I work on the Code::Blocks IDE but I'm currently planning to use Sublime editor + some compiler.
In C: B, I have the MinGW g++ compiler (not sure of the version).
How do I know which C++ standard (14 or 11 or the previous ones) I'm using? Also, how do I change the C++ standard and get the one I want? (I need 14 actually). Please tell for both C::B and when I'm installing the compiler separately for Sublime.
C++14 should be the default for GCC since version 6.0. Before 6.0, the default is C++98. Open a command prompt and type g++ --version to see your version.
To change the version flag, go to Settings -> Compiler (or something like that) and look at the list of compiler flags. Check the one that looks like "Have g++ follow the ISO ... C++14 standard".
For other IDEs, find the compiler/build settings, which might or might not be separate for each project, look through them, and select the standard. The flag for it is --std=c++14 by the way.
This might help.
Related
I purchased a book recently entitled beginning C++20. I was looking to begin learning c++ though I now realize that I can't find a compiler that can run the code in the book as I get an error since the compiler I'm using (xcode) does not support c++ 20. I'm wondering if there are any compilers that I can run on my mac that support c++20.
gcc version 8 and up supports some of C++20; you can try using that.
It should also be noted that Xcode isn't a compiler, but instead an IDE that should be using clang as the actual compiler. Clang also currently has support for some of the C++ 20 features. To use them the -std=c++20 flag will still be needed.
Here can you find the currently implemented feature support of the GCC compiler of the C++20 specification:
GCC Link
But you need to enable it in your console command or add this to your toolchain: "-std=c++20"
I want to change the standard language in c++ permanently so I no longer need to type g++ -std=c++17 <filename> repeatedly to change the language version which was previously c++14, and that also affects vscode which I use because the compiler can't track the language rules of version c++17, it affects the editor and displays warnings and errors. I'm using Windows 10 OS, using g++ version 8.1.0, with standard language c++14, and text editor vs code
I'm trying to create a native library in C++, which I can use in Android.
I've created a project in Visual Studio 2017: Dynamic Shared Library (Android), and added my cpp code.
Though some of the code is running C++11, and I'd really like to keep it that way.
When I compile, I get the error:
This file requires compiler and library support for the ISO C++ 2011 standard.
This support is currently experimental, and must be enabled with the -std=c++11 or -std=gnu++11 compiler options.
So I first tried going to Project->Properties->C/C++->Language->C++ Language Standard, and set the options as following:
'
When I compile now, I get exactly the same error. So I tried manually adding the -std=c++11 flag under additional options, though still getting the error.
Why is the compiler not willing to compile using the ++11 standard, and what can I do to fix this? I know it's experimental, but it should at least try to compile.
Best regards
The problem was solved, when I changed the settings to be for All Platforms, and not just ARM.
I am having trouble understanding the different compilers that are available to me.
I mainly use Xcode for writing and compiling, and in Xcode's preferences, there are all of these options for C++ compilation:
C++ Language Dialect:
C++98[-std=c++98] through C++14[-std=c++14]
GNU++98[-std=gnu++98] through GNU++14[-std=gnu++14]
C++ Standard Library:
libstdc++ (GNU C++ standard library)
libc++ (LLVM C++ standard library with C++11 support)
Can someone explain what exactly all of that ^ is?
I understand that (and correct me if I'm wrong), that apple no longer distributes GCC with Xcode and use Clang instead?
If that were the case, then why does Xcode have the option for GNU C++ standard library? Doesn't GNU make GCC?
What compiler is invoked when I run C++ code in my local terminal with g++ filename.cpp?
Is there any way to make sure that this g++ "compiler" is up to date?
What's the difference between compiling with g++ in the terminal and using Xcode?
Also, what would be the difference if I tried running C++ programs with Clang?
My class requires us to test our programs on the department's server's compiler via ssh from my terminal. The server is a Unix machine and I know that its compiler is GNU's GCC compiler and we also access it using g++. Does this mean that the local g++ in my terminal is also GCC?
edit: Grammar
1.
C++ language dialect
C++98[-std=c++98] through C++14[-std=c++14]
GNU++98[-std=gnu++98] through GNU++14[-std=gnu++14]
The C++ language has evolved over time. These are the various versions of the language that are available to you. If you have to be compatible with something old, you might be forced to use an old one. Otherwise you'd probably want ot use the newest available, which is c++14 in the list above. 14 stands for 2014, 98 for 1998 - it is supposed to represent the year that version of the standard was blessed.
In addition to standard C++ there are non-standard extensions. Gnu is a compiler "manufacturer", the "GNU" above is the non-stanadard extensions as specified by GNU for a particular documented version.
C++ Standard Library:
libstdc++ (GNU C++ standard library)
libc++ (LLVM C++ standard library with C++11 support)
In addition to the base language, the standard library is also a part of the standard. These are two different implementations of the standard library. The first is by GNU, the second by llvm. llvm are a different compiler manufacturer.
On osx you'd probably use libc++ as I believe the llvm compiler (clang++) is now standard there. The llvm compiler will support the gnu extensions if you need them. You probably don't. Just use the latest version of whatever is default.
Yes
two different pieces, the compiler and the standard library. You can use clang++ with libstd++
g++ -v will tell you
not really. Update xcode to the newest or start looking at homebrew or ports to get the latest and greatest they package of whatever compiler you like.
Probably the same compiler, you can set it either to point at any compiler you have installed. So what each points at is your choice.
both g++ and clang++ are standards compliant. You're unlikely to notice much difference. They will complile the same source files into equivalent binaries.
run g++ -v in any terminal to see exactly what it is.
This question already has answers here:
How to determine the version of the C++ standard used by the compiler?
(9 answers)
Closed 6 years ago.
Recently I had faced compiling errors in a c++ code I wrote so I've been asked if I was using a C++11 compiler, but honestly I don't know how to check on my compiler version ! so any idea how to figure this out ??
Btw I'm using codeblocks as an IDE which includes the GCC compiler and GDB debugger from MinGW. also if I'm compiling my c++ code under Linux what command should I run to know my compiler version ?
That can be a tricky question. C++11 refers to a version of the
standard, not to a version of the compiler. Different compilers, and
different versions of any given compiler, will typically implement a mix
of versions of the standard, at least for recent versions. More or
less, because any implementation of C++11 will be fairly new, and thus
probably fairly buggy.
Most compilers have options to output the version; many will output it
systematically in verbose mode. For g++, try g++ --version. Recent
versions of g++ do have some support for C++11, but you have to activate
it with -std=c++0x (rather than the usual -std=c++03 or
-std=c++98). As the name (c++0x, rather than c++11) indicates, it
is not truly C++11; it is an implementation of some (most?) of the
major new features, in a preliminary version based on various working
papers, and not the final standard.
(FWIW: I don't think any compiler fully implements all of C++11, but I'd
love to be proven wrong.)
You can find out your compiler version like this:
g++ --version
That doesn't tell you if you are using c++11. To use c++11 features, you would have to call the compiler with thr -std=c++0x flag:
g++ -std=c++0x ....
Bear in mind that gcc doesn't implement 100% of c++11 yet, and how much it implements depends on the version. See here for a table of supported features.
EDIT: strictly speaking, if you are using GCC you cannot be using a fully compliant c++11 compiler due to the missing features. But versions 4.6.1 onwards cover a great deal of the standard.
If you're in linux, checking the version is easy.
> gcc --version
Will tell you the version you have. Note that GCC C++11 support is incomplete still, you can find the details here: http://gcc.gnu.org/projects/cxx0x.html
I've used a few C++11 features myself, namely initializer lists, and the nullptr constant. I'm using GCC 4.6 and it's working fine.
edit: And yes, as #jaunchopanza said, you'll need the -std=c++0x compiler flag to make it work. If you're using Code::Blocks, just right-click on your project, choose Build options..., and check the item that says Have g++ follow the coming C++0x ISO C++ language standard [-std=c++0x]