I have just started learning to program using Unreal and I am following a tutorial for Unreal Engine on Udemy and recently I've been running into a problem where every time I write code wrong and I build the project , even though there are no lines indicating errors , I get this message
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1>------ Build started: Project: BuildingEscape, Configuration: Development_Editor x64 ------
1> Compiling game modules for hot reload
1> Performing 2 actions (2 in parallel)
1> [2/2] Link UE4Editor-BuildingEscape-2523.lib
1> [1/2] Link UE4Editor-BuildingEscape-7173.dll
1> Creating library D:\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape-7173.lib and object D:\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape-7173.exp
1> Creating library D:\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape-7173.suppressed.lib and object D:\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape-7173.suppressed.exp
1>ERROR : UBT error : Failed to produce item: D:\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape-2523.lib
1> Total build time: 3.07 seconds (Local executor: 0.00 seconds)
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command ""D:\Unreal Engine\Engine\UE_4.15\Engine\Build\BatchFiles\Build.bat" BuildingEscapeEditor Win64 Development "D:\Unreal Projects\03_BuildingEscape\BuildingEscape\BuildingEscape.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
and even though I delete the code that I wrote and hit build again I get the same error...
I am using windows 10.
Before you go too far down the rabbit hole, check to be sure your operating system doesn't simply have a lock on one of your intermediate files. If you delete the entire contents of D:\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\ before rebuilding, that will ensure that you're not simply looking at a locked or corrupt intermediate. This isn't guaranteed to be the issue, but bad intermediates can cause otherwise inexplicable build errors, so clearing them can at least narrow down the range of possible causes you'll need to investigate. Of course make sure your editor isn't running, or running as a stuck process, while you're trying to rebuild.
I don't know what is causing the issue with compiling from visual studio , but if I compile using the Compile button in Unreal the code seems to be compiling just fine.
Related
When I build a project in vs 2017, I can get errors like this:
1>------ Build started: Project: TortoiseGitMerge, Configuration: Debug Win32 ------
1>Performing Custom Build Tools
1>The system cannot find the path specified.
1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets(171,5): error MSB6006: "cmd.exe" exited with code 3.
1>Done building project "TortoiseMerge.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 10 up-to-date, 0 skipped ==========
In this error message, there is no information leading me closer to a solution.
Which path was specified?
How do I find out? What is the exact reason that the path in question was not written in that error message?
Performing Custom Build Tools
That isn't enough to know what is going on. You'll want to jack up the build verbosity so you can see these custom build commands getting executed. Finding the one that failed then gives you a shot at diagnosing the mishap.
Use Tools > Options > Projects and Solutions > Build and Run, "MSBuild project build output verbosity" = Detailed. The build trace you now see in the Output window gets a lot more chatty and should show the actual command that fell over.
As recently as the last few days, a project I'm working on in MSVS2012 has begun hanging on build. I've taken steps trying to log what VS is doing as in the following link : How to Troubleshoot Visual Studio 2012 Hangs/Lockups but have not been able to find any "errors" or anything that "fails" to load. The build will finish, but it now takes several minutes as opposed to a few seconds. Anytime I attempt to cancel the build, I get a generic message about how the system is waiting on "GenerateDeps" to finish.
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\BuildCustomizations\CUDA 6.0.targets(402,9): warning MSB4220: Waiting for the currently executing task "GenerateDeps" to cancel.
EDIT
Here's some additional verbose/diagnostic output. This seems to be where VS is lagging...
Input file "GPU RKF45 (Variable Step Size).cu" is newer than output file "x64\Debug\GPU RKF45 (Variable Step Size).cu.deps".
1>Using "GenerateDeps" task from assembly "C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\BuildCustomizations\Nvda.Build.CudaTasks.v6.0.dll".
1>Task "GenerateDeps" (TaskId:23)
1> Task Parameter:
1> AdditionalIncludeDirs=
1> C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v6.0\include
1> C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v6.0\bin
1> C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v6.0\include
1> . (TaskId:23)
1> Task Parameter:ForcedIncludeFiles=cuda_runtime.h (TaskId:23)
1> Task Parameter:
1> PreprocessorDefinitions=
1> __CUDACC__
1> _MBCS (TaskId:23)
1> Task Parameter:SourceFile=C:\Users\Karsten Chu\New Google Drive\Research\Visual Studio 2012\Projects\Dynamic Parallelism Test\Dynamic Parallelism Test\GPU RKF45 (Variable Step Size).cu (TaskId:23)
1> Command: (TaskId:23)
1> The "GenerateDeps" task is using "cl.exe" from "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\x86_amd64\cl.exe". (TaskId:23)
I have had problems with hanging builds in VS some long time ago and I traced back the root cause to be always resource related. Such as a slow processor (yes, it matters when you compile!), or not enough memory. The only solution that worked for me was always a full rebuild (clean) and leave the computer alone while it builds. This might or might not help you, if you share more information someone might have a deeper insight.
I have frequently been able to recover Visual Studio 2012 from hanging when a build fails with the message "Waiting for the currently executing task "CL" to cancel." by ending all of the "cl" processes. For example, open up the Windows task manager and find all the processes named "cl.exe" (which is the MSVC compiler) and end process on them. Visual Studio resumes operation shortly thereafter.
If there are additional/custom build tasks, there may be other processes running. For example, if a custom build event launches an executable, that executable process may need to be killed as well.
I found vc12 build will appear to hang if you make an error in project properties such that an output folder is invalid.
eg want to set OutputDirectory to something but due a typo when editing the property it resolves to an invalid path.
Instead of giving an invalid path error the build appears to hang.
I say appears to hang because what actually happens is does nothing for a long time during which you cannot cancel the build of exit DevStudio.
Eventually (several minutes) it gives an error but that time is so long it looks like a hang.
I had to replace cl.exe /E option to /P within Nvda.Build.CudaTasks.vX.Y.dll files to evade the problem. There wasn't the problem few days ago so I'm not sure at all why the problem has surfaced.
When I try to run my unit test in VS 2012 I get the following error:
1>------ Build started: Project: Tests, Configuration: Debug Win32 ------
1>LINK : fatal error LNK1104: cannot open file 'C:\Users\Patryk\Documents\Visual Studio 2012\Projects\LUT\Debug\DefaultTest.dll'
========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========
It works again, when I restart VS but then I get the same error after I have to rebuild the project
"DefaultTest.dll" is a remnant of not changing the Target Name in the project's General Configuration Properties.
The same thing happens to me in Visual Studio 2010. Removing the .dll and .dll.metagen files from the output directory and rebuilding the test project solved the problem in my case.
I get this error if the testing engine is still running in background.
Check if the vstest.executionengine.x86.exe process is still running in background, and kill it if so. Afterwards you can rebuild and run your tests.
I've been trying all day long to solve this issue and it's driving me crazy, I'm trying to debug and run my very first C++ program, Hello World, and I get the following notice:
1>------ Build started: Project: HelloWorld, Configuration: Debug
Win32 ------ 1>LINK : fatal error LNK1104: cannot open file
'C:\Users\win 7\Desktop\C++ tutorials\HelloWorld\Debug\HelloWorld.exe'
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I also get an AVG detection which says:
threat: potentially harmful program Hacktool.ABLQ object name:
C:\Users\win 7\Desktop\C++ tutorials\HelloWorld\Debug\HelloWorld.exe
So I tried adding it to the exceptions list, that also didn't help, I don't get it, what's the problem then?? and how can I fix this?
Make sure your HelloWorld.exe is not running when compiling linking. Also Antivirus can quarantine executable during build when suspect harmful code there. Try to add the build directory in the exceptions list of your antivirus when you trust the source code you building.
I'm creating a kinect project in Visual Studio 2008 using OpenNi, NITE and OpenGL.
At random times dureing development I get the following error:
Error result 1 returned from 'C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin\rc.exe'.
I've searched the internet with no luck.
I am able to create a new project and copy all my code across and it works fine but this is not something I want to be doing multiple times each day.
If any more info is required I'd be happy to give it.
EDIT full output window reads
1>------ Build started: Project: PointViewer, Configuration: Debug Win32 ------
1>Compiling resources...
1>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>fatal error RC1110: could not open ..\Res\NITE.rc
1>Project : error PRJ0002 : Error result 1 returned from 'C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin\rc.exe'.
1>Build log was saved at "file://d:\Documents\Uni work\Year 4\Personal Project\Samples \PointViewer\Debug\BuildLog.htm"
1>PointViewer - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
You are referencing your RC file via a relative path (..).
It seems likely your current directory is changing, and hence .., and the path to your RC file changes, causing the error.
You will have to make sure that your RC file is referred to in a way that doesn't change.
Try removing it from the project, and re-adding it, taking care to refer to it only in absolute terms.
Check your project and build settings for the directory where the build is to start, and how the filename is preserved in the project settings. You're looking for something like "Persist Filenames As...".
I had the same error. Move your entire project folder into documents/visualstudio/projects. If that doesn't work, move it to your desktop. It is just a linking problem, it can't find the resources. Make sure you aren't moving your folders around as this can cause these issues.
A possible reason for the error described - .rc file was renamed.
Check the .rc file name in your .vcproj file and see that it actually exists on disk.