FindNextFile Faild with Space Character - c++

I wrote a simple code to do some operation on every file in every folder (subfolders).
It's perfectly works until the path comes with 'SPACE
' character program crashs and INVALID_HANDLE_VALUE has been called. This is function:
int dirListFiles(char* startDir)
{
HANDLE hFind;
WIN32_FIND_DATAA wfd;
char path[MAX_PATH];
sprintf(path, "%s\\*", startDir);
std::string fileName;
std::string s_path = startDir;
std::string fullPath;
fprintf(stdout, "In Directory \"%s\"\n\n", startDir);
if ((hFind = FindFirstFileA(path, &wfd)) == INVALID_HANDLE_VALUE)
{
printf("FindFirstFIle failed on path = \"%s\"\n", path);
abort();
}
BOOL cont = TRUE;
while (cont == TRUE)
{
if ((strncmp(".", wfd.cFileName, 1) != 0) && (strncmp("..", wfd.cFileName, 2) != 0))
{
if (wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
sprintf(path, "%s\\%s", startDir, wfd.cFileName);
dirListFiles(path);
}
else
{
fileName = wfd.cFileName;
fullPath = s_path + "\\" + fileName;
std::string fileExt = PathFindExtension(fullPath.c_str());
if (fileExt == ".cpp")
{
... Some operation on file
}
}
}
cont = FindNextFile(hFind, &wfd);
}
FindClose(hFind);
For example, If FindNextFile wants to Open Program Files (x86) which has space between file name cause error and program exit. What Can I do for supporting spaces? What Is Problem?

Space is legal character in directory and file names.
First I propose to modify slightly your code:
if ((hFind = FindFirstFileA(path, &wfd)) == INVALID_HANDLE_VALUE)
{
printf("FindFirstFIle failed on path = \"%s\". Error %d\n", path, GetLastError());
return 0; // I think you shouldn't abort on error, just skip this dir.
}
Now check error codes reported by your program.
For some paths I have got error #5 (access denied). Examples:
c:\Program Files (x86)\Google\CrashReports\*
c:\ProgramData\Microsoft\Windows Defender\Clean Store\*
c:\Windows\System32\config\*
Got two cases with code #123 (Invalid name) for path names unmanageable by FindFirstFileA. To correct this behavior it would be better to use wide version of function FindFirstFileW. See both answers for c++ folder only search. For new Windows applications you should use wide version of API, converting with MultiByteToWideChar and WideCharToMultiByte if needed.
You have also logic error. Code skips all directories and files starting with dot.

Related

How do I organize the file recursive search with file operations?

I write for myself a small program in C ++, which could perform some operations on files that it finds (in my filter), and that's stumbled on the mechanism of searching for files. At start the program asks the full path, and then by file type recursively looking for them in all subdirectories of the selected directory. The trouble is that after performing an operation (cycle fopen - operation - fclose) can not rename or delete the file. The program simply exits with code 0. It is I sin on the file searching mechanism, as is likely, the function uses image for the time of its implementation and does not delete or rename the file. I tried different options to manage files through WinAPI, std (fstream) and just fopen / fclose. Nothing comes out.
Code snippet:
int main() {
char sPath[MAX_PATH] = "C:\\TmpDir";
char sExt[10] = "doc";
char sEXT[10] = "DOC";
GetFileList(sPath, sExt, sEXT);
printf("Results= %d\n", rez);
system("pause");
return 0;
}
void GetFileList(LPTSTR sPath, LPTSTR sExt, LPTSTR sEXT) {
WIN32_FIND_DATA pFILEDATA;
HANDLE hFile = FindFirstFile(strcat(sPath, "\\*.*"), &pFILEDATA);
sPath[strlen(sPath) - strlen(strstr(sPath, "*.*"))] = '\0';
if (hFile != INVALID_HANDLE_VALUE) {
char * chBuf;
do {
if (strlen(pFILEDATA.cFileName) == 1 && strchr(pFILEDATA.cFileName, '.') != NULL)
if (FindNextFile(hFile, &pFILEDATA) == 0)
break;
if (strlen(pFILEDATA.cFileName) == 2 && strstr(pFILEDATA.cFileName, "..") != NULL)
if (FindNextFile(hFile, &pFILEDATA) == 0)
break;
if (pFILEDATA.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
GetFileList(strcat(sPath, pFILEDATA.cFileName), sExt, sEXT);
sPath[strlen(sPath) - strlen(pFILEDATA.cFileName) - 1] = '\0';
} else {
if ((chBuf = strrchr(pFILEDATA.cFileName, '.'))) {
if (strstr(chBuf + 1, sExt) || strstr(chBuf + 1, sEXT)) {
CharToOem(sPath, sPath);
printf("%s", sPath);
OemToChar(sPath, sPath);
CharToOem(pFILEDATA.cFileName, pFILEDATA.cFileName);
printf("%s\n", pFILEDATA.cFileName);
/* Какая-то операция с файлом.
...
Конец операции с файлом. */
rez++;
}
}
}
} while (FindNextFile(hFile, &pFILEDATA));
}
}

PathFileExists returns false when executing application through RemoteApp

My executable built in C++/WinAPI will check for a file placed in the same folder and I use PathFileExists for that. When I run it on a normal computer it finds the file but when I publish the executable on RemoteApp and I run it from Web Access the file is not found. What would I be missing?
// This is the file I want to find (located in the same directory as the EXE)
wstring myfile = L"myfile.conf";
BOOL abspath = FALSE;
// Trying to get the absolute path first
DWORD nBufferLength = MAX_PATH;
wchar_t szCurrentDirectory[MAX_PATH + 1];
if (GetCurrentDirectory(nBufferLength, szCurrentDirectory) == 0) {
szCurrentDirectory[MAX_PATH + 1] = '\0';
} else {
abspath = true;
}
if (abspath) {
// Create the absolute path to the file
myfile = L'\\' + myfile;
myfile = szCurrentDirectory + myfile ;
MessageBox(hWnd, ConvertToUNC(myfile).c_str(), L"Absolute Path", MB_ICONINFORMATION);
} else {
// Get the UNC path
myfile = ConvertToUNC(myfile);
MessageBox(hWnd, myfile.c_str(), L"UNC Path", MB_ICONINFORMATION);
}
// Try to find file
int retval = PathFileExists(myfile.c_str());
if (retval == 1) {
// Do something
} else {
// File not found
}
The ConvertToUNC function is copied from here.
What I see is that, although the executable lies somewhere else, the absolute path is considered to be C:\Windows. I really don't know what is causing this. The server is Windows 2012 R2 and, like I said, applications are run through RemoteApp Web Access. The returned UNC path is just the name of the file (no volume or folder)

Optimize Disk Enumeration and File Listing C++

I am writing C++ code to enumerate whole HDD and drive listing, however it takes more than 15 minutes to complete the disk enumeration of all drives (HDD capacity 500GB). and compile the response in Binary file.
However, I have a 3rd party Executable which gives me the listing of whole Disk in just less than two minutes ... Can you please look into my code and suggest me some performance improvement techniques.
EnumFiles(CString FolderPath, CString SearchParameter,WIN32_FIND_DATAW *FileInfoData)
{
CString SearchFile = FolderPath + SearchParameter;
CString FileName;
hFile = FindFirstFileW(SearchFile, FileInfoData); // \\?\C:\*
if (hFile == INVALID_HANDLE_VALUE)
{
// Error
}
else
{
do
{
FileName = FileInfoData->cFileName;
if (FileInfoData->dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
if (! (FileName == L"." || FileName == L".."))
{
// Save the Folder Information
EnumFiles(FolderPath + FileName +(L"\\"), SearchParameter,FileInfoData);
}
}
else
{
// Save the File Parameters
}
} while (FindNextFileW(hFile, FileInfoData));
}
FindClose(hFile);
}

Select the last modified file from a directory

I need to know, how I can select the Last modified/created file in a given directory.
I currently have a directory named XML, and inside that there are many XML files. But I would like to select only the last modified file.
I use the following function to list all the items inside a folder. It writes all the files in a string vector, but you can change that.
bool ListContents (vector<string>& dest, string dir, string filter, bool recursively)
{
WIN32_FIND_DATAA ffd;
HANDLE hFind = INVALID_HANDLE_VALUE;
DWORD dwError = 0;
// Prepare string
if (dir.back() != '\\') dir += "\\";
// Safety check
if (dir.length() >= MAX_PATH) {
Error("Cannot open folder %s: path too long", dir.c_str());
return false;
}
// First entry in directory
hFind = FindFirstFileA((dir + filter).c_str(), &ffd);
if (hFind == INVALID_HANDLE_VALUE) {
Error("Cannot open folder in folder %s: error accessing first entry.", dir.c_str());
return false;
}
// List files in directory
do {
// Ignore . and .. folders, they cause stack overflow
if (strcmp(ffd.cFileName, ".") == 0) continue;
if (strcmp(ffd.cFileName, "..") == 0) continue;
// Is directory?
if (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
// Go inside recursively
if (recursively)
ListContents(dest, dir + ffd.cFileName, filter, recursively, content_type);
}
// Add file to our list
else dest.push_back(dir + ffd.cFileName);
} while (FindNextFileA(hFind, &ffd));
// Get last error
dwError = GetLastError();
if (dwError != ERROR_NO_MORE_FILES) {
Error("Error reading file list in folder %s.", dir.c_str());
return false;
}
return true;
}
(don't forget to include windows.h)
What you have to do is adapt it to find the newest file.
The ffd structure (WIN32_FIND_DATAA data type) contains ftCreationTime, ftLastAccessTime and ftLastWriteTime, you can use those to find the newest file.
These members are FILETIME structures, you can find the documentation here: http://msdn.microsoft.com/en-us/library/windows/desktop/ms724284%28v=vs.85%29.aspx
You can use FindFirstFile and FindNextFile, they deliver a struct describing the file like size as well as modified time.
Boost.Filesystem offers last_write_time. You can use this to sort the files in a directory. Boost.Filesystem and (Boost) in general can be a little bit intimidating for a C++ new-comer so you might want to check a solution for your OS first.

Problems with Visual C++: Reading all files in a directory

I'm trying to read all files in a directory. I have the following code:
void scanDirectory(char* dir)
{
WIN32_FIND_DATA FindFileData;
HANDLE hFind = INVALID_HANDLE_VALUE;
char DirSpec[MAX_PATH]; // directory specification
strcpy(DirSpec, dir);
strcat(DirSpec, "\\*");
hFind = FindFirstFile(DirSpec, &FindFileData);
int i = 0;
do {
i++;
printf("%d \n", i);
if (FindFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
printf(" %s <DIR>\n", FindFileData.cFileName);
}
else
{
printf("File %s\n", FindFileData.cFileName);
}
} while(!FindNextFile(hFind, &FindFileData));
FindClose(hFind);
}
The problem is that when I execute the code it results in an infinite loop. Also the output characters are strange, like "File ".
I think you are not using chars and wide chars in a consequent way. You should either use functions with wide char and wchar_t type or vice versa. (But it was a compile error for me so it may depend on some kind of project settings as well.)
And your exit condition in the while loop is also wrong it should test for FindNextFile and not !FindNextFile. The infinite loop may be because of this condition as if it doesn't find any files it will run forever.
Also you should test for the return value of FindFirstFile and not go into the loop if it doesn't find any files.
You are calling !FindNextFile instead of FindNextFile, also you are not checking why
the FindNextFile fails, so you can't be sure if all the files were processed.
Use something like this.
WIN32_FIND_DATA stFindData;
HANDLE hFind = FindFirstFile(cSearchPattern, &stFindData);
if(hFind != INVALID_HANDLE_VALUE)
{
do
{
// Process File
}
while (FindNextFile(hFind, &stFindData) != 0);
DWORD dwError = GetLastError();
if (dwError != ERROR_NO_MORE_FILES)
{
// Not All Files processed, deal with Error
}
FindClose(hFind);
}
Can't you just use .Net like below:
System.IO.DirectoryInfo dir = new System.IO.DirectoryInfo(Path);
System.IO.FileInfo[] files = dir.GetFiles();
foreach (System.IO.FileInfo file in files)
{
// Do whatever you need with the file info...
string filename = file.Name;
string fullFilename = file.FullName;
}
This is a c# example but you can use for each in C++ the same. Hope this helps.