Building vcxproj file gives me a informationless error "The system cannot find the path specified" - c++

When I build a project in vs 2017, I can get errors like this:
1>------ Build started: Project: TortoiseGitMerge, Configuration: Debug Win32 ------
1>Performing Custom Build Tools
1>The system cannot find the path specified.
1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets(171,5): error MSB6006: "cmd.exe" exited with code 3.
1>Done building project "TortoiseMerge.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 10 up-to-date, 0 skipped ==========
In this error message, there is no information leading me closer to a solution.
Which path was specified?
How do I find out? What is the exact reason that the path in question was not written in that error message?

Performing Custom Build Tools
That isn't enough to know what is going on. You'll want to jack up the build verbosity so you can see these custom build commands getting executed. Finding the one that failed then gives you a shot at diagnosing the mishap.
Use Tools > Options > Projects and Solutions > Build and Run, "MSBuild project build output verbosity" = Detailed. The build trace you now see in the Output window gets a lot more chatty and should show the actual command that fell over.

Related

Permission error every time I build in visual studio 2015

I have just started learning to program using Unreal and I am following a tutorial for Unreal Engine on Udemy and recently I've been running into a problem where every time I write code wrong and I build the project , even though there are no lines indicating errors , I get this message
>
1>------ Build started: Project: BuildingEscape, Configuration: Development_Editor x64 ------
1> Compiling game modules for hot reload
1> Performing 2 actions (2 in parallel)
1> [2/2] Link UE4Editor-BuildingEscape-2523.lib
1> [1/2] Link UE4Editor-BuildingEscape-7173.dll
1> Creating library D:\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape-7173.lib and object D:\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape-7173.exp
1> Creating library D:\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape-7173.suppressed.lib and object D:\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape-7173.suppressed.exp
1>ERROR : UBT error : Failed to produce item: D:\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape-2523.lib
1> Total build time: 3.07 seconds (Local executor: 0.00 seconds)
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command ""D:\Unreal Engine\Engine\UE_4.15\Engine\Build\BatchFiles\Build.bat" BuildingEscapeEditor Win64 Development "D:\Unreal Projects\03_BuildingEscape\BuildingEscape\BuildingEscape.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
and even though I delete the code that I wrote and hit build again I get the same error...
I am using windows 10.
Before you go too far down the rabbit hole, check to be sure your operating system doesn't simply have a lock on one of your intermediate files. If you delete the entire contents of D:\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\ before rebuilding, that will ensure that you're not simply looking at a locked or corrupt intermediate. This isn't guaranteed to be the issue, but bad intermediates can cause otherwise inexplicable build errors, so clearing them can at least narrow down the range of possible causes you'll need to investigate. Of course make sure your editor isn't running, or running as a stuck process, while you're trying to rebuild.
I don't know what is causing the issue with compiling from visual studio , but if I compile using the Compile button in Unreal the code seems to be compiling just fine.

Cannot open DefaultTest.dll for unit test

When I try to run my unit test in VS 2012 I get the following error:
1>------ Build started: Project: Tests, Configuration: Debug Win32 ------
1>LINK : fatal error LNK1104: cannot open file 'C:\Users\Patryk\Documents\Visual Studio 2012\Projects\LUT\Debug\DefaultTest.dll'
========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========
It works again, when I restart VS but then I get the same error after I have to rebuild the project
"DefaultTest.dll" is a remnant of not changing the Target Name in the project's General Configuration Properties.
The same thing happens to me in Visual Studio 2010. Removing the .dll and .dll.metagen files from the output directory and rebuilding the test project solved the problem in my case.
I get this error if the testing engine is still running in background.
Check if the vstest.executionengine.x86.exe process is still running in background, and kill it if so. Afterwards you can rebuild and run your tests.

fatal error LNK1104 C++

I've been trying all day long to solve this issue and it's driving me crazy, I'm trying to debug and run my very first C++ program, Hello World, and I get the following notice:
1>------ Build started: Project: HelloWorld, Configuration: Debug
Win32 ------ 1>LINK : fatal error LNK1104: cannot open file
'C:\Users\win 7\Desktop\C++ tutorials\HelloWorld\Debug\HelloWorld.exe'
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I also get an AVG detection which says:
threat: potentially harmful program Hacktool.ABLQ object name:
C:\Users\win 7\Desktop\C++ tutorials\HelloWorld\Debug\HelloWorld.exe
So I tried adding it to the exceptions list, that also didn't help, I don't get it, what's the problem then?? and how can I fix this?
Make sure your HelloWorld.exe is not running when compiling linking. Also Antivirus can quarantine executable during build when suspect harmful code there. Try to add the build directory in the exceptions list of your antivirus when you trust the source code you building.

7-Zip source compliation issue

I want to compile the console application in 7-Zip source code. But i get this error below,
1>------ Build started: Project: Console, Configuration: Debug Win32 ------
1>Linking...
1>.\Debug\7zCrcOpt.obj : fatal error LNK1107: invalid or corrupt file: cannot read at 0x268
1>Build log was saved at "file://f:\7z920\CPP\7zip\UI\Console\Debug\BuildLog.htm"
1>Console - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Any help on this? thanks
Sounds like you somehow got a corrupted object file. You can remove this by using the "Clean" option from the "Build" menu (and then try building again).
Visual Studio Main Menu -> Build -> Rebuild Solution
Download and extract 7z1701.7z from http://www.7-zip.org/download.html
c:\> c:\visual-studio-10\vc\vcvarsall.bat
> devenv \CPP\7zip\UI\Console\Console.dsw
[Some Gui conversion]
> devenv c:\src\7zip3\CPP\7zip\UI\Console\Console.dsw
[error as in question]
c:\7zip\CPP\7zip\> nmake NEW_COMPILER=1 MY_STATIC_LINK=1
SUCCESS .. all the exe built.

c++ Random unexplained error

I'm creating a kinect project in Visual Studio 2008 using OpenNi, NITE and OpenGL.
At random times dureing development I get the following error:
Error result 1 returned from 'C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin\rc.exe'.
I've searched the internet with no luck.
I am able to create a new project and copy all my code across and it works fine but this is not something I want to be doing multiple times each day.
If any more info is required I'd be happy to give it.
EDIT full output window reads
1>------ Build started: Project: PointViewer, Configuration: Debug Win32 ------
1>Compiling resources...
1>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>fatal error RC1110: could not open ..\Res\NITE.rc
1>Project : error PRJ0002 : Error result 1 returned from 'C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin\rc.exe'.
1>Build log was saved at "file://d:\Documents\Uni work\Year 4\Personal Project\Samples \PointViewer\Debug\BuildLog.htm"
1>PointViewer - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
You are referencing your RC file via a relative path (..).
It seems likely your current directory is changing, and hence .., and the path to your RC file changes, causing the error.
You will have to make sure that your RC file is referred to in a way that doesn't change.
Try removing it from the project, and re-adding it, taking care to refer to it only in absolute terms.
Check your project and build settings for the directory where the build is to start, and how the filename is preserved in the project settings. You're looking for something like "Persist Filenames As...".
I had the same error. Move your entire project folder into documents/visualstudio/projects. If that doesn't work, move it to your desktop. It is just a linking problem, it can't find the resources. Make sure you aren't moving your folders around as this can cause these issues.
A possible reason for the error described - .rc file was renamed.
Check the .rc file name in your .vcproj file and see that it actually exists on disk.