VSIX XML Visual Studio 2017 Snippets not Recognized - visual-studio-2017

I'm getting an error for all our snippets in our VSIX solution when it is installed on a machine.
The error
c:\program files (x86)\microsoft visual studio\2017\professional\common7\ide\extensions\c0ymtgwu.hw0\teamcodesnippets\Loaders\qnav.snippet: Missing or unspecified Language attribute
Our *.pkgdef file looks like
[$RootKey$\Languages\CodeExpansions\CSharp\Paths]
"TeamCodeSnippets"="$PackageFolder$"
[$RootKey$\Languages\CodeExpansions\Xml\Paths]
"TeamCodeSnippets"="$PackageFolder$"
All our snippets DO have the language attribute
<Code Language="XML">
But they fail to install under a language. When I am in a general C# (*.cs) file I can see all our snippets popup, even though the the language of them is set to XML.
Any ideas?

Related

Where are exception codes documented for microsoft applications?

I am running an application compiled with MSVC, I am experiencing an exception that is being caught and reported as Exception=0xc000008f. The application is written in C++;
Can someone help me find where these exception codes are documented?
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\excpt.h
The main place to look is the winerror.h file shipped in the SDK. (Usually found at c:\program files (x86)\Windows Kits\10\Include<version>\share\winerror.h). Sometimes the constants will be found in other files either also in shared or sometimes in um.
I tend to use a command line grep for performing such searches, though the Visual Studio "find in files" can also be made to search the include paths.
I will add that the exact error you ask about is called "ATUS_FLOAT_INEXACT_RESULT" and is defined in ntstatus.h rather than winerror.h

"The package System.Net.Http with version 4.1.1 could not be found in C:\Program Files (x86)\Microsoft SDKs\NuGetPackages\."

I am trying to evaluate a software SDK for displaying PDF files. It comes with a few sample projects, but I am having problems building the C++ projects. I am pretty sure this is a problem with my local environment, but I have no idea how to fix it:
The projects come as a Visual Studio solution, to be used in Visual Studio 2017. Upon first opening it I was told to install missing features (VS17 was a plain install with no workloads before):
After installing that, and twiddling with platform toolset and the general platform target settings, I could finally build the C++ library part that creates a .dll file to be used by the other 2 C++ projects. (I could also confirm that this works fine, as the also included C# project used the library perfectly fine.)
But for the 2 remaining C++ projects I get this error on build:
The package System.Net.Http with version 4.1.1 could not be found in C:\Program Files (x86)\Microsoft SDKs\NuGetPackages\. Run a NuGet package restore to download the package.
FunctionDemo
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\Microsoft\NuGet\15.0\Microsoft.NuGet.targets
377
Unfortunately I have no idea what "Use NuGet Package Restore to download them." means in that context - both the solution and all the projects have nothing listed when using Manage NuGet Packages... in Visual Studio. So I don't even know where this dependency comes from. (Are those part of the general SDKs I have installed maybe?)
Double clicking the error message opens C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\Microsoft\NuGet\15.0\Microsoft.NuGet.targets with this:
<ResolveNuGetPackageAssets Condition="Exists('$(FrameworkInjectionLockFile)')"
NuGetPackagesDirectory="$(FrameworkInjectionPackagesDirectory)"
RuntimeIdentifier="$(NuGetRuntimeIdentifier)"
TargetMonikers="$(NuGetTargetMonikerToInject)"
ProjectLockFile="$(FrameworkInjectionLockFile)">
But I guess this is pretty standard. Does this tell me something where the error comes from?
On the filesystem C:\Program Files (x86)\Microsoft SDKs\NuGetPackages\System.Net.Http\4.1.1 indeed does not exist. Any tries to fill it manually (download the nuget package manually to a project, and copying the results here, using any solutions or commands to run I can find online) failed.
If found out that C:\Program Files (x86)\Microsoft SDKs\NuGetPackages\ is the package source Microsoft Visual Studio Offline Packages which I can view via Options -> NuGet Package Manager -> Package Sources in Visual Studio 2017, but disabling it there didn't change anything about the error message.
Am I looking in the wrong place?
Is this really my local problem or a project problem?
How can I fix this problem?
I "fixed" this by getting the C:\Program Files (x86)\Microsoft SDKs\NuGetPackages\System.Net.Http\4.1.1 folder from another developer. Then the error message switched to other packages, so in the end he sent me his full C:\Program Files (x86)\Microsoft SDKs\NuGetPackages and I copied folders over until it finally built.
Still not idea what caused this, must have been a missing payload or SDK that Visual Studio thinks was installed but really wasn't :/
Keeping the question unanswered though in the hopes that someone comes along that know the real fix.
This happened to me after upgrading from Visual Studio 2017 to 2019. While not the same file, my error was:
error APPX0702: Payload file 'C:\Program Files (x86)\Microsoft
SDKs\NuGetPackages\System.Private.ServiceModel\4.1.3\runtimes\win7\lib\netcore50\System.Private.ServiceModel.dll'
does not exist.
For whatever reason, after upgrading, both VS 2017 and VS 2019 were looking for this in C:\Program Files (x86)\Microsoft SDKs\NuGetPackages..., but I found it actually existed in the similarly named folder C:\Program Files (x86)\Microsoft SDKs\UWPNuGetPackages... instead. I assume during the installation of VS 2019 this directory was created?
I manually copied the files over to where it was looking and then the build finally worked. The underlying issue isn't fixed, but maybe somebody smarter than me can explain why this happened in the first place.
For me disabling C:\Program Files (x86)\Microsoft SDKs\NuGetPackages\ didn't work either. But then I had deleted it from Nuget.Config and it had finally solved the problem.

Finding Visual C++ tools' include folder location for Visual Studio 2017

In VS2017 location of Visual C++ Tools has new installation model
Now it is located somwhere like C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.11.25203.
Or it can be for example C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.10.25017.
So full path depends on VS2017 edition and build number.
There is a macro $(VCInstallDir) which points to ..\VC** folder. But I need to know full path including part which depends on VS2017 **build number. I need this to find Visual C++ tools' include folder.
So can I determine this path without calling VS2017 Command Prompt (VCVARSALL.BAT) or PowerShell script etc.? Is thete some VS macro that I can simply put into VC++ Directory\Additional Directories property of my project?
Check out MSBuild variable $(VCToolsInstallDir), it should do the job for you. It is available in VS2017 C++ projects and its value is set to something like
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\VC\Tools\MSVC\14.12.25827\
(depending on your tools version). Alternatively you can use $(VCInstallDir) and $(VCToolsVersion) to construct the path, but $(VCToolsInstallDir) should be more reliable.
P.S. Please note these variables only work in VS 2017 and are not available in previous versions of Visual Studio.

How to run Code Analysis on x64 Project in Visual C++?

I am trying to run the code analysis of Visual Studio 2015 on my x64 VC++ project. However I get the following error:
Error C1250 Unable to load plug-in 'C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\\bin\localespc.dll'
I am activating the x64 toolset of Visual Studio by running the batch script "vcvarsall.bat amd64" before I start the IDE. Visual Studio is run with the "/useenv" option afterwards.
When I check the VC++ environment variables, I can see that the following path is contained in the PATH variable:
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\BIN\amd64
How can I tell Visual Studio to use the code analyzer (localespc.dll) from there and not the x86 version which it apparently tries to use (according to the error message).
Thanks a lot for your help!
I was having the same issue with my 64-bit C++ projects. I discovered simply renaming/removing localespc.dll from VC\bin allowed the Code Analysis builds to succeed and still report analysis warnings. It seems if VS doesn't find this dll in the VC\bin directory then it won't add the compiler switch for /analyze:plugin but otherwise passes all the other switches required by the Code Analysis.
Set the following property in your project file: <PreferredToolArchitecture>x64</PreferredToolArchitecture>
This tells Visual Studio to use the 64-bit version of various tools, including code analysis. I found How to make Visual Studio use the native amd64 toolchain helpful on the topic.
Note that renaming localespc.dll no longer solves the problem with Visual Studio 2017. It seems that setting PreferredToolArchitecture is Microsoft's intended way to do this.

How to make Visual Studio use the native amd64 toolchain

How can I get Visual Studio 2012 to use the native amd64 toolchain, rather than the default x86_amd64 cross-compiler?
I am building a large library that causes the linker to run out of memory when doing whole program optimization and link-time code generation.
I found two older posts (here and here) asking this same question, but no answers yet. Microsoft provides documentation on how to specify the toolchain on the command line, but not in the IDE.
There is another method of forcing use of the 64-bit linker on a per-project basis for Visual Studio 2013. Edit your .vcxproj file and insert the following after the <Import...Microsoft.Cpp.Defaults line:
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
You need to set the environment variable "_IsNativeEnvironment" to "true" prior to starting Visual Studio 2012 IDE:
set _IsNativeEnvironment=true
start "C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\devenv.exe" your_solution.sln
For Visual Studio 2013, the name of the environment variable is different:
set PreferredToolArchitecture=x64
sbm start "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\IDE\devenv.exe" your_solution.sln
Beware that this technique does not work if the version of the IDE does not match the version of the toolchain. That is, if you use VS2013 IDE configured to run VS2012 compiler, you are out of luck. But such combination is uncommon.
Here are some links for further information:
difference between VS12 and VS13
how to embed PreferredToolArchitecture into the project in VS13
If your goal is to use the native environment rather than specifically amd64_x86, you can set the UseNativeEnvironment property in your project file:
<PropertyGroup>
<UseNativeEnvironment>true</UseNativeEnvironment>
</PropertyGroup>
(I have successfully added it to the "Globals" PropertyGroup.)
You can check which toolchain is being used by adding the /Bv compiler option. Example output is below. Notice that the toolchain directory appears after bin\ (amd64_x86 in this case).
2>ClCompile:
2> Compiler Passes:
2> C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64_x86\CL.exe: Version 18.00.31101.0
2> C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64_x86\c1.dll: Version 18.00.31101.0
2> C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64_x86\c1xx.dll: Version 18.00.31101.0
2> C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64_x86\c2.dll: Version 18.00.31101.0
2> C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64_x86\link.exe: Version 12.00.31101.0
2> C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64\mspdb120.dll: Version 12.00.31101.0
2> C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64_x86\1033\clui.dll: Version 18.00.31101.0
I know this is a rather old post, but it's still relevant for VS 2017. Here you also have the "PreferredToolArchitecture" environment variable and a "build in" setting in the IDE is not readily available.
However you can integrate that easily on a project by project base so that you can always chose what tool architecture to use. Maybe this is helpful for some. Do this:
Go to Property Manager and create a new property sheet, e. g. named "x64 Toolchain.props" so you know what it does. With a separate property sheet you can then switch the tool architecture as appropriate by including or not including the sheet into a project.
Open the properties of that new sheet, navigate to "Common Properties\User Macros" and click "Add Macro".
In the dialog you set the name to "PreferredToolArchitecture", the value to "x64" and enable the checkbox "Set this macro as an environment variable in the build environment".
Optionally navigate to "Common Properties\C/C++\Command Line" and add "/Bv" under "Additional Options". This will make the compiler output the tools it uses including its path and version number, might be helpful for checking if really the desired architecture is being used. It will place entries in the log output window like so:
Compiler Passes:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726\bin\HostX86\x64\CL.exe: Version 19.15.26730.0
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726\bin\HostX86\x64\c1.dll: Version 19.15.26730.0
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726\bin\HostX86\x64\c1xx.dll: Version 19.15.26730.0
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726\bin\HostX86\x64\c2.dll: Version 19.15.26730.0
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726\bin\HostX86\x64\link.exe: Version 14.15.26730.0
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726\bin\HostX86\x86\mspdb140.dll: Version 14.15.26730.0
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726\bin\HostX86\x64\1033\clui.dll: Version 19.15.26730.0
Now for all projects that should be build with the x64 tool architecture include the new property sheet into the project in property manager. And for those that should not simply don't include it. That's it.
HTH
Edit:
It seems unfortunately this is not reliable! See below comments. I would really appreciate if MS would wire this setting to some GUI element and make it work consinstently...
I have a similar problem using Visual Studio 2010 on XP 64 SP2. If I set the VC++ executable directory to the amd64 bin (the native x64 folder) as the first in the search path, then I received the TRK0002 error … Invalid handle value.
But if I set _IsNativeEnvironment=true in a Visual Studio 2010 command prompt and start the ide from the command line as posted before, then the error goes away. Apparently, the 32-bit GUI IDE Environment is receiving info from a 64 bit process and is expecting info from a 32-bit process such as x86\cl.exe or x86_64\cl.exe.
In a scenario where you want to compile an IA64 bit executable, and you use the x86_ia64\cl.exe compiler. Since you are using a 32-bit cross compiler and have the _IsNativeEnvironment variable set to true, this must upset the IDE when posting messages in it's window consoles. Set the _IsNativeEnvironment=false, if you have previously set it to true.
The IDE should pick up that a native compiler was being used on a native 64-bit
machine and should have automatically set this variable to the appropriate value when the native compiler was selected from the IDE. A simple fix has never been applied to patch this problem. Solution. Do it yourself from the prompt, or buy the latest IDE from Microsoft to fix the problem.
So, the real wizards at Microsoft are the developers who work mainly from the command line. And the other developers, who wear the pointy hats and sit in the corner, must have been hired from Apple and were more concerned about appearance than function.
The whole purpose of an IDE is to make coding simple, not more complicated than using a text editor and a Makefile from the command line.