Value initialization of class object without default constructor - c++

I am trying to understand the exact behavior of value initialization by T() or T{} for a class type T in C++11.
What confuses me are these two snippets taken from http://en.cppreference.com:
Value Initialization:
The effects of value initialization are:
[...]
1) if T is a class type with no default constructor or with a user-provided or deleted default constructor, the object is default-initialized;
(since C++11)
[...]
so I looked up Default-Initialization:
The effects of default initialization are:
if T is a [...] class type, the constructors are considered and subjected to overload resolution against the empty argument list. The constructor selected (which is one of the default constructors) is called to provide the initial value for the new object;
[...]
So this basically says that if T is a class type and its implicit default constructor is not available, then the object will be constructed by a call to one of its default constructors? In my understanding, this makes only sense for the mentioned case of a user-provided default constructor; then, upon construction, only what is explicitly stated in that constructor will be executed, and every member not explicitly initialized will get default-initialized (please correct me if I am wrong here).
My questions:
1) What would happen if there was no user-provided default constructor and there was no default constructor or it was deleted? I would guess the code would not compile. If this is right, then:
2) What is the need to also explicitly mention the cases "no default constructor" and "deleted default constructor"?

The wording on cppreference doesn't seem to match that in the standard. C++11 8.5/7 [dcl.init]:
To value-initialize an object of type T means:
if T is a (possibly cv-qualified) class type (Clause 9) with a user-provided constructor (12.1), then the
default constructor for T is called (and the initialization is ill-formed if T has no accessible default
constructor);
if T is a (possibly cv-qualified) non-union class type without a user-provided constructor, then the object
is zero-initialized and, if T’s implicitly-declared default constructor is non-trivial, that constructor is
called.
if T is an array type, then each element is value-initialized;
otherwise, the object is zero-initialized.
An object that is value-initialized is deemed to be constructed and thus subject to provisions of this International
Standard applying to “constructed” objects, objects “for which the constructor has completed,” etc.,
even if no constructor is invoked for the object’s initialization.
For comparison, this is the wording in C++14 (n4140) 8.5/7 [dcl.init]:
To value-initialize an object of type T means:
if T is a (possibly cv-qualified) class type (Clause 9) with either no default constructor (12.1) or a
default constructor that is user-provided or deleted, then the object is default-initialized;
if T is a (possibly cv-qualified) class type without a user-provided or deleted default constructor, then
the object is zero-initialized and the semantic constraints for default-initialization are checked, and if
T has a non-trivial default constructor, the object is default-initialized;
if T is an array type, then each element is value-initialized;
otherwise, the object is zero-initialized.
An object that is value-initialized is deemed to be constructed and thus subject to provisions of this International
Standard applying to “constructed” objects, objects “for which the constructor has completed,” etc.,
even if no constructor is invoked for the object’s initialization.

Related

Value initialization without default constructor

I was wondering under which circumstances a class may have no default constructor but will still be value-initialized. The typical case for "no default ctor" is that a parametrized one is present and the default ctor is not defaulted (= default).
Quoting from the 2020 standard, chapter 9.4.1, Initializers/General (the latest draft contains equivalent wording):
To value-initialize an object of type T means:
(8.1) — if T is a (possibly cv-qualified) class type (Clause 11), then
(8.1.1) — if T has either no default constructor (11.4.5.2) or a default constructor that is user-provided or deleted, then the object is default-initialized;
And
11.4.5.2 Default constructors [class.default.ctor]:
1 A default constructor for a class X is a constructor of class X for which each parameter that is not a function parameter pack has a default argument (including the case of a constructor with no parameters). If there is no user-declared constructor for class X, a non-explicit constructor having no parameters is implicitly declared as defaulted (9.5)
I read this such that 8.1.1 does not refer to cases with no constructor at all (because, as 11.4.5.2 explains, a default constructor is then implicitly declared). Instead I understand it as "No default constructor at all" (including implicit ones).
Value-initialization happens with new()or brace-initialization, and for excess elements in arrays that are brace-initialized (as in struct T{}; T arr[1]{};).
Neither construct compiles when there is "no default constructor". Are there situations where objects of types without default constructor are value-initialized at all? Am I misreading 8.1.1?
It’s just saying that value-initializing an object of a class type that lacks a default constructor tries and fails to default-initialize it. Note that the alternative in the next bullet still default-initializes it after zero-initializing it, so it’s not default-initialized any more for not having a default constructor.
Depending on one’s interpretation of [class.default.ctor], it might also be considered to cover the case where a class can be default-initialized via a variadic constructor template:
struct A {
template<class ...TT> A(TT...);
};
auto a=A(); // value-initialization -> default-initialization

Confused by the difference about value-initializtion between C++ 11&14 [duplicate]

Consider the following code:
class A {
public:
int i;
A() {}
};
class B {
public:
A a;
int i;
};
int main() {
B* p = new B {};
std::cout << p->i << " " << p->a.i << "\n";
}
Compiled with -std=c++11 in clang++, p->i turns out to be zero, but p->a.i doesn't. Shouldn't the whole object be zeroed as long as its class doesn't have user-provided constructor?
EDIT: Since there are some extensive discussion in the comments, I think it's better to add some excerpt from the standard here:
To value-initialize an object of type T means:
if T is a (possibly cv-qualified) class type (Clause 9) with a user-provided constructor (12.1), then the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
if T is a (possibly cv-qualified) non-union class type without a user-provided constructor, then the object is zero-initialized and, if T’s implicitly-declared default constructor is non-trivial, that constructor is called.
if T is an array type, then each element is value-initialized;
otherwise, the object is zero-initialized.
To zero-initialize an object or reference of type T means:
if T is a scalar type (3.9), the object is set to the value 0 (zero), taken as an integral constant expression, converted to T;
if T is a (possibly cv-qualified) non-union class type, each non-static data member and each base-class subobject is zero-initialized and padding is initialized to zero bits;
if T is a (possibly cv-qualified) union type, the object’s first non-static named data member is zero-initialized and padding is initialized to zero bits;
if T is an array type, each element is zero-initialized;
if T is a reference type, no initialization is performed.
The second bullet of each applies here.
Clang is correct, per the C++11 standard plus relevant DRs
In the original C++11 specification, B{} would perform value-initialization, resulting in a.i being zero-initialized. This was a change in behavior compared to C++98 for cases like
B b = {};
... which were handled as aggregate initialization in C++98 but treated as value-initialization in C++11 FDIS.
However, the behavior in this case was changed by core issue 1301, which restored the C++98 behavior by mandating that aggregate initialization is used whenever an aggregate is initialized by a braced-init-list. Since this issue is considered a DR, it is treated as de facto applying to earlier revisions of the C++ standard, so a conforming C++11 compiler would be expected to perform aggregate initialization here rather than value-initialization.
Ultimately, it's a bad idea to rely on value-initialization to initialize your data members, especially for a class that has user-provided constructors.
It does indeed look like a bug (or, as pointed out in the comments, behaving according to C++03 despite specifying C++11). In C++11, value-initialisation should zero the members of a before calling its default constructor. Initialisation of B is governed by this rule of 8.5/7
if T is a (possibly cv-qualified) non-union class type without a user-provided constructor, then the object is zero-initialized and, if T’s implicitly-declared default constructor is non-trivial, that constructor is called.
The zero-initialisation should recursively zero-initialise a per this rule of 8.5/5
if T is a (possibly cv-qualified) non-union class type, each non-static data member and each base-class subobject is zero-initialized
and, of course, zero-initialisation of a should set i to zero.
It is not a compiler bug, it is a bug in your code. The compiler seems to be implementing the C++03 behaviour, but this has crucially changed in C++11.
These are some relevant quotes from the C++03 and C++11 standards
In C++03:
To value-initialize an object of type T means:
— if T is a class type
(clause 9) with a user-declared constructor (12.1), then the default
constructor for T is called (and the initialization is ill-formed if T
has no accessible default constructor);
— if T is a non-union class
type without a user-declared constructor, then every non-static data
member and base-class component of T is value-initialized;
(emphasis mine)
In C++11:
To value-initialize an object of type T means:
— if T is a (possibly
cv-qualified) class type (Clause 9) with a user-provided constructor
(12.1), then the default constructor for T is called (and the
initialization is ill-formed if T has no accessible default
constructor);
— if T is a (possibly cv-qualified) non-union class type
without a user-provided constructor, then the object is
zero-initialized and, if T’s implicitly-declared default constructor
is non-trivial, that constructor is called.
and
To zero-initialize an object or reference of type T means:
— if T is a
scalar type (3.9), the object is set to the value 0 (zero), taken as
an integral constant expression, converted to T;
if T is a
(possibly cv-qualified) non-union class type, each non-static data
member and each base-class subobject is zero-initialized and padding
is initialized to zero bits;
Note: The following only applies to C++03:
Either remove A's user-provided constructor, or change it to
A() : i() {}
When you value-initialize a B here,
B* p = new B {};
it value-initializes its data members. Since A has a default constructor, the value-initialization results in a call to that. But that constructor does not explicitly initialize A::i, so it gets default-initialized, which for an int means no initialization is performed.
If you had not provided a default constructor for A, then the data member would get zero-initialized when an A is value-initialized.
Integral types are not required to be initialized to a value like that in a non-default constructor (since you have provided a constructor)
Change your constructor to A() : i(0) {}.

Does a default constructor always initialize all members?

I could swear I don't remember having seen this before, and I'm having trouble believing my eyes:
Does an implicitly-defined default constructor for a non-aggregate class initialize its members or no?
In Visual C++, when I run this innocent-looking code...
#include <string>
struct S { int a; std::string b; };
int main() { return S().a; }
... to my astonishment, it returns a non-zero value! But if I remove field b, then it returns zero.
I've tried this on all versions of VC++ I can get my hands on, and it seems to do this on all of them.
But when I try it on Clang and GCC, the values are initialized to zero, whether I try it in C++98 mode or C++11 mode.
What's the correct behavior? Is it not guaranteed to be zero?
Quoting C++11:
5.2.3 Explicit type conversion (functional notation) [expr.type.conv]
2 The expression T(), where T is a simple-type-specifier or typename-specifier for a non-array complete object type or the (possibly cv-qualified) void type, creates a prvalue of the specified type,which is value-initialized (8.5; no initialization is done for the void() case). [...]
8.5 Initializers [dcl.init]
7 To value-initialize an object of type T means:
...
if T is a (possibly cv-qualified) non-union class type without a user-provided constructor, then the object is zero-initialized and, if T's implicitly-declared default constructor is non-trivial, that constructor is called.
...
So in C++11, S().a should be zero: the object is zero-initialized before the constructor gets called, and the constructor never changes the value of a to anything else.
Prior to C++11, value initialization had a different description. Quoting N1577 (roughly C++03):
To value-initialize an object of type T means:
...
if T is a non-union class type without a user-declared constructor, then every non-static data member and base-class component of T is value-initialized;
...
otherwise, the object is zero-initialized
Here, value initialization of S did not call any constructor, but caused value initialization of its a and b members. Value initialization of that a member, then, caused zero initialization of that specific member. In C++03, the result was also guaranteed to be zero.
Even earlier than that, going to the very first standard, C++98:
The expression T(), where T is a simple-type-specifier (7.1.5.2) for a non-array complete object type or the (possibly cv-qualified) void type, creates an rvalue of the specified type, whose value is determined by default-initialization (8.5; no initialization is done for the void() case).
To default-initialize an object of type T means:
if T is a non-POD class type (clause 9), the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
...
otherwise, the storage for the object is zero-initialized.
So based on that very first standard, VC++ is correct: when you add a std::string member, S becomes a non-POD type, and non-POD types don't get zero initialization, they just have their constructor called. The implicitly generated default constructor for S does not initialise the a member.
So all compilers can be said to be correct, just following different versions of the standard.
As reported by #Columbo in the comments, later versions of VC++ do cause the a member to be initialized, in accordance with more recent versions of the C++ standard.
(All quotes in the first section are from N3337, C++11 FD with editorial changes)
I cannot reproduce the behavior with the VC++ on rextester. Presumably the bug (see below) is already fixed in the version they are using, but not in yours - #Drop reports that the latest release, VS 2013 Update 4, fails the assertion - while the VS 2015 preview passes them.
Just to avoid misunderstandings: S is indeed an aggregate. [dcl.init.aggr]/1:
An aggregate is an array or a class (Clause 9) with no user-provided
constructors (12.1), no private or protected non-static data members
(Clause 11), no base classes (Clause 10), and no virtual functions
(10.3).
That is irrelevant though.
The semantics of value initialization are important. [dcl.init]/11:
An object whose initializer is an empty set of parentheses, i.e.,
(), shall be value-initialized.
[dcl.init]/8:
To value-initialize an object of type T means:
if T is a (possibly cv-qualified) class type (Clause 9) with either no default constructor (12.1) or a
default constructor that is user-provided or deleted, then the object is default-initialized;
if T is a (possibly cv-qualified) class type without a user-provided or deleted default constructor, then the object is zero-initialized and the semantic constraints for default-initialization are checked, and if T has a non-trivial default constructor, the object is default-initialized;
[..]
Clearly this holds regardless of whether b is in S or not. So at least in C++11 in both cases a should be zero. Clang and GCC show the correct behavior.
And now let's have a look at the C++03 FD:
To value-initialize an object of type T means:
if T is a class type (clause 9) with a user-declared constructor (12.1) [..]
if T is a non-union class type without a user-declared constructor, then every non-static data member and base-class
component of T is value-initialized;
if T is an array type, then each element is value-initialized;
otherwise, the object is zero-initialized
That is, even in C++03 (where the above quote in [dcl.init]/11 also exists in /7), a should be 0 in both cases.
Again, both GCC and Clang are correct with -std=c++03.
As shown in hvd's answer, your version is compliant for C++98, and C++98 only.

Are default constructors called automatically for member variables?

Say I have this class:
//Awesome.h
class Awesome
{
public:
Awesome();
private:
membertype member;
}
//Awesome.cpp
#include "Awesome.h"
Awesome::Awesome()
:member()
{
}
If I omit the member() in the initialization list of the constructor of Awesome, will the constructor of member be called automatically? And is it only called when I don't include member in the initialization list?
Yes. When a variable is not given in the initalizer list, then it is default constructed automatically.
Default contruction means, that if membertype is a class or struct, then it will be default contructed, if it's a built-in array, then each element will be default constructed and if it's a build-in type, then no initialization will be performed (unless the Awesome object has static or thread-local storage duration). The last case means that the member variable can (and often will) contain unpredictable garbage in case the Awesome object is created on the stack or allocated on the heap.
From § 8.5
If no initializer is specified for an object, the object is
default-initialized; if no initialization is performed, an object with
automatic or dynamic storage duration has indeterminate value. [ Note:
objects with static or thread storage duration are zero-initialized,
see 3.6.2. —end note ]
Update for future references: Further the meaning of default initialized is defined as
To default-initialize an object of type T means: — if T is a
(possibly cv-qualified) class type (Clause 9), the default constructor
for T is called (and the initialization is ill-formed if T has no
accessible default constructor); — if T is an array type, each
element is default-initialized; — otherwise, no initialization is
performed. If a program calls for the default initialization of
an object of a const-qualified type T, T shall be a class type with a
user-provided default constructor.
Further it varies from value initialized referring this:-
To value-initialize an object of type T means: — if T is a
(possibly cv-qualified) class type (Clause 9) with a user-provided
constructor (12.1), then the default constructor for T is called (and
the initialization is ill-formed if T has no accessible default
constructor); — if T is a (possibly cv-qualified) non-union class
type without a user-provided constructor, then the object is
zero-initialized and, if T’s implicitly-declared default constructor
is non-trivial, that constructor is called. — if T is an array
type, then each element is value-initialized; — otherwise, the
object is zero-initialized.

Difference between default-initialize and value-initialize in C++03?

I had always thought that creating a new object would always call the default constructor on an object, and whether the constructor was explicit or automatically generated by the compiler made no difference. According to this highly regarded answer to a different question, this changed in a subtle way between C++98 and C++03 and now works like so:
struct B { ~B(); int m; }; // non-POD, compiler generated default ctor
new B; // default-initializes (leaves B::m uninitialized)
new B(); // value-initializes B which zero-initializes all fields since its default ctor is compiler generated as opposed to user-defined.
Can anyone tell me:
Why was the standard changed, i.e. what advantage does this give or what is now possible that wasn't before;
What exacly do the terms "default-initialize" and "value-initialize" represent?
What's the relevant part of the standard?
I do not know what the rationales around the change (or how the standard was before), but on how it is, basically default-initialization is either calling a user defined constructor or doing nothing (lots of hand-waving here: this is recursively applied to each subobject, which means that the subobjects with a default constructor will be initialized, the subobjects with no user defined constructors will be left uninitialized).
This falls within the only pay for what you want philosophy of the language and is compatible with C in all the types that are C compatible. On the other hand, you can request value-initialization, and that is the equivalent to calling the default constructor for objects that have it or initializing to 0 converted to the appropriate type for the rest of the subobjects.
This is described in §8.5 Initializers, and it is not trivial to navigate through. The definitions for zero-initialize, default-initialize and value-initialize are the 5th paragraph:
To zero-initialize an object of type T means:
— if T is a scalar type (3.9), the object is set to the value of 0 (zero) converted to T;
— if T is a non-union class type, each nonstatic data member and each base-class subobject is zeroinitialized;
— if T is a union type, the object’s first named data member89) is zero-initialized;
— if T is an array type, each element is zero-initialized;
— if T is a reference type, no initialization is performed.
To default-initialize an object of type T means:
— if T is a non-POD class type (clause 9), the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
— if T is an array type, each element is default-initialized;
— otherwise, the object is zero-initialized.
To value-initialize an object of type T means:
— if T is a class type (clause 9) with a user-declared constructor (12.1), then the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
— if T is a non-union class type without a user-declared constructor, then every non-static data member and base-class component of T is value-initialized;
— if T is an array type, then each element is value-initialized;
— otherwise, the object is zero-initialized
A program that calls for default-initialization or value-initialization of an entity of reference type is illformed. If T is a cv-qualified type, the cv-unqualified version of T is used for these definitions of zeroinitialization, default-initialization, and value-initialization.