Reading from std::map without atomic flag on write - c++

I have a std::map myMap and a std::atomic myLock.
The write is:
if(myLock == 0)
{
myLock++;
myMap.insert(key, value);
myLock--;
}
If I do something like this without locking from another thread, is this considered undefined behavior? The key thing is, I do not mind if the results are not accurate (ie a value in the map updated after I iterated past it). I just don't want to crash.
MyConstIterator endIt = mMap.cend();
for(MyConstIterator it = myMap.cbegin(); it != endIt; ++it)
{
}
I'm trying to achieve lock less reads without a mutex, but I know std::map is not thread safe. Do I have to add to the atomic lock to avoid a crash?

Your use of lock won't make your map thread safe. Two threads can read myLock == 0 and head into your brace.
You need a mutex. This answer on locking may be useful.

Related

At what point to use unique_lock with shared_mutex?

Typically, when using a "normal" mutex, you would use it as in remove1().
However, now with shared_lock and unique_lock, should you use a shared lock first and the unique lock only when necessary? Note that remove() may not need to unique_lock when the model does not exist.
void remove1(int id) {
std::unique_lock<std::shared_mutex> lock(mutex_);
for (auto it = models_.begin(); it != models_.end(); ++it)
if ((*it)->getId() == id)
{
it = models_.erase(it);
return;
{
}
void remove2(int id) {
std::shared_lock<std::shared_mutex> sharedLock(mutex_);
for (auto it = models_.begin(); it != models_.end(); ++it)
if ((*it)->getId() == id)
{
sharedLock.unlock();
std::unique_lock<std::shared_mutex> uniqueLock(mutex_);
models_.erase(it);
return;
}
}
sharedLock.unlock();
std::unique_lock<std::shared_mutex> uniqueLock(mutex_);
Just because two operations are individually atomic does not mean that one followed by the other represents an atomic sequence. Once you give up a lock, you give it up. If that mutex guards access to the container, there's nothing preventing the iterator you have from being invalidated.
What you're trying to do is have the inner unique_lock atomically upgrade the outer shared_lock in exclusive mode. That can't be done in C++17 at all.
And of course, you never re-lock the shared_lock before you leave the if block, so after erasing one element, you're in trouble.
And that ignores the fact that whenever you erase an element from either of your loops, you'll skip the next one. The iterator returned by erase points to the next element, and your ++it in the loop header will skip it. This is true of both functions.
But in any case, the overall purpose of shared_mutex is to permit multiple readers but only one modifier. Your entire operation is really a modification operation. It may be conditionally modifying, but atomically it is a modification operation. What you want is for everyone to either see the list as it was before the operation or for everyone to see the list as it was after all matching elements are erased. Nobody should ever see the list while you're modifying it.
So it should use exclusive access.

safe usage of iterators in multithreaded applications

Say we have a data structure protected by a lock.
Now, Thread1 carries out these statements(say in function block X):
mGeoCodeVectorLock.lock();
auto it = std::find(mGeoCodeVector.begin(), mGeoCodeVector.end(), tokenName);
if(it != mGeoCodeVector.end()) {
mGeoCodeVector.erase(it);
}
mGeoCodeVectorLock.unlock();
And then Thread2 executes these statements(say in another function block Y):
auto iter = std::find(mGeoCodeVector.begin(), mGeoCodeVector.end(), tokenName);
mGeoCodeVectorLock.lock();
if(it != mGeoCodeVector.end()) {
mGeoCodeVector.erase(it);
}
mGeoCodeVectorLock.unlock();
Now, The way I see it:
1) If thread1 gets the lock in function block X and manages to erase the vector, then , the thread already holding an iterator and waiting on lock in function block Y ends up with an invalidated iterator since the container size has been changed by thread1.
2) So, the easy way to fix it would be i guess, to take all your iterators only once you manage to get hold of lock.
Are there some general principles/idioms of safe iterator usage, especially with regards to multi threaded applications?
Yes.
Lock the resource
create the iterators
mutate or query the resource
throw away the iterators
unlock the resource.
of course, using RAII in the implementation of the lock automates 1 and 5.
What is your structure, is it a true vector or a list? If it is a vector, you have to aquire the lock before doing find. However, if it is a list (or can be made a list) removing from the list doesn't invalidate any iterators other than to the object being removed, so as long as token name is different, no locks are required.

Mutex when writing to queue held in map for thread safety

I have a map<int, queue<int>> with one thread writing into it i.e. pushing messages into the queues. They key refers to a client_id, and the queue holds messages for the client. I am looking to make this read-write thread safe.
Currently, the thread that writes into it does something like this
map<int, queue<int>> msg_map;
if (msg_map.find(client_id) != msg_map.end())
{
queue<int> dummy_queue;
dummy_queue.push(msg); //msg is an int
msg_map.insert(make_pair(client_id, dummy_queue);
}
else
{
msg_map[client_id].push(msg);
}
There are many clients reading - and removing - from this map.
if (msg_map.find(client_id) != msg_map.end())
{
if (!msg_map.find(client_id)->second.empty())
{
int msg_rxed = msg_map[client_id].front();
//processing message
msg_map[client_id].pop();
}
}
I am reading this on mutexes (haven't used them before) and I was wondering when and where I ought to lock the mutex. My confusion lies in the fact that they are accessing individual queues (held within the same map). Do I lock the queues, or the map?
Is there a standard/accepted way to do this - and is using a mutex the best way to do this? There are '0s of client threads, and just that 1 single writing thread.
Simplifying and optimizing your code
For now we'll not concern ourselves with mutexes, we'll handle that later when the code is cleaned up a bit (it will be easier then).
First, from the code you showed there seems to be no reason to use an ordered std::map (logarithmic complexity), you could use the much more efficient std::unordered_map (average constant-time complexity). The choice is entirely up to you, if you don't need the container to be ordered you just have to change its declaration:
std::map<int, std::queue<int>> msg_map;
// or
std::unordered_map<int, std::queue<int>> msg_map; // C++11 only though
Now, maps are quite efficient by design but if you insist on doing lookups for each and every operation then you lose all the advantage of maps.
Concerning the writer thread, all your block of code (for the writer) can be efficiently replaced by just this line:
msg_map[client_id].push(msg);
Note that operator[] for both std::map and std::unordered_map is defined as:
Inserts a new element to the container using key as the key and a default constructed mapped value and returns a reference to the newly constructed mapped value. If an element with key key already exists, no insertion is performed and a reference to its mapped value is returned.
Concerning your reader threads, you can't directly use operator[] because it would create a new entry if none currently exists for a specific client_id so instead, you need to cache the iterator returned by find in order to reuse it and thus avoid useless lookups:
auto iter = msg_map.find(client_id);
// iter will be either std::map<int, std::queue<int>>::iterator
// or std::unordered_map<int, std::queue<int>>::iterator
if (iter != msg_map.end()) {
std::queue<int>& q = iter->second;
if (!q.empty()) {
int msg = q.front();
q.pop();
// process msg
}
}
The reason why I pop the message immediately, before processing it, is because it will improve concurrency when we add mutexes (we can unlock the mutex sooner, which is always good).
Making the code thread-safe
#hmjd's idea about multiple locks (one for the map, and one per queue) is interesting, but based on the code you showed us I disagree: any benefit you'll get from the additional concurrency will quite probably be negated by the additional time it takes to lock the queue mutexes (indeed, locking mutexes is a very expensive operation), not to mention the additional code complexity you'll have to handle. I'll bet my money on a single mutex (protecting the map and all the queues at once) being more efficient.
Incidentally, a single mutex solves the iterator invalidation problem if you want to use the more efficient std::unordered_map (std::map doesn't suffer from that problem though).
Assuming C++11, just declare a std::mutex along with your map:
std::mutex msg_map_mutex;
std::map<int, std::queue<int>> msg_map; // or std::unordered_map
Protecting the writer thread is quite straightforward, just lock the mutex before accessing the map:
std::lock_guard<std::mutex> lock(msg_map_mutex);
// the lock is held while the lock_guard object stays in scope
msg_map[client_id].push(msg);
Protecting the reader threads is barely any harder, the only trick is that you'll probably want to unlock the mutex ASAP in order to improve concurrency so you'll have to use std::unique_lock (which can be unlocked early) instead of std::lock_guard (which can only unlock when it goes out of scope):
std::unique_lock<std::mutex> lock(msg_map_mutex);
auto iter = msg_map.find(client_id);
if (iter != msg_map.end()) {
std::queue<int>& q = iter->second;
if (!q.empty()) {
int msg = q.front();
q.pop();
// assuming you don't need to access the map from now on, let's unlock
lock.unlock();
// process msg, other threads can access the map concurrently
}
}
If you can't use C++11, you'll have to replace std::mutex et al. with whatever your platform provides (pthreads, Win32, ...) or with the boost equivalent (which has the advantage of being as portable and as easy to use as the new C++11 classes, unlike the platform-specific primitives).
Read and write access to both the map and the queue need synchronized as both structures are being modified, including the map:
map<int, queue<int>> msg_map;
if (msg_map.find(client_id) != msg_map.end())
{
queue<int> dummy_queue;
dummy_queue.push(msg); //msg is an int
msg_map.insert(make_pair(client_id, dummy_queue);
}
else
{
msg_map[client_id].push(msg); // Modified here.
}
Two options are a mutex that locks both the map and queue or have a mutex for the map and a mutex per queue. The second approach is preferable as it reduces the length of time a single lock is held and means multiple threads can be updating several queues concurrently.

Is it possible to use mutex to lock only one element of a data structure ?

Is it possible to use mutex to lock only one element of a data structure ?
e.g.
boost::mutex m_mutex;
map<string, int> myMap;
// initialize myMap so that it has 10 elements
// then in thread 1
{
boost::unique_lock<boost::mutex> lock(m_mutex);
myMap[1] = 5 ; // write map[1]
}
// in thread 2
{
boost::unique_lock<boost::mutex> lock(m_mutex);
myMap[2] = 4 ; // write map[1]
}
My question:
When thread 1 is writing map[1], thread 2 can writing map[2] at the same time ?
The thread lock the whole map data structure or only an element, e.g. map[1] or map[2].
thanks
If you can guarantee that nobody is modifying the container itself (via insert and erase etc.), then as long as each thread accesses a different element of the container, you should be fine.
If you need per-element locking, you could modify the element type to something that offers synchronized access. (Worst case a pair of a mutex and the original value.)
You need a different mutex for every element of the map. You can do this with a map of mutex or adding a mutex to the mapped type (in your case it is int, so you can't do it without creating a new class like SharedInt)
Mutexes lock executable regions not objects. I always think about locking any code regions that read/modify thread objects. If an object is locked within a region but that object is accessible within another un-synchronized code region, you are not safe (ofcourse). In your case, I'd lock access to the entire object as insertions and reading from containers can easily experience context switching and thus increase the likelihood of data corruption.
Mutex is all about discipline. One thread can call write and other thread can call write1. C++ runtime will assume it is intentional. But most of the cases it is not the programmer intended. Summary is as long as all threads/methods follow the discipline (understand the the critical section and respect it) there will be consistency.
int i=0;
Write()
{
//Lock
i++;
//Unlock
}
Write1()
{
i++;
}

Reading/Writing from STL Map in multithreaded environment

Problem: I need to write a function which returns a value for a input key from a map. If function can't found the value in map it will fetch the value from database, write into map for future use and return the same. There can be multiple threads calling this function.
I am thinking on this line:
string GetData (const int key)
{
pthread_rwlock_rdlock(&rwlock); //read lock
string result = "not found";
my_map::const_iterator iter = m.find(key);
if ( iter != m.end() )//found
{
result = iter->second;
}
else //missing
{
pthread_rwlock_wrlock(&rwlock); // write lock
//fetch value from data base
//if successful, add to the map
m[key] = "missing data";
result = "missing data";
pthread_rwlock_unlock(&rwlock); // unlock write lock
}
pthread_rwlock_unlock(&rwlock); // unlock read lock
return result;
}
Is this function thread safe? Isn't it possible for two or more threads to queue up on write lock and query the same key from database? If yes, how can I avoid that scenario?
This function is not thread-safe because it results in undefined behavior. When you attempt to obtain the write lock, you already hold a read lock. From the documentation for pthread_rwlock_wrlock:
Results are undefined if the calling thread holds the read-write lock (whether a read or write lock) at the time the call [to pthread_rwlock_wrlock] is made.
This solution is also not exception-safe. If an exception is thrown while the lock is held, the lock will not be released and your application will undoubtedly deadlock. You should use a C++ threading library (Boost.Thread, OpenThreads, just::thread, or something similar) that provides a C++-oriented design supporting things like scoped_lock (or lock_guard).
As for making the algorithm correct, you need something along the lines of:
obtain read lock
attempt to find object
if object exists
return object
else
release read lock
obtain write lock
if object exists
return object
else
insert object
return object
[If you use some sort of lock_guard, you don't need to worry about releasing held locks when you return]
Not properly implemented. You can't take the write lock while still holding the read lock, for fear of deadlock. From the man page for pthread_rwlock_wrlock on my Linux box:
The pthread_rwlock_wrlock() function shall apply a write lock to the
read-write lock referenced by rwlock. The calling thread acquires the
write lock if no other thread (reader or writer) holds the read-write
lock rwlock. Otherwise, the thread shall block until it can acquire
the lock. The calling thread may deadlock if at the time the call is
made it holds the read-write lock (whether a read or write lock).
Further, you should check the return value of the calls... for example, there's an implementation-defined limit to the number of simultaneous readers.
There are also the usual issues with exception safety... consider a scope guard or try/catch block.
You might fix it looking for the value again once you have acquired the write lock. That should be enough to fix the problem you are describing. Something like:
string GetData (const int key)
{
pthread_rwlock_rdlock(&rwlock); //read lock
string result = "not found";
my_map::const_iterator iter = m.find(key);
if ( iter != m.end() )//found
{
result = iter->second;
}
else //missing
{
// change from read mode to write mode
pthread_rwlock_unlock(&rwlock); // unlock read lock
pthread_rwlock_wrlock(&rwlock); // write lock
// Try again
iter = m.find(key);
if (iter != m.end()) {
result = iter->second;
} else {
//if successful, add to the map
m[key] = "missing data";
result = "missing data";
}
}
pthread_rwlock_unlock(&rwlock); // unlock read/write lock
return result;
}