Equivalent to "Content" build action for xamarin.android? warning XA0101 - build

I need to copy 2 text files to /Data subfolder on Environment.GetFolderPath(Environment.SpecialFolder.Personal). This work with iOS when set the files to "Content".
But when run the Android version, the files are not deployed and I get a warning:
Build succeeded.
../Data/CommandsClient.sql : warning XA0101: #(Content) build action is not supported
../Data/DBClient.sql : warning XA0101: #(Content) build action is not supported
What I can do to make it work as with the iOS Version?

Related

platformio No such file or directory problem

So I wanted to create a project, but when I tried to add a simple header file (adp.h), use quick fix to add this line: "${workspaceFolder}/lib/boot/headers" to c_cpp_properties.json and build the project, builder does not even find this file.
It seems strange to me, because three days earlier, when I was using this method to add header files the builder was building my older projects flawlessly.
adp.h do not contain anything
editor setup
Building message:
Processing teensy41 (platform: teensy; board: teensy41; framework: arduino)
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Verbose mode can be enabled via `-v, --verbose` option
CONFIGURATION: https://docs.platformio.org/page/boards/teensy/teensy41.html
PLATFORM: Teensy (4.12.0) > Teensy 4.1
HARDWARE: IMXRT1062 600MHz, 512KB RAM, 7.75MB Flash
DEBUG: Current (jlink) External (jlink)
PACKAGES:
- framework-arduinoteensy 1.153.0 (1.53)
- toolchain-gccarmnoneeabi 1.50401.190816 (5.4.1)
LDF: Library Dependency Finder -> http://bit .ly/configure-pio-ldf
LDF Modes: Finder ~ chain, Compatibility ~ soft
Found 90 compatible libraries
Scanning dependencies...
No dependencies
Building in release mode
Compiling .pio\build\teensy41\src\main.cpp.o
Compiling .pio\build\teensy41\FrameworkArduino\AudioStream.cpp.o
Compiling .pio\build\teensy41\FrameworkArduino\Blink.cc.o
Compiling .pio\build\teensy41\FrameworkArduino\DMAChannel.cpp.o
src\main.cpp:2:17: fatal error: adp.h: No such file or directory
*************************************************************
* Looking for adp.h dependency? Check our library registry!
*
* CLI > platformio lib search "header:adp.h"
* Web > https://platformio.org/lib/search?query=header:adp.h
*
*************************************************************
compilation terminated.

Build CEF on Windows 10

The compilation of the CEF in Windows 10 until now has been a week of work and various remediation. Now it seems that I am at the last steps of the compilation but I have a problem not yet solved, Ninja fails at
[30545/36949] ACTION //tools/v8_context_snapshot:gener..._context_snapshot(//build/toolchain/win:win_clang_x86)
FAILED: v8_context_snapshot.bin
C:/code/depot_tools/bootstrap-3_8_0_chromium_8_bin/python/bin/python.exe ../../build/gn_run_binary.py ./v8_context_snapshot_generator --output_file=v8_context_snapshot.bin
[1203/185351.657:FATAL:com_init_check_hook.cc(159)] Check failed: false. CoCreateInstance appears to be previously patched. <cc cc cc cc cc e9 2b> Attempted to write <e9 80 2f d6 91 eb f9>
My enviroment Windows10, VS 2017 v 15.9.28, Win 10.0.17763 SDK and Ninja.
Does anyone know what it can be?
Thank you very much kind regards
I was finally able to compile CEF with .mp4 support for the chosen version v75. I share with you all the steps necessary to compile in the windows environment.
What's Required for branch 3770 --> Chromium Version v 75.
Win 7+, VS2017 15.7.1+, Win 10.0.17763 SDK, Ninja, at least 8GB of RAM and 40GB of free disk space. Need particular attention to the SDK version, installed it separately and not with Visual Studio, moreover it must necessarily be the one indicated, if there are later versions uninstall them completely.
Install the required Visual Studio sub-components by passing the following arguments to the Visual Studio installer:
$ PATH_TO_INSTALLER.EXE ^
--add Microsoft.VisualStudio.Workload.NativeDesktop ^
--add Microsoft.VisualStudio.Component.VC.ATLMFC ^
--includeRecommended
See https://bitbucket.org/chromiumembedded/cef/wiki/BranchesAndBuilding.md#markdown-header-current-release-branches-supported.
For Download and correct build step by step see:https://bitbucket.org/chromiumembedded/cef/wiki/MasterBuildQuickStart
This procedure as it is only the download of the Master proceeds,
If you want to compile a specific branch, compile the path where to download it and modify the update.bat file accordingly.
Set all necessary enviroment variable and restart the PC before all:
Variable CEF_USE_GN value CEF_USE_GN=1
Variable GN_DEFINES value Set GN_DEFINES=proprietary_codecs=1 ffmpeg_branding=Chrome
Variable Path add value of C:\code\depot_tools your path for folder depot_tools.
Variable DEPOT_TOOLS_WIN_TOOLCHAIN valore DEPOT_TOOLS_WIN_TOOLCHAIN=0.
For example for the 3770 branch
build the path C: \ code \ chromium_git3770
and write in update.bat like:
set CEF_USE_GN=1
set GN_DEFINES=is_official_build=true proprietary_codecs=true ffmpeg_branding=Chrome
set GN_ARGUMENTS=--ide=vs2017 --sln=cef --filters=//cef/*
python ..\automate\automate-git.py --download-dir=C:\code\chromium_git3770 --depot-tools-dir=C:\code\depot_tools --branch=3770 --no-distrib --no-build
and the Create.bat like:
set CEF_USE_GN=1
set GN_DEFINES=is_official_build=true proprietary_codecs=true ffmpeg_branding=Chrome
set GN_ARGUMENTS=--ide=vs2017 --sln=cef --filters=//cef/*
call cef_create_projects.bat
Resolve error:
Error on build with Ninja
try running “gclient runhooks” from the chromium/src directory always from cmd
this command renews the files in depot_tools
on Windows 10 especially there are various problems and various issues (node.js is missing, etc.)
ImportError: No module named win32file
Install correct WinApi on python folder.
C:\code\depot_tools>python -m pip install pywin32
Error FAILED: v8_context_snapshot.bin
where suggested running "gn clean" before a full build in all out path to build, after each build with error.
Wait about 4 hours and you will have your buil.

LNK1181 error when compiling V8 engine on Win10

I'm following this guide on building V8 but I am hitting some issues on the compilation step. I am running Windows 10 x64. I am trying to compile with options to embed the engine also.
Running the following command:
ninja -C out.gn/x64.release
Gives me this error:
ninja: Entering directory `out.gn/x64.release'
[1/471] LINK mksnapshot.exe mksnapshot.exe.pdb
FAILED: mksnapshot.exe mksnapshot.exe.pdb
C:/Workspace/depot_tools/win_tools-2_7_6_bin/python/bin/python.exe ../../build/toolchain/win/tool_wrapper.py link-wrapper environment.x64 False link.exe /nologo /OUT:./mksnapshot.exe /PDB:./mksnapshot.exe.pdb #./mksnapshot.exe.rsp
LINK : fatal error LNK1181: cannot open input file 'comdlg32.lib'
ninja: build stopped: subcommand failed.
Now I believe I have narrowed down the error to looking for the .lib files in the wrong directory. I have (had) multiple versions installed, so there were multiple folders in my Windows Kit install.
Windows Kits/10/Lib/10.0.16299.0
Windows Kits/10/Lib/10.0.15xxx.0
If I dragged and dropped the comdlg32.lib file from 10.0.16299.0 into the 10.0.15xxx.0 directory then the error changed to a LNK1181 error with a different input file. I did this a few times but I was unsure if this was going to cause issues with different versions and there was probably going to be a lot.
I uninstalled the 10.0.15xxx.0 version which left behind the folder I mentioned, so I removed that and after doing so I have started getting the LNK1181 error with a different input file (advapi32.lib I assume the very first file it can't find). This is how I came to the conclusion about the path being incorrect.
So I have tried a few things to change the path (I hoped just uninstalling the old version would fix it) such as:
Uninstalling the old version.
Going through registry entries to see if I can find an install path or something using that path, which I didn't. I did notice that there was still installation and data in the registry for the 10.0.15xxx.0 install, I might try deleting that from the registry directly as a last resort?
I have tried to explicitly set the path by setting <TargetUniversalCRTVersion>10.0.16299.0</TargetUniversalCRTVersion> in this file: C:\Program Files (x86)\Windows Kits\10\DesignTime\CommonConfiguration\Neutral\uCRT.props
I have never used Ninja before so I tried looking for a way to set some kind of lib-path in the command but couldn't really find anything.
I looked through the python scripts being executed to try and locate something to do with the libs path but couldn't see anything.
I would be grateful for any help and suggestions. Thanks.
You can try to compile v8 using Visual Studio as explained here: https://chromium.googlesource.com/chromium/src/+/master/docs/windows_build_instructions.md#using-the-visual-studio-ide
By running the following commands:
$ gn gen --ide=vs out.gn/x64.release
$ cd out.gn/x64.release
$ msbuild all.sln
You can see a full example here: https://github.com/phpv8/v8js/issues/272#issuecomment-262848754
Apparently this method is not officially supported anymore, but I had the same problem as you have and this solved the issue for me.
Note that after this I had another issue, the unit tests failed to be compiled due to a linking error, but I had the necessary libraries to use v8. So there may be deeper problem that is causing all of this that I'm missing.
Edit:
Also, you could try to set the following parameters with gn args:
visual_studio_path = "..."
visual_studio_version = "2017"
wdk_path = "..."
windows_sdk_path = "C:\Program Files (x86)\Windows Kits\10"
To set those parameters, do:
gn args out.gn/x64.release
This will open a text editor where you can write the extra parameters you are interested in.
To see the full list of parameters you can specify:
gn args --list out.gn/x64.release
I was following this guide https://medium.com/dailyjs/how-to-build-v8-on-windows-and-not-go-mad-6347c69aacd4 and also ran into the error
LINK1181: cannot open input file 'advapi32.lib'
I'm pretty sure it was because I had the wrong versions of the Windows 10 SDK. Similar to you I had versions:
Windows Kits/10/Lib/10.0.10240.0
Windows Kits/10/Lib/10.0.16299.0
But according to https://chromium.googlesource.com/chromium/src/+/master/docs/windows_build_instructions.md#Setting-up-Windows (Which I think is relevant) you need version 10.0.15063.0
After installing version 10.0.15063.0 (with the visual studio installer) to
Windows Kits/10/Lib/10.0.15063.0
I was able to continue with the build.

MSB4018 The "ResolveComReference" task failed unexpectedly

I am currently trying to upgrade our c++ mfc solution from visual studio 2010 to a visual studio 2013 solution. When i try to build it i get the error MSB4018 The "ResolveComReference" task failed unexpectedly. I enabled fusion logging and this is what it tells me:
=== Pre-bind state information ===
LOG: DisplayName = System
(Partial)
WRN: Partial binding information was supplied for an assembly:
WRN: Assembly Name: System | Domain ID: 1
WRN: A partial bind occurs when only part of the assembly display name is provided.
WRN: This might result in the binder loading an incorrect assembly.
WRN: It is recommended to provide a fully specified textual identity for the assembly,
WRN: that consists of the simple name, version, culture, and public key token.
WRN: See whitepaper http://go.microsoft.com/fwlink/?LinkId=109270 for more information and common solutions to this issue.
LOG: Appbase = file:///C:/Program Files (x86)/MSBuild/12.0/bin/
LOG: Initial PrivatePath = NULL
Calling assembly : Microsoft.Build.Tasks.v12.0, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a. ===
LOG: This bind starts in default load context.
LOG: Using application configuration file: C:\Program Files (x86)\MSBuild\12.0\bin\MSBuild.exe.Config
LOG: Using host configuration file:
LOG: Using machine configuration file from C:\Windows\Microsoft.NET\Framework\v4.0.30319\config\machine.config.
LOG: Policy not being applied to reference at this time (private, custom, partial, or location-based assembly bind).
LOG: Attempting download of new URL file:///C:/Program Files (x86)/MSBuild/12.0/bin/System.DLL.
LOG: Attempting download of new URL file:///C:/Program Files (x86)/MSBuild/12.0/bin/System/System.DLL.
LOG: Attempting download of new URL file:///C:/Program Files (x86)/MSBuild/12.0/bin/System.EXE.
LOG: Attempting download of new URL file:///C:/Program Files (x86)/MSBuild/12.0/bin/System/System.EXE.
I understand that msbuild has been moved, but i dont understand why it is trying to find System.dll in the msbuild path, how can i make it look for it in its proper location?
Edit:
I have now also tried upgrading to visual studio 2012 which worked without bigger problems and I did not run into the same problem. However i noticed that when running devenv /upgrade (with vs2013) it seems to completely change everything under vc++ directories (it stayed unchanged when upgrading to vs2012). Could this have something to do with this issue?
Edit2:
Tried to build the project in vs2013 after upgrading it to 2012 (without running devenv /upgrade), this also didnt work so I guess the problem is not related to that...
After enabling diagonostic build output i found that it was 3 broken COM references in the project that where failing to load. Removing these references solved the building issue. These where only showing up as warnings in vs2010 but resulted in MSB4018 in vs 2013 for some reason.
This is your problem:
LOG: Appbase = file:///C:/Program Files (x86)/MSBuild/12.0/bin/
Fix the base folder in your build system if you really need it to point to another filder. However it would probably be better to redo you build system targeting 2013 instead of patching the 2010 version.

gdbinit "no such file or directory" Eclipse c

I'm using Xming to connect to a Linux (enterprise edition) server on which I'm trying to debug a C++ project in Eclipse Galileo. The following errors occurred:
Reading symbols from ../workspace/myfile ..(no debugging symbols found) ... done.
.gdbinit : No such file or directory
Setting environment variable "LS_COLORS " to null value
(.gdbinit is on the server (in root), my account has rights)
If i try to run gmake on the same file from the terminal I get the following error :
gmake ** No rule to make target /workspace/myfile' . Stop.
//I have exported the path (including the library path), and gmake exists.
My project has 3 subprojects (proj1 , proj2 and proj 3). In order to debug proj3 I have to build projs 1 and 2 . I created make targets for projects 1 and 2, and I obtained .so files for which i made softlinks to corresponding files in my_project/libs folder.
My Eclipse debug configuration is as follows (tab order):
Main
  Project: My Project
  Build Configuration: UseActive
  C++ Application: path to my project/myproject
  Environment: path to libs on server (my user rights)
Debugger
  Debugger: gdb/mi
  (Checked) Stop startup at main
  GDB debugger: gdb
  GDB command line .gdbinit
  GDB command set: standard
  Protocol mi
Project Properties:
  Builders CDT Builder
  Scanner Configuration Builder
  C/C++ Build
  Build command gmake -k
Behaviour
  build incremental build : all ( sometimes i get the error no rule for make all)
  Clean: clean
  Discovery options:
    (Checked) Automatic discovery path
    (checked) Report path detection problems
    Discovery profile GCC per project
    (checked ) Enable build output
    Compile invocation comand gcc
    Toolchain
    No toolchain
    Correct builder GNU make builder
This Eclipse debug configuration works on another account (on the same server using the same Eclipse). The gdbinit and gmake files are on the server and work, I'm not supposed to update the versions (this was one solution I found online).
Has anyone seen this error before? Does anyone have a clue what I'm doing wrong?