VisualHG in VS 2017: commit all projects in a solution - visual-studio-2017

I have a C# solution with projects that are not all in folders under the *.sln directory. If I make a change in a file from such a lateral project and then try to commit the solution (as shown in picture below) these changes are not listed, but only those made in projects under the solution directory.
My experience is that the property to see differences from all projects, independently from their physical locations, is sometimes present. Sometimes not, however, and I do not see why. Where are the configuration data for VisualHG in VS 2017 telling it which projects to consider (when pushing 'commit solution')?

I do not know how to find these settings, either (to my experience, what you have described, happens really), but I can propose a workaround.
Namely, you can simply create a batch file (something like my_batch_commit.bat) where you will have a list of all local folders with your partial HG repositories, e.g
cd C:\MyProjects\Project_A
thg commit
cd C:\MyProjects\Project_B
thg commit
cd C:\MyProjects\Project_C
thg commit
REM ...
the folders are those where the corresponding .hg directories lie. thg.exe is the name of the Tortoise HG GUI (must be retrievable via PATH, but if Tortoise HG is correctly installed, this is fulfilled automatically).
If you now execute the batch file, you will be presented with a number of THG instances, one for each HG repository, so you can deal with them one after another.

Related

FOSSIL: file outside of checkout tree

As I understand the directories of each file fossil.exe, repository-file and files (to be versioned) can be in totally different pathes, is that right?
However, I get the following error:
file outside of checkout tree: path_to_file\filename
My structure is as follows:
FOSSIL\fossil.exe
NewFolder\repo.fossil
NewFolder\Subfolder\sample_table.csv
When opening the repo and then running fossil add full_path\sample_table.csv I get the above mentioned error.
A few things:
It doesn't matter where the fossil executable is located, as long as it's somewhere in the search path (otherwise you have to use the full path every time).
It doesn't really matter where the repository file is located either, as long as it doesn't move after you've opened it. (If you do want to move it, close the repository first).
You're missing a work directory. You need to open the repository first, into a work directory (also called the checkout tree). That work directory will be where you'll be working on your files.
In the situation you describe, you'd need to run the following command:
cd <topmost folder of your code>
fossil open NewFolder\repo.fossil
After that, you can do whatever you need in that folder (and its subfolders), and anytime you perform a commit or checkin, the changes you've made will end up in the repository.
fossil add NewFolder\Subfolder\sample_table.csv
fossil commit --comment "Added sample table"
There's usually no reason to close the working directory again; except perhaps if you want to move the repository: you'd then use fossil close to close the working directory, move the repository, and then use fossil open <new_repo_path> from the working directory again.
Note that the repository can be located somewhere else entirely; and also that a single repository can be opened into several different work directories at the same time.

flatpak-builder with local sources and dependancies

How I can build local sources and dependancies with flatpak-builder?
I can build local sources
flatpak build ../dictionary ./configure --prefix=/app
I can extract and build application with dependancies with a .json
flatpak-builder --repo=repo dictionary2 org.gnome.Dictionary.json
But no way to build dependancies and local sources? I don't find sources type
like dir or other, only archive, git (no hg?) ...
flatpak-builder is meant to automate the whole build process, with a single entry-point: the JSON manifest.
Everything else it obtains from Git, Bazaar or tarballs. Note that for these the "url" property may be a local URL starting with file://.
(There is indeed no support for Hg. If that's important for you, feel free to request it.)
In addition to that, there are a few more source types (see the flatpak-manifest(5) manpage), which can be used to modify the extracted sources:
file which point to a local file to copy somewhere in the extracted sources;
patch which point to a local patch file to apply to the extracted sources;
script which creates a script in the extracted sources, from an array of commands;
shell which modifies the extracted sources by running an array of commands;
Adding a dir source type might be useful.
However (and I only flatpaked a few apps, and contributed 2 or 3 patches to the code, so I might be completely wrong) care must be taken as this would easily make builds completely unreproducible, which is one thing flatpak-builder tries very hard to enable.
For example, when using a local file source, flatpak-builder will base64-econde the content of that file and use it as a data:text/plain;charset=utf8;base64,<content> URL for the file which it stores in the manifest included inside the final build.
Something similar might be needed for a dir source (tar the folder then base64-encode the content of the tar?), otherwise it would be impossible to reproduce the build. I've just been told (after submitting this answer) that this changed in Git master, in favour of a new flatpak-builder --bundle-sources option. This would probably make it easier to support reproducible builds with a dir source type.
In any case, feel free to start the conversation around a new dir source type in the upstream bug tracker. :)
There's a expermental cli tool if you want to use it https://gitlab.com/csoriano/flatpak-dev-cli
You can read the docs
http://docs.flatpak.org/en/latest/building-simple-apps.html
http://docs.flatpak.org/en/latest/flatpak-builder.html
In a nutshell this is what you need to use flatpak as develop workbench
https://github.com/albfan/gnome-builder/wiki/flatpak

Using AsConfigured and still be able to get UnitTest results in TFS

So I am running into an issue when I go to build my projects using tfs build controller using the Output location "AsConfigred" it will not detect my unit tests. Let me give a little info on my setup.
TFS 2013 Update 2, Default Process Template
Here is a few screenshots that can hopefully help fill in what I can't in typing. I am copying my build out to a file share on our network so that we can use other utilities use the output. I don't want to use "PerProject" or "SingleFolder" because they mess up the file structure we have configured (These both will run the tests). So i have the files copy to folder names "SingleOutputFolder" which is a child of the DropLocation. I would like to be able to run from the drop folder or run from the bin folder for each of my tests (I don't care which). However it doesn't seem to detect/run ANY of the tests. Any help would be greatly appreciated. Please let me know if you need any additional information.
I have tried using ***test*.dll, Install\SingleFolderOutput**.test.dll, and $(TF_BUILD_DROPLOCATION)\Install\SingleFolderOutput*test*.dll
But I am not sure what variables are available and understand where the scope of its execution is.
Given that you're using Build Output location set to AsConfigured you have to change the default values of the Test sources spec setting to allow build to find the test libraries in the bin folders. Here's an example.
If the full path to the unit test libraries is:
E:\Builds\7\<TFS Team Project>\<Build Definition>\src\<Unit Test Project>\bin\Release\*test*.dll
use
..\src\*UnitTest*\bin\*\*test*.dll;
This question was asked on MSDN forums here.
MSDN Forums Suggested Workaround
The suggested workaround in the accepted answer (as of 8 a.m. on June 20) is to specify the full path to the test projects' binary folders: For example:
C:\Builds\{agentId}\{teamProjectName}\{buildDefinitionName}\src\{solutionName}\{testProjectName}\bin*\Debug\*test*.dll*
which really should have been shown as
{agentWorkingFolder}\src\{relativePathToTestProjectBinariesFolder}\*test*.dll
However this approach is very brittle, for the following reasons:
Any new test projects you add to the solution will not be executed until you add them to the build definition's list of test sources:
It will break under any of the following circumstances:
the build definition is renamed
the working folder in build agent properties is modified
you have multiple build agents, and a different agent than the one you specified in {id} runs the build
Improved Workaround
My workaround mitigates the issues listed in #2 (can't do anything about #1).
In the path specified above, replace the initial part:
{agentWorkingFolder}
with
..
so you have
..\src\{relativePathToTestProjectBinariesFolder}\*test*.dll
This works because the internal working directory is apparently the \binaries\ folder that is a sibling of the \src\ folder. Navigating up to the parent folder (whatever it is named, we don't care) and back in to \src\ before specifying the path to the test projects binaries does the trick.
Note: If you have multiple test projects, you add additional entries, separated with semicolons:
..\src\{relativePathToTestProjectONEBinariesFolder}\*test*.dll;..\src\{relativePathToTestProjectTWOBinariesFolder}\*test*.dll;..\src\{relativePathToTestProjectTHREEBinariesFolder}\*test*.dll;
What I ended up doing was adding a post build event to copy all of the test.dll into the staging location folder in the specific build that is basically equivalent to where it would go on a SingleFolder build and do that on each test project.
if "$(TeamBuildOutDir)" == "" (
echo "Building Interactively not in TFS"
) else (
echo "Building in TFS"
xcopy "$(TargetDir)*.*" "$(TeamBuildBinaries)\" /Y /E /S
)
MSBUILD parameter in the build def that told it to basically drop in the folder that TFS looks for them.
/p:TeamBuildBinaries="$(TF_BUILD_BINARIESDIRECTORY)"
Kept the default Test assembly file specification:
**\*test*.dll
View this link for the information on the variable that I used and what relative path it exists at.
Another solution is to do the reverse.
Leave all of the files in the root so that all of the built in functionality works. There is more than just test execution in there. What about static code analysis, impact analysis..among others. You would have to do something custom for them all.
Instead use a pre-drop powershell script to create your Install arrangement from the root files.
If it is an application then you can use the _ApplicationFolder Nuget package to create an _PublishApplications folder same as you get for web applications.

Excluding a single project file from an SVN repository

I have a django project that I have been working on as a solo developer, and have been using TortoiseSVN to keep the code managed in a repository on a work server. I work on this on a local installation of django etc.
There is now a second person who will be working on this project, and the possibility of working on some other PCs.
Now, there should, for the time being, only be one development version (branch?) of this project, but the configuration file (settings.py) will need to be different on each computer that is being used. I want to create one local version of this file on each PC which should not need to be changed again.
How can I set the repository (preferably within TortoiseSVN) to exclude this one file? E.g. the repository should not include settings.py. When a checkout occurs, it should update all files in the local folder but not change/remove the local copy of settings.py. When a commit occurs, settings.py should be ignored and not uploaded.
At the moment settings.py is overwritten/updated as per any other file in the project folder/repository.
Any nudges in the right direction would be useful - I'm new to SVN generally and would like to know if this is something that's going to need detailed understanding of branching or if there is a simpler way.
Thanks
In TortoiseSVN, when you try to commit your files, in the file list dialog, right click the file and look for the Ignore option. You can ignore by complete filename or extension.
If the file is already in the repository, and you want to remove it from there and ignore it, you can simply right-click the file and in the TortoiseSVN menu look for the 'Delete and add to ignore list' option.
You'll be looking for the svn:ignore property, which tells subversion to not version files matching a pattern or patterns you specify.
There's some guidance on using it with TortoiseSVN at:
http://arcware.net/tortoisesvn-global-ignore-pattern-vs-svn-ignore/
These should help:
I have a file in my project that every developer must change, but I don't want those local mods to ever be committed. How can I make 'svn commit' ignore the file?
Excluding Items from the Commit List
The typical solution is to do what bgever said and ignore the settings file itself, and then commit a file with example values, something like settings.py.example. That file should only be updated when you add or remove settings. When deploying, you'd copy that to settings.py and edit the values.

git and C++ workflow, how to handle object and archive files?

I use git to interface with an SVN repository. I have several git branches for the different projects I work on.
Now, whenever I switch from one branch to another using 'git checkout ', all the compiled executables and object files from the previous branch are still there. What I would like to see is that switching from branch A to B results in a tree with all object files and binaries from the last time I worked on branch B.
Is there a way to handle this without creating multiple git repositories?
Update: I understand that executables and binaries should not end up in the repository. I'm a bit disappointed in the fact that all the branching stuff in git is useless to me, as it turns out I'll have to clone my proxy git repository for every branch I want to start. Something I already did for SVN and hoped to avoid with git. Of course, I don't have to do it, but it would result in me doing a new make most of the time after switching between branches (not fun).
What you want is a full context, not just the branch... which is generally out of scope for a version control tool. The best way to do that is to use multiple repositories.
Don't worry about the inefficiency of that though... Make your second repository a clone of the first. Git will automatically use links to avoid having multiple copies on disk.
Here's a hack to give you want you want
Since you have separate obj directories, you could modify your Makefiles to make the base location dynamic using something like this:
OBJBASE = `git branch --no-color 2> /dev/null | sed -e '/^[^*]/d' -e 's/* \(.*\)/\1\//'`
OBJDIR = "$(OBJBASE).obj"
# branch master: OBJBASE == "master/", OBJDIR == "master/.obj"
# non-git checkout: OBJBASE == "", OBJDIR == ".obj"
That will but your branch name into OBJBASE, which you can use to build your actual objdir location from. I'll leave it to you to modify it to fit your environment and make it friendly to non-git users of your Makefiles.
This is not git or svn specific - you should have your compiler and other tools direct the output of intermediate files like .o files to directories that are not under version control.
To keep multiple checkouts of the same repo, you can use git --work-tree.
For example,
mkdir $BRANCH.d
GIT_INDEX_FILE=$BRANCH.index git --work-tree $BRANCH.d checkout $BRANCH
You could set your IDE compiler to generate all private temporary files (.class and so on) in <output>\branchName\....
By configuration your compilation setting branch by branch, you can register the name of the branch in the output directory path.
That way, even if though private files remain when you git checkout, your project on the new branch is ready to go.
In the contrib/ directory of the git distribution, there is a script called git-new-workdir that allows you to checkout multiples branches in different directories without cloning your repository.
Those files aren't tracked by Git or Subversion, so they're left alone on the assumption that they are of some use to you.
I just do my checkouts in different directories. Saves me the trouble of doing cleanup.
A make clean should not be necessary because files that are different between different branches get checked out with the actual date!!!
This means that if your Makefile is correct, only those object-files, libs and executables are compiled again that really changed because of the checkout. Which is exactly the reason a makefile is there in the first place.
The exception is if you need to switch compiler options or even compilers in different branches. In that case probably git-new-workdir is the best solution.
If the compiled executables are files that have been checked in
then git stash solves the problem.
[compile]
git stash save "first branch"
git checkout other_branch
[Fiddle with your code]
[compile]
git stash save "second branch"
git checkout first_branch
git stash apply [whatever index your "first branch" stash has]
# alternatively git stash pop [whatever index...]
If the compiled executables are files that have not and will not be checked in
then simply add them to .gitignore