Can't compile and include armeabi native library - c++

I'm trying to build a native library (.so) for armeabi architecture, but I can't find the way.
I have achieved to compile and run successfully my native library for armeabi-v7a. It seems like Visual C++ 2017 (15.5.5) compiles for this architecture by default.
The closest question I found to my problem is this one: How to build x86 and ARM in a single apk under Xamarin?
In its last comment, the user "SushiHangover" mentions the AndroidArch property, but I can't figure out how to use it.
In this other link I have found that the GCC compiler defaults to armeabi (I have been using clang). I've tried it, but the .so still goes to armeabi-v7a folder inside the APK (and it runs correctly)
Does anyone knows how to compile armeabi native libraries with Visual C++ and create a fat APK (with the .so library compiled for all the architectures)?
Thanks a lot!

Related

How to compile Quantlib via Xcode?

I am trying to install QuantLib on my Mac running OSX 10.11.6. Installed Boost 1.59 via MacPorts and then followed these instructions.
I used these additional environment variables
./configure --with-boost-include=/opt/local/include/ \
--with-boost-lib=/opt/local/lib/ --prefix=/opt/local/ \
CXXFLAGS='-O2 -stdlib=libstdc++ -mmacosx-version-min=10.6' \
LDFLAGS='-stdlib=libstdc++ -mmacosx-version-min=10.6'
and then make && sudo make install.
However when I run the Bermuda Swaption test it gave me the same error described here.
Little premise: I don't know anything about C++. I need QuantLib to work on Python. So I read carefully the answer by SmallChess and tried to solve it by myself. As I read in his answer
You can't just compile BermudanSwaption.cpp and hope everything would be fine. You have to compile the entire QuantLib library and link with the generated library files. Please google "compiling and linking C++" for more information.
By far, the easiest way to make it happen on Mac is to do it with Xcode. You will need to create a new Xcode project, and import the entire Quantlib project files into it. Next, you will need to create a main() function. Xcode does the compiling and linking for your automatically.
This is what I exactly did:
created a new project in Xcode (version 8.2.1)(file/new project/Command Line Tool/"HelloWorld"/Documents/create)
selected Targets, Build Phases and Link Binary With Library. Added libQuantLib.0.dylib
set libstdc++(GNUC++ standard library) as C++ Standard Library in Build Settings
Modified Header Search Paths to include: /opt/local/include/, and Library Search Paths to include: /opt/local/lib
C++ Language Dialect is set on Compiler Default.
Dragged the ql folder onto the left window of the Xcode
Now, I managed to copy a simple code which includes the library and even if there are many warnings, it runs. Still when I run on the Terminal the command for the Bermuda Swaption test I get the same error. What am I doing wrong?
Additional info (may or may not be useful): if I change the C++ Standard Library setting on Xcode to libc++, I get on Xcode the same error I get when i try the Bermuda Swaption test (ld: symbol(s) not found for architecture x86_64).
Any help would be very much appreciated
Regards
EDIT: you can find a picture of the code at https://i.stack.imgur.com/1zhjO.png

How to build Crypto++ library on Linux with MinGW?

im trying to port a c++ project from visual studio 2013 to netbeans on ubuntu. The target is a windows executable, so far im able to compile windows exe files from netbeans using mingw as compiler.
The project needs the Crypto++ library and i only have the .lib version for visual studio. To include the library in netbeans i first need to build the Crypto++ library in the .a format.
Its not clear to me how should i do that.
Ive found informations on how to build the library for linux with mingw but not for cross compilation with mingw. The provided GNUmakefile does not work.
Should i set up a vm with windows and mingw and compile the library that way? Or maybe use the qmake "hack" as suggested here http://www.qtcentre.org/threads/28809-Compiling-amp-using-Crypto-with-mingw-version-of-Qt ? The last good Crypto++ version suggested there is quite old. This is confusing, porting the whole project is easier than having the required library.
Im open to any suggestion.
tldr: how to build libcryptopp.a on linux for the cross compilation of a windows exe project
edit:
for example if i cross compile something there are windows libraries in the /usr/i686-w64-mingw32/lib/ folder like libuser32.a. i need to make the equivalend libcryptopp.a.. sorry if is a bit unclear.
if i simply build using the steps in answer (and in the wiki) i end up with a libcryptopp.a file but i suspect is linux-only, cause if i link that library in netbeans in the .exe file im cross compiling i end up with undefined references to cryptopp stuff everywere. the paths are correct, i suspect the library needs to be replaced with the equivalent libcryptopp.a compatible with crosscompiling.
edit2: im trying to follow the answer down here, now im stuck here. after this command to build cryptopp.
make CXX=/usr/bin/i686-w64-mingw32-gcc INCLUDES="-I /usr/i686-w64-mingw32/include" LIBS="-L /usr/i686-w64-mingw32/lib" CXXFLAGS="-std=c++0x"
and many variations of it i always end up with this error
trap.h:26:25: fatal error: Windows.h: No such file or directory
# include
which makes me think its using the right compiler to make a .a lib file for cross compiling the windows .exe with the lib.
however i dont understand whats going on now with the missing header..:(
Also if i try to link the lib file (used with visual studio) i get a lot of linking errors, undefined reference to cryptopp stuff.
ill offer a symbolic beer (a couple of $ of Bitcoins) if someone finds out how to do it.
Inspired by http://wiki.amule.org/wiki/Cross-compilation_for_windows_with_mingw:
sudo apt-get install mingw-w64
git clone https://github.com/weidai11/cryptopp
cd cryptopp
export TARGET=i686-w64-mingw32
CXX=$TARGET-g++ RANLIB=$TARGET-ranlib AR=$TARGET-ar LDLIBS=-lws2_32 make -f GNUmakefile
I've found informations on how to build the library for linux with mingw but not for cross compilation with mingw.
Its relatively easy...
Get Crypto++ ZIP into MinGW.
Unpack Crypto++ ZIP.
Change directories.
Build the library.
Verify All tests passed.
(1) and (2) can be tricky because Cygwin and MinGW are missing a lot of tools. So curl https://www.cryptopp.com/cryptopp563.zip -o cryptopp563.zip may not work.
For (2), I seem to recall ZIP is missing, so unzip -aoq cryptopp563.zip -d cryptopp-5.6.3 may not work.
At step (4), just perform make static dynamic test and be sure it finished with All tests passed.
I do a lot of testing with Cygwin and MinGW. I have a script that copies Crypto++ into the environments from my Desktop. I have not been able to figure out a way to automate it. A recent question on automating it was closed, so no one can supply an answer (see How to automate software testing for Cygwin and MinGW).

Cross compiling with shared dynamic libraries

In my C++ project, I'm compiling and linking against a library that makes use of OpenSSL.
I need to compile this project for my BeagleBone which has openssl installed by default. I have downloaded libssl-dev on my development machine.
Thus, I can compile the project fine if I'm compiling for my development machine on x86_64, but I am not able to successfully cross compile:
/usr/lib/gcc-cross/arm-linux-gnueabihf/4.8/../../../../arm-linux-gnueabihf/bin/ld: cannot find -lssl
/usr/lib/gcc-cross/arm-linux-gnueabihf/4.8/../../../../arm-linux-gnueabihf/bin/ld: cannot find -lcrypto
This indicates I need to have armhf binaries for OpenSSL, which seems a bit of a waste really since I have them on my BeagleBone if it can just be patient and wait until I deploy it.
Is the only way around this cross-compiling OpenSSL myself? Where would I then need to install the .so files (I guess make install would be a bad idea?)
This indicates I need to have armhf binaries for OpenSSL
Correct.
which seems a bit of a waste really since I have them on my BeagleBone if it can just be patient and wait until I deploy it.
You appear to think that shared libraries are only needed at runtime, but that is not the case.
ELF stands for executable and linking format. The .so is very much needed at static link time to construct various tables in the main executable, which will then be used by the loader at runtime to resolve references from the main executable to the .so.
If you are familiar with Win32, you can think of .so as a combination of Win32 .LIB and .DLL packed into a single file.

How to install protobuf on windows? (Win7x64/MinGW)

C++-Protobuf does not compile in VS2012. Now I want to use MinGW to compile it on windows. Can someone please give me some brief headwords on how to compile protobuf on Win7 x64. I already installed MinGW with the GUI installer. Google writes as MinGW setup notice that I should refer to the Unix installation notes. But I cant figure out how to use the auto tools on windows.
Edit
Okay this is what I've done until now:
$ mount C:/ WinDir
$ cd ./[...]/protobuf.2.4.1
$ ./configure
$ minGW32-make.exe
$ minGW32-make.exe check
minGW32-make.exe runs without errors, but no tests are running and I cant find libprotobuf.lib. There are some libprotobuf.dll but I need the lib, dont I?.
You should have an MSys console together with your MinGW instalation. This console provides an linux-like environment in which you should be able to use autotools normally.
If MSys is not installed, you can grab it from the MinGW site too.
cd to your directory with sources and try the usual:
$ ./configure
$ make
Some libraries cause problems on Windows but most compile well with MinGW and MSys. Come back and add more info to your question if you run into specific problems.
Edit:
minGW32-make.exe runs without errors, but no tests are running and I cant find libprotobuf.lib. There are some libprotobuf.dll but I need the lib, dont I?.
Usually for a dynamic library you'd get protobuf.dll (the dynamic library) and libprotobuf.a (the static wrapper library).
When linking, just pass -lprotobuf to the linker - it will look for both libprotobuf.a and protobuf.lib.
(.lib is another static library format, which is partially handled by MinGW but not native here.)
You will not work with a .lib file when using the MinGW toolchain. Instead, you are able to link against the dll directly. The MinGW Wiki explains this.
I could get dll and lib both. This is when you do not want static lib file and want to use dll and lib file.
You need to make following changes in Protobuf code:
Open the project in VS. Or any other editor. I use VS2015.
In libProtoBuf project settings, in C/C++ Preprocessor add following flags.
PROTOBUF_USE_DLLS; LIBPROTOBUF_EXPORTS;
Those flags will export information from profobuf using dllexport
in ur client code where you are using Protobuf, define: PROTOBUF_USE_DLLS. Which will make protobuf includes to use dllimport.
Once you do step 2, you will see both dll and lib in your output folder. Otherwise, you will always see just dll and not lib file.
Hope this helps. If not, please write a message here and I can help you getting this sorted out.

Compilng C/C++ makefile files under Windows (XP)

I'm trying to use a Python library (pyMedia) that has some non-Python requisites libraries. (libogg, libvorbis, liblame, and libfaad2 - this isn't relevant to the question specifically).
libogg requires you to manually compile it from the source and comes with a makefile. I have GCC installed for Windows. How would I go about compiling this?
Get cygwin. It's the unix environment for windows, along with the Autotools (including make) toolchain.
MinGW can be used to compile under Windows. Add the binary to the PATH environment variable and you can use mingw32-make to compile using the Makefile.