Iterating multimap with conditional statement - c++

First of all, I'm using C++98/03
I'm iterating my multimap starting from the second element:
multimap<pair<string, string>, pair<string, int> >::iterator it = paths.begin();
it++;
I have a conditional statement: if first element of first pair in current iterator is equal to the first element of first pair in a previous iterator, then do something, eg. print these elements.
for(; it != paths.end(); it++) {
if((*it).first.first == (*it--).first.first ) {
it++;
cout << (*it).first.first << " ";
cout << (*it--).first.first << endl;
it++;
}
else {
it++;
}
}
My question is how can I use a copy of an iterator instead of incrementing it back after every (*it--)?

Create an utility similar to C++11's std::prev:
#include <algorithm>
template <class T>
T prev(T it)
{
std::advance(it, -1);
return it;
}
Then use it as follows:
for(; it != paths.end(); it++) {
if((*it).first.first == prev(it)->first.first ) {
cout << (*it).first.first << " ";
cout << prev(it)->first.first << endl;
}
else {
it++;
}
}

Just use another iterator:
typedef multimap<pair<string, string>, pair<string, int> >::iterator iterator;
for( iterator it = paths.begin(); it != paths.end(); ) {
iterator prev = it++;
if( it == paths.end() )
break;
if( prev->first.first == it->first.first ) {
// output here
}
}
Note your code is incorrect, first of all it has UB as == is not sequenced. But even if you use different iterator on the left side, you would get wrong behaviour:
iterator it1 = it;
if((*it1).first.first == (*it--).first.first ) { // not UB anymore, but result is always true as you compare the same element

Related

How to read data from a Vector

How can I use the following vector to read true/false from using a while or for loop.
With this implemtation of the loop I get an error for the oprator !=
no operator "!=" matches these operands
vector<bool> Verification;
Verification.push_back(true);
Verification.push_back(false);
Verification.push_back(true);
Verification.push_back(false);
Verification.push_back(true);
for (int it = Verification.begin(); it != Verification.end(); it++) {
if (it==true) cout<<"true";
else if (it == false) cout<<"false";
}
You are declaring it as the wrong type. The result of Verification.begin() is a std::vector<bool>::iterator. But you don't need to specify that.
Use a range-for loop instead
for (bool b : Verification)
{
std::cout << std::boolalpha << b;
}
There are various ways to iterate over an std::vector
Using iterator
Long example:
for( std::vector<bool>::iterator it = v.begin(); it != v.end(); ++it ) std::cout << *it;
or the same but shorter:
for( auto it = v.begin(); it != v.end(); ++it ) std::cout << *it;
Using index
Here:
for( unsigned int i = 0; i != v.size(); ++i ) std::cout << v[i];
Range loop
Here:
for( bool b : v ) std::cout << b;
(there are some more but we will omit them for clarity)
Looks like you mixed 1 and 2 hense you have compilation errors. Choose one.
The problem is that Verification.begin() gives you an iterator while it is an int.
To solve this you could modify your for loop to:
for (std::vector<bool>::iterator it = Verification.begin(); it != Verification.end(); it++) {
if (*it==true) cout<<"true";
else if (*it == false) cout<<"false";
}
Note *it means we're dereferencing the iterator it and then comparing the result.
Also you don't need the else if because you can just use else.
Alternative solution
You can also use a range-base for loop as shown below:
for (bool element : Verification)
{
std::cout << std::boolalpha << element;
}

Calling erase() on an iterator, but not deleting correct element

I am learning c++ and I am working my way double linked lists, but I noticed something very peculiar when I was trying to delete elements from my list.
Problem: I am inserting an element before the value of 2 in my list , numbers, and then I am trying to delete any element that has the value 1.
Expected: After I call erase() in my conditional statement in my first loop my list, numbers, should get adjusted. The only values that numbers should should contain 0,1234,2,3.
Observed: My list numbers contains the values 0,1,1234,2,3. It is as if nothing was erased.
Code Example:
#include "stdafx.h"
#include <iostream>
#include <list>
using namespace std;
int main()
{
list<int> numbers;
numbers.push_back(1);
numbers.push_back(2);
numbers.push_back(3);
numbers.push_front(0);
list<int>::iterator it = numbers.begin();
it++;
numbers.insert(it, 100);
cout << "Element: " << *it << endl;
list<int>::iterator eraseIt = numbers.begin();
eraseIt++;
eraseIt = numbers.erase(eraseIt);
cout << "Element: " << *eraseIt << endl;
for (list<int>::iterator it = numbers.begin(); it != numbers.end(); it++)
{
if (*it == 2)
{
numbers.insert(it, 1234);
}
if (*it == 1)
{
it = numbers.erase(it);
}
else
{
it++;
}
}
for (list<int>::iterator it = numbers.begin(); it != numbers.end(); it++)
{
cout << *it << endl;
}
return 0;
}
I would greatly appreciate any assistance with this problem. Thank you for your time.
You should remove the it++ at the end of the for loop declaration, because it might be increased inside the for loop too; when it gets inscreased twice some elements will be skipped. i.e.
for (list<int>::iterator it = numbers.begin(); it != numbers.end(); )
LIVE
It's quite enough to remember the next iterator value before doing any deletion/insertion at the current position. This will help you to keep yourself careless about what and when are your modifications concretely doing.
list<int>::iterator it = numbers.begin();
while (it != numbers.end()) {
{
list<int>::iterator next_it = it;
++next_it;
// Do your insertion or deletion here
it = next_it;
}

inconsistent behavior with erasing map iterators in C++

I'm very confused by the behavior of the erase function for maps. In the simple example below, the code outputs "224". However, if you comment out the line "m['e'] = 5", it outputs "221". Neither result makes sense to me. Can someone explain the logic here?
#include <iostream>
#include <map>
using namespace std;
int main(){
map<char, int> m;
m['a'] = 1;
m['b'] = 2;
m['c'] = 3;
m['d'] = 4;
m['e'] = 5;
map<char, int>::iterator it = m.begin(); it++;
cout << it->second;
m.erase(it);
cout << it->second;
it++;
cout << it->second << endl;
}
You cannot use an iterator after erasing it. It is invalid and the behaviour is not determined (crash, wriong value ?):
http://en.cppreference.com/w/cpp/container/map/erase
map<char, int>::iterator it = m.begin(); it++;
cout << it->second;
m.erase(it); // (1)
cout << it->second; // (2)
it++; // (3)
cout << it->second << endl;
You have invalidated the iterator at position (1), so attempting to dereference it in (2) and (3) is undefined behavior. It is virtually identical to deleting a pointer and then then attempting to dereference it.
To erase elements in map for pre c++11 you can use this pattern:
for( map_type::iterator it = map.begin(); it != map.end(); ) {
if( condition_to_erease ) map.erase( it++ );
else ++i;
}
Why map.erase( it++ ); works? Because it is basically equivalent to this code:
map::iterator tmp = it;
++it;
map.erase( tmp );
You should understand semantics of postfics/prefics operators if you want to use C++ effectively.
For c++11 you can also use this:
for( auto it = map.begin(); it != map.end(); ) {
if( condition_to_erease ) it = map.erase( it );
else ++i;
}
I think in Visual C++ std::map::erase() also returned iterator, but that was not in standard.

vector iterators c++

I am a little confused by the way begin and end work they seem to me to be inconsistant. When going forward and backwards they have different behaviors.
vector<Actor *> a;
a.push_back(new Actor(11));
a.push_back(new Actor(22));
a.push_back(new Actor(33));
vector<Actor *>::iterator it = a.begin();
int x =0;
while(a.begin()+x != a.end()){
cout << (*(a.begin()+x)) << "\n";
x++;
}
cout << "\n";
int y = 1; // if this is set to 0 then its a seg fault =/ when I access
while(a.end()-y != a.begin()){
cout << (*(a.end()-y)) << "\n";
y++;
}
Outputs
0x979a008
0x979a028
0x979a018
0
0x979a018
0x979a028
How can I get the expected pattern
0x979a008
0x979a028
0x979a018
0x979a018
0x979a028
0x979a008
Note that begin() points to the first element of the vector, but end() points past the last element. It's never safe to dereference end(), but you can compare iterators to it.
If the vector is empty, then begin() == end(), and you may not dereference either one.
A more idiomatic way to loop over a vector's elements is:
for (vector<Actor*>::iterator i = a.begin(); i != a.end(); ++i) {
// do something here
}
To iterate in reverse, it's simpler to use rbegin() and rend(), which work much the same way and begin()/end(), but iterate in reverse order:
for (vector<Actor*>::reverse_iterator i = a.rbegin(); i != a.rend(); ++i) {
// do something here
}
Also, if you don't intend to modify the elements, you should use a const_iterator (or const_reverse_iterator instead.
You should use reverse iterators:
int y = 0;
while(a.rbegin() +y != a.rend()){
cout << (*(a.rbegin()+y)) << "\n";
y++;
}
Or even better would be to use the overloaded ++ operator of the iterators themselves:
auto iter = a.rbegin();
while(iter != a.rend()){
cout << *(iter++) << "\n";
}
One very simple way to achieve that would be following
// first element to the last
auto it = a.begin()
while (it != a.end())
{
cout<<*it<<"\n";
++it;
}
cout<<"\n"
// Last element to first
auto rit = a.rbegin()
while(rit != a.rend())
{
cout<<*rit<<"\n";
++rit;
}
NB: Do not try to dereference a.end() and beyond. When y = 0 in your program the a.end() is dereferenced in the line cout << (*(a.end()-y)) << "\n"; This results in seg fault.
Elements of vector are contained in a sequence which can be accessed from begin() through end()-1. .end() points to one "past" the last element of the container and should not be dereferenced.
std::for_each(a.begin(), a.end(), [](const Actor *& a){ std::cout << a; });
std::for_each(a.rbegin(), a.rend(), [](const Actor *& a){ std::cout << a; });
auto print_actor = [](const Actor *& a){ std::cout << a; };
std::for_each(a.begin(), a.end(), print_actor);
std::for_each(a.rbegin(), a.rend(), print_actor);

How do you determine the last valid element in a STL-Container

If i iterate over a STL container i sometimes need to know if the current item is the last one in the sequence. Is there a better way, then doing something like this? Can i somehow convert rbegin()?
std::vector<int> myList;
// ....
std::vector<int>::iterator lastit = myList.end();
lastit--;
for(std::vector<int>::iterator it = myList.begin(); it != myList.end(); it++) {
if(it == lastit)
{
// Do something with last element
}
else
{
// Do something with all other elements
}
Try the following
std::vector<int>::iterator it2 = (++it);
if ( it2 == myList.end() ) {
...
}
The following should work as well
if ( it+1 == myList.end() ) {
// it is last
...
}
Maybe you can iterate backwards (use rbegin/rend) and put your special task before the loop or replace the end check with it != lastit and put the special handling after the loop
I would have some doubts about my design if some elements need to be treated differntly, but this suggestion is a bit cleaner for me (don't forget to test for empty containers)
std::vector<int>::iterator lastit = myList.end();
if (lastit != myList.begin())
{
lastit--;
for(std::vector<int>::iterator it = myList.begin(); it != lastit; ++it)
{
// Do
}
// Do with last
}
Use reversed iteration, this way you will have only one end()-1-like computation (notice the rbegin()+1) and no comparsions:
for(vector<int>::iterator it = myValues.rbegin()+1; it != myValues.rend(); it++) {
cout << *it << endl;
}
cout << "Process last one: " << *myValues.rbegin() << endl;
Also, for the vector<>, computing end()-1 is probably fast, so you can also do it like following:
for(vector<int>::iterator it = myValues.begin(); it != myValues.end()-1; it++) {
cout << *it << endl;
}
cout << "Process last one: " << *myValues.rbegin() << endl;
If you don't want to process the element after the loop, you can:
for(vector<int>::iterator it = myValues.rbegin(); it != myValues.rend(); it++) {
if(it == myValues.rbegin())
cout << "Process last one: " << *it << endl;
else
cout << *it << endl;
}
For a random access iterator like that for vector, you don't need the temporarary. You can say:
if ( it + 1 == v.end() ) {
// at one before end
}
Edit: And even for non-random access types one could use std:;distance:
if ( distance( it, v.end() ) == 1 ) {
// at one before end
}
An important question is: why create a loop if you do something special for 1 element. Why not do something special to the 3rd element? To every 4rth? ...
Just iterate over the elements to be treated the same, write separate code to treat the others.
Have a look at answers to this question, too.
Why not:
if(!myList.empty())
last_it = myList.begin() + myList.size()-1;
else
last_it = myList.end();
//or
last_it = myList.empty() ? myList.end() : myList.begin() + myList.size() - 1;
If you're using a vector, it's actually much simpler to use an integer index to iterate:
std::vector<int> myList;
for (unsigned int i = 0; i < myList.size(); i++)
{
if (i == (myList.size() - 1))
{
processDifferently (myList[i])
}
else
{
process (myList[i])
}
}
Minimizing the number of calls to myList.size() is left as an exercise for the OP :)