I bought a Wacom volito2(ctf-420)drawing tablet second-hand the other day, but it did’nt come with the pen. I was just wondering if anyone knows a place where i could get a replacement pen.
Thanks in advance :P
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I found out that you can actually zoom in on Power BI report in Power BI Desktop by pinching in or stretching out two fingers on laptop touchpad.
This quite useful feature that I would like to replicate on desktop PC without touchpad. Any idea if this is possible?
Thanks!
You cannot pinch to zoom with a standard, cheap mouse on a PC. This is standard with a Magic Mouse on a Mac, but not on Windows machines. On a PC, there's the "magnifier" thing in Windows 10, but I don't think anyone on Earth really likes it. Maybe an advanced mouse would help you. Different browsers have a zoom you can use. For example, in Chrome, hold the CTRL button & use your wheel up & down. Not exactly like "pinch to zoom" but that's about as close as you can get. Essentially, the answer to your question is no.
I am converting a game from the 1997 source and updating it to HD. It's all going well except for one niggling element. When I launch the game, the mouse does not have focus on the app. (it shows a blue circle spinning around). When I hit CTRL ALT DEL (to bring up the task manager menu) and then hit ESC. The mouse is now focused on the game and all it well! It's been a while since I've programmed windows but this seems bizarre. If anyone has any ideas on how to get my game to get mouse focus out of the gate I would much appreciate it! :)
Thanks
Im only here to ask one question. Well im working in an application, but I would like to create that jumping bars, that jumps with the music. I dont know if you understand me, here is an image of what i want to do:
I dont know how to create that bars, so I dont know if you can help me.
Thank you very much.
With Phonon, how can I handle the frequencies?
I need some help - I'm trying to create a roguelike using C++, and at the moment, I have a very simple little screen going, with a void() that generates a map, using "#" for walls and "." for floors. It can draw the player by comparing some integers which map the X and Y values of the player.
I even have a little HUD which will display the player's stats.
But, the issue is, this is all being designed using a typical command-console window, and I'm starting to think I'm doing this wrong.
I want the player to move around this big empty room I have, by using the numpad -- this works. By using a Switch, I adjust the X and Y player value and then redraw the screen again.
Here's the issue. This actually redraws the screen all over again: it adds the 20-odd lines all over again, every single time I move. After a few moves, I have a command console window with text going for hundreds of lines.
So what am I doing wrong? Is there a command I don't know about to clear the screen?
Or am I doing this wrong from the start -- for instance, you have to press 'enter' to input your command, something that's not in any other roguelike. I'm a novice programmer, so any and all help is appreciated!
Thankyou!
Edit: Okay, thanks guys, I am now using PDCurses and trawling the docs to work out how to use the thing! Thanks again so much! Somebody please give the guy who suggested this a big tick! :D
What method are you using to draw the screen, just normal iostream? For this kind of work a library called curses is normally recommended. It would let you draw text anywhere on the screen without scrolling or redrawing the entire screen.
I don't know of any reliable way to do it with portability, maybe try looking for some console oriented lib... Anyway under Windows you can still use system("cls");
You can use the ansi escape sequence: printf ("\33[2]").
First off ,I'm so sorry for my bad(may be very bad) English.:o
I am in middle of building a painting game which you can create a picture by throw the paint balloons to a wall or something like that.But i have no clue how to create the paint splash effect when the balloon pop and also how to keep the paint stains which shoot on the wall either.i am using cocos2d for my game.
I hope someone can give a hint to solve my question.I don't know how to express my expectation in English but i really do:p.Please help me with my little game :D .
Take a look at Physics for Game Developers book.
Especially at chapters dedicated to 2D/3D-particle kinematics and collisions.