PyQt alarm clock: best practice for triggering alarm - python-2.7

I am programming a pyqt alarm clock that I would like to run in the background on my system, and show a popup whenever the specified time is met. My question is what would be the best way to handle the alarm triggering itself? I could use a QTimer but that seems really messy. Or I could have a function run every minute to check if any of my alarms match the current time (like this), but that seems wasteful considering I don't really need to check EVERY minute of the day if I don't have to, and it is less accurate.
I can post a code snippet if needed (I have the GUI built) but I don't think it's necessary. I don't need anyone to write my program for me, just point me in the right direction! I'm guessing there is some great Qt function for this already that I just don't know about yet (there always seems to be something...)

Related

Listening to and calling wxPython event from another process

I'm currently trying to develop a proof of concept for a possible idea but am unsure if this is even possible.
We have application A, written in wxPython, which will not receive any code updates. It's too late in its life and will impact too many people. In a specific case which we wish to automatic - a GUI window pops up asking user to select an option from the list.
We want to develop script or "application B" which listens for this GUI to pop up and automatically makes the choice. It can be a script that runs in the background at all times.
Now.. from my understanding I don't think it's possible without some interprocess communication going on. Since we cannot change anything in application A the problem seems unsolvable. Any ideas? Am I missing something about how I could use wxPython?

Debugging a Win32 application c++

My application started life as a c++ Console application in VS2019. Code was provided as part of an SDK. Worked perfect. Great response from the manufacturer USB device. Later, I wanted to graduate is to a GUI application, much as I've been doing in VB and c#. Lo and behold, I managed to reconstruct the application in both Qt and Win32 but I'm running into a situation where the application becomes unresponsive and I have no way to tell what's going on.
In the Console application, I have to execute this code to interface with the device AFTER sending a "TakeMeasurement" command :
if (SDK_SUCCESSFUL(sdkError)) {
printf("\nWaiting for measurement to complete...\n");
while (!isMeasureWait) {
if (isDisConnect) break;
this_thread::sleep_for(chrono::milliseconds(1000));
}
}
This code works like a charm! Ater one or two iteration, the device has completed the measurement and I can get to the data easily.
On the Win32 side, I use the exact same code. Only, once control enters the loop, it never returns.
Any idea how I could diagnose the error? I have the impression that the "timing" is critical, between the exact moment where the Measurement command is initiated to the exact moment the instrument signals that it's done, and the data ready to be picked up.
My naive hypothesis is that, in debug mode on both 'platforms', I must be getting some timing differences? Sadly, I can't get more information from the manufacturer in this regard but I suspect I have a small window of time within which the instrument's response can be acted on? And I begin to suspect that, on Win32, that "time" is too long? Compared to on the Console side?
I was thinking of, perhaps, "measuring" that time, in milliseconds? First, on the Console side, to see what kind of delay "works", and then, to see how the delay compares with the Win32 side.
I may be wasting my time and I sure don't mean to waste yours.
How would I go about getting an idea of time elapsed in a c++ application? I'll take a look around VS2019, they have all kinds of "performance" things that popup at run time?
Any help is appreciated.
I am not sure I completely understand what is going on.
Execution of the thread wait loop was not not the culprit.
I'm not 100% sure but what happens is that, in my 'Export data to CSV TEXT file', if I tried to execute the call to :
SetWindowText(hEditMeasure, wMeasurements);
The application always hung. I placed breakpoints right before the call in the code, to trace execution, and it did not strike me at first but, in VS toolbar, there was a "thread" comboBox? With the value showing = DEVICE.DLL? and to its right, the name of my Export function as the Stackframe. In searching for additional information on the setWindowText function, I came accross the reference to use VM_SETTEXT to send to "different application"? Could it be unknowingly I was sending a message to "another thread", the DLL thread? And that's why it hung? I did not know enough to tell. So I started to move the setWindowText line around, ultimately inside the code that is called by the "Measure" button, and it worked!
I'm not out of the woods yet but I feel I'm making progress. Thank you all for your help and patience.

Continuously (asynchronously) poll and update label in C++ GUI application

I have an application that opens another process and modifies its memory. What I'd like to have as a part of the GUI is a label that updates (perhaps every second or so) to let the user know if they're attached to the other process.
When the application is found running, I'm creating a handle to it, obtaining the base address of it, and then the rest of the work is done through button clicks and hotkeys. Anyway, for each time the application is found running, I want it to do all the things I have it do to obtain the handle, etc., etc.
This way, the other application can be closed and reopened without my app also needing to be closed/reopened accordingly.
Thus far, my research has led me to CreateThread() and std::async (as well as std::launch::async and std::launch::deferred). The issue I'm having is I can't seem to find examples of infinitely-running asynchronous code (in its own thread, perhaps). I'm having a difficult time wrapping my head around how to make this happen, as everything I've tried still keeps execution from continuing as if I'd just written a while loop in main() or something.
Anything exemplifying the type of functionality I'm looking to achieve would be immensely appreciated! Thanks for your time and help, everyone.

Synchronous single file download - is it the right approach in a GUI Qt application?

I'm developing an updater for my application in Qt, primarily to get to know the framework (I realize there are multiple ready-made solutions available, that's not relevant here). It is a basic GUI application using a QMainWindow subclass for its main window and an MyAppUpdater class to perform the actual program logic.
The update information (version, changelog, files to be downloaded) is stored on my server as an XML file. The first thing the updater should do after it sets up the UI is query that server, get the XML file, parse it and display info to the user. Here's where I have a problem though; coming from a procedural/C background, I'd initiate a synchronous download, set a timeout of maybe 3 seconds, then see what happens - if I manage to download the file correctly, I'll parse it and carry on, otherwise display an error.
However, seeing how inconvenient something like that is to implement in Qt, I've come to believe that its network classes are designed in a different way, with a different approach in mind.
I was thinking about initiating an asynchronous download in, say, InitVersionInfoDownload, and then connecting QNetworkReply's finished signal to a slot called VersionInfoDownloadComplete, or something along these lines. I'd also need a timer somewhere to implement timeout checks - if the slot is not invoked after say 3 seconds, the update should be aborted. However, this approach seems overly complicated and in general inadequate to the situation; I cannot proceed without retrieving this file from the server, or indeed do anything while waiting for it to be downloaded, so an asynchronous approach seems inappropriate in general.
Am I mistaken about that, or is there a better way?
TL;DR: It's the wrong approach in any GUI application.
how inconvenient something like that is to implement in Qt
It's not meant to be convenient, since whenever I see a shipping product that behaves that way, I have an urge to have a stern talk with the developers. Blocking the GUI is a usability nightmare. You never want to code that way.
coming from a procedural/C background, I'd initiate a synchronous download, set a timeout of maybe 3 seconds, then see what happens
If you write any sort of machine or interface control code in C, you probably don't want it to be synchronous either. You'd set up a state machine and process everything asynchronously. When coding embedded C applications, state machines make hard things downright trivial. There are several solutions out there, QP/C would be a first class example.
was thinking about initiating an asynchronous download in, say, InitVersionInfoDownload, and then connecting QNetworkReply's finished signal to a slot called VersionInfoDownloadComplete, or something along these lines. I'd also need a timer somewhere to implement timeout checks - if the slot is not invoked after say 3 seconds, the update should be aborted. However, this approach seems overly complicated
It is trivial. You can't discuss such things without showing your code: perhaps you've implemented it in some horribly verbose manner. When done correctly, it's supposed to look lean and sweet. For some inspiration, see this answer.
I cannot proceed without retrieving this file from the server, or indeed do anything while waiting for it to be downloaded
That's patently false. Your user might wish to cancel the update and exit your application, or resize its window, or minimize/maximize it, or check the existing version, or the OS might require a window repaint, or ...
Remember: Your user and the environment are in control. An application unresponsive by design is not only horrible user experience, but also makes your code harder to comprehend and test. Pseudo-synchronous spaghetti gets out of hand real quick. With async design, it's trivial to use signal spy or other products to introspect what the application is doing, where it's stuck, etc.

Failed to resume in time Crashlog

I am trying to figure out a "Failed to resume in time" problem. In one of our testers devices (which is an iPhone 4S with the latest OS) it happens very frequently, whereas in my own device it doesn't seem to happen at all.
Anyway, I got a few crashlogs. I am unable to trace the root of the cause though. I understand that the issue might be
1.When a process is holding up the main thread for too long.
2.When there is a memory issue.
I don't think the memory is much of an issue since it seems to happen when the user leaves the main menu and comes back. Nothing much is happening in the main menu so it probably is a task that runs too long.
Here is an excerpt from the crash log:
Can somebody help me or guide me on who I can trace the cause of the issue? Is there anyway to turn off the watchdog timer(probably not huh?) Also, what does highlighted thread refer to?
I have already checked my applicationDidBecomeActive & applicationWillEnterForeground to make sure there is nothing going on there.
To my knowledge there are no synchronous calls being made at this point. Does Reachability use synchronous calls to check for internet? How can I check for that?
I am not making any large data transfers upon resume.
I notice that GameCenter automatically logs in or check for log in upon resuming your app. Is there anyway to prevent this? Could this possibly cause a time out issue?
I tried doing a time profile, but I am not able to understand how to use it to analyze. If you can provide a good resource for that, that would be amazing.
Thanks!!!
You're currently in "trying to find the issue mode". You should switch to "try to find out how much of an issue this really is" mode.
So go find another 4S (actually as many as you can) to rule out that it's a device-specific issue. If it happens on all 4S it should be easier to pinpoint. If not, have someone else look over it, discuss possible causes. The peer programming approach often helps when you're stuck in a dead-end situation.
If the issue is only on that one device, you might want to check if it's broken (or "jailbroken") or might simply need a hard reboot (hold power and home for 10+ seconds).
If it only happens on some devices but not all, try to find what they have in common. This could be language/locale, or dictation, practically any kind of setting the user might have changed. If necessary, write a logger that logs as many settings as possible to your (web) server so you can compare settings one-by-one and quickly discard those that aren't in synch.
If only very few devices are affected, you could also ignore the issue and hope that additional crash logs from users will reveal the key to the issue.
Finally, there's always the option to disable suspend on terminate and instead terminate the app when the home button is pressed (as it was pre iOS 4). Unless of course the app has to run in background.