Xcode Won’t Recogize Bundle ID - c++

I exported a unity project from my pc onto a flash drive. I then put the project on my Mac and loaded it on Xcode. Normally I would put in a random bundle ID with random characters and I would be able to put the game on my iPhone. Now it says it doesn’t recognize the bundle ID. Any help?

Download Unity to your Mac. Load flash drive project to Unity then Build and Run in iOS Build. It should put everything to a XCode project from there you can load to device.

Related

Eclipse CDT PTP Remote Tools will remotely build makefile, but not make/compile after

I am trying to use Eclipse 4.3 on Windows for remote Linux C++ development. I am currently using the Eclipse PTP package which comes with all the necessary plugins to do remote development. I made a new C++ Remote Project and I have it set to talk to the linux machine via the 'Remote Tools' service. I am able to use all the terminal and file browsing services as expected. However, when I go to 'build' my project, all it does is generate the makefile on the remote machine, it will not compile it into a binary. Through terminal, I can make the makefile and it will compile be run successfully. However, the generated binary is not seen by eclipse and so all the nice binary things like Run/Debug can not be used on the manually made binary.
Essentially I am looking for a way to hit the 'Build' button, and have it compile my remote project into a binary that will be recognized by eclipse.

How Remote Development of C++ works in Netbeans?

Hi we want to use remote development features of netbeans but while trying out on our setup its very slow. I want to understand its feasibility of integrating our build environment with netbeans.
Our setup would be normally:
1. Windows 7 Professional 64bit where we install netbeans
2. RHEL 5.5 64bit linux where we have tools and sources
Normally we directly connect to that machine through PuTTY and use VIM to edit sources and gmake to compile and build projects. Now when I created the "New Remote Project with existing sources" and try to use it It took more time to load the project.
So Can anybody tell me how actually this remote compilation works??
Because we have some GBs of sources here on linux box and I want to know is it possible for smooth development with this big data??
Simple steps. Read this tutorial. You just need a SSH-server on your Linux.
The process is easy, your Netbeans connects to the SSH-server and searches for compilation tools then uses them to build your projects.
The second issue is creating a shared folder that your Windows and Linux able to access to it. I suggest you first create a shared folder on your Windows and use Samba client on your Linux.

Eclipse C/C++ (CDT) switching workspaces (sharing)

I am trying to share a workspace in Eclipse. To test it I copied my current workspace to a different directory. Then when eclipse loads it pops up a dialog box to select a workspace.
When I changed the workspace to the one I copied it did not work. It did not load the workspace I copied and loaded the default screen. Is there anyway to save a workspace to a different location and reload it for later use?
I am using eclipse 3.7.0 on ubuntu 11.10.
I solved this by exporting a project archive. Then importing the project as an archive in a new workspace.

Windows, Mingw Qt Application Does Not Run On Deployed Computers

I have created a Qt application with Mingw. The application runs properly on the development computer after copying the required DLL's to the directory. However, when deploying on external computers, the application does not run at all.
Update:
In addition, the application uses Sqlite3 via QtSql.
It's quite likely you're still missing some dll.
Check the Windows event log for any errors after running the application. (Administrative Tools->Event Viewer).
Try launching the application from a command prompt window.
Try Dependency Walker.
Another thought is some missing configuration file or registry settings.
Double check against the Qt docs for deploying Windows Qt applications.

vs 2008 deployment project not working

I have a C++ console application that I want to deploy using a vs2008 setup project. When I create the setup project and add the output from my console app, the setup project detects that it needs MSVCP90.dll and MSVCR90.dll. When I build the project, those two dlls are included in the .msi file as expected.
When I download and launch the installer, everything goes as expected and the console app and the dlls are unpacked into the proper directory on the local machine.
When I try and run the app, I get the following error:
Error 1721. There is a problem with
this Windows Installer package. A
program required for this install to
complete could not be run. Contact
your support personnel or package
vendor.
I've tried compiling the app with /MT and /MD neither one works.
When I run a dependency walker against the app, it reports that it needs MSVCP90.dll and MSVCR90.dll as expected.
Finally, if I set the installer to require the Visual C++ runtime libraries, it downloads them and everything works fine.
Obviously, I would like to avoid downloading the CRT libraries.
Thanks for any help,
Jon
Check out this example on how to add the appropriate merge modules and deploy them to your target machine along with your setup.