of the qlabels with a slider. Additionally, since I have the the three labels in a layout inside a groupbox, the groupbox resizes to fit its contents, cool.
Now I wanted to drop the slider approach and instead autofit the space available when moving the splitters. In this question, OP reimplements the resizeEvent, and I've seen other posts suggesting the same, changing point by point with this while( !doesFit ) or something similar.
I tried using this approach, both on the resize event and on the splitterMoved event. However, this approach is way prone to feedback loops and other display errors caused. In the other question, they suggest enabling ignoreSizePolicy to prevent the size policy retriggering the sizeevent, but I like how qt handles the size of the layout, how it keeps a minimum size and then it folds the widget if the user insists. Maybe it would work if the HLayout would ignore the resize events triggered by the QLabels, still IMHO unclean thought.
I was wondering if that's the recommended way of achieving this, and wether a less unstable solution exists, maybe using using stylesheets. There are some behaviours that I could also drop, the minimum size limit (so the user could potentially hide the groupbox).
If that's the recommended way of doing it, how should I use the fontmetrics if I have three separate labels, one of which (the number) changes its text dynamically and rapidly? It should not have an impact on performance, and that while loop makes me wary.
It doesn't sound like the while(!fit) approach is going to cut it. Or does it?
--- Edit regarding the duplicate question
Another post creates an event filter, which might also work if reworked to deal with a layout with 3 labels. I finally used a version of the first mentioned post with the variation of the post mentioned in the comments. I'll post the answer if the question is reopened.
One could apply the Newton's method approach from this answer to work on all widgets in a given layout. It will work on any widget with a settable font, not only on a QLabel.
The Newton's algorithm converges reasonably quickly when given a good starting point, e.g. when resizing interactively. It's not atypical to have the loop execute only once. On the other hand, QWidget::sizeHint is integer-valued and and widgets may round fractional font sizes, thus sometimes the iteration is a bit slower than one would expect. The number of iterations is capped to ensure decent performance.
A custom replacement for the label, that provided a QSizeF sizeHintF(), would work better here.
The minimum sizing for the widgets is a bit of a stretch, as the size is not updated as the widget contents change. This could be remedied easily, though.
// https://github.com/KubaO/stackoverflown/tree/master/questions/label-text-size-vert-40861305
#include <QtWidgets>
class LabelStretcher : public QObject {
Q_OBJECT
static constexpr const char kMinimumsAcquired[] = "ls_minimumsAcquired";
static constexpr const char kStretcherManaged[] = "ls_stretcherManaged";
public:
LabelStretcher(QObject *parent = 0) : QObject(parent) {
apply(qobject_cast<QWidget*>(parent));
}
void apply(QWidget *widget) {
if (!widget) return;
setManaged(widget);
setMinimumSize(widget);
widget->installEventFilter(this);
}
void setManaged(QWidget *w, bool managed = true) {
w->setProperty(kStretcherManaged, managed);
}
protected:
bool eventFilter(QObject * obj, QEvent * ev) override {
auto widget = qobject_cast<QWidget*>(obj);
if (widget && ev->type() == QEvent::Resize)
resized(widget);
return false;
}
private:
void onLayout(QLayout *layout, const std::function<void(QWidget*)> &onWidget) {
if (!layout) return;
auto N = layout->count();
for (int i = 0; i < N; ++i) {
auto item = layout->itemAt(i);
onWidget(item->widget());
onLayout(item->layout(), onWidget);
}
}
void setFont(QLayout *layout, const QFont &font) {
onLayout(layout, [&](QWidget *widget){ setFont(widget, font); });
}
void setFont(QWidget *widget, const QFont &font) {
if (!widget || !widget->property(kStretcherManaged).toBool()) return;
widget->setFont(font);
setFont(widget->layout(), font);
}
void setMinimumSize(QWidget *widget) {
if (widget->layout()) return;
widget->setMinimumSize(widget->minimumSizeHint());
}
static int dSize(const QSizeF & inner, const QSizeF & outer) {
auto dy = inner.height() - outer.height();
auto dx = inner.width() - outer.width();
return std::max(dx, dy);
}
qreal f(qreal fontSize, QWidget *widget) {
auto font = widget->font();
font.setPointSizeF(fontSize);
setFont(widget, font);
auto d = dSize(widget->sizeHint(), widget->size());
qDebug() << "f:" << fontSize << "d" << d;
return d;
}
qreal df(qreal fontSize, qreal dStep, QWidget *widget) {
fontSize = std::max(dStep + 1.0, fontSize);
return (f(fontSize + dStep, widget) - f(fontSize - dStep, widget)) / dStep;
}
void resized(QWidget *widget) {
qDebug() << "pre: " << widget->minimumSizeHint() << widget->sizeHint() << widget->size();
if (!widget->property(kMinimumsAcquired).toBool()) {
onLayout(widget->layout(), [=](QWidget *widget){ setMinimumSize(widget); });
widget->setProperty(kMinimumsAcquired, true);
}
// Newton's method
auto font = widget->font();
auto fontSize = font.pointSizeF();
qreal dStep = 1.0;
int i;
for (i = 0; i < 10; ++i) {
auto prevFontSize = fontSize;
auto d = df(fontSize, dStep, widget);
if (d == 0) {
dStep *= 2.0;
continue;
}
fontSize -= f(fontSize, widget)/d;
fontSize = std::max(dStep + 1.0, fontSize);
auto change = fabs(prevFontSize - fontSize)/fontSize;
qDebug() << "d:" << d << " delta" << change;
if (change < 0.01) break; // we're within 1% of target
}
font.setPointSizeF(fontSize);
setFont(widget, font);
qDebug() << "post:" << i << widget->minimumSizeHint() << widget->sizeHint() << widget->size();
}
};
constexpr const char LabelStretcher::kMinimumsAcquired[];
constexpr const char LabelStretcher::kStretcherManaged[];
int main(int argc, char ** argv) {
QApplication app{argc, argv};
QWidget w;
QGridLayout layout{&w};
LabelStretcher stretch{&w};
QLabel labels[6];
QString texts[6] = {"V", "30.0", "kts", "H", "400.0", "ft"};
int i = 0, j = 0, k = 0;
for (auto & label : labels) {
stretch.setManaged(&label);
label.setFrameStyle(QFrame::Box);
label.setText(texts[k++]);
if (j == 0) label.setAlignment(Qt::AlignRight | Qt::AlignVCenter);
else if (j == 1) label.setAlignment(Qt::AlignCenter);
layout.addWidget(&label, i, j++);
if (j >= 3) { i++; j=0; }
}
w.show();
return app.exec();
}
#include "main.moc"
Althought I consider KubaOber's answer better, I'll post this in case it's helpful to someone who wants a solution in the line of the answers mentioned in the post.
Note that the sampletext could be retrieved from the labels as well, the font from the stylesheet, and the code could potentially be placed on a resizeEvent of the groupbox or layout. It wouldn't work on the resizeEvent of the labels since they would compete for the space.
That is one reason why KubaOber answer is superior. Other reasons I can think of is stability given that the 3 labels space differs from the sampletext, thus the font size is not as accurate as it could be. Therefore a resize event could potentially be triggered again by the font change.
static void fitGroupBoxLabels(QGroupBox* groupbox, const QFont &samplefont, const QLayout* const samplelayout)
{
groupbox->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Ignored);
QString sampletext = "V 1000.0 kts";
QRect availablerect = samplelayout->contentsRect();
if(samplefont.pointSizeF() <= 0) return; //not initalized yet, return
QRect textrect = QFontMetrics(samplefont).boundingRect(sampletext);
if(!textrect.isValid() || !availablerect.isValid()) return; //not initalized yet, return
float factorh = availablerect.width() / (float)textrect.width();
float factorw = availablerect.height() / (float)textrect.height();
float factor = std::min(factorh, factorw);
if (factor < 0.95 || factor > 1.05)
{
float fontSize = samplefont.pointSizeF()*factor;
QString groupBoxStyle = QString("QGroupBox{font-size:8pt} QLabel{font-size:%1pt}").arg(fontSize);
groupbox->setStyleSheet(groupBoxStyle);
}
}
After struggling with this issue, I create DynamicFontSizeLabel and DynamicFontSizePushButton widgets. Hope it helps.
https://github.com/jonaias/DynamicFontSizeWidgets/
I've got a "canvas" that the user can draw pixels, etc. onto. It works well, but my zoom functionality currently uses the same origin regardless of the position of the mouse. I'd like to implement functionality like that of Google Maps' zoom behaviour:
That is, the zoom's origin should always be the position of the mouse cursor.
What I currently have is not exactly right...
My attempts have mostly been stabs in the dark, but I've also tried using the code from this answer without success.
main.cpp:
#include <QGuiApplication>
#include <QtQuick>
class Canvas : public QQuickPaintedItem
{
Q_OBJECT
public:
Canvas() :
mTileWidth(25),
mTileHeight(25),
mTilesAcross(10),
mTilesDown(10),
mOffset(QPoint(400, 400)),
mZoomLevel(1)
{
}
void paint(QPainter *painter) override {
painter->translate(mOffset);
const int zoomedTileWidth = mTilesAcross * mZoomLevel;
const int zoomedTileHeight = mTilesDown * mZoomLevel;
const int zoomedMapWidth = qMin(mTilesAcross * zoomedTileWidth, qFloor(width()));
const int zoomedMapHeight = qMin(mTilesDown * zoomedTileHeight, qFloor(height()));
painter->fillRect(0, 0, zoomedMapWidth, zoomedMapHeight, QColor(Qt::gray));
for (int y = 0; y < mTilesDown; ++y) {
for (int x = 0; x < mTilesAcross; ++x) {
const QRect rect(x * zoomedTileWidth, y * zoomedTileHeight, zoomedTileWidth, zoomedTileHeight);
painter->drawText(rect, QString::fromLatin1("%1, %2").arg(x).arg(y));
}
}
}
protected:
void wheelEvent(QWheelEvent *event) override {
const int oldZoomLevel = mZoomLevel;
mZoomLevel = qMax(1, qMin(mZoomLevel + (event->angleDelta().y() > 0 ? 1 : -1), 30));
const QPoint cursorPosRelativeToOffset = event->pos() - mOffset;
if (mZoomLevel != oldZoomLevel) {
mOffset.rx() -= cursorPosRelativeToOffset.x();
mOffset.ry() -= cursorPosRelativeToOffset.y();
// Attempts based on https://stackoverflow.com/a/14085161/904422
// mOffset.setX((event->pos().x() * (mZoomLevel - oldZoomLevel)) + (mZoomLevel * -mOffset.x()));
// mOffset.setY((event->pos().y() * (mZoomLevel - oldZoomLevel)) + (mZoomLevel * -mOffset.y()));
// mOffset.setX((cursorPosRelativeToOffset.x() * (mZoomLevel - oldZoomLevel)) + (mZoomLevel * -mOffset.x()));
// mOffset.setY((cursorPosRelativeToOffset.y() * (mZoomLevel - oldZoomLevel)) + (mZoomLevel * -mOffset.y()));
update();
}
}
void keyReleaseEvent(QKeyEvent *event) override {
static const int panDistance = 50;
switch (event->key()) {
case Qt::Key_Left:
mOffset.rx() -= panDistance;
update();
break;
case Qt::Key_Right:
mOffset.rx() += panDistance;
update();
break;
case Qt::Key_Up:
mOffset.ry() -= panDistance;
update();
break;
case Qt::Key_Down:
mOffset.ry() += panDistance;
update();
break;
}
}
private:
const int mTileWidth;
const int mTileHeight;
const int mTilesAcross;
const int mTilesDown;
QPoint mOffset;
int mZoomLevel;
};
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
qmlRegisterType<Canvas>("App", 1, 0, "Canvas");
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
return app.exec();
}
#include "main.moc"
main.qml:
import QtQuick 2.5
import QtQuick.Window 2.2
import App 1.0 as App
Window {
visible: true
width: 1200
height: 900
title: qsTr("Hello World")
Shortcut {
sequence: "Ctrl+Q"
onActivated: Qt.quit()
}
App.Canvas {
focus: true
anchors.fill: parent
}
}
What am I doing wrong in the wheelEvent() function?
You have a rectangle R = [x_0, x_0 + w] x [y_0, y_0 + h] with absolute coordinates. When you map it to a widget (another rectangle), you apply some transformation T to an area W of R. This transformation is linear with offset:
Values of a_x, b_x, a_y, b_y are calculated to satisfy some simple conditions, you have already done it.
You also have a cursor (x_c, y_c) in R. It's coordinates in W are T(x_c, y_c). Now you want to apply another transformation ,
changing scale coefficients a_x, a_y to known a_x', a_y' with following condition: you want your cursor to point at the same coordinates (x_c, y_c) in R. I.e. T'(x_c, y_c) = T(x_c, y_c) — the same point in relative coordinates points to the same position in absolute coordinates. We derive a system for unknown offsets b_x', b_y' with known rest values. It gives
Last work is to find (x_c, y_c) from widget cursor position (x_p, y_p) = T(x_c, y_c):
and to substitute it:
In your terms it is
mOffset = event->pos() - float(mZoomLevel) / float(oldZoomLevel) *
(event->pos() - mOffset);
If you want to zoom like Google maps then your origin must be at top-left corner of the image(lets say (x,y) = (0,0) and (width, height) = (100,100)) with initial zoomLevel 100.
If you want to zoom at point(40,20) with zoom Factor of 5% then,
the displacement can be calculated as-
newX = 40 - 40*(100.0/105)
newY = 20 - 20*(100.0/105)
newWidth = width - (100.0/105)
newHeight = height - (100.0/105)
then set newX, newY as your origin and change width, height to newWidth and newHeight.
By this implementation you'll be able to zoom at a particular point where the cursor is. But this implementation will not work when you move the cursor at some other positions.
I am also looking for that implementation.